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Mikeaudio

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Posts posted by Mikeaudio

  1. I think its become less appreciated and perhaps even legitimately forgotten. In our current generation of music, most songs don't have enough going on for one to spend time on notation. A lot of music is guitar chord writing worthy at best. One can figure out the music quite quickly if one is familiar with the sounds of keys and chords. Even in continuing forward into musical scores in present day film, the music itself has become more epic and large but with much more simplistic structure in order to please an audience which is much more abundant in people who are not versed whatsoever in musical knowledge. With that said, there are indeed musical scores like Uematsu's work that it would benefit the remixer greatly to write it on paper, analyze it and see how it functions. But in my opinion, until people begin to write original music that is more complex and intricate than what is possible in their minds, we won't see as much notation writing as we would like to.

  2. Am i correct when i say that there is no continuing story throughout the series, each game has completely different characters in a completely different world? Do i need to play them starting from 1 and working chronologically or can i start on any one in the series without losing out on any story?

    The only FF game to have a sequel was FFX, which was FFX 2. Aside from that, you are correct. Nothing is linear or connected. I would advise playing VI first.

  3. Boomerang plant, ice cabbage, pea pod and fighter onion, eh? I'm already looking forward reading their descriptions. Sucks about being exclusive to Apple though, but being free certainly sounds nice too.

    I wouldn't be too worried about that. With how big steam has gotten and is still getting, its only a matter of time till its ported to PC. Everyone kept saying that the creator of Terraria would never come back to add content, and he actually recently did. I'm not saying hold your breath about it, but its just as probable if not more so than it being improbable.

  4. I don't really care much for the game, but I must admit after listening to the soundtrack a couple of times, there are some really tasty sound textures in this. Anyone who is looking for inspiration for synth design, this is a great soundtrack to listen to. And just to clear up the whole dubstep soundtrack debate, its not dubstep. If you listen to most of the dubstep scene, its no where near as cinematic as Noisia's work on this soundtrack.

  5. I like the first part of this but I don't understand the second part - it seems extremely obvious like its trying to tell me something I already know. I'm likely just not reading it correctly.

    My goal here is to make an IDM record that has many of the same attractive qualities as an EDM record. Some who I respect currently succeeding with electronica music have advised me the reason some of my other albums haven't really been taking off is that I need to be using more aggressive sounds, energetic arrangements, and "phat" beats. I have trouble making straight EDM and a lot of IDM seems too easy to do and not that exciting, so I'm trying to find a good middle to satisfy the elements (and fans) of both.

    I'm sorry if it all came off as redundant, I was just being thorough. I have a problem with tangent talking. I pray it all works out :).

  6. Alot of whats popular today involves the similar procedure of very big drums and heavy distorted synths. When it comes to Autechre, Aphex Twin and Squarepusher, they come from a completely different school of thought and electronic music composition. In a sense, they compose electronic music. It is the sound of electronics. Where as the new EDM scene is less compositional and more about recycling a specific idea, and ultimately is about pleasing more groups of people together giving them all something to dance to, so it sticks to whats more popular. In a sense the stage that most electronic music is in as of now, is the same stage that rock went through in the 80s, concept wise. So if you are going to write IDM, you will need to first see how many people are able to understand the most experimental and non-conventional songs, and then from there make your decisions on the sound of the album.

  7. I started out with just using sony mdr v-150 headphones that costed me around $20, and I did that for years. However I started out with using a DAW that I still use today and therefore never had to change over, so it really depends on your needs currently. From what I understand from everything you've said, I would advise deciding which DAW you want to go with and purchasing it.

  8. I think one thing to remember is that the previous Devil May Cry series basically did the same thing that the new game has done, which is creating atmosphere for demonic visuals. Though in the previous games there were moments of more of a classical gothic sort of take on the music, most of it stayed within the context of a rave styled electronic driven sound. The 3rd game and prequel would probably be the best example of this. Mind you I'm not the biggest fan of dubstep (nor DMC for that matter) at all, but I don't hate it. I just believe that it is a baby step into another direction of synth design and that its also a technique that can be used for much greater, and even there I think sometimes we mistake certain music for dubstep when its actually something quite a bit different.

