Draconiator
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Posts posted by Draconiator
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http://tindeck.com/listen/nkqd
Sources are Snakeman's Theme from Mega Man 3: http://www.youtube.com/watch?v=O07GvoHM7hY
Dark World Theme from Link to the Past (from 0:28 - 0:45, used as a chorus) -
and
(not implemented yet) Sonic 2 - Chemical Plant Zone (0:41 - 1:01, used as a bridge):
Was inspired by messing around with Snake Man's theme in FL, hehe. Also, trying my hand at cutting up loops as well.
Must thank jakesnke17 for helping me with it, you rock man
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You know what
I'll sample the printer. Then it'll be a welcome studio addition as a live instrument (vs. a sampled instrument).
Sorta like this, right?
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Was the inclusion of the Peter Gunn theme intentional?
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I reposted it to a Mega Man facebook community with 91k likes.
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Just notifying Larry he has a PM from me. I IMed him but just letting ya know.
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This is NOT a remix, just a cover. Pretty good cover but that is what it is. The chords seems to meander all over the place as well.
Arrangement is NOT there. Take a look at other remixes on the site and you'll see what I mean.
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Status Update, thank you Rozovian!!!
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This is why most newbs do electronic music - synth tracks don't require nearly the same attention to performance to sound decent.
Are you calling Halc a noob?
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I have updated this crazy thing.
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I listened to this project non-stop on my drive from Mission Viejo, CA to Glendale, AZ (five hours). Hadn't quite finished the bonus disc by the time I pulled into my driveway, and I only skipped a couple of the bonus songs. That's how good this project is.
Don't lie, they were mine, right?
'
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I have to say I had some difficulties hearing the source tune in the mix, so I'd also suggest to use some of the bass lines as the lead in some parts. I can hear the harmonies are the same, but I'd make the source very explicit at the beginning so there's more room for variation later on.
Listen carefully - The main melody is being played by both the bass and main synth, supported by the strings in the background. it's liberal, but it's there. The last two notes of each 4-note phrase in the main synth is the source (played by the bass in the source; I think the first two throw people off) and the bass in my track has the same source notes close to that.
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Update 9: So I was going to add another section after the breakdown that went on for another 40 or so seconds, but I struggled with exactly what to put in there for the longest time, and I tried LOTS of stuff. None of it fit, not even original stuff. So I was looking at it months later, and I decided to completely ditch that whole section and just go with what I have here. I tried Rozovian, but it only ended up stalling me...
Anyway, I need to fix up the transition into the last section, because I accidentally deleted some stuff. Wouldn't be me if that didn't happen....oy
The Mix: http://tindeck.com/listen/fqed
Source is here:
NOW WITH A BIT OF SECONDARY SOURCE:
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If a source repeats a phrase but in a different key, do you have to put a keychange into your track as well to follow the source?
I'm asking because I am remixing this:
and it repeats the same phrase twice. The second time after the bridge (which I know I must add) and at a higher key (one semitone up actually).
would it be okay if I more or less stayed at the same key?
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Cool, Jill of the Jungle! I haven't played this game in years. Such a cool source! =D
I've put you on the list. Start whenever you're ready. =)
Trying to figure out how to do it right now.
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I'm going to have to find a clear recording of this song so I can learn it, but...
0:17 - 1:28
of
Jill of the Jungle.
(Edited to put a better link of the song up)
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...because it didn't fit in Post Originals, because it's not serious, nor Off Topic, because it's about music.
Anyway...
Thought you guys could use a laugh. My sister sent me some new music software (Magix Music Maker MX), and I'm just getting to know it...which includes making some REALLY odd/wierd stuff regardless of quality.
Must have been REALLY out of it last night because I nearly laughed my head off at it this morning: http://tindeck.com/listen/gxtl
I think I'm not going to use it exclusively, rather just to make some original loops for FL Studio.
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DusK already has a WIP for that one (Joker hasn't updated the front page with his wip yet)
Well I'm doing it anyway 'cuz that's how bosses roll, y0!!!
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Compared to the first version, the new lead at :45 has a less default-type sound, but the way the note changes slur so heavily undermines the melody.
At 1:17, this could stand some sort of switchup for the lead sound in order to keep things fresh. Or keep 1:17 the same and change the :45 lead. I'm gonna keep saying it until something else comes along, but that same main lead going for pretty much all the 4+ minutes got old. It's old. Get away from it. Maybe alternate between some more like what you had in v1, only somewhat more more expressive. At least then you could have some actual sonic variation with these leads.
The new stuff added at 2:01 compared to the last version doesn't work. The orch stabs were super tacky and didn't have any synergy with your other sounds. IMO, I don't think they work at all, but if you really must have them in there, experiment with pushing them a lot more in the background rather than upfront, to accent the more important foreground writing.
The structure (basically A-B-A-B-C- was still pretty repetitive without creative enough dynamic contrast, so I have the same criticism as last time. It just seems like after 2:01, you have the exact same textures, the exact same lead, the exact same groove, exact same arrangement of the source material being repeated wholesale. But now there's needless orch stabs, lead doubling and tons of grace notes being added to create differences for the sake of verse 2 not being exactly the same, yet it doesn't have any flow. IMO, this just overcomplicated things without actually improving it, and it's something a lot of developing artists are guilty of when they feel locked into a certain structure.
Not feeling the key change at 3:33 either, and the chorus at 3:48 basically gets the same crits as 2:01 (just added notes & effects over basically the same groove, same instruments, same arrangement ideas being repeated a third time.)
I still really like the core ideas here, so I hate to come out and seem like "EVERYTHING IS WRONG" when this base sounds pretty cool. I love the bassline, and the opening 45 seconds sounds cool as hell. I love the crystalline countermelody at 1:15 as I've said before and the bubbly support notes (e.g. most audible at 3:48). I like the arrangement ideas, they just end up sounding too repetitive in the long run because it's the same sounds, tempo, beats, writing with little real evolution past 2:01. Structurally, you could probably just go buildup-A-B-C-B-wind down and cut some of the fat out of this instead of letting it drag for the 5 minutes.
But you need more variation with your lead sounds and the core groove. Instead of slapping new coats of paint on the same ol' leads and melody via effects, doubling and grace notes, change the actual lead itself and think of other new melodic variations or integrate other areas of the source.
If it's just too frustrating and the constant tinkering makes you feel like this track is getting away from what you want it to be, Justin, then forget about working on it further. But if you think you can actually develop this more, then move away from this v3 and start back at square two. I think you can, otherwise I wouldn't have spent half an hour of my limited time to listen to this. I still like the potential here.
I LOVE THAT IDEA. Gonna take a bit of retooling but I'm gonna try that.
Render problem fixed (updated 5/5/2012)
in Post Your Game ReMixes!
Posted
I'm a fan of the classics.