Report Donkey Kong Country Returns in Community Posted November 28, 2010 excuse me tencaarara There's no way you're not going to be using the roll jump frequently if you're going for 100%. Many of the puzzle pieces require the technique, it's unavoidable. It just sucks when you are near the end of a difficult stage (knowing it takes a few minutes to get there from the last checkpoint) trying to get the last piece and your roll jump doesn't register despite giving it a good enough shake. I stand by what I said. You can beat this game without using a single roll jump, and there really aren't many secrets that need it. Think back to Twilight princess where every sword strike requires the same waggle, or SMG and NSMBWii where every spin jump needs the same waggle motion. You do those actions in those games way more than you need to roll in DKCR. Is it annoying? Yes, especially in time trials. Would a classic controller option with buttons for roll and pound be one of my suggestions for improving the game? Absolutely. But raising a ruckus about it when waggle is a much smaller part of the game than it is in Zelda:TP, SMG, NSMBWii, etc is making a mountain out of a molehill.