Jump to content

djpretzel

Administrators
  • Posts

    7,069
  • Joined

  • Last visited

  • Days Won

    103

Everything posted by djpretzel

  1. Several issues, but what an interesting source! This was borderline DR for me but I couldn't find a compelling enough reason to not get it some panel feedback on the specifics - especially from those of you more versed in EDM & dnb! - djp --- a drum n bass remix I did for an Air Fortress theme on Nintendo Contact Info: Your ReMixer name: Gwee Your real name: Vinny Your email address: Your website: http://itsgwee.wix.com/gwee Your userid: 29363 Name of game(s) arranged: Air Fortress Name of arrangement : Bass Fortress Name of individual song(s) arranged: Air Fortress Interior Additional information about game including composer, system, etc. (if it has not yet been added to the site) : Composer: Hideki Kanazashi, System: NES/Famicom Link to the original soundtrack (if it is not one of the sound archives already available on the site) http://www.youtube.com/watch?v=Bj5-nmVdIvg Your own comments about the mix, for example the inspiration behind it, how it was made, etc. : Sounded like an evil track, so I wanted it to be "death star" sounding. DnB seemed like a nice genre for it to sit in. FM synths and sub synths were used. Distortions wave-shaping and other FX and tricks were used. Any specific questions let me know. Thanks
  2. Very strange! Mostly in a good way, though a little meandering/repetitive... I dug the late-breaking harp glissando, and the production is unorthodox. Could def. benefit from feedback. - djp My ReMixer name: Ancient Kaa My real name: Dan Petrelli My email address: My website: n/a My userid: n/a Name of game arranged: Final Fantasy Tactics (PS) Name of arrangement: Distant Oases Name of individual song arranged: Desert Land Link to the original soundtrack: http://ocremix.org/song/13735 Comments: For a game with so much influence and such a great soundtrack, FFT has been remixed surprisingly few times (there's only two in there at the time of this submission). I was nostalgically watching it being streamed recently, and this track stuck out to me as exceptional. I had an inspiration to try replacing and augmenting the orchestral instruments with guitar, leaning towards classic/psychedelic rock in terms of tone. With the music and title, I hoped to convey the feeling of traveling along caravan routes through the desert and seeing a dark shimmer on the horizon, unsure whether or not it is a mirage. The feeling of dread and menace rises as the water stocks run low, followed by relief as the oasis is reached. -------------------
  3. Some cool concepts marred by scratchy production, imo - definitely needs the feedback, could hopefully be revised! - djp --- Remix submission Download page link: Direct MP3 link: ReMixer name: SifuF real name: Francis Godden email address: My website: www.sifuf.com userid: 54039 Name of game arranged: Journey from Darkness: Strider Returns Name of arrangement: Defeat The Master Name of individual songs arranged: Forbidden Forest and Main Title theme. Additional information about game: composer: Mark Tait (U.S. Gold). Also known as 'Strider II', 'Journey from Darkness: Strider Returns' was published by US Gold (under license from Capcom USA) and is a European-developed sequel to Capcom's arcade game 'Strider'. Released on several platforms in 1990, however this remix is for the Genesis/Mega Drive version. Although widely regarded as a poorer game than Capcom's later released 'Strider 2', 'Journey from Darkness: Strider Returns' had a great soundtrack with highly memorable sound effects and voice samples (The best of which of course made it into the mix!). The remix is sourced mainly from Stage 1 - Forbidden Forest but also a contains a section with the Main Title theme. Forbidden Forest (Stage 1): https://www.youtube.com/watch?v=ryN1NPD0Bpw Main Title: https://www.youtube.com/watch?v=kmeyEO2OECM Complete original OST: https://www.youtube.com/watchv=i24ya0aDmtE&list=PL2BF841B921D00BC2 