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Your ReMixer name: urdailywater & flexstyle Your userid: 33000 and flexstyles: 22246 Name of game(s) arranged: Starcraft II Name of arrangement: Broken Wings Name of individual song(s) arranges: Starcraft II: Wings of Liberty Main Theme Source: (only used the riff at 5:13 when it comes to source, and the riff also plays in the string section immediately after, along with some chords) urdailywater's comments: So this is sweet. Just got finished with this song for the "Remixing with the Stars" Competition and it turned out great. The first draft with the full arrangement I sent in to Flexstyle was sort of a small orchestral/electronic ambient track with an acoustic drumset. However, it seems Flexstyle saw more to it than that, and while keeping the arrangement pretty much 100% the same except for a few moving arps and some amazing ambience pads, he turned this into a great cinematic piece. The drums and pads were what ended up making the song IMO, and since the piece was already dynamic, it translated into a cinematic one VERY well. Flexstyle has a great ear for production, and I'm glad I got to work with him on this song. He really took my style of Orchestra vs. Electronica and brought it to life in a way I thought it never could be. This kind of song really encourages me to expand on what I'm already good at rather than trying to expand by composing in completely different genres altogether (but that's always fun, too : D) As for arrangement, it's pretty straightforward. I sat down and listened to the source the night after flexstyle linked it to me, and once I heard 5:38 of the song I knew that THAT was going to be the song. I really enjoy arranging more if I get to take my favorite part of a song and just go freestyle mode on it - and that's exactly what happened here. Source plays from :35 - 1:29 2:07 - 2:37 That's all I can count. I believe that's close to half the song being source (about 89 seconds out of 182), but I might be missing some chord progressions dropped in there. It's also very "spacy" in atmosphere, so hopefully there's some bonus points in that. Flexstyle's comments: When this competition was announced, I knew I had to be a part of it. I got paired up with urdailywater for the inaugural round, and after a bit of discussion, we decided to tackle a section of the first track in the Starcraft II OST. This game has one of my all-time favorite soundtracks, and although udw had never heard it, he knew Blizzard's OSTs by reputation and eagerly agreed to go ahead with it. This came together fairly quickly, at least from my view. After a bit of time taking care of job-related business, udw sent me his full arrangement, and I took care of polishing it. I changed around some drums, added some very high quality samples in place of his soundfonts, and gave the entire thing what I think is an appropriately awe-inspiring layer of cinematic atmosphere for such a truly emotional source. This experience has been a lot of fun for me, and it would appear that my partner in crime agrees. I hope the rest of you enjoy this track as much as we enjoyed making it!
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Remixer name: Rexy (real name: Beverley Wooff) OCRemix user ID: 7528 Remix info:- Remix title: "Go Into the Light" Game covered: Sonic Colors (though it also goes through a few other Sonic games as well) Song covered: Planet Wisp (main source), Emerald Hill Zone 2P (Sonic 2), Green Hill Zone (Sonic 1)... and so many bit-piece cameos --- Okay, here I am trying another shot at the panel. And it's something that is pretty dear to me on a compositional front too. So, as you may have noticed, I was an active contributor towards OCRemix's Sonic Zone competition. It was a fun ride going through the whole thing, though of all tracks that I managed to work on for it, I consider this one to be my proudest one even though it wasn't part of an actual match-up. At this moment in time, I was going through an emotional conflict, and saw the chance to express my feelings through fusing my choice throughout the whole compo - the Emerald Hill 2P stage music from Sonic 2 - with Brandon Strader's choice of Planet Wisp. And I find it strangely coincidental that we both went on to be eliminated at the same stage. I am pretty much envisioning this interpretation from two different sides here. On a gaming front, the Wisps must've been really desperate and lonely when trapped in Eggman's cages throughout Sonic Colors, clinging on to any faith they have left or any significant lack thereof. It would get particularly heightened the closer they are to becoming Nega-Wisps, their hearts blackened by the fact that no one was answering their pleas. So it'll be by no surprise that when being freed, they would show the full force of their emotions by merging within Sonic's body and pulling off their respective power. Apply that to their entire home planet, at this point being a giant construction site of doom, and you could probably see how emotionally disturbed the Wisps must've been. On a real life front, it's seen with a similar premise - we all have times when we just feel as if we've collided with a brick wall and have nowhere to go, have taken a step in the wrong direction in regards to