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Drack   Members

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Posts posted by Drack

  1. Opera has this feature too (and had it LONG before these browsers copied it), but unlike Safari, it lets you SET which pages appear, instead of automatically adding any site you visit a lot.

    Use Safari! Show your visiting friends your favorite porn sites every time you open a new tab, without even telling Safari you want to!

  2. Hey,

    I haven't played Street Fighter since Super (Yeah, not even Super Turbo) in the mid 90s, but I'm an avid Guilty Gear player. I've seen SF3 played, and from what I've seen, I don't like the direction it's taken.

    It looks like SF4 is at least in part a return to the past, with virtually every SF2 character represented, but also a new and quite interesting looking game mechanics. it also looks like in the 10+ years I haven't played SF, the movelists really haven't changed much, just supers added, and a few tweaks here and there.

    How are the game mechanics? I hear the focus attacks are pretty neat.

    Any GG players here? Care to shed some light from that perspective?

    Oh, one more question. Are there PS2->360 converters available? I've got an arcade stick for PS2 I've been using for Guilty Gear, and would like to use it for SF4 as well instead of shitty 360 d-pads.

    Nobody responded to me? >_< Guess nobody on OCR plays both Street Fighter and Guilty Gear.

    So I got to play SF4 for a few hours. Guess what? It's great! My strongest observation on the differences between SF4 and GGXXAC is that SF4 relies really heavily on strategy and mindgames, whereas a GGXXAC player needs really good reflexes on top of good mindgames to be good. This is not poking either game, but it seems playing smart is more important than playing fast in SF4.

    Focus attacks are cool. It looks like they make great anti-airs for everything except really quick jabs. With no air blocking, jumping is really dangerous - a huge change from GG where double jumps, air dashes, and air faultless defense keeps players airborn quite a bit.

    Looking forward to playing more SF4. This is one of the few fighting games outside of GG and BlazBlue that I can really get into. It looks pretty deep too, with a wide variety of characters and strategies.

    ======

    Concerning the Mad Catz SF4 pads, it's a huge improvement over the 360 pads. Having a good D-pad is really important if you are using a pad. I still haven't found an answer as to whether I can get a converter or something to plug my ps2 arcade stick into a 360. Any ideas? I've got an HRAP 2:SA

  3. Hey,

    I haven't played Street Fighter since Super (Yeah, not even Super Turbo) in the mid 90s, but I'm an avid Guilty Gear player. I've seen SF3 played, and from what I've seen, I don't like the direction it's taken.

    It looks like SF4 is at least in part a return to the past, with virtually every SF2 character represented, but also a new and quite interesting looking game mechanics. it also looks like in the 10+ years I haven't played SF, the movelists really haven't changed much, just supers added, and a few tweaks here and there.

    How are the game mechanics? I hear the focus attacks are pretty neat.

    Any GG players here? Care to shed some light from that perspective?

    Oh, one more question. Are there PS2->360 converters available? I've got an arcade stick for PS2 I've been using for Guilty Gear, and would like to use it for SF4 as well instead of shitty 360 d-pads.

  4. pretty sure it's kanji for "destruction" or "death". Regardless, I'm gonna get it put on the back of a black shirt at the local T-shirt Diner, just for kicks (and cuz Akuma is the man).

    Wrong.

    It means heaven.

    This is correct.

    Also,

    Same thing applies to Slayer in the Guilty Gear series. Damned cool and sophisticated character that I haven't got a hope in hell of beating anyone with, ever.

    In my experience, Slayer is one of the easiest players to be good with in GG (as of Accent Core), along with Potemkin, Axl, and May. Here at Georgia Tech we've got like 5 slayer players, one of whom just started playing GG a week ago and is already kicking ass. If you want a hard character to be good with in GG, look at Johnny or Bridget.

    I primarily use Baiken and Robo-Ky.

  5. Arrangements, covers, remixes, or original soundtracks?

    Here are some good OSTs in my opinion, and in no particular order:

    Castlevania series

    Okami

    Mega Man series

    Ace Attorney series

    F-Zero series (GX/AX in particular)

    Metroid series

    Skies of Arcadia

    Sonic series, genesis era

    Donkey Kong Country series (Aquatic and factory themes from DKC1, just about anything from DKC 2, some good 6/8 meter songs in there)

    Chrono Trigger

    Beyond Good and Evil

    Final Fantasy series

    Guilty Gear XX

    There are tons more I could list. Just look at what songs have been remixed on this site: Well represented games tend to have good OSTs.

