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Mikeaudio

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Posts posted by Mikeaudio

  1. I'm not going to go through the trouble of uploading and anonymizing the spreadsheet because you should take my word for it. I did just take the last 20 minutes to review the results - again, despite the fact that I'm on vacation - and once again found no evidence that anyone voted irregularly.

    Zircon, you've done more than enough for all of us. You don't owe anyone anything more than what you've already given us already, enjoy your vacation.

    I'd like to see the voting spreadsheet if could be possible.

    Come one Brad, leave it man. I understand that you believe that the winners should have had better scores. But guess what? They are enjoying the fact that they won, and will be enjoying their prizes. Regardless of the average score, the winners still won. Everyone else gave it their all, and that is honorable. But the more you talk about this, the more you ruin the moment. There is no need to keep talking about this anymore.

    Man, this thread is starting to bum me out...

    Don't you let this thread bum you out and ruin this moment for you....don't you dare.

  2. I do apologize that I wasn't able to get total randomization, eg. each user would get tracks in a different order. I couldn't find any way to do it without spending hundreds of dollars.

    You don't have to apologize Zircon. You did a great job with the survey, it was simple but effective and at the end of the day, no algroithm or code can stop people from voting what they want to vote. Don't beat yourself up about it, if anything I'm thankful that you let us into this competition with the chance of prizes, and pretty juicy ones I might add.

    I don't see the problem here at all, no one seems to be saying that the winners didnt deserve to win, therefore the best tracks got the prizes, ultimately that's all that matters right?

    The best track could have had an average of 1.7, it would still be the best track, and therefore still worthy of the prizes. So yeah, I don't see why so much fuss is being made about a suposedly low average score. The competition was as fair as it could possibly have been in my eyes

    Pretty much. This is getting drawn out way more than it needs to.

    My only concern was that in being the dead last tracks not as many people would listen to them. I think the last time I checked (a week or so before the end of voting), the first song in the poll had like 250 listens, and my track (the last one) had like 100. So at bare minimum it would seem at least 150 people started the poll, and then stopped before getting to my track, or *gulp* voted for mine without actually listening to it. Which I sincerely hope no one would do (to me or anyone). Though the fact that both of my tracks which were dead last in the list scored exactly the same is a little disheartening. But oh well, the vote's the vote.

    Don't be disheartened. Never let a competition dictate whether you are good or not. The attitude that most people come to a competition with(and I'm not accusing anyone), has no room for making anyone else feel encouraged to continue in what they do. Alot of the best in any craft are often times overlooked for the flashly and popular.

  3. Lets not all forget, that voting from 1 - 5 through an ocremix.org contest, is a heck of alot better than what other websites would demand requiring quality (no disrespect to other websites e.g. newgrounds). If 5 means perfect, then 3 still would mean pretty darn good and a 1 would mean that it needs work. Needs work doesn't mean its crap. And lets not forget that one of the biggest functionalities that ocremix has besides providing quality remixes for videogame music lovers is pushing engineers,musicians, producers and whoever will send in their mixes to be better at what they do. I know I'm not the only one who has learned quite alot about my craft from just sending in remixes and reading and studying the judge panel comments.

  4. To clarify, I meant overkill as in: there are already two FFVI albums in the work simultaneously at OCR.

    Plus, the absence of Locke remixes in this context may also indicate a genuine lack of interest in the theme.

    Not a certainty, but something to take into consideration nonetheless. ;)

    Ahh I see what you meant, and that is true. I guess the best way to approach this will be to see the outcome of the albums first. I do agree with you there, having that project at the same time as the others would be more than risky if not possibly redundant. I think in the meantime planning theoretically would be much more effective, at the very least planning the structure of the project in idea form. We'll see how it pans out.

  5. Poppin' Lockin' Treasure Huntin'. :grin:

    Srsly though, a dedicated project might be overkill, but there could be an audition/contest held for the track itself.

