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Mikeaudio

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Posts posted by Mikeaudio

  1. I think a good place to stand for those who do have a midi controller, (specifically those who don't have monster computers) is to indeed play the parts out via midi and afterwards adjusting the velocities to the desired value. I know this comes in handy when using samples with many layered velocities(Orchestral Samples, drums samples), as some midi controllers don't have that much velocity control. Although this is more on the de-humanizing side, if one has latency issues that cannot be avoided, play the part live then fix the performance closer to what you initially played. Personally, I have found that recording straight to a wav file cuts down most latency issues if I have any, as compared to recording to the sequencer. For those who don't have a midi controller, there is no way around the tedious mouse click. My advice would be investing in a midi controller for sure. If you're on the go alot, perhaps the nano series by korg would be useful. I've never used them personally, but they seem to be pretty good, and Jorden Rudess uses them.

  2. 10 or 15 years ago things were very different, and most digital plugins sounded like ass. These days there's really no difference in the sound you can get, sure some bitter oldfucks and knowitall music students will disagree but that doesn't change the facts that the line is pretty much blurred to the point of nonexistence. So all that's left now is to either use whatever you can find to make music, or to make excuses as to why your music sounds crappy "if only I had _____ and _____."

    I agree. Digital is becoming immensely advanced very quickly, and the line between the 2 is becoming blurred to the point of subjective opinion rather than objective knowledge. I think the only big difference between the analog age and the digital age is imagination and creativity. It seems there are 2 big problems that the digital age has: They keep trying to look back at the analog age to replicate everything that already happened(I'm not arguing against creative ideas or sound design), or they get caught up with the commercialism in the musical writing and engineering style of our present pop culture. With all the technology at our disposal now, there really couldn't be a more exciting time to write music, and there aren't really any excuses for ignorance with all the information that one can find. Today, anyone can pretty much learn anything.

  3. I have been using FL since version 5, and I personally enjoy the new clips over the pattern blocks. They are much more helpful. I was confused when they first changed this in FL10 though. But it is much more of help in the long run, especially in the organizing sense. But I can understand preferences, and I do think it would be better to let people have that option if they choose. But as long as FLs functions stay the same, I will be happy.

  4. I use Guitar Rig for guitars. :) It is more of an effects host though, now. That's what they're pushing for, I think. Which makes sense, to keep everything they release under one VST.

    I do agree that Guitar Rig pushes effects. However, it does straight foward tones really well, the problem is because of the interface, its easy to overthink and overlook it. I do think that Guitar Rig 4 really is the last critical update though, (allowing for rammfire), and although I love Guitar Rig 3, I definitely believe having more than one guitar processing software is important. I would probably buy Waves GTR3, not sure though, I've only used Guitar Rig 3.

  5. I don't...what is...what the Hell? I can barely catch every source tune in your mix, but this all sounds cohesive...what in the Hell?

    If you sold your soul to Satan for being able to cohesively mix six different tunes together, then you certainly got your money's worth!

    Taken on its own merits, this is the first OCremix song in some time to actually catch my ear (not that the others aren't deserving of merit, just that they weren't quite built for me). This, on the other hand?

    No, seriously, how in the Hell did you do this and still have it work?

    Alot of brainstorming for one thing. The amount of thinking that went into this mix was insane haha.Also, it took alot of trial and error.

    I never reply to remixes, ever, but this one deserves serious props. More mixes like this are welcome in my music folder any day.

    @KyleJCrb: I loved Sonic Heroes as well; it's one of Sonic Team's better 3D productions.

    I appreciate the good words, thank you :)

  6. I liked it. I liked it a lot. It was strange, though, as I didn't quite get any of the

    KH of FFVII out of it (except for One-Winged Angel at the end). Strangely enough, I completely recognized the music from Sonic Heroes, a game I haven't played in years... Ambiguous source material aside, I enjoyed this song. Looking foward to more of your work!

    Glad you like it :).I kept OWA to a minimum, simply because of all the material.The parts of OWA that are used, are the ones that are able to stand alone away from the main body of the source material.If I were to have used more material from OWA, I would have gone too overboard with the mix.As far as kingdom hearts goes, for those particular sources there wasn't much material to sort through.So it felt natural to use the kingdom hearts material as the introduction for the OWA material(On both accounts,mid section, and outro).The piano section is using tension rising (KH2), just rearranged to fit the properties of the mix.Because I didn't want the mix to sound like a straight foward medley, I had to have a source to repeat itself, hence why I chose "Mystic Mansion".

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