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Posts posted by Inv1ctus

  1. Like I said in IRC, you need Gandhi here to rap for you!!! :-)

    lol!! i could totally see that.

    This mix is like if a haunted house were to suddenly open up as a club, like this is what they would play. lol

    btw knives nice use of the scratching in this mix. is that live production?

    I for one like the synths used. The violins have that early final fantasy feel which is definitely working. That gritty synth doesnt sound anything like a guitar to me, but i like it. Im a fan of using a flanger or some kind of oscillation to give a synth that extra flava flav. lol

    any how i think some counter melodies to the violins would also add some depth, but then again might muddle the composition.

    Definitely intrigued to hear more!

  2. What Shariq said...even us on staff balance our times, and I'm a math grad student (really busy life).
    This isn't good. I suggest you cut back on coming to OCR and concentrate on your education. Seriously. :\

    lol ok guys not that bad i was exaggerating

    awweee and im touched you guys care so much ;.; lofl :P

  3. The front is cool, but it'd be even cooler if you added some crescendo and diminuendo to the strings while they play the notes. In other words, since you said you were using Reason, don't just set static velocity values for each note, also automate the master volume knob on the NN-XT during the note hits to give your strings a more passionate and animated feel. The bass is wicked cool. The violin stabs feel a bit weak, could use some more weight, especially after ~1:00. Uhh, yea, it's already a pretty kick ass song, though you should make it longer, it feels short ending at around two minutes, if you could insert another minute or two in there that'd be awesome.

    Thanks! thats great advice. you definitely had me figured out i usually just set velocity. Ill definitely set up automation for the string volumes. One other thing ive noticed in reason that i cant seem to understand is that with staccato strings, each octave gets louder even at the same velocity, so often my staccato parts end up unbalanced, with too much treble on top. Not really sure what to do about that. I even tried setting the high velocities down and the lower octave velocities up, but it STILL gets the same effect!

    I dunno i must be doing something wrong. Maybe just setting up different treble and bass tracks is the key.

    And btw believe me :-P this song is waaay from over. I anticipate at LEAST 4 minutes by the end. Ive got some guitar parts mulling around in my head and i really want to build the string parts, which are fairly undeveloped. A lot more counter melodies coming out in that direction.

    Thank you for the helpful feedback!

    Can't remember what it sounded like in the game (don't have the game at the moment).

    All good, until the synth comes in at about 0:35. While it's cool to have the occational synth, it feels a bit out of place, since this isn't a modern or future era game. Not to say it sounds bad, it's really cool, but I feel the orchestra could do it just as well, and without feeling as out of place. But, it's a matter of preference, and mine generally doesn't include mixing electronica and orchestra.

    1:05 - Nice. Real nice. 1:30, the friggin' synth is getting the way of hearing a real cool orchestral score.

    well i can understand why you dont like it. It fools you with being only an orchestral peice, but thats exatcly what im going for.

    Imagery is a big deal to me and let me paint a picture of what im going for.

    Kratos, both blades flashing wildly in the air of some ancient empire, surrounds himself with the remains of his dead battleclad enemies. He looks up at you and starts walking towards you, when all of a sudden the camera zooms into his eye and fades thousands of years later to the image of the blade of a helicopter, where about the song truly turns form. The helicopter just lands and you see kratos step out calmly, built of future weapons, muscle and uniform, stepping with precision and ruthlessness to meet the figurehead of an opposing force.

    Havent got past that. but anyway thats how i build songs. its usually not that detailed but its a narrative technique i use to make a song interesting.

    Basically, with all the built tension, shit is gonna hit the fan, and thats why i plan to bring in guitar to this mix. I want it to be futuristic but not overbearing, yet in your face. I dunno, ive been able to get my own songs to jive pretty good. Cant wait to see what you guys think!

  4. Just to clarify...

    I don't say I hate the judges because I love them.

    I say I hate them because they a bunch of nazi pricks that rejected my epic Bubble Bobble remix.

    So screw them with a side of mayo!!!

    is that why you have that picture for you signature then? just curious.

  5. this mix kind of affectionately reminds me of tetris.

    My only gripe with the song was that some of the percussive usage seemed misplaced.

    However, the artist may have intended that specific effect, my belief when using drums specifically, not just sound effects is, that if your gonna bring in drums, Youd better "BRING" the drums kinda thing. No matter what type of piece it is. It could be a jazz piece, it doesnt matter. Percussion is repetitive by nature and is the foundation and consistency of any given song. If thats offbeat, the listeners gonna be offbeat.

    Other than that, interesting take on an arcade favorite.

  6. ive never played this game, and im reviewing it as a point to convey how the song affects me.

    The vibe feels like im about to play Dead or alive on a Beach level of some sort. Its got a really cool vibe, and i especially love the sound effects. Some pretty neat time changes too. The greatest aspect of this song though is its euphoric value. I definitely feel like ive been taken somewhere else, like the world of some anime or something. (Sorry for the vagueness) but definitely appreciating this song. good work.

  7. wow this guy has skills... no sorry lets make that skillz with a z.

    Im seeing in 16 bit color again and its a beautiful thing!

    Whats really cool about this track is that the panning of the tricked out sound effects makes it sound like a paddle hitting a ball and making it bounce all over the place like a really difficult level.

    Really crisp clean sounds that give the feel of arcade simplicity that is very appropriate.