  6. Actually, the closest camping shouldn't be an issue at all. The entire point of paying as Survivors is to survive. Concentrating your defense and firepower by holding up in a small space is part of the game. If people complain about using the closet, I bet they will complain about using corners as well. Then they will complain about using a wall to your back. They they will complain about how the survivors are sticking close to each other... they just won't stop, so "fixing" it isn't the solution.

    Honestly, if you can't damage at least one of them while in a closet, you're not playing very well. The Smoker can pull one of them out (and now that you receive damage during the pull, you can do damage), the Boomer can run in and get blasted (and in turn, bile them), the Hunter can jump in and create some distractions... it's not like the Infected aren't going to be able to respawn in a twenty seconds; that's the whole point.

    Survivors only get the one life, so they have a serious disadvantage in that regard. Infected can keep hammering at them over and over. By reducing the number of angles they can be attacked from, they increase the chances of their survival for that one moment.

    Seriously, people need to stop bitching that closets are some sort of exploit or cheap tactic or whatever. The ones that do just want the Survivors to sit fifty feet apart from each other in an open field all the time because that's the only way they can do anything.

    You can tell that closets are one element of balance in multiplayer. As of the last time I played L4D, consider this about No Mercy. The closet near the elevator is still there in multiplayer, but the one in the building in the finale was gone. Valve knows about the strategy.

    Now, I have seen what looked like an exploit - hiding under the metal ramp (close to the helipad) at No Mercy finale - and I bet Valve either will or already has removed the ability to go under there. It's obviously not an intended closet.

  7. Found the page at http://nitouhei.blog42.fc2.com/category11-10.html

    I'm only intermediate in Japanese so someone else can probably do a better job, but here's what I make of it:

    Video Game Music 2006/10/01 23:59 Legend of Zelda

    Heavy Impact

    Today's tune is the familiar music of Lon Lon Ranch.

    OLRina of Time

    OBTAIN YOUR SONGS

    Sweet Horse

    The remixer's name is Txai

    This music is Epona's Song from Ocarina of Time.

    The original song has a calm, peaceful melody.

    The music is just one minute long, but listening to it you can tell it was well-made and carefully done.

  8. Just want to point out that because the company that hosts the ClanOCR Friend Code Database is a bunch of nitwits, we had to get a new domain for it.

    So, for those of you who still find use out of it, direct your bookmarks and etc. towards http://ocr.anarchygaming.com

    Oh snap! Send me a PM about adminning it (unless you want to take over and can understand how my PHP scripts work).

    I'll update my sig and the top post to show the new url.

    By the way, any games anyone wants added?

  9. the original playstation had this sort of (varying amongst the games themselves) and the PS2 had a good amount of it too

    I mean unless I'm misunderstanding something here

    Yeah, it wasn't unique to the Dreamcast, but that was my biggest exposure to that style of saving games.

    I wish all of today's consoles did that.

  10. The Dreamcast had the best memory card system.

    instead of each game saving their fixed size data - holding, say, 3 savegames - in one fixed size block, each savegame had its own block on the card.

    Unlimited saves per game, and they only took as much space as needed if you only had, say, one save per game.

  11. I find it very odd that people didn't realize this within like the first three seconds of noticing zombies don't set off the alarms, and actually bothered to ponder it. And some of them even posted about it on forums. And remarked things like: "Odd." or "This doesn't make any sense!"

    ...

    .......

    It seems half of your posts here are aimed at making me look stupid. Seriously, this is not the first time you've tried. I used to be a fan of your contributions to projects like devkitPro, but you keep making an ass out of yourself on OCR acting like everyone here is an idiot. Stop.

    Of course infected cannot set off the alarms because of balance. Everyone already knows this. It's just not realistic that only survivors set the alarms off.

  12. I played a legendary tank today.

    Snagged ALL 4 DEAD achievement. How'd I do it? 3 incaps in one punch by punching a car into the survivors.

    By the way, a tank punching the alarm'd car 20 yards through the air doesn't activate the alarm like a survivor brushing up against it does. Hmmm.

  13. Odd, because when we did our test run of it, we had two people that used melee and two people that didn't (none of us shot gas cans/propane or threw grenades) and the ones that used melee didn't get the achievement. Perhaps they just got unlucky somehow with the wierd achievement tracking, but it seemed like a confirmation. We later ran it the other way around, where they didn't use melee and only used pistols and they got their achievement.

    Odd indeed. I played single player - Just AI with me - The time I used grenades I didn't get the achievement, but the second try I melee'd, and threw&shot gas cans, and got it.

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