character growth, or otherwise have been knocked down mentally/physically to the point that we ourselves no longer feel any self-faith. Though, much unlike the Wisps, the physical barrier doesn't exist, though your peers are more than welcome to help you break out of this sudden negativity. They may not be there for you straightaway, but by keeping the faith you become a stronger person as a whole. In spite of a more subdued direction, I still managed to keep the similar humorous spirit as I did when I was still in the compo. For those not in the know, a series of remarks from Brandon Strader, Sir Nuts and Zerothemaster eventually categorized the Sonic and Robotnik brackets into two different oddly-nicknamed sides - the 'Lizards' and the 'Pancakes'. Being with the Lizards, I took the chance for every single one of my entries to include a Gex quote. This one is no different (in addition to using the meme-worthy 'copyright law' line for characteristic irony), and the resulting statement of 'what we need is color' was used JUST when the track's pace was starting to turn around. A hint of light in the darkness, or so we see. I wanted to keep the quotes in for artistic direction, though in the event that it comes back as a Conditional for those clips, I'll see what can be done. On all fronts, I hope this will get considered. This writeup may have been more on a psychological front rather than in regards to the technical processes, but all the better to see the amount of heartfelt detail into it. Thank you all Peace out, -Rexy- (Memo to self: never write a blurb at 3 in the morning. Otherwise, you'll yield some very interesting results o_O)
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Alright, giving you the breakdown first: 0:00 - 0:30 Influenced by Rob Dougans Furious Angels with some wind and a light flute playing in the background 0:30 - 0:46 Introduced by Akuma himself, beat and funky bass comes in and plays for the duration of this section 0:46 - 1:02 Akuma yells, then more is added to the beat, now there's an organ loop playing in the background slightly modified and the bass gets a little more colorful and ends with a "combo" fill all liberal for the most part 1:02 - 1:33 This section is where killing moon comes in. The bass is still liberal, but that lead instrument is what's playing the main flute in the source tune, the strings are also playing the strings in the source. This section is stretched out and broken up with some bass sections doing it's thing, compared with the source that plays at a much faster tempo and shorter melody lengh-wise 1:33 - 1:41 This section gets into Akuma's Street Fighter Alpha theme and this part specificially is playing the part towards the end before it loops 1:41 - 3:00 This whole section is rather conservative with some variations to the melody and rhythms and this section actually was Sakura's theme from SFA but I decided to take it out and extend this section. A little, breakdown section at the end before it goes into the next section 3:00 - 3:30 Back into killing moon, this section resembles the the source at 1:25, with slight variations, but conservative overall. 3:30 - End Repeat hook section and end song with Akuma speaking at the end Comments: Whooo! Had a lot of fun making this track, this is probably one of my personal favorites too. This track was birthed during the Street Fighter remix competition and I was pitted against Jewbei. To be honest, I was actually surprised that I lost, though I knew it could have went either way but maybe it was just my bias of hearing so much 4 on the floor lol. But I digress; I knew I wanted to make a mean, aggressive track for the Akuma theme and so I decided to look back on some of tefnek's tracks which was a big influence for this piece (gosh I miss that dude!) and just taking bits and pieces from other places and this is what emerged. Also, I decided to take out Sakuras part as I had some complaints about it being off key and too happy and so I added Akuma's theme from Street Fighter Alpha and extended this section. I didn't know what to do with it at first but in the end, I'm happy with it. Anyways hope you guys enjoy!
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I submit to you the following track: Contact Information Performing Name: Beat Avenger Real Name: David www.soundcloud.com/beatavenger My userid http://ocremix.org/forums/member.php?u=50030 Submission Information Name of game arranged: Radical Dreamers Name of arrangement: The Girl Who Stole The Star (Beat Avenger Remix) Name of individual song(s) arranged: The Girl Who Stole the Star Additional information about game: http://ocremix.org/game/53/radical-dreamers-nusumenai-houseki-snes Link to the original soundtrack: Your own comments about the mix, for example the inspiration behind it, how it was made, etc. I just had to remix my favorite track from one of the greatest games ever, Radical Dreamers. Yasunori Mitsuda is one of the greatest composers ever. Check out his album Kirite, which was written to accompany a story by his longtime collaborator Masato Kato, who worked together with him on games such as Chrono Trigger and Chrono Cross, and he was also an Event Planner and Scriptwriter on Final Fantasy VII and Xenogears, which makes him video game Royalty. Thanks.
