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FR

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  1. This has probably already been mentioned but...

    Can a choice become a problem depending on the mindset of the player?

    Example: In a game, I can be good or evil. I want to be evil. I choose to be evil in a game even though I know that choice brings little rewards. I have effectively made a choice into a problem by negating one of my options.

    This is all hypothetical btw.

    I should probably read threads more often.

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