-
Posts
5,104 -
Joined
-
Last visited
-
Days Won
1
Content Type
Articles
Profiles
Forums
Events
Posts posted by atmuh
-
-
1. You kill uber medics
you didnt read what i said
2. You kill sentriesyou didnt read what i said
3. You take out sniperssnipers, although being a class that requires a lot of skill, are just as useless as spies (unless its a lights on sniper like vg spud n death or whatever his name is, but he wears a razorback and is quite attentive to his surroundings)
4. You take out teleportersdevoting all or even a decent amount of your time as spy to take out teleporters with the way destroying sappers is now really is a waste of a player slot when you could have a combat class actually contributing by pushing the other team back and killing the teleporter as an afterthought
5. You cause confusionwho the heck gets confused because of a spy seriously
-
it was about the spy making an impact (it doesnt)
-
+25 max health
and in other news ive tried a zillion things and still cant see the cart glow
-
Even backstabbing a single Medic with full Uber pushes back the enemy offensive by at least a minute. A Sentry nest takes a couple of minutes to rebuild if you take one out. Spies are simply the class most able to penetrate enemy defenses in order to take out key targets like that.
ive got the global award for charged medics killed mostly because i played spy for a few weeks since dead ringer spy is just so dumb and i can tell you that most of those charged medic kills contributed next to nothing to the team actually winning and its absolutely no substitute for a decent soldier or demo pushing through
sentries are REALLY easy to take out now as more than one class just because spies can place sappers and take out the engineer if hes taking a nap doesnt mean anything
-
ive been playing the game a heck of a lot longer than you neblix i could go down the list of what you "fail to realize" but i really dont feel like it
-
because when a spy is topping the scoreboard its almost always because hes backstabbing most of the people on the team that dont matter
sure there can be an instance when a spy will backstab a medic with an uber ready but the game is not won or lost by that one "big" backstab
its won by the big combat classes and the medic pushing and getting the kills on the opposing teams top players
a spy cant backstab 4 really good players in a row that are all right near each other because after the first or MAYBE the second the other two will realize theres a spy and either kill it or chase it off and the two survivors can then hold the team up while waiting for their teammates to respawn
a solid soldier scout demo or sniper CAN get those 4 kills and really make that jump for the team to push forward and ultimately win the game
A few spies added to that and they can potentially make the enemy surrounded.yeah man nothin says defense like 3+ spies
-
but spies dont have a big impact
-
nah see i was saying you need practice to really master those classes even though they are slightly different but for the rest you need a heck of a lot less, if any, practice
you just need common sense
-
tl;dr version: atmuh got bored and trotted out his usual trolling about skill levels for classes, people rose to the bait. Could we please move on?
opinions (facts) = trolling
i love the internet
and paranoid yeah soldier and demo may not take precise point and click aiming (well soldier does have a hitscan weapon) but the fact that demo has NO hitscan weapon makes him a very difficult class to master
people will say demo is really easy because all you have to do is spam but really once you get off dustbowl or any payload map (spam maps) any kind of braindead sticky spam will get you nowhere and those maps
the kind of prediction involved in firing rockets and pipes at the right spot takes a lot of practice especially with pipes since you have to actually hit people with them
and thats why i say soldier is basically an easier version of demo (dont need to actually connect with rockets and you have a hitscan weapon to back you up)
just like sniper is more or less an easier version of scout
-
thats pretty cool
-
well lets go through the classes that i didnt mention require what i call skill
pyro - i dont really have to discuss this
spy - been addressed
medic - a very important class yes but just about anyone can play it even reasonably well as long as you just keep the medigun out keep healing and keep moving, very little actual skill
engineer - turtling class where you have your own buddy aimbot to attack for you
heavy - i remember way back when i had i think an hour and a half of heavy i decided to try the class and back because it was on my own server and i owned it someone decided to pocket me since i was the admin and i went 60-10 or better like 3 maps in a row
ridiculously easy class even without a medic
-
i do
i wrote a 100% crits version of pregame mayhem among a few other basic ones
replacing voice clips would be easy
-
yes skill to me means actual aiming which means you have to practice the class to get good at it
anyone can play spy no matter how little theyve played the class because all you need is half a brain (yes i understand that there are plenty of tf2 players that dont have this) and youll have the common sense to do rather well as spy
its by far my least played class and i have absolutely no problem playing it at all if i ever decide to
theres a reason you dont see "pro" spies playing soldier sniper demo or scout that much
its because those are the classes in the game that require skill and practice to actually be good at
-
"took the skill out of cloak management"
there was next to no skill involved in spy to begin with and its no different now
-
longest cloak means nothing as to which one is "better"
I'll stop saying good spies when you stop saying terrible spies.just because a class takes some luck to be "good" at doesnt mean that its entirely easy to be terrible at it by uncloaking or whatever in really really dumb places
-
no the reason that terrible spies cant use the original watch is because people that use it actually have to pay attention and use good judgement as to when to actually stab someone instead of being able to just right click and leave no matter what
you have to actually care about what youre doing
good spiesno such thing since its really all luck
-
terrible spies (like myself) use the dead ringer because its an absolutely joke unlock that makes the class piss easy and laughably dumb
good (heh) spies use the original watch because when youre using that youre actually playing spy
people that wanna sit in enemy spawn and keep saying gotta move that gear up use the cloak and dagger
-
dude like 2 hours before that i was completely surrounded by 14 year old girls pushed against me because the room on the floor of a concert i was at was way too small the sensation of coming in contact with a girl was nothing new to me that night
the only difference is she wasnt underage
-
hell no im not posting that on fa
-
you forgot the word moron in that sentence somewhere brushfire
but otherwise pretty good yeah
-
good god that picture hahahahahaha
-
i would have liked to have gone but i couldnt oh well
-
It takes some practice. If you want, I can give you some Spy pointers sometime.
so can i use the dead ringer and never die because its the most hilarious joke unlock in the game
-
windstrike you really arent that good
OCR TF2: Stab stab stab!
in General Discussion
Posted
thats been done plenty of times before