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About DragonAvenger

  • Rank
    Judge, Unsung Heroes Asst. Director

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  • Biography
    I sing for fun, and write lyrics to videogame tracks.

    -Deia Vengen
  • Real Name
    Deia Vengen
  • Occupation
    X-Ray Technologist
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Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
  • Instrumental & Vocal Skills (List)
    Vocals: Female
  • Instrumental & Vocal Skills (Other)
    Vocals-Female, alto-soprano range.

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  1. Yeah, this is gorgeous. Lovely tone on the flutes, and the supporting parts really add a lot of life. I'm not always a fan of sound effects in a mix, but the water flowing really worked out well here, and stayed just enough in the background that you almost forget about it until the end. Great work. YES
  2. I do think this is pretty coverish, but I don't think it's as bad as the others are making it out to be. There's definitely the addition to the drums, the change up between octaves and the harmony in the third repetition, plus the addition of the second theme (which actually had more arrangement to it than the Fight Theme overall I felt). That being said, I would have loved more change-ups overall. Add to that that the flange on the guitar really makes it feel muffled which really cuts the power of the lead. Similarly, the harmony that comes in 1:10 feel awkward because it doesn't match
  3. I'm definitely on the fence regarding the first half of the arrangement, but I think the second half seals it on that side of thing. Samples, however, aren't really doing it as others have mentioned. The others have already covered where things needs to be addressed, so I hope to hear you bring this back to us! NO (resubmit)
  4. I think Rexy has this right. There's definitely personalization here, though at times it is pretty subtle. I think the expansion of the chords and flourishes do add a lot of life, and the swell in the middle gives the track some good life. The production does overall feel stiff and a bit unrealistic, but I think overall I'm good with the level it is at currently. YES
  5. Volume is definitely better, I'm good to go. YES
  6. The others have already covered what I was going to say here: the first half really is just too close, and when it does diverge the arrangement doesn't really build. The string samples also feel a bit mechanical and stiff, which doesn't convey the emotion of what you're going for well. I'd like to hear the first half to branch out more, and maybe try to build more into that crescendo at 2:53 or so. Also please bring the volume up! NO (resubmit)
  7. Man, what a great way to take a pretty boring dungeon track and make it super interesting to listen to. Certainly not going to be anyone's favorite, but I really appreciate how you used the repetitive motif as your base and built around it. Really fun, I hope to hear more from you! YES
  8. First off there is some great part writing and fantastic energy here. I generally never fully timestamp a piece but rather go by the overall feel and whether there are enough call backs to the source. That being said I do think this one is on the edge due to some wide sections that stay a little too far away from the source. Rexy has some good ideas on ways to put more source in, so I hope you take them to heart and send this back to us! NO (resubmit)
  9. Digging the arrangement overall, really chill take on the source. Listened to this a couple times and I am going to have to be on the NO side here for the production (though it's close!). Everything feels like it's muffled, and it's swimming a bit too hard in reverb. Also hearing a tiny bit of clipping in the bell run at the end. Hope you can clear this one up though, sorry to send it back to your again. NO (resubmit)
  10. Not gonna say anything new here: I'm good with it as is. Excellent arrangement, a pleasure to listen to! YES
  11. Aside from the usual quiet overall volume I agree that this is just fine for the production aspect. The arrangement is a bit tougher due to there being not much to work with, but I do think the bridges and original sections do a good job of keeping with the original feel and also come back to the source quick enough. I also *think* that 1:18 is referencing another Zelda track I can't think of off the top of my head. I'm good with this! YES
  12. Joining the train that is on the "Would be a nice fix but isn't super necessary in the end" train. The track is nice and bubbly and extends the original without overstating. I'm on board YES
  13. What a fun take on this track, which was already eclectic in it's own right! Really enjoyed the use of percussion and sound effects to really seal the 'industrial' feel mixed with the more organic instruments. I don't have anything to mention that wasn't already brought up, but I am glad you are working on bringing the volume up overall. I'm on the YES (borderline) side of the coin here, but keep practicing with that mastering/compression!
  14. This is a tough one. Definitely going to agree on the overall volume like others have mentioned. I also agree that the pronunciation doesn't bother me too much, but Brad really has some great tips on how to improve singing technique overall (some of which I need to do more myself!), so do take those tips to heart as they will help improve your tone regardless of what you are singing. Something I was somewhat surprised didn't come up before was the arrangement and straying from the source material. Most of the time I really enjoyed the variations you added, but towards the end especially I
  15. Gotta admit that this one is still pretty close for me. Without restating what the others have mentioned, the biggest issues to me are the bass and the overall loudness of the drums. I think if it came down to just the drums I'd be cool with it, but the lack of low end is really hurting the track overall. Sorry to toss this back to you but I do think it's really close! NO (resubmit, please)
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