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About DragonAvenger

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    Judge, Unsung Heroes Asst. Director

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  • Biography
    I sing for fun, and write lyrics to videogame tracks.

    -Deia Vengen
  • Real Name
    Deia Vengen
  • Occupation
    X-Ray Technologist
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    2. Maybe; Depends on Circumstances
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  • Instrumental & Vocal Skills (List)
    Vocals: Female
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    Vocals-Female, alto-soprano range.

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  1. I’m going to start by definitely agreeing that the track overall could be a little louder in volume. Definitely had to crank it up, especially after comparing it to the source track. I felt that a lot of the playing felt stiff, and I still haven’t decided if it was intentional or not. I’d love to hear the accordion especially have a little more life and dynamics overall in this, along with the lead guitar. I also felt like the accordion was overpowering the guitar in a few instances. The biggest mention is during the guitar solo around 2:40. The accordion comes in with a small response, but overtakes the guitar entirely. I’d look a little at the balance and maybe the planning to see if those two could be separated more and have their own space. The arrangement is both cute and sweet. It’s a really fun take on a relaxed original piece. The choice of instruments fits well, and the parts overall compliment each other well. I don’t think it’s where it needs to be yet, but it has some good promise. NO (resubmit)
  2. I don't really see this as too different from something like Rhymes With Elixir, where the source isn't the main focus of the mix but I'd obviously there. No issues to me on source usage. Aside from that the piano playing is gorgeous as usual. Loving the energetic vibe throughout and the improvising feels natural towards the original motif and the piece as a whole. I'm feeling it. YES https://ocremix.org/remix/OCR01999
  3. Yup, the others have this knocked out. The piece is gorgeous, and I can't wait for this to hit the front page, but that panning has to be addressed! (And that pop at 2:02) NO (resubmit, please)
  4. Gotta essentially agree with what the other judges have already pointed out. I'd like to note that it took me more than one listen through to notice some of the subtle changes you made in the parts to keep things varied. I do wonder if some of that will be lost to listeners. I generally think you could do a little more in that regard in the future to make your changes and style more recognizable. My biggest issue definitely stems from the volume of the track, and this is definitely chugging throughout. I think in the end this doesn't outweigh the arrangement but only do think it is on the close side. Good luck on the rest of the vote. YES (borderline)
  5. I can see what pretty much everyone is saying here, but in the end I think the issues don't add up enough to have to revisit. That being said, I think there's a lot of really good advice to look at for future mixes. YES (borderline)
  6. This sounds fantastic, and it's straight up whether or not it's too far from the source at times. Had to do a few listens through and A-B to get a feel of how you adjusted things, but I think there's enough of the melodies throughout that this stays recognizable. Quality work here, love the chugs and the overall dark and depressive feel this has. YES
  7. ReMixer name - mikedm92 Real name - Michael Markie Website - https://www.markiemusic.com/ Game arranged - Quake Name of arrangement - Slipgate Name of song arranged - Quake Theme Misc sounds used: Screams from original track, Quad Damage power up sound Additional information - Composed by Trent Reznor of Nine Inch Nails, game on DOS/Windows PC Link to the original - https://www.youtube.com/watch?v=Mv5Jvr2Fp48 Your own comments - I wanted to take the iconic grungy-industrial soundtrack of Quake and put a modern metal spin on it, with more upfront chugging electric guitar and acoustic drums, while still retaining the dark atmosphere that the soundtrack is known for. I achieved the classic NIN guitar sound in the intro and interlude by removing the guitar cabinet from the equation, leaving the raw amp tone unmolded by the specific frequency shaping that cabinet speakers are known for.
  8. The playing is definitely emotive here, though it is a bit difficult to get past the plodding pace here. I think the developments that do happen take a very long time simply due to the tempo, which makes it a difficult listen. I wouldn't have minded having a slower section to start or somewhere in the middle if it was used as a tempo change or emphasis, but as is it really starts to drag very quickly. The other big issue that I think is contributing to this is the fact that the first ostinato pattern that starts the arrangement continues throughout the entire mix unchanging. After a while that was the only part I could focus on, and it became distracting. I think having some sort of change or drop out of that section would make a huge difference. I was personally fine with the piano sounds as is, but they might be a little fakey for some of the other judges, I'm curious what they will think. For me this is close, but the plodding and the repetitive background are not doing it for me. Good luck! NO (resubmit)