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Remixer name: Brent Wollman Name of games arranged: Halflife 2, Halflife: Opposing Force Name of arrangement: Fearful Minds Name of individual songs arranged: LG Orbifold, Alien Forces Here are links to the source tracks: http://www.youtube.com/watch?v=4pAX9HTHkTkSource breakdown: 0:00-0:22- Original sound design 0:22-1:28- Riffing on the melody from LG Orbifold that starts at 1:07 1:28-2:12- The chord progression/bassline from Alien Forces is played under an original melody 2:12-2:34- The main theme from LG Orbifold returns 2:34-3:09- This section plays around with the bass riff from LG Orbifold that kicks in at 50 seconds 3:09-3:31- The main theme from LG Orbifold again 3:31-End- More vamping over the chords to Alien Forces The two tracks I remixed here are some of my all-time favorite video game tunes. I did the first half of this track about a year ago and just left it sitting around. I opened up the project file recently and really liked what I heard so I thought I’d finish it. I took a cinematic/ambient approach that evolves into a more driving electronica sound.
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OCR02842 - *YES* Mega Man X3 'Bibamus, Moriendum Est'
Palpable replied to OceansAndrew's topic in Judges Decisions
Clipping fix received, I replaced the old version on the ftp. There is still one part that is distorted, but I think it's not that big a problem. I am a YES now. -
Hoo, boy! It's certainly been awhile. I'm on a mission. A mission to wipe the smug grin off of 2002 Main Finger's face. For the last ten years, he's sat on his throne, taunting his future self. I've had my share of rejections as I've attempted to take him down, but the last few remix competitions have a put a fire in my eyes and I think I'm finally ready to deliver the blow! But seriously, I really gotta get a song that's less than 10 years old on here >_>; I made Punched by a Rose for the World Warrior Remix Royale. All the kids like the dubsteps these days and well, I've been bitten by the bug, too. But I present a more melodic dubstep than some, and one contained in a mix that, like a shark, can't stay in one spot or it will die! (or something). Balrog was my pick and I've combined his theme with that of my enemy, Rose. It was a challenge working with Rose's theme, but I think I pulled it off. In fact, the result was a win and an advance to the next round (huzah!). Anyway, here's all the deets (and link) CONTACT: Main Finger Jesse Gregory http://www.MainFinger.com Forum ID #337 https://twitter.com/mainfinger http://www.youtube.com/user/Mainfinger http://www.facebook.com/pages/Main-Finger/114928568599927 INFO: Games: Street Fighter II & Street Fighter Alpha 3 Punched by a Rose Balrog's Theme & Scala (Theme of Rose) Encoded in VBR1
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Remixer name: -Wedding Dress Mannie- Real Name: Avery Martin email: user ID: 47180 Name of game(s) arranged: Sonic the Hedgehog, Sonic the Hedgehog 2 Name of arrangement: "Technical Difficulties" Name of individual song(s) arrange: Sonic the Hedgehog: "Boss Theme" & "Final Boss Theme"; Sonic the Hedgehog 2: "Boss Theme" & "Final Boss Theme" Composer: Masato Nakamura , System: Sega Genesis Sonic the Hedgehog is probably one of my most memorable game series I have ever played. The nostalgia goes deep inside of me whenever I listen to any song in the series. When I was taking a shower, I began to play the boss theme for sonic 1 in my head...which then led to mixing in the final boss theme together with it. That morning, I then received the idea to attempt to mix the two themes together into one song. After completing about 1 minute of the instrumental, I realized that these two will not be enough. This is when I decided to add together the "Boss" & "Final Boss" themes from Sonic 2 to my remix. Since the last time I submitted a piece to OCRemix, they told me that my song didn't really have a difference from the original piece. This time through, though, I wanted to make a different experience for both me (the remixer) and the listeners out there. This song is the first song I made once I downloaded FL Studio 10, so it is very special to me. Sonic will always have that special place in my heart. I found out that we share the same birthday (June 23rd), so I consider this as a late birthday present to my friend. You put more effort and uniqueness when you are doing something for a friend, so that is how I felt when I created this remix for Sonic. I chose the title "Technical Difficulties" because of the many failed attempts from Dr. Robotnik to defeat Sonic and his friends. He always come up with something new, but always fail at the end. I hope you all hear the essence of the Sonic/Genesis era with this remix. I did use 16-bit instruments from Genesis, but I combined it with newer instruments also. Hope you enjoy.
