Mithius
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Profile Information
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Real Name
Richard Garcia
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Location
Uk
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Occupation
student
Artist Settings
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Collaboration Status
2. Maybe; Depends on Circumstances
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Software - Digital Audio Workstation (DAW)
Cubase
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Composition & Production Skills
Arrangement & Orchestration
Drum Programming
Recording Facilities -
Instrumental & Vocal Skills (List)
Electric Bass
Electric Guitar: Lead
Electric Guitar: Rhythm
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Mithius's Achievements
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I am trying to write more adult lyrics, that mean something real to me. This song has me trying to sing, some of the notes sung are too low for me but I tried. This is a ballad style track, uses some 80s synths too : ) Eventide: City lights the night sky line, moonlight drifts, rivers twist Starry sky, worlds unknown underneath were rivers flow But lately I just don't know why, I sigh Against the star lit sky. Fallen dreams, full embraced Miss her smile, her touch, her face Eventide by her side her Soft song voiced calms my tide And lately I just realized why, I sigh She was those stars in the sky Eventide can be downloaded from here: http://www.mediafire.com/file/zrjg5mzqn21/Eventide 192Kb.mp3
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The palace of a 1000 Lizards: Level 1 boss(and lyrics)
Mithius replied to Mithius's topic in Post Your Original Music!
Do not think that link works try this: http://www.mediafire.com/file/mykmzuajya2/Palace of a 1000 Lizards LEVEL1 Boss.mp3 -
Hi everyone hope all is good for everyone,been bit ill with a strange cough. This is some work that I have recently done. This is the lyrics and the link to a 2 min track. I would approach this music with much caution. Story: The Lizard King & his Queen have taken over the lands on one of the shores of antiquities way; the lands are not safe anymore the woman (Carina), that Myth loves, has fallen to the lies of a god that does not even exist because the people are really worshipping the Lizard King. The foul words of the Lizard King are so potent because his tongue is filled with vile poison that he has sold and told his race many lies, they now breed undead creatures. After being exposed to these lies for so long Carina now believes them and this has made her weak, this has made it possible for the deceased Lizard queen to live again the Lizard queen has taken over Carina’s mind, Carina’s mind and body have merged into the neither realm. The Lizard king and queens army will soon begin to advance, Myth must kill the Lizard King & queen, to stop the undead Lizard race that live in this part of the kingdom. This is Level 1, the palace of a 1000 Lizards. The Level 2 boss will be the Eyes of the dragon king, in the Cavern of a 1000 dragon eyes. Myth still searches for her she still lives the Lizard queen did not have a total grip on the mind and body of Carina The story continues………. well, that is if I get round to it. Title: Palace of a 1000 Lizards with white and black tongues. LEVEL 1 BOSS: The Lizard King Praising the Lizard King You have no name here He summons you to his will Black rocks raining down like fire Lies in the hands of god Praising the Lizard Queen You have no name here She summons you to her will Black rocks raining down like fire Lies in the hands of gods Price of life, turning sour, devour White tongues, black tongues, constant lying Stained tongues, worm tongues, constant sighing Shame tongues, fear tongues, always prying Palace of 1000 lizards, raising armies of the dead Marching all over lands, race un-compromised Race multiply, praying mantis when will you strike You don't know that I am god, you don't know me, I am god Forever you pray in fear to the Lizard king Forever strike me down. ---------------- Style music: shouting loud,rock metal stuff Listen with caution and at your own peril. And if you are a Lizard beware of this music. This is the link, size 3.34 Mb http://www.mediafire.com/?sharekey=36369b6a3748a783ab1eab3e9fa335ca4e792d99ef36e1ed Cool, take care best regards till next time, peace.