Song breakdown: 00:00 to 00:14 Intro 00:15 to 00:30 SOURCE. Introduction of main riff 00:34 to 00:59 SOURCE. Main verse slightly simplified from source but main source baseline 01:00 to 01:06 Connecting riff 01:07 to 01:26 SOURCE. Chorus 01:27 to 01:34 SOURCE. Pre chorus 2 - Source baseline continues 01:35 to 01:51 Chorus 2 01:52 to 02:04 SOURCE. Breakdown - Main Title theme 02:05 to 02:31 SOURCE. Main verse 2 slightly simplified from source but main source baseline 02:32 to 03:05 Bridge 03:06 to 03:14 SOURCE. Chorus 03:15 to 03:24 Chorus variation 03:25 to 03:42 SOURCE. Main verse 3 variation from source but main source baseline 03:43 to 03:59 Outro Source usage: (15+25+19+7+12+26+8+17)/239 = 129/239 = 54%
  4. Gets progressively better as it goes into the wubs. - djp --- Hi! I'm french and my english isn't perfect so I hope I didn't miss any step in track submission! Here it is: Contact Information ReMixer name : The Gadget Real name : Hugo Carrière Mail adress : Websites : - Soundcloud : https://soundcloud.com/thegadget - Youtube : https://www.youtube.com/user/TheGadgetOfficial - Facebook : https://www.facebook.com/TheGadgetMusic - Twitter : https://twitter.com/TheGadgetMusic UserID : 32414 Submission Information Game arranged : DOOM II : Hell on Earth Name of arrangement : Baron of Hell (Tribute to DOOM) Song arranged : "Countdown to Death" by Robert Prince (I only recreated the first seconds of the music with my synths, I not used the original track). Additional information : I used the original FX sounds of the game. Download link for you and community (.wav) : I was playing at this game with a friend, and I had an idea, create a music with the original and famous FX sounds! So I did it, and I tried to create melodies which reminds the overall atmosphere of the game, in a blind of Dubstep / Orchestral / Rock styles. Thanks for your attention. Best regards from France! -------------
  5. Sound quality issues, not terribly inventive... too much verb on pizzicato relative to everything else... but your mileage may vary, see what you think! - djp --- REMIX: Remixer Name: OC/DC Real Name: David Chirol Email: Website: https://www.youtube.com/channel/UCbw1FHMV2mllawrbPUAzIDw UserID: 32404 Game arranged: Bad Piggies Name of Arrangement: Rise of the Piggies Name of song arranged: Bad Piggies - Main Theme (original: https://www.youtube.com/watch?v=faB3eHfUWyA ) The original composer is Ilmari Hakkola
  6. ReMixer & real name: Eino Keskitalo e-mail: forum id: 20708 ReMixer name: Jorito Real name: Jorrith Schaap e-mail: forum id: 3917 Names of games arranged: Shovel Knight Name of Arrangement: Diskotanssi der Doden Names of individual songs arranged: La Danse Macabre, A Thousand Leagues Below La Danse Macabre: https://www.youtube.com/watch?v=pDGaqUskBRM A Thousand Leagues Below: https://www.youtube.com/watch?v=ynLNyLH8MbY MP3: FLAC: Submission notes: Eino: This was our first round tune for the Shovel Knight compo of 2014 in the team side of the competition. Going against timaeus222 (minus drop-out teammate) and his Specter Knight, we went for a disco approach complete with lyrics. We started the compo with the intention of being a Renoise team and using only sample-based tracker instruments for lightweight project file sharing, but Jorito found abandoning his VSTi arsenal a bit painful. We (somewhat clumsily, but ultimately effectively) arranged the tune with chip sounds on Renoise, after which Jorito worked out the proper sounds and additional arrangement in Logic. I did some "disco of the dead" -style lyrics. Inspiration from Thriller should be quite obvious, but perhaps you can also spot the Rocky Horror Show reference. I sent an awful take of the vocals to Jorito, who vocoded them into perfection, and added a fun nod to Bee Gees while he was at it. Once again I have to admire & thank Jorrith for his inspiring work ethos, we had a remarkable drive & put in a lot of hours to make a satisfying, complete competition entry. Further work