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Prasa_U.

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Posts posted by Prasa_U.

  1. ok i've removed the crackles

    Thanks for the write-up, but yeah, I was referring to the crackles during the timpani roll, the clip is part of a larger song and the beginning and ending noises don't appear when it's in the song. I just did a quick cut of it to show the clip. Thanks for the effort though.

    Yes, I did mention that I heard some distortion in the timpani roll. It's not clipping in the file itself, it sounds like the recording distorted a bit somehow.

    The thing is, if I reduce the volume and render it , the crackling isn't there, but I have a louder timpani roll later in the piece and yet there is never any clipping there at all. Is there any reason why that could happen? Yes, it's samples, not a recording.

  2. I have this file, listening to it again I realized there was about 2 seconds worth of small crackling audible at a certain point. Very few people would notice it, especially since the entire track is six minutes. But, my question is, is it possible to be able to remove that small instance of crackling without causing harm to the track itself, or without redoing it. (Keeping in mind I am not a master when it comes to production and mastering)

  3. I'm not exactly a seasoned remixer but I occasionally look in here. However the fun in rearranging game tunes is partly the familiarity with the tune and the game itself. I don't find it very interesting to just work on themes from games I've never heard of. Maybe though, some people have looked in here and have been reminded of games they've forgotten about, or something along those lines.

  4. Still might want to work on cutting the filesize down

    Yeah, I haven't really done anything on that end because it's in progress but that will definitely be cut down when I'm done.

    All I can suggest is on the production end...transients are not very clear and the overall definition of instruments is on the muddy side. Specifically I'm thinking of the clarity and power in Jared Hudson's mixes--are you familiar with them? But perhaps production is something you're leaving until the arrangement is finished.

    I've always been a bit hazy with the production side of the things. I suppose it's something I'll really have to try and work on if it's a notable issue.

  5. I bought it only a few months ago. And already, something has gone wrong with it. It's an M-Audio Keystation 88es. And now, middle C and the D right beside it seem to have forgotten what velocity-sensitive means. No matter how softly I press them the result is the same, a note blasted at maximum velocity. If I record into my track there are a bunch of spikes in velocity whenever I hit the C or the D. And forget playing any music on it - unless I choose pieces in which you never hit middle C or D. It is not a problem with USB or connectivity, it does this with the MIDI output as well. It is definitely a problem with the keyboard. Every other key is fine. It used to happen only half the time when pressing them, not it happens all the time. Any ideas?

  6. As I recall the vocal clips were all just wav files included in the games folders. So all you have to do is a trip to the Elder Scrolls official forums, where most people probably have Morrowind installed, and then ask some nice soul to dig through their Morrowind files to provide you with some voice clips.

  7. Do you guys think the majority of Anime/vg music is live or squenced? I'd love to get my hands on the flute samples from naruto :P

    Naruto is probably half and half, when Shakuhachi and male chants are used it's played live (or some . However there are many tracks, using pads or synths and they are most likely sequenced.

    Other anime with lower budgets are usually sequenced.

    The classic anime films like those from Ghibli Studios were played by orchestras mostly. Here is a clip of Eminence orchestra playing a tune from Princess Mononoke:

    http://www.youtube.com/watch?v=BdBYxiHjxwI

    Certain games with higher budgets, I think Gothic 3 was done by a live orchestra. But even games like Oblivion and Morrowind were sequenced.

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