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Ando

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Posts posted by Ando

  1. Be it Sheik or SS Impa, I don't care. I just want somebody to fill that fighting style, as Sheik is one of my mains, haha. Though I would like to see a Sheik design using the same design considerations as were put into Zelda for this game (basically a Skyward Swordified version of the Twilight Princess design).

  2. This season, I can definitely recommend you check out Kyoukai no Kanata.

    I've actually been pleasantly surprised with how much I'm enjoying this one. On the surface it looks pretty generic (and come to think of it, there's really nothing overly unique or spectacular about it), but there's something compelling about it. :P

    I've also been surprised with how much I enjoy Kill la Kill, considering I couldn't at all get into Gurren Lagan. I love the way it's a sort of homage to classic 70's - 80's anime and superhero stuff. And the quality of the animation and directing is just enough to overcome the fact that there's so much fanservice.

    Speaking of "homage to classic superhero stuff", anybody else been watching Samurai Flamenco? I've only watched the first two episodes so far, but I'm really digging the style, and the concept of a guy who isn't at all a superhero going around doing vigilante stuff is neat (kind of a more light-hearted take on the Kick-Ass concept). My only concern is that -- as of the two episode mark, anyway -- there doesn't seem to be any sort of goal or direction at all for the show to go in. I like it so far, but if it keeps meandering about, it won't be able to hold me all season.

  3. I'm okay with violence (and here I assume we're speaking of more realistic violence, in opposition to something like, say, Kingdom Hearts) in anything up to a point. I think that, for me, it depends on the point of the violence. For example, The Last of Us (no spoilers) is a violent, brutal, heavy game, but the violence serves to accentuate just how gone to crap this world is and just how not a good guy Joel is -- while still remaining largely avoidable for those who want to stealth run it. But I tried to play Saint's Row 3 and just couldn't get into it; the very nature of a game that basically encourages you to run over as many people as possible and beat up innocent civilians and everything just isn't for me. A lot of people are okay with it, and I guess that's okay?, but I can't say I particularly enjoy it, haha.

    Infinite really toed the line for me, actually. On the one hand, I've heard the arguments that the level of gore in the game helps to unsettle the player and drive home the point that this isn't a good place, and I guess that makes sense, but to me it just felt somewhat indulgent on the part of Ken Levine (I seem to remember him making a comment to that effect in an interview, but I could be making that up) and couldn't really see any... "artistic value" to it, for lack of better term. I didn't really feel like the overall experience of the game was bettered by it. As such, I was never really able to get past it.

  4. Do you guys know of games for which you would be missing out on something if you didn't play it in 3D?

    I've not played them myself, but apparently Super Mario 3D Land and Kid Icarus: Uprising become fairly to significantly more challenging if played in 2D (added difficulty in determining platform location, projectile position, etc.), and it looks like the upcoming A Link Between Worlds might make fair use of the 3D as well. Kind of a bummer that they rely so much on the 3D if they know that a fair portion of the user base isn't going to be using the 3D, especially if they release a system that lacks 3D capabilities altogether.

  5. the used games market isn't just bad for publishers and developers, it's bad for consumers too.

    You raise some excellent points here; ideas I'd actually never thought of before.

    That being said, though, I feel like the way that Microsoft is going about it is flawed. Obviously it can't yet be said for sure what Microsoft's plan is regarding used games, but if they are indeed prohibiting the ability for me to move my games independently (i.e. selling or giving them directly to people, or even just letting a friend borrow them), then I don't see how that can be good for the consumer. Other forms of media don't have that level of blocking and they seem to be doing fine, price-wise (aren't new albums usually a pretty reasonable $10~15?).

  6. Ok, now for a slightly more serious answer than my last one. I'm a pathological completionist. For instance, I *hate* that new games have achievements because it distracts me from, like, just playing the damn game because instead I find myself doing retarded, repetitive tasks just to complete the next achievement. Reason #230942398 I stick with retro games... although I don't really play games all that often anymore D:

    Achievements don't bother me so much. What bother me are the games with infinite quests (a la Skyrim's Radiant AI). I like being able to reach that sense of completion -- of finality. I will spend an ungodly number of hours completing the most mundane tasks in a game, but if the quests never run out, then I can never finish the game. :(

  7. I just felt sort of turned off how few of these reviews mentioned anything substantial about the combat, if it's better or worse or more simplified or more complex than previous 'shock offerings.

    I don't know if you've seen it, but Adam Sessler discusses the gameplay itself about halfway into

    .
  8. This is the most insane thing I've read in this thread. If you are part of the PC Master Race, able to play the game on Ultra and have quick, twitch controls of your character with the mouse, why would you sacrifice that quality to use a crummy xbox360 controller? That makes no sense.