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Cool digging these new layouts at Ocremix Hi everyone, Hi brothers,long time no post, long time not been around. I hope you all are okay keeping all your selfs well. Of late everything I do,seems broken into millions of pieces into a million of nothings. This 80s-90s slow rock ballad was composed in november It is called" Tears in the rain". I never really have done much vocal music let alone singing before and I am not a singer of any kind so the vocals are not that well done at all. One has to bear it I guess but I hope the lyrics get across. I was influenced in one scene, with some of the words near the end when he dies in bladerunner the movie, where he says "all those moments will be lost in time, like tears in the rain". I do not really know what those words in bladerunner or my lyrics really mean I guess it is ones own interpretation. These are the lyrics to the song. Life full of hope, Dreams into wine, With city folks. Flows down to meet, Rivers that wind, Onto the streets. At dusk smoke on the rise, On up ahead, Burning ones eyes. Streets crowded again, More and more, Another dead end. No where to fly, No where go, No broken wings, have got one home, Nothing to claim in oneself, Just another Isolated cell. Here tonight, Once one could see the horizon light, Those memories gone are lost in time, Like tears that fall in the rain. Here tonight, One could wait for a thousand years, One could cry a thousand tears, But in the rain those tears just disappear. http://www.mediafire.com/file/5g0wm1ykgma/Mastered tears in the rain mp3 256K.mp3 Everyone take care, best regards and peace out.
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Street Fighter 2 Guile's Theme Rock Remix
Mithius replied to Tensei's topic in Post Your Game ReMixes!
Good old SFII,cool Tensei-San this is rocking that's all I have to say bout that. Intro is great,guitars sound really powerful.Someone may have touched up on this before,near the end I hear a really fast synth or lead instrument. It would be great if in the mix this could be heard maybe turn down slightly a few DB on the rhythm guitars if anything just keep the energy that is already there. The mix may have some kind of static clipping, so you may want to adjust the overall volume in some places. This is all rocking stuff keep going. -
COMPLETED PROJECT: Legend of Zelda 'The Story of Hyrule'
Mithius replied to Mithius's topic in Post Your Game ReMixes!
just64helpin I am glad you are able to listen to the music in that there are no gaps present. And thanks to everyone who has shown interest and got something small maybe from the story of hyrule. Respect must go to Ramaniscence as this would have all been missed or passed if it was not for him. -
COMPLETED PROJECT: Legend of Zelda 'The Story of Hyrule'
Mithius replied to Mithius's topic in Post Your Game ReMixes!
Cool SwordBreaker, there was some ideas I really was interested in, like. "There he stood alone on the balcony of Hyrule Castle,reflecting on his past memories, his past life. He had never seen his parents. He fought many battles. The green-clad warrior had nobody to turn to when he was hurt physically or emotionally. It was a miracle that he was still alive…still sane…he suddenly remembered someone important who aided him through everything". This is great and if any feature animation or film was ever made, I would like to think that Link has never seen his parents. And grows into the hero from his own accord, having both positive and negative traits.From the people he knows and around him,cool idea Swordbreaker. - I also like, how you bring the uncle back into mind, As in the game Zelda III, Link receives the sword and shield from his uncle from there he is not really in the picture anymore. Though you bring him back into view, I would say in this respect he looks upto his uncle. As a more important figure into Links past history. - Link got close with the princess. Link, in the Story I wanted, was there to save Hyrule, after that he leaves Hyrule so Link could not really have got too close to Zelda. There is some kind of relationship known to all between Zelda and Link but it is never fully explained in the games, for me that is the direction I wanted and also it would have been too difficult to implement as that would be another story, within the story, One that I could not possibly know or write about. Overall it is good you gave closure to what maybe alot of Zelda fans would want. - And lastly I like how you opened very detailed, of the different regions of Hyrule, Zoras domain(A race that only became fully realsied in "Ocarina of time",in Zelda III they where Links enemies other than the King of the Zora's). Particularly liking to the Death mountain, it is great that it casts a shadow over Hyrule. With the now graphical advances on the new systems this shadow idea could be cast in real timeover the land of Hyrule, if there was to ever be another Zelda game. Your opening captures Hyrule perfectly. Zelda II, to me is a great Zelda, it was the 1st Zelda I ever played I played the first years later and then Zelda 3, So I played the Zelda series 2,1,3. I never even heard of Nintendo though one Xmas I was very lucky I got a Nintendo with a bunch of games, Turtles I, castlevania I, Metroid and Zelda II. As a kid I did not even take in the fact that there was a Zelda I. There was no internet help back then if you got stuck in a game, though it was possible to call Nintendo hotline for help. I spent weeks and weeks, months cannot really remember on Zelda II, which is probably now what makes it seem like the biggest Zelda in the world. Though if I am honest it does to me convey the sense of a huge overworld, it does this because the overworld sections are