    For reference: here is dubstep played on piano. Clearly not compositionally flawed.

    Do keep in mind though that melody isn't what makes people recognize dubstep nor is it the driver. Its the extreme use of FM synthesis techniques in the bass which is usually a drone note or uses one note as a constant reference point every 3 or 4 bars though there are some exceptions, and usually its in 4/4 with the drums at 70 bpm. The piano cannot possibly emulate those noises (notice how the pianist in the video completely ignored the FM wobble bass bits and even added some embelishments), and is an instrument that ultimately emphasizes the melodic and harmonic textures of the material. So for example: If someone took the most cacophonous song (one that isn't just the noises of the atmosphere mind you) from a Silent Hill game, and exploited the tones or notes involved using the piano, at the most consonant it would probably sound something like Scriabin, and at the most dissonant early schoenberg.

    The only thing that I do disagree with is that its avant gard genius. I wouldn't go as far as to say that, mainly because electro house has been doing this for quite some time, and so has some of the more aggressive drum and bass scene. Actually if you look at the most popular dubstep out today, its closer to being half time heavy electro house than it is to the original dubstep of the early 2000s which was a blend between dub reggae and 2 step garage.

    This is a stupid simplification. The definition of noise tends to vary, but the idea that "noise" is synonymous with "sound" is one that only makes sense if you don't really know anything about any of the many contexts in which the word noise would be used.

    Though I do understand your intentions, convictions and frustrations, being overbearing isn't going to do anything but cause people to be ambivalent towards your point. Its best to be understanding of both sides before you come to the conclusion, this isn't life and death.

  9. I just took the survey. Quite enjoyable :)

    I would say that the average video game soundtrack nowadays isn't all that special. Because video games have become so much more cinematic, the music has followed.

    Sure, the epic-orchestral stuff is great, but it isn't anything special. That's why I think that VGM from the 90s and the earlier part of the 2000s was so great: They often had a more unique approach to mainstream genres of music at the time.

    It blew my mind hearing a great song or soundtrack that fused something like jazz, traditional asian instruments, electronic AND rock music at the same time. Good luck finding that on a radio station or on most CDs of mainstream genres at the time.

    That was actually something I mentioned briefly on the survey where it seems that the more unrealistic and fantasy driven a game is, usually the better the soundtrack is. Where as the more realistic a game is, the more commercially hedonistic the soundtrack is, and usually with a very predictable soundtrack while leaving much to be desired.

    Video game music is not a "genre". Metal, rock, pop, etc. are genres and VG composers are doing the same genres than mainstream artists.

    That's how I see things. :)

    I do agree with you to a degree. Video game composers have been using similar genres as mainstream music, however they have been quite ahead of the mainstream music scene for quite some time...that is until recently. In a sense, they have cut out some interesting new ways to answer old musical questions with timbres and instrumentation, especially the video game composer scene 2 generations ago where the tools they had were incredibly basic and primitive and relied more on the creativity of the composer.

  10. Guitar sounds out of time with the drums, pretty noticeable in some spots.

    I agree with Argle, it is quite noticable actually. But it sounds like maybe the wav file is a bit off time in the playlist only at certain parts. This is sounding much better than before, the drums still seem a bit too straight forward, perhaps adding more fills and little rhythmic ornamants here and there throughout the song. What I usually do (because I'm not a drummer), is I will imagine being behind the drum kit and what a drummer would feel when playing the music. How would he express himself rhythmically? How would he respond to the other instruments? Thats my subjective opinion, in the end this is your baby :). Sounding much better though, really excited to hear the finished work.

  11. This is by far my favorite remix of the source! There is nothing wasted in this mix; The chord structures, and the simple yet extremely effective samples and synth sounds used, and then the violin which just took the song into a whole new realm (wish there was more). This mix also holds a bit of a special memory for me as well, because this was the first remix on OCR that I was exposed to that pretty much got me into OCR in the first place. Amazing work!

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