    Ha, whoa, no need to freak out. :P It all comes down to personal preference. I personally don't enjoy using a keyboard + mouse configuration, and if I can set the game to use my Dualshock 3, you can bet I'm gonna (friggin' PC version of Mass Effect 1 and 2 don't let me :( ). And I did!

    not sure if i'm going off topic here, but can you play this game with a 360 or ps3 controller for the pc version? if you have been doing so maybe you can hit me up a pm with directions as to how or reply here if its allowed.

    Yeah, if you plug a 360 controller in, the game should recognize it right off the bat. If you wanna use a PS3 controller, Google "MotionInJoy" and use the drivers there; be sure to set it to "X360 Controller Emulation" to trick your system into thinking it's a 360 controller (you'll also probably have to change some of the button settings to follow the 360 controller layout -- set Circle to A, Triangle to Y, etc.).

  9. Hello! :) Let's just go ahead and get the Tindeck link out of the way: http://tindeck.com/listen/cqsk

    This is my first real attempt at recording anything and I've no formal training whatsoever, so I'm primarily looking for feedback regarding recording quality and mastering. I did some research beforehand, so now I'd like to know how well I applied those things and where I could stand to improve. (Let's ignore the fact that my timing is nowhere near as good as I thought it was, haha.)

    I wonder if maybe the rhythm guitar is too loud, but when I turn it down it sounds too weak, so I'm really not sure what to do about that.

    This is very much a theme I'd like to revisit at some point, so any and all advice will be much appreciated. :) Thanks!

  10. Even with the title of your post I still wasn't expecting that.

    I nearly peed myself laughing. This is just too much, North Korea. It's getting to the point now where I'm actively looking forward to the next piece of hate video just to see what video game they pull from next.

  11. Wow!! Man, I'm only a couple of tracks in so far but wow this is great!! I find it really impressive just how sad the music sounds, haha; seriously, all of the arrangements I've previously heard of most of these songs have been fairly... positive, I guess? But this really brings the apocalyptic feeling to the forefront. Really, really great stuff.

  12. I can't at all call myself a Vocaloid fan, as I just... much prefer human vocals. That being said, there are a lot of really talented artists out there who use Vocaloid software, so I put up with it because I love their music so much. :P Best examples (some of them will be links to human vocal versions; the original versions shouldn't be hard to track down):

    • whoo - MOST UNDERRATED FREAKING ARTIST, GOOD LORD. I honestly don't know why he doesn't get more recognition than he does; he's put out 3 albums worth of fantastic material and yet I almost never see him mentioned in Vocaloid discussions, English or Japanese. Awesome songs include
      ,
      ,
      , and ice.
    • Sasakure - Campanella is just too darn adorable.
      is also really good.
    • Furukawa Honpo - Really hit-or-miss artist for me, but
      stood out to me as particularly fantastic. Also, mugs,
      , and his acoustic Supernova cover with Chibita on vocals.
    • wowaka - Enjoyed
      , fell in love with his stuff at
      (mentioned previously), then freaking Unhappy Refrain comes out and I just lose my mind it's so awesome.
    • Hachi - Come ON, who doesn't love Panda Hero / Matryoshka?
    • Hanasoumen - A solid trance producer. Unfragment and The Endless Love are my favorites.
    • Taishi - Does a lot of good trance / house stuff. I love Falling Apart, Aviator in the Soul, and
      .

  13. The market for artistic, story-driven games is so small that a separate category won't have enough nominees to be taken seriously.

    Do they really need to be story-driven games? I'm no expert in movies and Grammys or anything, but I imagine that they're going based on the quality of the score, not on the quality of the work the score was featured in, correct? In which case, it shouldn't matter whether or not the game is super-artsy or has a great story or whatever.

    Unless they are judging on that, in which case, carry on. :P

  14. If you keep teasing, I might start channeling binki2lk :tomatoface:

    I would be okay with this.

    Yeah. I mean, it's been stated that DKC3 will have a Q4 release, and I've no reason to assume that they lied on that. :P But that does cut it really close with FF6. Should be interesting to see how they decide to balance* that.

    *get it, because the ff6 album title**

    **it's like a reference or something

  15. No :P it has spoilers!

    This reminds me that there's still that one big secret that we're not supposed to find out about until release and now I'm all excited again DANG IT.

    I've been listening to the final preview over and over the past couple of weeks, and I must say, I'm really impressed with the fact that I haven't gotten tired of it yet, haha. Seriously, I think it's a testament to the quality of the music that I can listen to ~20- 30-second-long samples of a bunch of different songs repeatedly and not grow bored with it. I eagerly await the opportunity to infinitely loop the full album. :D

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