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Hey guys, TGH here, long time no submission ;| Games remixed: Pokemon Crystal and Pokemon Diamond Songs remixed: "Rocket Hideout": ( ) and "Generic Legendary"( )Remix Name: "Secretive Terrors" So yeah. I don't know if any of you are really familiar with some of these ridiculously pointless electronic subgenres that just go way over the frickin' line...but this is Neurofunk. Funny how this remix came about, really...it basically commenced from me screwing around with some kicks, spamming them at ridiculously high speeds and making solid basses out of them. The scrunching bass you hear here is the result of that. Plus pitch automation. Plus a ton of post-processing. And it was initially supposed to be an original track as well. I showed it to my friend Voracious (a.k.a. EmuZSNES (NOT EMUNATOR, WILL)) and he said the first WIP reminded him a lot of the Rocket Hideout theme from G/S/C. I then proceeded to transform my song into a remix of that theme, and threw in D/P/Pl Legendary theme for the hell of it. I had a lot of fun making some of the sounds for this. The atmosphere you hear in between the busy sections is a combination of me making the most ridiculous sound I could possibly make upon the hit of one note in my pianoroll, and a texture sound from Nexus 2. The source usage in the mix is fairly straightforward. Hope you guys enjoy
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Name: Arceace Real name: Ben Clifton Email address: Game: Crash Bandicoot Warped Arrangement name: “Over The Wall" Original track: China Theme (Orient Express/ Midnight Run) Link: Comments: This is another remix for the Crash Bandicoot Warped Album Project. I was really excited to see that this theme wasn't taken by anyone yet when I looked at the roster for the songs available. I have many fond memories of playing my Play Station and having a blast with the china levels on Crash 3. The major goal for this mix was to keep the light-hearted and up-beat feel that the original had. I've always enjoyed making songs that have a nice energetic feel, and I really like how this one turned out in particular. Enjoy! -Arceace
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Tune by MEGAROCKMAN My name is Thaddeus Jaworsky (vox, keys, lyrics) and my buddy is Nathan Euson (guitar, drums, prog) I can be contacted at our other tunes can be found at www.soundcloud.com/megarockman We arranged the WOOD MAN level of MEGA MAN 2 The track is titled "FEAR THE FATAL FOREST OF WOOD MAN!" It is of the industrial/metal variety Song attached to this email in mp3 form Thanks for listening! -THADDEUS http://www.youtube.com/watch?v=s1nhkCByv-E
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*NO* Final Fantasy 6 'The Epic Final Fantasy VI Medley'
Palpable replied to Palpable's topic in Judges Decisions
As listed in our standards, we want submissions with multiple sources to be cohesive pieces, and you mentioned in your email that you wanted to make one. The transitions in this arrangement are not bad on the whole, but I don't think that makes it cohesive. With such big style and mood shifts, it still sounds a bit disjointed. The production is also a bit dry which gives it kind of a cheap quality, but the live performances add a LOT to the overall package. Almost too good though - when compared to the sequenced instruments, the sequenced ones stick out like a sore thumb. You're a very talented dude to be able to put this all together and I hope you don't take this rejection the wrong way. I think with something a little more focused, and with some production tweaks, you could make something that would be very well-received here. NO (resubmit) -
ReMixer name : MP Real name: Marc Papeghin Email address: Website: www.marcpapeghin.com Name of game(s) arranged : Final Fantasy VI Name of arrangement : The Epic Final Fantasy VI Medley Name of individual song(s) arranged : *Omen *Locke's Theme *Edgar & Sabin's Theme *Battle Theme *Save Them ! *Shadow's Theme *Kids Run Through the City *Kefka *The Decisive Battle *Setzer's Theme *The Airship Blackjack *Searching for Friends *Balance Is Restored~~Ending Theme My goal was to create a cohesive medley where each theme blends perfectly into the next one, ultimately creating one giant piece of music. It features drums, guitars, keyboards & french horn ( among other instruments ) MP3 Link : Video version of this arrangement :
