-
Posts
5,104 -
Joined
-
Last visited
-
Days Won
1
Content Type
Articles
Profiles
Forums
Events
Everything posted by atmuh
-
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
hahahahahahawhat -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
sorry that people enjoy playing the game a specific way man it sucks so bad that valve gave all these options that we can change -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
didnt see this post at first well i wouldnt mind it if when mp_tournament was switched to 1 the sandman had some sort of change but in regular play it stays the same the problem is simply that it is TOO useful and i dont really wanna go into why as it would be a really long post and i dont wanna do anymore of those and the reasons that 6v6 teams always have the same setup is simply because that is what works the best, no other reason (some teams will mix this up but its not very common) -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
i use the default cfg it works great you dont have to mess with it at all just change the autobalance cvar that lets people pick which team they wanna be balanced to to 0 because that gives an annoying text popup and no one likes those plus the autobalance replacement is disabled by default anyways so idk why that cvar is default set to 1 -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
ok well maybe its not COMPLETELY unplayable but as someone who plays on my server whos the best heavy ive ever seen (over 400 hours as heavy) said, now instead of jumping around like a lunatic 30% of the time to keep alive you have to do it 90% of the time -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
that completely changes how competitive play works i guess sure they could have went with the change but really youre supposed to be INVINCIBLE also in pub play it is one of the many things that has made heavy near unplayable nowadays (valve has seriously killed the heavy class) -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
as i said works great highly recommended (i dont use the autobalance replacement though) and come on introducing stuns in a fps was a HORRIBLE idea you have to admit that -
FAC - RESULTS ARE IN!! Fan Art Competition 27: Panzer Dragoon Series
atmuh replied to bonzai!'s topic in Competitions
also wow why is your sig that horrible thing bonzai that is embarrassing -
FAC - RESULTS ARE IN!! Fan Art Competition 27: Panzer Dragoon Series
atmuh replied to bonzai!'s topic in Competitions
i wil enter -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
hey guys i was recently introduced to this plugin and gave it a test run on my server today it replaces the scramble plugin that you have with a much more intelligent plugin that will automatically scramble the teams if one is seriously rolling the other (if one team has X more dominations, more than X times the kills, or the average points of both teams differs by X, all able to be set by the admin) so if there really NEEDS to be a scramble itll take care of it, and as always admins can do their own, with players still able to initiate a votescramble you probably know how much i CANT STAND scrambling, but i really like how this works http://forums.alliedmods.net/showthread.php?t=89136 oh and ya know i mentioned my server but never actually posted the ip 216.155.146.78:27015 please if you are going to join but dont want to listen to the music being played over the mic just disable voice (voice_enable 0) without announcing how proud you are to mute them because really that is just annoying (and you'll be kicked for it) oh yeah and not sure if this has been posted here but http://www.shacknews.com/onearticle.x/59820 thats why some players like http://steamcommunity.com/id/Famous_AnimaL are listed as playing TF2 Beta in steam its good to see that valve is doing their best to work with the competitive players to balance competitive play as best they can -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
i got kicked for this about a week ago and speaking of motds i like mine the best!!! -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
yes i can agree with that, but the people i play with tend to be better than the people i find on the ocr server oh yeah speaking of that you guys are welcomed to play on my server if you wanna play tf2 with micspam -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
not sure if a health bonus is the best idea but yeah they really need to do something to it -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
well obviously if you dont USE the poofer, the backburner is better, but youd be terrible yeah seriously did you even read it its adorable looking and poofing is an adorable term -
FAC - RESULTS ARE IN! Fan Art Competition 26: Marvel vs. Capcom
atmuh replied to bonzai!'s topic in Competitions
hmmmmmmmmmmmmmmmmmmm -
wow I can't believe i forgot about that game good idea!!!