    Up to Zircon and McVaffe though. ;)

    Yeah it could go to the overkill side easily, but it could be done. It would have to be incredibly organized to avoid repetitive mixes and also to bring as much variation as possible. Actually, you could view the project as variants of a theme. The people involved would have to always use Locke's theme as the main source, but could use other final fantasy sources alongside it, not just Final Fantasy VII (e.g. Up to Final Fantasy X). Granted its a bit risky, and definitely a challenge. The number of mixes would have to be moderate as well, like maybe 8 tracks. Its just an idea but with some good planning and enough creativity, in my opinion it could be pretty successful. To everyone else, what are your thoughts?

  6. Hahaha... yeah, I see what you mean with my Umaro entry having stylistic similarities to the Return All Robots theme. :lol:

    Good thing you bumped it up, because I didn't state which entries actually tickled my interest during the voting. Aside from yours, XPRTNovice's and Sole Signal's Phantom Train track as I stated earlier, I also got some enjoyment out of:

    * Anti-Syne's entry for the sheer amount of fun given to a lesser-known source

    * Brandon's Mog entry for making me laugh with the quirky direction (!!)

    * Radiowar's Blackjack track (which I apparently mistook for Anti-Syne when I first heard it)

    * Chernabogue's Gogo track (not Umaro as it was erroneously stated in the ZIP; what happened? :razz: )

    * Zas's Blackjack entry (again, the Star Trek homages were really cool, just was hoping for more substance if anything)

    * Callum and Xarnax's Blackjack vocal song (Jesse, I say now's a good time to start investing on a better vocal microphone, because you've got skill and dedication in that field from what I saw of you in the past 6 months :D)

    * Gallen Wolf's Rest in Peace entry (amazes me to see what ANYONE can do with such a short and meandering source, and I believe you nailed the feel right on while still making it personal)

    * Mikeaudio's Empire track (by far my favorite of my rivals for this source tune; made me think of Dr Manhattan's arrangement style going darker, and fits the impending ominousness of the source tune :D)

    * Gario's New Continent track (shame you didn't finish it properly because you could've easily given me and Brandon a run for our money :()

    * J Blom's Empire track (I told WillRock through IRC that you would probably out-rank me due to the sheer emotion there; almost reminiscent of the Desian cues from Tales of Symphonia; nice going!).

    * Fictionalhead's Gogo track (cleaner than Chernabogue's, though not quite as creative, but still pretty neat; I'm still laughing at the fact that both your songs got the same score xD)

    It was great listening to them back, though all in all a difficult vote. I may have been harsh with my rankings for it, but all in all I definitely got a kick out of the whole procedure, and I hope that some of you guys will be brought onto the project :)

    Thank you much for the kind words :). I'm really glad that it was enjoyable. I don't know if anybody would be up for this, but since Locke's theme wasn't remixed by anyone (and also a lack of remixes of Locke's theme on Ocremix besides the one by Vampire Hunter Dan) has anyone thought of perhaps starting a Locke tribute project?

  7. One of the most important things to remember is that music first and foremost really is language and a form of communication. Once people get too competitive with it, or even become consumed with the financial aspect(I'm not ragging on the prospect of making money from musical composition, but on the idea of financial gain as the center of reason in musical creation), it sucks the life right out of it. If anything all of us can walk away from this with new found knowledge, and even perhaps new friendships. For me this experience is definitely an inspiration towards improvement and collaboration. One thing is for sure, Locke needs some intense lovin :wink:

  8. You must have put two different email addresses down. If you received the confirmation message, then I definitely got it. Here's how I checked:

    * Sorted the doc by email.

    * Deleted all duplicate emails.

    * Sent an email to everyone on the list that was listed as COMPLETE.

    * Sent an email to everyone that was not listed as COMPLETE.

    So in theory, nobody should have received two letters to the same listed email address, since I checked for duplicates...

    I did get the second email, but I'm pretty sure its because I tried leaving the survey and entering back in to see if it saved anything. I got the confirmation email though, so all should be well.

  9. Its been so long since I played the original minesweeper. It was a pastime for me when I was around 7. My brother gave me a small tandy that he used when he was younger, and thats what I played minesweeper on. Windows version 3.0 haha. I remember it being really fun though. Hypersegue: I remember getting warcraft 2 to work on that tandy, lol that was a day to remember.