  9. ReMixer name: ZiSotto Real Name: Zack Sottolano Website: https://www.youtube.com/c/zacksottolano https://soundcloud.com/zack-sottolano https://twitter.com/ZackSottolano https://www.instagram.com/zsottolano/ https://www.patreon.com/zacksottolano https://open.spotify.com/artist/2tat9MZnRP8BZIHiYiR4Td UserID: 14501 Name of Game Arranged: Final Fantasy 8 Name of My Arrangement: "Wanderlust" Name of Song Arranged: "Blue Fields" Composer: Nobuo Uematsu Link to Original Track ReMixed: https://www.youtube.com/watch?v=RNdGoENQNQ4 Comments: Blue Fields. Who could forget this memorable melody sparking you to action as you first exit Balamb Garden with Squall & Co? This is one of those songs that is permanently etched into my brain due to the countless hours spent grinding on the world map. This whole soundtrack is one of Uematsu's best imo, but I always liked the sense of mystery and comfort in the repetition of the notes this particular song evoked. I figured the best way to get it out of my head would be to create my own unique interpretation. I present to you "Wanderlust". This is a wistful piano-centric orchestral arrangement I composed of the song "Blue Fields" from Final Fantasy 8, originally written by my favorite composer Nobuo Uematsu. Blue Fields can be heard anytime you are traversing about the world map, and is instantly recognizable, catchy, and just gets you in the mood to jaunt about, explore and adventure around the captivating world of FF8. The version used in the game is much more up-tempo and has a march-like cadence to it. For my re-interpretation, I wanted to keep with the piano theme, and slow it down into a plodding, gently developing, brooding, contemplative, and introspective piece. To do this, I first recorded the piano part with light reverb. After that, I duplicated the piano part so it plays twice in succession, as the song itself is fairly short, and I wanted enough time to experiment with it. I wanted to have 2 different variations of the theme to keep it evolving, so for the first part, I focused on orchestral arrangements with countermelodies and soft ambiance. For the second play through, I stripped down some of the ambiance and created a 2nd piano part using a mellow grand piano preset on my Kawai ES7 digital piano and added delay and reverb effects. I then just improvised for about 2 hours with the song on a never-ending loop until I came up with something I liked as an accompaniment melody and laid that track down, which I think added a very ethereal, dreamy quality. I purposely didn’t follow the exact melody of the song for the second half with the improvised piano, and made it a bit more discordant and harsh. The song features 44 tracks, including 4 piano live recordings, violins, ambient textures, pizzicato style strings overlaid on the left hand of the piano to give it that poppy, airy sound like it has in the game…and mostly floaty soundscapes I created messing around with synths and using the wonderful creation engine that is Omnisphere Spectrasonics 2. Hope you enjoy!
  10. Definitely one of the less-mixed Zelda songs there, but it has a really nice melody, and I like the upbeat approach you took here. The bassline does some really nice work to fill out the soundscape as well, and I enjoyed how you worked the balance between the two. I felt like the structure of the mix gets very samey as it progresses. There's a lot of the same sounds and the source is followed pretty closely from start to finish. Some more variation into any and all of those aspects would help make the track a lot more interesting. I'm also not particular fan of the buzzy lead, especially because it is used for a majora-ty (tee hee) of the mix. Overall the various instruments are easy to hear, though I do think the buzzy lead adds a lot of mud to the track. The transition at ~1:05 is pretty sudden as well, some sort of lead-in would make it less jarring when the other instruments come in. I think you have a fantastic start here, but overall the track needs more variation to separate it more from the source and bump up the interest level. Hit up our WIP forums to get some more advice and I'd like to hear this again. NO (resubmit)
  11. Greetings!!!!!! Here is a link to my submission: Contact Information · lazerwoplh · Phillip Merriman · www.lazerwolph.com · 14338 Submission Information · The Legend Of Zelda: Majoras Mask · Dream Of Being A Zora · Zora Hall https://youtu.be/Ji3v_5hExcY So this is my first actual “remix”. I guess you could maaaaaybe consider my rendition of “At Zanarkand” for classical guitar a remix, but thats more of a cover, no? Ive been thinking about doing an actual remix for a while, ever since I submitted At Zanarkand a couple years ago, but never took the plunge. Then about a week ago, I randomly found the midi file for Zora Hall online, with just the chords and melody. I figured, “No transcription work to stop me from doing a remix now!” So I thought I’d plop it in to Cubase and see what happened. Whammo! I actually liked how it turned out! Now, the REAL challenge: showing other people *GASP* Thanks for listening! -Phillip Merriman
  12. Whoa, was not expecting this sort of sound to fit the main theme, but it’s a super fun take that hits a lot of unique areas. I can see the source usage issue, but I feel the track makes a lot of turns back to the source and I would have no issue identifying it. I thought the ending was rather abrupt and anticlimactic. I wouldn’t mind it being as short as it is but even a small build to the ending would have been a nice touch. Regardless I think this gets the job done and has plenty of style to boot. YES Edit: also save the animals
  13. Nothing to add here, the gents have all mentioned the good stuff. There were a few sections that I wasn’t feeling the harmonic choices, specifically the ~2:00 section and right near the end, but I didn’t find them to be a deal breaker. Nice work, as per usual. YES
  14. I'm a little concerned about the direct sampling of the source at the beginning, though it doesn't last particularly long. Aside from that there isn't a ton to add that hasn't been mentioned already. The track definitely pumps, which is especially noticeable on headphones. There are a good number of breaks from that pumping though which is a good break for the ears. I'd have liked a little more variety in the main melody itself, but I do think there's enough structure changes to keep this interesting. Personally I'm not feeling the out of tune synth that's used, but it fits the feel of the song well and adds a frenetic frenzied feel to it. (alliteration ftw). Nice work overall. YES
  15. ReMixer name: prodigis Real name: Zach Email address: Website: https://www.youtube.com/channel/UCKJlafNdX5YcIPYnoMYltDg UserID: prodigis Name of Game: Pokemon Red/Blue/Yellow Name of Arrangement: Water Guns Are For Raves Name of songs Arranged: Cerulean City Original source: https://www.youtube.com/watch?v=xpPWNOhJtqs Remix: Comments: Hi there! This is my first submission to the site, which in fact I only recently learned about. I've been remixing each of the main themes from the original Gen1 Pokemon games in a different style. For this piece, Cerulean City, I chose Happy Hardcore, a somewhat trashy and over-saturated rave style that I felt matched well with the unrelenting cheese of the original theme. While this isn't my favorite genre, I am pleased with how its hallmark elements meshed with the source material. ----------------------