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Flexstyle

Judges
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    1,620
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    11

Profile Information

  • Real Name
    Michael Birch
  • Location
    Phoenix, Arizona
  • Occupation
    Freelance media person

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Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    FL Studio
    Logic
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Drums
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    Hand Percussion

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Flexstyle's Achievements

  1. Gah why does this have such a WEIRD overall sound? Like, the elements in the mix are all balanced reasonably well against each other, but there's a really strange mastering chain or something. I mean if I were given just the individual stems (e.g. drums, bass, synths, etc) I could probably get this over the bar in half an hour (that's an offer on the table, btw). As it is, even, it's not enough to necessarily hold it back. The rest of the song is solid -- it moves forward with purpose, sounds are neat, variation is sufficient overall. hrmmrmrmrmrmrmrmrmr, this is a really tough back and forth.... EDIT: Emu made some REALLY good, actionable points down below. In the interest of moving this one along, I'm going to go ahead and revise my vote so that it has a chance to not be a "HMMWELLMAYBE" track but rather a "GOODJOB" track. NO
  2. Very quick vote, since there's already a lot of discussion above. - That bell lead that begins at about 1:14 is grating to the point of being a dealbreaker to me by itself. Too sharp. Lower the high harmonics (or just use another patch), lower the volume a bit, and you'll be there. - Repetition also a dealbreaker for me. I'd also say that this song would benefit from some detail work: more drum fills to keep things interesting, more melodic interpretation (aside from just straight MIDI rip status on the leads), maybe another melodic element (e.g. a pad or a countermelody or a background arp) in more places, etc. Mix and master is pretty good aside from the bell synth. Drums punch hard, bass is nice and crunchy, the rhythm section overall is pretty strong aside from the lack of variation. NO (but I'll look forward to seeing this one back again).
  3. I'd vibe to this as background music. If your goal was just to effectively "replace background music source with BETTER background music version," you've nailed it! Not enough to be featured as a standalone song, though. It's possible to do this source as an OC ReMix, I'm sure (hey, I've got a bunch of songs interpreting shorter songs than this lol), but this isn't the approach to take for a front page feature. Proph went into the weeds so I don't feel the need to do so, but what's holding this one back is it's just too backgroundey. Good mixing, good mastering, good sound selection -- your production instincts are great! Just gotta improve the arrangement side to where this can stand as its own song. NO
  4. It's like a warm hug for my ears. Such a rich mix, a great handling of the source, and an emotive set of performances. YES p.s. I also hate horror games so there's that too
  5. I can see why this is getting some back-and-forth here. I think that, with some attention to detail on variations (both with the drum sequencing and with the arrangement of the melodics), this would be a pretty easy pass. Chimpa's suggestion of moving it from the mono to the stereo field would also be a big WOW moment, if that's the direction taken. It's a good suggestion but not the reason to hold it back. Overall, the song moves along well enough and the sequencing is done well enough to where I'd feel comfortable posting it. If it doesn't go through, ultimately, one extra coat of polish should do the trick. I'm not gonna be the one stopping it, though. YES
  6. y'all way too picky with the mixing these days...this is perfectly acceptable for the genre and it's a great flip. Yeah the elements could be separated more, but the combination all works, and it gets the point across effectively. YES
  7. Cliff notes version: this song goes on a journey for sure. Dig the groove. Not hearing the dissonance that some people are complaining about tbh. Mixed pretty well, bass thumps and beats bump. Source comes across well. I'm never bored throughout. No reason to hold it back IMO. YES
  8. I don't think the limiting is that big a deal myself. The drums bug me, as a drummer, because they're so dry and simple. Wish we had more variation there. Heck, I'm almost about to volunteer to just track new drums myself and even do a mixdown if this thing doesn't pass, haha. I'm in Emu's boat: the vibe check passes. This song clearly communicates the original theme, it does its genre well, and while some elements could easily be improved, I don't think that holds it back enough for me to stop it. YES
  9. I'm gonna be brief -- this is a sweet, very tasty jam session over a backing instrumental that just doesn't change very much over the course of the song. Like you had a really cool drums+bass+pads loop and then had everyone take turns soloing. I can click around the song and the bass/hats don't really change their presentation substantially. It sounds really neat. It doesn't hit what I think an OC ReMix is. There's more feedback I could give on the execution of the genre but I don't want to drag this out further. Happy to coach synthwave details via PM or something if desired. NO
