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atmuh

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Posts posted by atmuh

  1. if youre playing spy correctly (lol) you should be nowhere near your team

    anyways

    Team Fortress 2

    -Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)

    -Fixed a client crash when opening the backpack while running in a language other than English.

    -Fixed not being able to pick-up buildings in Arena mode.

    -Fixed an exploit that allowed team kills with Wrangled sentries.

    -Fixed a bug where teleporters could be given more than their normal amount of health.

    -Fixed old demos with different data tables thinking the SourceTV player entity was burning.

    -TF Bot Changes

    -Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.

    -Fixed Engineer bot infinite build-destroy behavior loop regression

    -Fixed Medic bots losing their charge if they touch a resupply cabinet

    -Fixed a crash due to having multiple types of bot systems running in-game simultaneously

    -Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances

    -Bots no longer consider sapped sentries a dangerous threat

    -Bots will not try to navigate through enemy spawn rooms (unless they have won the round)

    -Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement

    -Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

  2. The ambassador helped to fix that. I don't claim to be an expert shot, but I've seen some other spies be quite deadly with it!

    i use the ambassador whenever i play spy and im a pretty good shot with it but even so doing 105 damage will not kill a demo soldier heavy or pyro and then the second shot will only do 20-40 which STILL wont kill them

    the ambassador is for getting hilarious headshots on snipers and scouts i know ive gotten necro a few times with some pretty good shots

    also a/d cp is not flawed i didnt even say its flawed what are you talking about

    dustbowl is a poorly designed map but thats what makes it fun

  3. if you people are trying to somehow defend the payload gametype thats just comical

    its fundamentally flawed in that the entire defensive team all attack one spot which just becomes a spamfest to that point far worse than dustbowl could ever be

    of course most people are really really stupid when theyre playing and forget that all you have to do is spam that spot and you win so they leave the point to go do whatever

    so yeah if im gonna just play on a spamfest map it might as well be goldrush or hoodoo because instead of just a bad map its at least a laughably bad map

  4. Why does everybody like dustbowl anyway? Badwater and the new Payload maps are clearly much better.

    payload is a really really poorly designed gametype and the only way its fun is if its on a complete joke map like goldrush

    and abcba maps are great except for freight and yukon

  5. i saw it in imax and i can definitely say it wasnt worth the extra 5 or 6 dollars that it costed for imax but the movie was absolutely fantastic and i almost never say that about a movie

    see it

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