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Everything posted by Rozovian

  1. https://ocremix.org/album/96/golden-sun-a-world-reignited I should be in there, among arrangers I guess. Just noticed I'm not. Same on vgmdb.
  2. Yeah, it inadvertently turned into a bit of a time capsule. Clem, dude, mad props for your series of album reviews. :D
  3. I wrote a bit on feedback in my remixing guide, back when. It's less about giving good feedback and more about identifying it among the feedback you get, but it might still be useful to you. The checklist mentioned above. I think good feedback comes from good listening. This means understanding what you're listening to, understanding the artist's intention but also a typical listener's reaction and negotiating some kind of useful response out of that. Knowledge, whether music theory, audio engineering, performance, sound design, mixing, music history or anything else is also usefu
  4. It's not that bad. Not yet.
  5. Dude, you have every reason to be proud of this one. It's great. It always puts a smile on my face when I hear it.
  6. Sounds like a blast. One of the ways to tell that you've improved is being able to tell that your old work was worse. There's always more to learn. But it's easy to forget how far you've come already. Enjoy your music making, dude.
  7. Long-time necro post! I have no memory of this thread, but now I want to hear your old song. Do you still have it saved somewhere? It'd be fun to compare.
  8. Same as Jorito on point 1, although I won't just take the lead melody, but other elements in isolation. A cool bassline can be a lead melody. Or vice versa. I'll then iterate on whatever elements I want to use, over original backing, or in isolation. It helps to be able to play an instrument here, even if you're not very good at it, as it's much faster to iterate on the parts you're using that way. Just improvise, jam, mess around, and you'll come up with a lot of cool ideas that you'll want to incorporate into an arrangement. This is why my arrangements end up a bit loooong. Then it
  9. Frederic's delay trick works great if what you want is a pan effect (the Haas effect), since that's what it'll do in stereo. If summed into mono after that, it might have phase issues, something of a robotic sound. Not always a bad thing, but not how to get a good guitar sound. Playing and recording twice would make sure the waveforms don't line up, and means chorus and delay effects aren't necessary for separation.
  10. This new plugin might have broken the tags on the wip board. At least on firefox, mac. They're gone, save for work-in-progress, which is now only "work-". Tag numbers and colors still show.
  11. I'm noticing a great variety of games being remixed and posted here. This is great. But there aren't that many replies to them. Quick reminder, things you can do to get replies on your mix: Comment on other people's mixes. They might return the favor. Do unto others, lead by example, that stuff. Ask a forum regular or staff member to have a listen. So long as we're not swamped, we can often make the time for a quick listen and catch something you've missed. Title your thread informatively. I like Seth Skoda's inclusion of "SEGA Genesis" in his threads. It immediately tells me so
  12. Oh look, the forum notifies you when someone replies to the thread you're replying to. Neat. From what I can tell, everything Julien just said is true. The good and the bad. My quick listen suggests you could work on the mix and its sound a bit. Frequency balance. Levels. Find a good reference track, same style, same sound as what you're going for, and mix accordingly. The crashes sound especially dull, and things are panned so much that there's little energy in the center. I'm not an evaluator anymore, and I'm not sure what's public information and what isn't, but I think I can shar
  13. To diagnose the issue, try filtering out its low frequencies. It might be that there are excessive lows screwing with a compressor along the way. I don't know if hardware itself would do this, but there might be a software compressor in the system output that's doing it, and responding to inaudible sub frequencies. Subs doing it would explain why it does it with the kick but not a piano sound. Check system sound settings for any kind of signal enhancement or something turned on. As for why it's not showing up on the headset, they might use a different port. USB headset? Via USB rather tha
  14. I just noticed real name and location aren't visible either. Dunno when that changed. It was cool to see that we're an international community. And when people randomly change their username, the real name remained useful in identifying whatever rando that posted before you. I think the forum experience has gone downhill (for a lot of reasons, and I think we discussed this in staff chat at some point), and I think the de-personalized forum appearance (avatars going from pixel art game characters to people's logos or default letters, sigs removal, location and real name removal) are part of tha
  15. Great choice of source of inspiration, and you've managed to stay very close in both sound and feel. How inspired is this, as opposed to remixed? Because there were a few places in the trailer that really felt remixed, and others I couldn't place at all despite having listened a lot to the soundtrack over the years.
  16. Staff probably knows the gist of what I have to say already, but for the sake of discussion: There is too much white blank empty space. After every post, there's a bunch of white space, including an almost empty bar with Quote and Like features. And look at the quotes themselves. Large margins. Large, white (and gray), empty margins. And short posts. The profile picture expands the post's height, leading to more white empty space between posts. Even after long posts, the space from one person's text to that of another is huge. I could 160+ pixels. Minimum height for a p
  17. So uh... I have a track. It's tradition by now. It's not quite done yet. But it's getting there. I used an old, unfinished remix because I thought that'd make it easy to quickly finish it. Easy, right? It was a mix from back when I thought I could do orchestral reasonably well, adapted to DnB the first time I thought I could do DnB reasonably well, then adapted to my more typical beats and grooves. I figured that would be easy to touch up and make a decent winter jam out of. It was 4 minutes long. Was.
  18. I skimmed through some of your tracks. I'll second Shariq's criticisms, all of them. Then there's also the matter of price. 10 bucks for this many tracks might seem reasonable from an artist's perspective, but you're competing with a lot of other remixers, with their own albums free and commercial. And it's incomplete, so 30 bucks to get the full experience? If the tracks were really good, and/or different enough from what's been done with these sources already, maybe people would want to pay that much for it. But even then it's a bit steep. Hence why many artists nowadays live on donatio
  19. That post might need an update. I'm still in the "active" part of the list.
  20. Nice art for the vid. Them colors. I like to hear these modern takes on old dos games, since so many of them don't get the attention that their console contemporaries got. Not that I recognize the game or its music, so I can only comment on the overall sound and composition with little regard for in what ways it's an adaptation. But that's cool. This is cool. I like the sound design. It's a little caught between being a mellow synthscape kind of thing and a trance track. I'm not sure this hits the right balance between the two styles, but there's plenty to like.
  21. I like the guitar performance. Lots of stylish, Dave Wise-y bends. The mixing could use some work. It's not good, and the bass suffers the most for it. I think you've tried to solve it by giving the bass too much lows. You should probably carve some space for the bass in the other tracks using eq so it can have some clarity too. Then it doesn't have to be so loud in the lows, making for an overall better mix. Lead guitar levels could be a little lower. Drum writing in the early parts of the track is pretty boring, but gets better as the track goes on. If you like the fade out at the end,
  22. Staff isn't doing much to this board, sadly. But I've got some time. I'm technically not staff anymore, so this isn't technically an ocr evaluation. Around 1:40 you've got an interesting mixing situation. The bass is nice and clean, though it could probably stand to have a little more lows. The mids and highs are a bleeding mess. Use EQ to carve some space in the accompaniment so they don't compete with the leads. It's difficult to say which frequencies are best to carve in, but probably somewhere in thethe 1kHz-4kHz area. That should make the mix overall more clear. I quite like the
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