    *busts out the SNES emulator and arkanoid rom*

  8. Davidicus, I remember all that stuff you said in the other thread. That was like pro wrestling in text form. Hahaha.

    lolol yea i tell ya. im insanely new to this world of forums and i cant believe i started off with that big a bang! lofl

    Well, in that case I guess that I'd better lovingly/hatingly say, Liontamer you smell like ass and your a big dink :D

    Just Kidding - don't shoot me T_T

    and hes not that good at taming lions! ha!! lol

  9. wow guys i just realized i think im addicted to this f*ckin site. I think ive been on this website this past week more than ive been on world of warcraft! and let me tell you. for anyone who knows me thats sayin something! school has suffered, homework has suffered even GAMING has suffered.

    The reason i say that is i think thats the best kind of love i can give the judges.

    Its really because of the founders and sustainers of this website that it remains the vibrant community it is, whether or not you agree with the standards.

    I can respect that commitment because im actually in the process of undertaking a similar project based in a real interactive community of my own at cal state northridge, which is a college club. anyone at cal state northridge interested please msg if interested btw

    much love to the site and its judges! *not trying to be a kiss ass*

  10. Wow!!! How'd you do the percussion??

    hoboka i dont know if your familiar with reason (which i still use 2.5 by the way :) ) but i have close to 8 redrum machines (which are sampling devices) to produce each individual type of drum.

    I have a patch for:

    The booming orchestral drums(that are actually slightly crunchy and would actually sound a little out of place if heard on their own)

    A snare drum sampler which is using about 7 samples

    The rock esque drums are actualyl 2 sets of samples, one for the bass ad toms and one for the cymbals.

    I have one for the techy sounding treble that pans and is really technical

    lets see what else... I dunno theres a whole bunch of stuff lol thanks for the feed back guys.

    Im mostly concerned if anyone thinks if this wouldnt pass the judging panel.

    Any kind of details that you thought needed work or were off?

    thanks again:-P

  11. ok, you guys are gonna think im crazy.

    I too think that the brass sounds incredibly terrible in reason, with the exception of SOME of the french horn patches. To be honest i have a little secret that works for me, and makes it a little more convincing if you really need a good brass sound.

    ok heres why your gonna think im crazy. Ive found that using a STRING patch actually works as a better sound for BRASS if you apply the right Scream device to that string patch. Mess around with it until you get the desired sound you want, and then layer it under one of your real brass patches. If done right it gives the brass the right amount of crunch and makes it less wimpy. And being a former trumpet player, nothing is worse to me than a trumpet that sounds whimpy! lol

  12. This thread represents a paradigm shift.
    If my being a moderator didn't cue you to the inside joke, then I'll just spoil it - judgehate IS the judge love at OCR. Judge hate is still just judge hate, but judgehate is our mockery of the actual judge hate.

    i wasnt talking to you, i was talking to the people on the first couple pages.

  13. you know i have to say that 2high 2 furious thread did get a little ridiculous. I was one of the original posters who got off on a tangent (read it and you can see i apologized). Furthermore, i was just throwing around ideas that i felt were constructive criticism. Anyhow, it was crazy to see where that thread went and it was a little ridiculous.

    People really started using it as an excuse to hate, and boy that being the first thread i ever POSTED in, way to start off on the right freakin foot!

    Anyway im a little more accustomed to this site now and can honestly say that what they have goin on here is a cool deal. DJ Pretzel is one cool "dude" :)

    (i dont think he liked it when i called him that before)

    but my hats off to you guys, im looking forward to what you think of my music.


    Lesson number one i learned the hard way, KEEP THE POST IN CONTEXT!

  14. I'm pretty excited about this mix. Its got a lot of work (obviously being in this forum) but i cant wait to start making guitar tracks for it. When im done, its gonna be laden with subtle heavy metal guitar parts, in a 300 movie esque sort of way, and i cant wait to hear what it sounds like!

    Ok so basically the reason for this mix is this:

    Its been a lot of time since i played god of war, and i remember how the final narraration explains how whenever man was at war, Kratos would be there watching his every battle.

    This mix is ALL about what Kratos would sound like if he were to come down off mount olympus in 2007. Arnold Schwartzenegger eat your figgin heart out! :)

    anyways i hope i do the song justice. Tell me what you guys think! its here because im a noob and havent got a song approved before. (My first OCR mix "The Wisdom of Gagazet" is currently in the judging process) so this time i figure ill preemptively get everyones opinion on this one to avoid rejection.


  15. you know some people might think that everyone is heavily biased towards listening and making music for the final fantasy series, but listen to this track and i think its easy to see that it is done for good reason. A story like that is more than a game, its an experience. I know it sounds dumb but its true. If i die and there is a heaven, i will inevitably be thrown into that world which is so beautiful. I look back on that game with so many fond memories, its hard to shake.

    This track reflects everything about this game that is marvelous. Moreover, its like revisiting the entire game in 5 minutes because of how well balanced in diversity it is. It has the positive and negative in powerful contrast, with all the spirituality of a Hayao Miyazaki film.

    All i can say is thank you for the trip into memory.

    From a technical perspective, the dissonance between notes is outstanding, as is the tender attention to percussive dynamics.

    I agree with the writeup, indeed it was like watching someone draw a perfect circle.

    I want this played at my wedding. To be honest, i really might :)

    *listens to it again*

  16. Man this guy is right up my alley of taste. You know i like a lot of things, but at my core im definitely metal. Goat i gotta know how you get such good recordings of metal guitar! That is single-handedly the most difficult thing for me when i make music.

    Anyways about the track, i like the crunch of the guitars that gives it that sludgy effect which is executed nicely. Also, i dont know how else to describe it, but the solos are really nice and clean, almost like if eric clapton were to use real distortion :)

    OH! and the use of sound effects from the game was simply awesome.

    Let me just say thank you for representing metal on OCR. You got me inspired to do some kind of metal remix for the site and i cant wait to get started.