  10. See above for my exact feelings. ALSO NO (resubmit with a cooler back third pls)
  11. Gonna keep this concise if I can. You’ve listed James Landino, Dj Cutman (and his GameChops label), and some other VGM stalwarts as influences. Good taste. What they all have in common is an ability to take simple melodies and execute a REALLY tight blend of production and arrangement to put out the product they do. Actually, with Cutman and a lot of GameChops releases, it’s less arrangement and more just market-savvy packaging. Regardless, they all have a way of using a specific, targeted sound set and high production value to achieve their goals. This, however, is all over the map. Is this song a tight EDM track? It shouldn’t meander the way it does, never settling on an identity. Is it an experimental jam? Lean into it but don’t expect to have mass appeal. Sounds have been selected that don’t complement each other or have a clear cut goal and that hurts the stated aim of this song. It’s presenting itself as one thing but is fundamentally not that thing. There’s a lot of other specific, actionable feedback already given (instrument selection, mixing, etc) so I’m going to stay high-level and say that if your goal is to sound like modern commercial VGM/EDM remixes, you’ll need to drastically simplify your approach and then polish it to a mirror sheen. FOCUS on just a few elements to showcase, and everything else should support those elements. If this song passes the panel, cool. It’s got some neat ideas and goes on a journey, even if it seems to detour too often. My vote is due to clumsy, over complicated execution of what should be much simpler. NO
  12. No need to stretch a vote out here -- I'm on the side of "gotta be more substantial." This could probably work if the genre execution was better, but as it is, you've got a lifeless drum kit paired with a too-simple piano and some tasty bass that could stand to be a little more featured. For lo-fi hip hop (or boom-bap, for the old heads in the room), you need to execute your drums, bass, and the tone of your instruments very precisely. With the sharp, reverb'd shaker, the extra-crispy-and-dry snare, and the lack of anything resembling dynamics, this misses the mark. Gotta add some more realism and probably don't let it sound so very quantized...a J Dilla-style beat would have a lot more "humanity" to it in small imperfections in timing. Shaker with all the reverb contrasts poorly with the rest of the drum kit, and all of it sounds too "crispy," aka there's too much high end there. Saturation and low-pass filters are your friend here. Also, playing with more than just a few drum samples throughout will help. Get us some variety in sounds...remember that a lot of old hip hop music sampled MULTIPLE drum loops that would appear at different times in the song, creating more timbres to work with. You're on the right track with those vinyl-sampled tom fills -- if you can get that kind of texture on more of your drums, you'll be on the right track. For mixing, the piano as-is can work, but genre-wise it's probably better to add some low-pass filtering to it to soften it up. Making the performance more dynamic would also help, since right now everything sounds quantized to grid and to velocity. Bass was decent but not featured prominently enough for the genre. This one should come back with more dynamics, better drum processing and wider variety of sounds, and an overall tone that feels less crispy and more dusty (less high end frequencies in key areas). You'll be helped by embellishing the arrangement as well...don't just make it the same throughout but add some variation to the themes, maybe do some call and response with the piano and another instrument. NO (resubmit)
  13. Just posting here because that guy up there (Emunator) is probably the single best person you could find on this site for this project -- he directed the DKC3 remix album as well!
  14. YO. This is absolutely killer! Love the track. MW is wrong about this production style being objectively wrong -- this gets the energy across EFFECTIVELY. He's just not listening to it loud enough, I guarantee you :P in all seriousness, this is a genre that needs to be heard LOUD to be understood. When it's loud, it's actually EASIER to hear the lead synths, since your brain is filtering some of the other sound information out. Not something I recommend for every genre, and even in this one it has to be done well, but this is done pretty well. Additional notes: Those drums, despite being busy (and clearly sequenced), are sounding great. Everything comes through where it should. Bass is making my subwoofer rumble in (mostly) all the right places. Sub drops are the only time it gets a bit too obviously mushy down there; you could stand to carve a bit more room for them out of everything else when they hit. Love the ambient effects you chose to sprinkle throughout. Synth choices are on point. I dig the way you translated these themes to this genre -- the oddball time stuff from the Airship theme screams "METAAAAAAL," and you did it justice. That guitar tone is just pure CRONCH and I am here for it. Pardon me while I headbang for a few more repeat listens of this one.... YES
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