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Darlos9D

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Posts posted by Darlos9D

  1. if that's your biggest issue with the game, then leave it alone already :<

    people who made it to the skyway: boy, didn't that feel good to kick all those monsters' asses that you saw back at the springs? those things destroyed me for like two hours until i figured out that sentinal wasn't a boss-only class. i pounded those things into the damn ground, and it felt good.

    After thinking about it quite a bit, I realized that Sentinel is actually better for larger group fights, because it can really keep it from turning into a complete clusterfuck. I remember on the Palamecia there's this one fight with three deckdrones and two dragoons that can quickly go straight to hell if you're not careful, because the drones fly all over the place and do wide-area spinning attacks while the dragoons sit back and hammer you with missiles.

    (uh oh, I feel a big rant coming on)

    Actually, I spent an hour or two (at work lol) just thinking about the best possible party combinations for different given situations. The first an foremost thing I decided: once I have full control over my party and who is the leader, Sazh will always be my leader. Sorry Lightning, but you don't have Haste, Vigilance, and offensive buffs. I'd want him to be my leader so I could actually make choices on what buffs to use on who, since the AI doesn't do a great job of handling it in my eyes, since it'll pointlessly cast Bravery on a dedicated magic character. Besides the synergist abilities, his ability to easily move between Commando and Ravager (due to his evenly balanced stats, something he shares in common with Lightning) depending on my setup. I can just slap different accessories on him to boost his stats in whatever direction I desire. Also, his version of Blitz rocks, which I guess is a tradeoff for the fact that he can't Launch.

    As for the other two members, it's pretty situational. I'd probably bring Hope into a boss fight (or any fight that seems like it might be tough and take a while) and take advantage of all three of his roles for buffs, chaining, and healing. The buffs are the major thing though, and if I decided I don't absolutely need them then there are other medics and ravagers... namely Vanille.

    Saboteur at first seemed like a role I wouldn't like much since I'm not to fond of debuffing (why use debuffs that might work when you have buffs that always work), but aboard the Palamecia I realized that they're VERY useful for dealing with enemies that buff themselves. In particular, the PSICOM Huntresses were a huge pain until I realized Fang could just dispel their asses. So, if I think I'll be dealing with annoying enemy buffs, I'll definitely bring Vanille or Fang along.

    Unfortunately, I feel like Lightning and Snow might both fall by the wayside. The only interesting thing Lightning has is the ability to be Medic, which can be filled by two other characters to much greater utility. Similarly, Snow only has Sentinel to speak of. He also has Ravager. I mean, what? He's so Strength based that that's just silly. Really, the only reason I'd use either of them is if I decided I wanted three commandos. Which is possible, if I think I'm going to be dealing with a single powerful target, since I could stagger them and then just go ballistic with huge Strength physical attacks. In that case, I'd probably have Lightning (because I'd still need a medic). Fang and Snow are a tossup. Snow, if I don't think I'm going to deal with enemy buffs, because I think he's the strongest. If I do have to deal with that though, Fang.

    I could go on to talk about what Paradigms I actually tend to use for what reasons, but this is probably already tl;dr enough. I will say though that I wish it weren't set up so multiple commandos pick separate targets. Logic dictates that you want to pick things off one at a time, so I don't know why they decided that. Because I would love to be able to selectively go full commando on singular enemies when they get staggered.

  2. Pretty much as I can't imagine drawing every single drop of oil splashing to be all that enjoyable. :lol:

    Actually, as I understand it BlazBlue (don't know about other HD 2D games) was made with 3D models that were then put through a 2D-ification process to end with the 2D sprites. So, they are indeed 2D animations, but they were created as "snapshots" of a 3D model and then touched up.

    I imagine Capcom would do something similar if they did 2D.

  3. I remember you. You were polite and modest about how new you were at the game and I respect that. Welcome aboard to OCRTF2.

    OCR really is about as civil as the internet is ever going to get.

    We should have civility achievements! Actually, we probably shouldn't, since that would mostly mean NOT doing things (like not throwing jars of piss at people).

  4. I was surprised last night when I started the game up and saw that I had already logged 10 hours. I'm now around 14.

    Also, I did some running back and forth at one point in that forest/research facility area and got my characters maxed out to the point where next time I beat a boss, I had enough leftover CP to max them out AGAIN. And it didn't take me long at all to do that grinding, maybe around 20-30 minutes. It seems pretty easy to stay constantly maxed out as far as the crystogenesis stuff goes.

  5. Not really paying attention to the conversation. Just wanted to post and say that I just bought it and am excited for it to get done downloading. I've been yearning for a good set of guitar samples forever.

    Thank you, zircon and sixto. You will be forever remembered for this.

    Edit: Hrm... I understand it's made for Kontakt, but some of you are talking about using it with other programs. Is there a way to use it with FL? I mean, I can access the samples but I'm not entirely certain what to do with them.

    ... yeah, I'm not exactly an FL master here. I just kinda dabble in composing now and again.

    Edit again: Oh hey I just figured out DirectWave. Lalala...

  6. yeah what I was talking about is in the spirit of that, but I wanted to know if there were any others besides what was linked to? also, I cannot stand hearing retarded commentary to go with the game, or watching some idiot replay the same thing six times before finally beating it.
    Well, you're kinda skirting the realm of Let's Play, which is exactly that: a regular (not pro/speedrun) play through with commentary. So, try not to get too disappointed. Especially since a lot of them suck.
  7. Under the Friday Night Lights my friend.

    Blargh, I've got this company party thing (that I want to go to) friday night starting at 7.

    I guess I can hop in later though. Once people figure out what rules we're going by, somebody can let me know and I can whip up a character. (I've certainly been through that process a million times).

    Also, the ubersaw taunt... kinda reminds me of the spy knife taunt, really. Feels a bit unoriginal.

  8. Most of my shotgun experience comes from being a Pyro. Typically in a more open situation, I set people on fire, whip out the shotgun, and go for kills that way. I've cought many people running away that way, so shotguns do have some worth at mid to long range if the enemy is already weak, there's no question of that. One just shouldn't expect to beat a high-health sniper that way.

    As for this non-random shotgun spread thing we're talking about, I'm not too keen on it simply because that's not how a shotgun works. The whole concept of a shotgun is that you point it in the direction of somebody you want to hurt and hope that some pellets hit them. The only guarantees come from whether or not the spread is tight, which of course becomes more of an issue at longer ranges. This translates very well to video game balancing and I don't really see any reason to change it.

    ... though if we were going to, would it mean that the pattern would be exactly the same every time? Or would there still be some degree in randomness where there'd be a few different patterns it would choose between?

  9. http://darlos.xepher.net/stuff/audio/SomethingManifest.mp3

    Well, here it is. My first composition. As you may guess from its videogame-ish repetition, this is intended for a game I'm starting to make. I plan to use it as an overworld theme in times when things don't seem so good.

    To be honest, this is directly inspired by a track from 7th Saga, if you've played it. It's the fourth overworld theme you hear through the course of the game (not sure how its named or ranked in the OST). That game was kinda crappy, but it had some good overworld themes, which went with the rather barren bleakness of everything. Too bad it was never really explained why the world was like that... so, I kinda stole the concept for this music as I felt I could put it to use better.

    So, what do you think? Not bad, eh? Eh?

    Criticism, as always, is welcome.

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