viewed like Zelda I but zoomed right out, in this view you cannot attack. Beening zoomed out makes it feel like a very big world as you travel to village and village. Is this not like in the Final fantasy worlds of RPG, Zelda II, on a scale is tipped more in that direction,of an RPG. There was also many villages in Zelda II and gathering information at these villages was something new and gave the villages a purpose. That is the one thing I would want, if there ever was a next Zelda on the new systems. They have races Gorons and Zoras and so fourth. They have Kakariko village and Hyrule city, in the next one have as many villages as in Zelda II as wellas everything else. I know this would be very difficult as in the games I have played from Nintendo, they create ideas in games that serve's the gaming experience. In todays age, with the power of all these systems it would be all well to have a super large world with 10 villages and 10 areas, though if they do nothing and are just there for wondering around, it would really serve no purpose and in the end it would not be worth it, everything to me is for the gaming experience. As there have been times in games when it must be bigger more of everything, more, more, more, more.but they do not question why? what do these areas or things do in the game? How do they effect the game late on? then those areas or things will indeed, feel a little empty. Also Zelda II's West region and East region continents, to me in a small sense relates and predates Zelda 3's light and dark worlds. This is how I understand how it could of evolved and is just an interpretation. In Zelda II you start of on one continent the enemy encounters are not so troublesome. Zelda 3 you start of in the light world enemies you encounter are not so troublesome. Zelda II the second continent is different and the enemy encounters are more troublesome. Zelda 3 the dark world is different and the enemies you encounter are more troublesome. It is not much really but at the basic of basic levels that is what is happening and a relation is born. Hello Just64helping,is there a way to not have any second pauses between tracks. When I got it finalized, it was oringally one whole track but I asked is it possible to mark out sections of each tracks so it could register on a CD. CD1 and CD2 as a download should be okay as that was archived into one downloadable Mp3 file. And maybe as Ramaniscene said it could be the media or the media settings you are using. Hello OverCoat, staying dedicated for many months is a difficult thing to do, encouragement is not so easy to sustain. Though if perseverance is held, it can find a conclusion of some sort. I do not know what to say the japanese have listened to it, that is good I hope, that is too much. -
COMPLETED PROJECT: Legend of Zelda 'The Story of Hyrule'
Mithius replied to Mithius's topic in Post Your Game ReMixes!
Thanks Sword breaker The singing voice was done by Amy, I asked her would she sing this melody with these words, that I wrote and she said yes. It was challenging, as there are some phrases, that are not in common time though she got through it. I am not sure what you mean by chorus, though as an answer everything else regarding vocals was sample base. I guess the rest of the project is so, so. The written story I understand, is not that readable, I have never done anything like that before but I like some of the ideas that came to be, because of the music, most of the ideas came about because of the music. Idea The great bridge - A bridge that stretchs out for miles and connects 2 continent's together, they have bridges in Zelda,not ones that really connect 2 land masses together I imagine a very long bridge Idea The Golden forest- A forest of golden light, that surrounds Lake Hylia and also has a shrine in the centre of the lake. how this shown in the pictures, is not how I am seeing it. Though the forest of light only appears when the 3 suns merge into 1, the forest becomes a glowing light not Xray, something else I just do not know what. I think these ideas have been told before but not in zelda and this is for the zelda world. "Divide your story into pages. In each page, you have the text obviously in addition to its associated artwork that fits with the scene and the associated music track that's directly streamed as the reader delves into the story text". This is a great Idea but would there not be some problems because some of the written story is sometimes longer or shorter to read then the music. Is that not what makes it all unstable or maybe if people did not care if it is longer or shorter it would then work. The artwork- it would be cool to have someone draw artwork for this, though who would be willing to draw ideas, for this Project. Ramaniscence this is too cool, I will keep on saying this is all more than I imagined. Zelda III "A Link to the past" by Nintendo really defined the Zelda series. it was one of the first games to appear at around the time, when Super Nintendo launched, it needed to say many things,to many people and it did. It returned to an overview, look down perspective. From Zelda 1 and it evolved all of the ideas from the previous games to the next level. -
Thanks Geoffrey Taucer, the Reverb on the Violin, I will turn down the reverb. At around 0.31 I used a muted trumpet on one melody and an open trombone on another melody, when the Trumpet goes to a high register it sounds weak. Overall this is a weak remix of the ship theme, if I was to go back to the original verse and chorus theme and expand on that my version of the verse and chorus of the theme is at 0.52 - 1.20s. Then somehow make my way to the ending then possibly it could create some sense of a structure being present. Thanks for your criticism, comments.
