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Rozovian

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Posts posted by Rozovian

  1. Cool.

    I think the biggest complaint I have about this cover is that it sounds like midi. I mean in the sense that the instruments are fairly simple, don't have a lot of articulations or much of a sense of performance to them, and don't take advantage of more advanced mixing techniques. It sounds raw and unrefined. I wonder to what extent that's the instruments and to what extent it's the mixing, and I think you should find out.

  2. I would try some subtle multiband compression to up the levels without disrupting the dynamics much. After that, a limiter cutting the transients should be all you need to keep the track in line. Just be careful with the compression settings, try to maintain the same frequency balance, and don't overdo it.

    I don't think you need to fret the reverb thing much. It's much easier to mess up the track with too much reverb than to find the perfect reverb to mask the articulation issues with. I'd be subtle with this too.

    Focus on the articulations of the strings and brass. I'm not an orchestral remixer, so I can't say much to help you there. With that issue dealt with, the question of reverb becomes moot.

  3. Uploaded in November 2011.

    He may have submitted it, had it rejected, resubbed it, had it rejected, and given up, several times by now. He could have given up trying to get something that meets ocr's requirements. Or he could have given up on the track, yet be posted here under another name. I don't know.

  4. We've got a big album project and we need a website.

    Anyone here doing web design and interested in doing it for us, drop your portfolios in this thread. If you don't have a portfolio, drop some links to sites you've designed, or upload some designs you've done. Then I'll pick someone I think will fit the project, and we'll talk details.

    Depending on the design, we might need some cool icons for things too. Icons, simple pictures we can use for navigation. Again, portfolios or examples wanted.

    And it's always good to drop your portfolio in places where people can find it. We're not the only project that might be looking for web design.

    PS. there is no money to be had. We can only offer a small amount of nerd points. But those are pretty cool.

  5. Something you can do is to become more involved in the community. Remixers really like to find out what people think of their work. If any remixes inspire you to do art (draw or whatever you do), feel free to share that in that track's review thread. I still get a kick out of having made a track that inspired someone to create jewelry.

    If you're looking to do promo art for people here, you should put a link to your work, eg your dA gallery or your portfolio, in your signature. That way, people who might be looking for art or artists see it, and if they like your work, they'll remember it when they have a need for your style. For example, the sd3 project can't use any of the official art for the game, nor any game assets (eg sprites). So we had to find artists. Other Square-Enix games getting an album suffers the same problem, so if your style suits a project, the project folks might invite you to the project. You can also just ask project leaders if they think your style would fit their project, though many will say no, and that can upset you.

    But make your art more visible. You can make a discrete banner to have in your profile that shows some of what you can do. Just don't make it too big. You can, if you aren't already already, get involved in the art contests on the site. That's a good way to meet other art people in the community.

    Basically, just do stuff around here. There's a lot of community stuff going on off the forum too, eg in the irc channels, gaming, social media/networking sites, and irl. See where you like to hang out. There's a thread somewhere with a map of where in the world you can find ocr folks. Maybe there are a few near where you live.

    I met most of my ocr friends on the feedback board and the #ocrwip channel, and from talking on IM. That's how it started for me.

  6. Soon!

    The eval package is about ready. All the music is. Just gotta write a nice little note to staff detailing the current state of things, and then find a convenient time to upload it when nobody is going to complain about in-game lag or anything. Uncompressed, it's about 3 gigs, which on my country connection will take a while.

    But hey, progress!

  7. Almost missed an updated track. it was updated a while back, but buried somewhere in my downloads. I hope it's the only one I've missed. Next project I'm in charge of is going to be so much better organized. And faster.

    Dug up that one, got a recent update for another track, everything should be ready to convert file names to the final tracklist and send in for evals. "Early January". Hah!

  8. Cmd-clicking on remix titles, artist names, dates or sources in the music database, or anything in the latest remixes box, which normally opens the link in a new tab behind the current one, now _also_ opens it in the current tab. I get two tabs with the same page. It makes it difficult to open a bunch of links from one page in separate tabs. This doesn't happen with all links on the site, or even in the music database when clicking on game names. I haven't noticed the site doing that before.

  9. My tomorrow tends to be a few days later than most people's.

    I went over the tracklist for some final checks for quality and order. Got me all teary-eyed and goosebump-y over some of the tracks. We (and I'm a very small part of that) have accomplished something amazing, and I really hate being this slow and holding the whole thing back.

    Next tomorrow: renaming, zipping, uploading.

  10. It starts with mixing. You can only do so much with the output (the "mastering", as people like to call it despite actual mastering not being that at all). You have to mix it loud. That means you cant just clip the output for a loud overall sound, because that'll sound terribad. Instead, you should seek to remove superfluous elements of the mix. Frequencies that overlap and that listeners don't need for every track. An example of this would be start the track with a low pad, but high-passing the pad channel one the bass and drums kick in. For the rest of the track, the pad doesn't have those same lows it had in the beginning, but if you time the filter/eq automation right with the kick and bass, the listener won't actually notice.

    Actually, it starts with sound design. You can have a synth with all kinds of spiky little things messing with the compressors, unnecessary lows pushing the headroom and not really doing anything useful, frequency overlap with other instruments... Lots of stuff like that. The solution you'd likely want to go for is to add effects to mitigate these problems, but finding their source in the synths themselves would be much better. The same goes for samples. You can layer them in good way and bad ways, process them in good ways and bad ways, have them interact in good ways and bad ways. The same goes for recorded audio, where a good recording will need less effects than a bad one. The goes for just about anything. Solve the problem as early as possible instead of trying to mitigate it later on. If not earlier in the process, then earlier in the effects chain.

    Actually, it starts with arrangement. Your arrangement itself can have a lot of overlap and clutter. You might not need six different pads playing at the same time. You might not need such an intricate hihat pattern. You might not need hihat, shaker, ride, noise percussion, filtered drum loops all at the same time (even though this describes some of my tracks rather well). You might not need more than two hardpanned rhythm guitars. You might not need four melodies playing on top of each other, and you probably shouldn't write them all in the same octave.

    There are, throughout the process, lots of small (and big) things you can do to make stuff louder.

  11. Unless I'm missing something somewhere, or something's been counted twice, we're looking at 65 tracks. There _are_ multiple remixes of a couple of tracks... each for a different reason, too.

    Gotta sort out which version of a track is the correct one.

    Also, seeing the tracks sorted by date tells me how slow things have really been moving.

  12. No problem here. Stuff from ocr, unofficial albums (like hurry!, aocc), any game remix I've made.

    Also, you should write a primer on remixes and copyright in European law for the site and game remixing community overall. I have no idea where to find any information about that stuff, so if you're doing a law degree about it you must know way more than the average remixer about it.

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