-
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
uh no you arent ive watched this thread although banned (this was basically the only one id ever look at) and never seen ANYTHING like im about to rant WHY THE FLAMETHROWER IS SUPERIOR TO THE BACKBURNER I'll start off with 1v1 situations against the 5 primary attack classes. Scout - This really doesn't matter. If the scout is good, you're screwed no matter what. If he's bad, he's an easy W+M1 with either weapon. Pyro - Backburner vs Backburner is usually just two pyros W+M1ing into each other with both trying to get a lucky back crit while spinning around the other. Flamethrower vs. Flamethrower really just depends on which one knows what he's doing. Flamethrower vs. Backburner will almost always end in favor of the pyro with the flamethrower, because he can very easily poof the other pyro and switch to the shotgun (or flaregun, but your aim had better be good) and finish him off while he's trying to get his bearings from being pushed into the air. Soldier - Ok this one is obvious, but from someone who plays a lot of soldier, literally the first thing any soldier does when he sees a pyro is look at what he's holding. If I see a backburner, I smile and take care of the pyro with two easy rockets. If I see the flamethrower, I know I'm gonna have to be careful. A good soldier will still probably win, but the pyro will at least get the soldier to be more careful and possibly just retreat. Demo - Another one that's pretty easy. A decent demo will throw a few easy pipes if he sees that the pyro will have no way to reflect them. If you've got the flamethrower you can just poof everything as you W+M1 him since he's a lot slower. Heavy - One of the few times that you might wish you had the backburner is when you get behind a (really dumb) heavy medic combo that never turns around, because you can take them both out quickly. But if they're that dumb the regular flames should be just as effective. When facing a heavy 1v1, the pyro will almost always lose if the heavy sees him coming. You have the opportunity, if you have the flamethrower, to poof him and bolt out if you're close enough, and also circle-strafing a heavy works a lot more than it should, with either weapon. As mentioned earlier, poofing people off a point or sitting like an idiot and poofing an uber can be ridiculously effective, and stopping an uber can be game breaking. The only uber that can get through a poofing pyro easily is a heavy uber, since you can easily kill the pyro. The rest are literally stopped by a poofing pyro. Something that was added with the sniper/spy update that people overlooked was the ability to change poofed objects into crits when kritzed. This turns the pyro into a viable kritz target. One of these days I'll compile a lot more of my kritz pyro ubers into a real video, as this one was just a test of how to post stuff on youtube. Poofing makes the axtinguisher more effective. Oh hey I forgot something! As was mentioned you can put out people on fire now. While this may seem like a nice thing to do sitting behind the lines and extinguishing whoever needs it, it also makes the medic pyro much more effective. As a medic I love following a poof pyro, as whenever something gets too close to me the pyro can poof him away. I feel a lot more protected. What's most important, when I'm on fire, he turns around and puts me out. This is a BIG DEAL. Burning to death as a medic is ANNOYING. Oh yeah, and critfire. Critfire is the nicest surprise . I probably forgot stuff so if I think of more I'll add it later!! -
helo everyone i love you all me and a buddy have been playing some old snes rpgs over netplay (so far we've played secret of mana and ff6) but we're looking for suggestions for what to play next? i mean obviously i could play ff4 or 5 but im wondering are there any others that can be emulated and played via netplay also, id love to play ff9 over netplay but im not sure if thats even possible does anyone know how to play psx games over the internet?
-
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
well no ive got pretty good aim with the sandman but chances are the medic will be well protected by the whoever it is he's ubering so i go for that person instead either way the stun usually wont last the whole uber and if the medic is using the click once to heal he'll continue to uber whoever he's ubering even while stunned, and if the heavy/demo/pyro is sitting there taking out a sentry that stun isnt doing much wow incredibly defensive pyro, youre supposed to be out at the front lines getting all the kills! seriously i will do my rant later but it will take me a long time so not until later!! and i feel very strongly on this subject im sure you can tell -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
nah a good poof pyro is more valuable -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
essentially, except i there are a lot of individual reasons why the airblast is incredibly important maybe ill make a really long post later -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
when youre either really drunk, half asleep, or playing with 100+ ping -
OCR TF2: New Server forthcoming - new server IPs and other stuff
atmuh replied to Bahamut's topic in General Discussion
youve obviously never played when i was a pyro if youve got tunnelvision OH LOOK ITS A BACK IM GONNA GO FOR IT EASY KILL good chance a soldier will see that youre holding the roflbackburner and take you out easily (uh if youre concerned about being blown up im pretty sure the backburner is NOT the choice you want) if its on the cart, you can take out pretty much everyone on it unless there are like 6+ people with the flamethrower rather easily as long as you actually use your head