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Posts posted by Drack

  1. protip for akimbo assassin:

    don't use gas cans, melee, grenades, ANYTHING other than pistols. two pistols is fine.

    You can use gas cans and melee, but no nades, no other guns. Also if you go spectator the AI will use any gun you've picked up, and that will rob you of the achievement.

  2. Great VS match with all OCR folks last night. More of it! :P

    That was great.

    Thanks Bardic, Bahamut, Scytheful, Dhsu, garian, [ZUZ]Gilgamesh, Sixto, The Damned. Everyone's on the friends list now ;)

  3. I would be delighted to see a Wii F-Zero. But without weapons, sheesh.

    Official reports from Nintendo say that GX didn't sell well enough, so I don't think anything is in the works. Of course the linked article is bullshit.

  4. My favorites would have to be either 1942 on the NES or the underrated Tiger-Heli, also on NES.

    If you liked Tiger Heli definitely look into its sequel, Twin Cobra (aka Kyuukyoku Tiger). While it's also on the NES, that was a pretty bad port. Look for the TurboGrafx 16 or arcade versions for a much better experience.

    I also love me some Ikaruga. More recently, I have played through Shikigami no Shiro 3. Played through the whole game with a level select, but I run out of lives on the 4-2 boss without. Pretty crazy bullet hell if you're into those

  5. Unfortunately, no *nix is compatible with my desktop's hardware. (Firewire sound card. ffado is working on a driver but it's beta and crashes all the time. Also, wireless card chipset not supported by any kernel drivers.) Aside from shool/work requirements that need windows (try developing DirectX+PhysX games using visual studio through wine or virtualization...) I would love to use a purely *nix based system, though.

    I have extensive linux experience (also some other *nix like opensolaris and mac) so if you have any questions, ask away.

  6. I'm also a privacy guy, so I keep an eye on what Steam collects.

    Valve periodically has surveys, once every few months I think. They are opt-out. When there is on a popup will appear on Steam asking you whether to send the info, and if you do it lets you preview it.

    It's anonymous hardware info. Things like what brand CPU, CPU Ghz, graphics card chipset and memory amount, graphics driver version, ram, whether you have a mic, hard drive space, monitor resolution, monitor physical size.

    Furthermore, Steam stores player performance stats on their servers. For instance, TF2 uses this to let you know when you got more kills in a single life than your previous best, or defended the capture point more times, or dealt or healed more damage.

    Once I went through all the stuff Steam collects, I decided it was not a threat to privacy in the least. I do turn off things like Community when not playing a game, Steam starts when windows starts, and other features which integrate it a little TOO tightly imo, but I definitely think it's a worthwhile platform to use.

    Also, after you buy a game, you can download it to all your computers, and if you reformat you can redownload again, unlimited times, free, and FAST. You just can't play online multiplayer on more than one computer at a time with the same steam account. No fees except the purchase prices of a game, and if it's single player you only need to be connected to the net ONCE.

    Honestly, if that's too much DRM, I can't think of a platform you'd accept. It's by far the best implementation currently available on the PC.

  7. By now, I'm sure many of you have either bought or played GH:WT. I was listening to a few metal mixes from OC (including Neko's ballin' Wily WIP), and I was just wondering what people would think of a GH:WT custom song project featuring mixes from the site. I'm sure a lot of people would love to play some of the songs from OCRemix's library without hacking their systems (al la GH2) and with such a user base, I'm sure a well-organized project would take off quickly and powerfully. Especially if the community voted on a list of popular songs and got help from the song's arrangers.


    As arrangements of copyrighted works, would OC Remixes be allowed on GHWT?

  8. I've been trying out free demos of a lot of DAWs .. FL, SONAR, REAPER, Live, Tracktion, even Cubase (because an old sound card came with an old Cubasis demo).

    From working briefly - just an hour or two - with each DAW, one thing that strikes me is that the most intuitive functions that most of these DAWs perform work with recorded audio, not MIDI.

    I've composed music in the past, but on much simpler programs. Specifically, I used notation in Noteworthy Composer, and the tracker method in Modplug Tracker. It seems any time I try a DAW, it's offering so much that the simpler input methods - say, midi via mouse or typing keyboard - are not straightforward. Those DAWs that offer notation often do it inconveniently.

    The easiest DAW for midi that I tried in my brief stints was FL Studio. Nice point and click piano roll. I especially liked how you would *hear* the note as you placed it, and hear the other pitches as you dragged the note around. There are some weird things about FL though - Why do tracks default to step sequencer, even when a melodic instrument is loaded and when that very track has piano roll in other patterns?

    This isn't to say that I won't record any audio, but the only instruments I'm proficient enough not to embarass myself in a mix would be clarinet and to a lesser extent, piano. But aside from a little audio, most everything I plan to do revolves around midi and VSTis for the instruments.

    Which DAW is the easiest from the viewpoint of simple MIDI editing? I do have a MIDI keyboard, but input using that seems to be about the same across the board, record and quantize.

    I really haven't considered Reason for two ... reasons. First, the demo just used half of my screen. I'm not a dual monitor guy, I use one huge widescreen. For a DAW to use half of that just feels cramped and wasteful. Second, I plan to use VSTis, and Reason does things differently.

  9. Bring all the potions you can buy for training room and even if you suck and get hit by fire 10 or so times, you can still beat it.

    As I play a TON of platforming games (recently Mega Man 9) it wasn't too difficult. Just tedious at times with platforms out of sync such that you had to wait on one platform for the conditions for the next jump to be possible.

  10. Oddly enough in OoE, ur fucked if you just used the knife, as it's about as useful as me pissing on a huge golem hoping it would kill him...

    OoE is actually a challenging game, and with that note...

    FUCK YOU TINMAN FUCK YOU!!!!!!!!!!!!!

    Out of the most annoying monsters, tinman, for me at least tops it off, next to the cave troll...

    QFE. Hate that goddamn tinman.

    I'll be doing a NG+ on hard and going for everything soon. Should be fun.

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