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WIP Klomps Romp, Hi to all this is Klomps Romp any advice in the mixing would be greatly appreciated. what instrument levels should be changed and at what times? what about the bass is the level okay,? should there be more low end or less, or high end? Guitar rhythm and leads the levels? is the distortion okay? and anything else regarding the mix. Thanks for your time. It is Titled Klomps romp revised here is the file: http://www.mediafire.com/?owtyzytyibn
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Donkey Kong Country 2: Serious Monkey Business - History
Mithius replied to Geoffrey Taucer's topic in Projects
I think everyone is going stone me out of the village. This an revised version, I am not sure if this is any better,I changed the compressors on the Acoustic guitars and took out a a little of the mids on the overall track,does that work?. And For the lead Acoustic sections I accidentally added a mild distortion ,it sounded cool, though does that work here?. Are the levels right? i feel like im in a rush for no reason,this is not to be even used, man is that madness,that was a band. It is Titled: Klomps romp revised here is the file: http://www.mediafire.com/?owtyzytyibn If anyone has any ideas I would appreciate it cool and thanks -
Castlevania: Bloodlines 'Reincarnated Soul'
Mithius replied to WillRock's topic in Post Your Game ReMixes!
Hello Willrock 07, Regard mixing- I would turn down some of the low end Frequencies 20-200 Hz on some of the low pitched sounds, or another solution is the reverb you use, use a smaller room reverb or use less and if the reverb has a bass cut or something of a similar nature, use some bass cut, maybe all that is needed is the reverb to sit well in the mix. Try to make sure every instrument defined,which is easy to say but hard to do. An example If you are layering 2 or more sounds together, for example 2 or 3 basses ask the question do you need 2 or 3 basses layered and if you do, ask the question do they take up the same frequency range, maybe you want that, then that is okay but it will be more difficult to define each sound or instrument.I hope this is some small advice that can be used or applied. -
Donkey Kong Country 2: Serious Monkey Business - History
Mithius replied to Geoffrey Taucer's topic in Projects
Hi this a near finshed Klomps "Bluegrass" romp. I was wondering is there anyone willing to master this. Also do you think any of the levels of any instruments should be changed, what instruments and at what time in the track so I know where to change the levels. This track is at minus -3 DB , I have left room for it to be mastered by someone. the MP3 Was compressed to 192Kb. it is 3.21Mb The structure for this remix is : Klomp verse - 0.00 - 0.16s break 1 - 0.16s - 0.52s Klomp verse - 0.52s - 1.02s Klomp Chorus - 1.02s - 1.20s break 2 - 1.20s - 1.59s Klomp verse -1.59s - 2.09s ending- 2.09s - 2.20s The file is here http://www.mediafire.com/?vwd5uzdwxvw There will be 2 files one is a rough version and the other is titled: Klomps romp -3DB for mastering And sorry before I was, did not mean to be rude to Tensei-san or anyone else. -
Donkey Kong Country 2: Serious Monkey Business - History
Mithius replied to Geoffrey Taucer's topic in Projects
Hello, I cannot stop, for I have done a fair amount already even a finished structure. It is short 2.20s but at double time of 130Bpm. I have to continue I am sorry. If it okay as a remix cool if not it is still cool. That is how things have turned, the funny thing is, this piece is something I would not do. Though it has turned into something I now do. -
Donkey Kong Country 2: Serious Monkey Business - History
Mithius replied to Geoffrey Taucer's topic in Projects
Hi I have been working on Klomps Romp,I will post,hope soon. I know now Tensei has it but I will still post it, if you like it cool if not cool.