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  • Real Name
    Mark Mowery
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    Bartender / Student
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Derelict's Achievements


Newbie (1/14)

  1. You can never go wrong with NOS if you use a lot of capacitor, the requirements arent steep, Energy Emissions Systems is the key skill. Scramblers and webbers are mid slot mods. Yea scramblers are worthless except in PVP, but webbers are absolutely crucial later on in just about everything combat related. You might want to check into using those as well.
  2. Heh, well I've got a lot of ISK for now. I've been playing for awhile. I probably won't be on much tonight at all, today is my birthday, so I'm headed out with some buddies for the night.
  3. Well if you are playing right now, drop me an eve mail or convo, my name is Derelikt. I can wire you some cash to get you started off.
  4. 150's are nice but you wont get a full loadout with them, the pg requirements are steep. A set of 75s works just fine, or 125s
  5. For a destroyer, I'd go railboat. They are quick enough to maintain a range where you can tear anything apart with railguns.
  6. Don't worry about the 25% drop in firing rate. Destroyers absolutely tear apart frigates and level 1 missions. With that many turret points, you'll be popping frigates faster then you can target new ones. In addition, lasers are not hybrid turrets. You are mixing weapon types. Hybrid weapons are railguns for long range, and blasters for close range. Railguns are a bit weaker, with very poor tracking ability, but are excellent at distance. Blasters track much quicker, and do high damage, but are very short range, requiring you to keep a near distance / orbit.
  7. Schwaltzvald, i'm not sure I completely understood your current setup. But I'll give you some advice if I'm right. You want to avoid mixing different weapon types, the basics being Missles, Projectile, Laser, and Hybrid. Use the weapon type that the ship gets bonus's for, otherwise you are losing out on a lot of extra potential strength, and it DOES make a difference. An example is i wouldn't use lasers on any other ship type except ammar, as ammar ships have bonus's for laser weapons, including damage, range, less capacitor use. Their ships are designed to be best utilized with lasers, as caldari are missles, minmatar are projectile, and gallente are hybrid/drone. Even on the gallente ships I pilot, the ship itself has high slot hardpoints for both missle and hybrid weapons, but even then I do not put missle launchers on their respective hardpoint, as it's damage potential cannot be fully realized without bonus's. Instead I throw something more useful to me in that high slot like NOS, or drone links.
  8. No one is in the OCR channel ever when im on . I'll always be in there if im playing however, feel free to join to. As for losing your damage, don't worry abotu that, you can make up the 20% damage in the next skill in only a few days time. And you'll utilize both types at some point or another. Currently I have t2 small, medium turrets, working on my large atm. But in about another 35-40 days I'll have a full 45% damage in small, medium, and large turrets.
  9. I've been playing for about a year and a half or so. Go ahead and message me ingame if you'd like, or if you have any questions go ahead and ask. My ingame name is Derelikt and I've basically been 'lone wolf'ing it since I started, operating out of gallente space around Oursulaert.
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