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YouTube: (Audio here is a bit older than the MP3 and still contains some minor issues) Vocals: Sabrina Valenzuela Violins: Amaterasu Guitars: Magellanic (Acoustic and Electric) Contact Information Your ReMixer name: Dj Mystix, Sabrina Valenzuela, Amaterasu, Magellanic Your real name: Mansoor Nazar, Sabrina Valenzuela, Chris Woo, Liam Charalambous Your userid: 11757 (DjMystix), 47061 (Sabrina Valenzuela), 35078 (Chris | Amaterasu), 45748 (Magellanic) Submission Information: Name of game(s) arranged: Shenmue, Final Fantasy X, The Last Story Name of arrangement: Just This Once Name of individual song(s) arranged: Shenmue: Sha Hua Final Fantasy X: Suteki Da Ne The Last Story: Toberu Mono Composer(s) : Shenmue: Takenobu Mitsuyoshi, Yuzo Koshiro Final Fantasy X: Nobuo Uemetsu The Last Story: Nobuo Uemetsu System : Shenmue: Dreamcast Final Fantasy X: PlayStation 2 The Last Story: Nintendo Wii Sources breakdown: 00:11 - 00:35 : Sha Hua 00:41 - 02:30 : Suteki Da Ne 02:31 - 03:33 : Toberu Mono 03:34 - 04:57 : Suteki Da ne 04:01 - 05:06 : Sha Hua Sources: ShaHua (Shenmue): Suteki Da Ne (FFX): Toberu Mono (The Last Story): Artist Comments:- Dj Mystix: Being a huge fan of Nobuo Uematsu, I always wanted to arrange one of his compositions. "Suteki Da Ne" is one of my all time favorite videogame songs so that was a natural choice. From the beginning, it was intended to mix it with Shenhue's "Sha Hua" but I never found inspiration to do this track. Not until playing The Last Story and falling in love with "Toberu Mono". It feels like a spiritual successor to "Suteki Da Ne" which gave the inspiration to blend both tracks. So thats how we ended up with this mix. This time around, I get this fantastic oppurtunity to work with some great fellow musicians. Sabrina strikes again with her awesome vocals. Her soft and sweet voice fits the song's mood perfectly. Instead of having an instrumental lead during the (Tobeu Mono) bridge, we decided to have Sabi hum the piece which resulted in a very soothing sound. Magellanic has provided some really great guitar pieces (both Acoustic and electric) that sets the foundation of the track. We also included some synth based strumming to keep the overall feel of the track intact. And lastly, Amaterasu's violins takes the mix to another level. His amazing pieces really enhances the emotional feel of the track. He pulled of all those extremely low and higher notes with a combined use of Viola and Violin. This is our tribute to the legend Nobuo Uematsu. We really enjoyed working together to make this track. Hope you like it as well Sabrina Valenzuela: It was a pleasure to work with such talented fellow musicians on this remix, and being able to perform our interpretation of such beautiful and well known video game tracks. I thoroughly enjoyed the challenge of Japanese pronunciation, and loved DJ Mystix's attention to atmospheric detail within the arrangement, such as requesting that I hum Toberu Mono - which really helped give this arrangement its peaceful, soothing sound. Thank you for your time, and we all hope you enjoy listening. Chris | Amaterasu: 'This was good fun!' or if you want something more serious, I guess 'Over-emotional vibrato and slides =D' Magellanic: I don't have much to say other than this mix is fantastic and I'm very happy to have been part of it. When I first joined the site last year, DjMystix's Sunset Riders mix was one of the first OCRemixes I listened to. Back then I would never have imagined collaborating the remixer who has produced some of my favourite OC ReMixes. As a big fan of Final Fantasy X and its soundtrack, I'm glad to see it getting some more remix love!
