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atmuh

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Posts posted by atmuh

  1. 1. You kill uber medics

    you didnt read what i said

    2. You kill sentries

    you didnt read what i said

    3. You take out snipers

    snipers, although being a class that requires a lot of skill, are just as useless as spies (unless its a lights on sniper like vg spud n death or whatever his name is, but he wears a razorback and is quite attentive to his surroundings)

    4. You take out teleporters

    devoting all or even a decent amount of your time as spy to take out teleporters with the way destroying sappers is now really is a waste of a player slot when you could have a combat class actually contributing by pushing the other team back and killing the teleporter as an afterthought

    5. You cause confusion

    who the heck gets confused because of a spy seriously

  2. Even backstabbing a single Medic with full Uber pushes back the enemy offensive by at least a minute. A Sentry nest takes a couple of minutes to rebuild if you take one out. Spies are simply the class most able to penetrate enemy defenses in order to take out key targets like that.

    ive got the global award for charged medics killed mostly because i played spy for a few weeks since dead ringer spy is just so dumb and i can tell you that most of those charged medic kills contributed next to nothing to the team actually winning and its absolutely no substitute for a decent soldier or demo pushing through

    sentries are REALLY easy to take out now as more than one class just because spies can place sappers and take out the engineer if hes taking a nap doesnt mean anything

  3. because when a spy is topping the scoreboard its almost always because hes backstabbing most of the people on the team that dont matter

    sure there can be an instance when a spy will backstab a medic with an uber ready but the game is not won or lost by that one "big" backstab

    its won by the big combat classes and the medic pushing and getting the kills on the opposing teams top players

    a spy cant backstab 4 really good players in a row that are all right near each other because after the first or MAYBE the second the other two will realize theres a spy and either kill it or chase it off and the two survivors can then hold the team up while waiting for their teammates to respawn

    a solid soldier scout demo or sniper CAN get those 4 kills and really make that jump for the team to push forward and ultimately win the game

    A few spies added to that and they can potentially make the enemy surrounded.

    yeah man nothin says defense like 3+ spies

  4. tl;dr version: atmuh got bored and trotted out his usual trolling about skill levels for classes, people rose to the bait. Could we please move on?

    opinions (facts) = trolling

    i love the internet

    and paranoid yeah soldier and demo may not take precise point and click aiming (well soldier does have a hitscan weapon) but the fact that demo has NO hitscan weapon makes him a very difficult class to master

    people will say demo is really easy because all you have to do is spam but really once you get off dustbowl or any payload map (spam maps) any kind of braindead sticky spam will get you nowhere and those maps

    the kind of prediction involved in firing rockets and pipes at the right spot takes a lot of practice especially with pipes since you have to actually hit people with them

    and thats why i say soldier is basically an easier version of demo (dont need to actually connect with rockets and you have a hitscan weapon to back you up)

    just like sniper is more or less an easier version of scout

  5. well lets go through the classes that i didnt mention require what i call skill

    pyro - i dont really have to discuss this

    spy - been addressed

    medic - a very important class yes but just about anyone can play it even reasonably well as long as you just keep the medigun out keep healing and keep moving, very little actual skill

    engineer - turtling class where you have your own buddy aimbot to attack for you

    heavy - i remember way back when i had i think an hour and a half of heavy i decided to try the class and back because it was on my own server and i owned it someone decided to pocket me since i was the admin and i went 60-10 or better like 3 maps in a row

    ridiculously easy class even without a medic

  6. yes skill to me means actual aiming which means you have to practice the class to get good at it

    anyone can play spy no matter how little theyve played the class because all you need is half a brain (yes i understand that there are plenty of tf2 players that dont have this) and youll have the common sense to do rather well as spy

    its by far my least played class and i have absolutely no problem playing it at all if i ever decide to

    theres a reason you dont see "pro" spies playing soldier sniper demo or scout that much

    its because those are the classes in the game that require skill and practice to actually be good at

  7. longest cloak means nothing as to which one is "better"

    I'll stop saying good spies when you stop saying terrible spies. :P

    just because a class takes some luck to be "good" at doesnt mean that its entirely easy to be terrible at it by uncloaking or whatever in really really dumb places

  8. no the reason that terrible spies cant use the original watch is because people that use it actually have to pay attention and use good judgement as to when to actually stab someone instead of being able to just right click and leave no matter what

    you have to actually care about what youre doing

    good spies

    no such thing since its really all luck

  9. terrible spies (like myself) use the dead ringer because its an absolutely joke unlock that makes the class piss easy and laughably dumb

    good (heh) spies use the original watch because when youre using that youre actually playing spy

    people that wanna sit in enemy spawn and keep saying gotta move that gear up use the cloak and dagger

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