  10. looks very awesome and i am very excite about how games are starting to look

    I agree, they do look absolutely amazing. Its just the playability or even the fun factor of the games is suffering. I would use final fantasy as an example: If one could play a Final Fantasy where the gameplay and story were as good as VI, but with the graphics of XIII. Another good but past example would be when Sonic Adventure hit Dreamcast. The controls were fantastic, the game was amazingly fun even though there were many random embellishments throughout the game. Then look at Sonic on xbox.........pretty much unplayable. And I won't even mention the Sonic ring disaster. I think the problem is that they have the best visual effect artists but the rest of the crew is going on strike.

  11. I suppose it's the perspective of how we see this tech demo. I'm seeing it from the graphical triumph. If you're talking about Square-Enix quality of "gaming", I agree with you. FF13 pretty much killed the franchise for me, and their games have hit this "gameplay cheese" era. The stories suck, and the formula has been recycled too much.

    Graphics wise though....holy shit.

    I think what Square needs to do now is step back into their classic squaresoft shoes. They have definitely learned alot from microsoft's xbox success, but now they need to come back to their roots. Can you imagine if sony got their gameplay back with the graphics they have achieved? I think the biggest mistake that pretty much every company is commiting is that they are trying to be like microsoft. Now I will give them this, they are making sickening amounts of money. However over time people are now buying games as admiration for the graphics, not the gameplay or storyline (not saying that there are not games that have amazing gameplay or great storyline, but they are few and far between as compared to the older gen where the horrible games were few and far between). Classic example, the nintendo Wii. Its pretty much a monumental step foward in the commercial technology sense, but as a nintendo system?.....its pretty much garbage. I love how they sell the whole "buy the old games on the Wii". 20 bucks for super mario world!? I can understand 20 dollars for the actual cartridge. I could understand 40 dollars. I just recently bought the original cartridge for Final Fantasy VI (in america III) and that costed me 35 dollars(used). To me, thats well justified but for the data? There are flash game designers making games like these now, and not bad games either. Hardcore gamers have been playing emulators and every game they couldn't find from old gen for the past umpteen years. Especially after they stopped making games here in the US. So to stop myself before I go on a tangit, I pretty much agree with you. Graphics wise, its like watching a movie. But once the game actually starts, its a joke. Its the same mistake that Sega CD had, great to look at but horrible to play. Personally I think in pretty much every medium today, its the indie community's time to shine. They have the best ideas, just not all the resources.

  12. I considered it but was put off because I suspected there'd be a lot of other locke entries and also because it may have been the most complex and thus difficult to work with (in my opinion) creatively.

    Perhaps everyone else thought someone else would do it so no one ended up doing it! It's a shame though.

    Thats the same reason why I didn't do Lockes theme. I was convinced that everyone was going to do it. But instead and surprisingly alot of people chose the gestahl empire.

  13. Thanks for some great advice! I'll get to work right away to implementing some of your suggestions. I'm a little excited because i've honestly never really tried to seriously EQ something before, so it would be a good learning experience.

    ---

    The feedback I've been getting from my directors has been a little bit distressing, mainly because both the guy in charge of the project and the assistant director have criticized the mix for sounding "Too MIDI"

    Now I am at a bit of a loss here. First, that kind of puts me in a hard spot - in that I don't have you know, Garritan Orchestra or anything like that, and that I never exactly knew that synthesizers were supposed to sound realistic in the first place. So if there are any comments on the sound of the instruments themselves, and suggestions I'd appreciate that.

    Hmm, what plugins and samples or soundfonts are you using? I think its mainly the processing that is perhaps giving it that midi element i.e. too dry and perhaps plugin settings as well. Don't be distressed, its not the end. Just be a bit more patient with yourself, especially if this is a new height. Everyone on ocremix had to start somewhere.

  14. I think the best tip I can give you at the moment would be to make your pads a bit more full sounding, probably around the end of the lower mid spectrum of frequencies, try somewhere between 310 and 400 Hz. The mix sounds clean enough, I just think it sounds a bit thin. The bass synth sound you have is really nice, although towards the end it could have a bit more bass. You can automate an eq change for that, nothing major. Because this is not a percussive mix (though some percussion is involved), you can really exploit the full frequency range of the pads you use, so when mixing the pads you have alot of options. Just make sure before you make any changes to make a backup of your original mix.

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