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Don't think I can beat the wonder woman cake but happy birthday nonetheless guys!
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*NO* Turrican 2 'The Great Bath of the Seven Seas'
Palpable replied to Palpable's topic in Judges Decisions
Well, apart from the outside source usage, this is a clear YES IMO. The mood is fantastic, and the writing is great. It's an excellent piece. Having listened to the borrowed melody, I would say that despite the modifications Mordi made, it is close enough to count as outside source usage. It accounts for about 40 seconds of this and I'm sad to say that places it within the realm of ineligible. Be happy for Dave to disagree if the panel thinks it's questionable, but I think this is pretty clear cut. NO -
I can see what Deia's saying about the sounds being lo-fi. There's a washed-out quality to this, but I felt it was well within the boundary of good taste, and gave it kind of a retro vibe. In terms of melding together lots of different sources, this was skillfully done. I listened to your arrangement before the sources, and I had no clue where the edges were. Sounds like a pass! YES
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OCR02757 - *YES* Final Fantasy 6 'Bad Octopus'
Palpable replied to Fishy's topic in Judges Decisions
I thought the intro was a bit dry and startling, but maybe that was the intended effect. Once the lead guitar came in, you had me on board and this was smooth sailing. Well, as smooth sailing as a crazy carnival/funhouse song that changes its instrumentation every ten seconds can be. YES -
A subtly complex arrangement. When you have something this low-key, it can be easy to fall back on simple writing, but there's a lot going on underneath the surface. Almost too much at times; sometimes I wished there had been more a lead to take the focus (and maybe that comes down to the production). I still think this is solidly above the bar though, with the quieter moments being especially lovely. Great job you three! YES
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OCR02753 - *YES* Kirby's Adventure 'Double Rainbow'
Palpable replied to Liontamer's topic in Judges Decisions
I sometimes fall on the side of thinking synths imitating real instruments sound too fake, but I loved the lead "guitar" synth here. Rather than sounding like a fake guitar, it sounded like a synth with oodles of expression. Actually, this whole song has tons of humanized touches for a synthetic song. Really pretty arrangement, a very easy pass in my book. YES -
OCR02594 - *YES* Final Fantasy 'Sentient Machines'
Palpable replied to Liontamer's topic in Judges Decisions
Yeah I think the arrangement does meander a bit, but for a song with so many sections and styles, it's quite cohesive. There's some brilliant playing and writing throughout, and the creepy, off-kilter vibe was a nice throughline to pull it all together. Even thought the vocals were effective. Cool stuff guys! Brandon, since you've asked what kind of prog can pass, here another's example. YES -
This was a cool concept. I liked all the different percussion parts you had going on. Also gotta agree with Deia that this is not one of my favorites from the soundtrack, but your take is quite melodic, which was a nice surprise. The arrangement isn't without its faults though. The piano is very compressed. In a song where it's a minor element, I could see that being ok, but it's too prominent here and that detracted. Some of the transitions are really dissonant, like the part near the end that changed keys. I also think the song could use maybe one more element like Deia mentioned. Close but I don't think it's solid enough for the front page yet. NO (resubmit)
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*NO* Legend of Zelda: Link's Awakening 'Koholint Island'
Palpable replied to DragonAvenger's topic in Judges Decisions
Lots of positives here. Soundscape is very peaceful, lead writing is quite nice, song is full. The short length of the song is appropriate for the simple concept. However, I have to side with Deia. There's not quite enough for me going on here. Even one shift, one new section would have added a lot. It's too simple, and by the end of the first listen, I felt a little bored. I also would have liked some more vibrato on that synth lead. It's certainly well-written, but the long stretch blend together in a way that isn't great. Could see this one being a candidate for resubmit if the remixer wants to try to spice it up more. NO (resubmit) -
*NO* Legend of Zelda 1-3, Link's Awakening 'Zelda Suite'
Palpable replied to DragonAvenger's topic in Judges Decisions
Regardless of eligibility for OCR, the guitars are thin and the drums are in a totally different space from them and that's enough of a dealbreaker right there. I also think that the medley aspect is a problem, there's not enough cohesiveness here. The production is pretty good otherwise, and the playing is great, so you guys have a lot of things lining up. Please work on that production and send us more! NO