went into this version, again with the help of Andy Booth from http://www.cheaponlinemixingmastering.co.uk/ Jorito: This was actually my first collab from scratch for a game with a soundtrack I didn't know and started in a DAW I didn't use in a while. Combined with the tight compo deadlines it made for lots of good energy and drive and an entertaining ride. Since I didn't know the soundtrack that well, Eino took the lead. From the start he already imagined La Danse Macabre it as a disco track, whereas I heard a more baroque, Castlevania Symphony Of The Night-esque influence in A Thousand Leagues Below. Needless to say that we went with the disco vibes, because you can never have enough of teh cheeze, but I did manage to squeeze in a few bits of harpsichord and organ here and there Eino did a lot of work on the track and arrangement, foregoing sleep at points in creative rushes. I was always pleasantly surprised by the new updates that appeared. I also added a few parts and leads here and there but I mostly focused on instrumentation and getting the right vibe (which is tricky if your working version is all chiptune!). Anyways, a fun track to work on with a good final result and as always it's a joy to work with Eino. Source breakdown: Sources are La Danse Macabre: https://www.youtube.com/watch?v=pDGaqUskBRM A Thousand Leagues Below: https://www.youtube.com/watch?v=ynLNyLH8MbY LDM is transposed a whole tone down to fit the keys together. The main idea was to use LDM to form the meat of the song structure, and use ATLB as background writing material. It's been a while and I don't think we made proper notes of the source usage during arranging, so I might be missing some less obvious bits of source usage. Intro 0:00-0:30 0:00-0:10 is original, if I recall correctly. The organ riff 0:10-0:30 is from ALTB at 0:55-1:18. Verse 1 0:30-0:46 Melody from LDM verse 0:09-0:25. Chord progression in the later half loosely follows LDM. The later half of the melody is sung an octave lower. Chorus 1 0:46-1:03 Melody from LDM chorus 0:26-0:43. Chords (apart from the last one) from A Thousand Leagues Below 0:36-0:45. Harpsichord arpeggio from ATLB 0:19-0:36. Verse 2 1:03-1:20 As in verse 1, with additional countermelody modified from ATLB at 0:19-0:36. Chorus 2 1:20-1:36 The same as Chorus 2, except the harpsichord arpeggio is now from ATLB 0:36-0:55. Bridge & solo 1:36-2:43 The melody and chord progression from LDM 1:18-1:51. 1:34-1:51 repeated twice. 2:27-2:43 uses the organ riff from intro to host the tail end of the solo (ATLB 0:55-1:14). Extended 12" mix drum break & disco stuff 2:44-4:07 Not overtly source-y jamming up to 3:17. The bass fills are loosely source-based (for example 2:50-2:52 & 2:58-3:00 bass was at least at some point based on the bass fill from ATLB at 0:34-0:35) but I wouldn't bother say stopwatching this part. Oh, the harpsichord at 3:02-3:04, 3:06-3:09 3:10-3:12, 3:14-3:16 is from ATLB 0:21-0:24/0:26-0:28/0:31-0:33. 3:17-3:33 is of course the intro (0:00-0:19) from ATLB. The last "hear the beat, do what you're told" uses the melody of that phrase from the chorus of LDM. 3:33-3:50 is ATLB 0:36-0:55, with bits of the vocal melody from LDM. 3:50-4:07 neatly continues with the intro riff, from ATLB 0:55-1:14. Verse 1 repeat 4:07-4:24 With the countermelody from ATLB 0:19-0:36 again. Chorus 3 & outro 4:24-4:54 Sticking to a single bass note for a while here, always works well. Same usage as the previous choruses, though I guess the final 4:38-4:54 is not that source-based. Lyrics: hear the drum beating through the night calling everyone to arrive here they crawl out from underground emptiness in their eyes and you listen to the puppet master hear the beat! do what you're told! and the rhythm is too much to keep under control listen to the puppet master hear the beat! do what you're told! they all follow emptiness in their eyes don't you think that you have a chance their corrupted bodies advance with strange passion they do a dance emptiness in their eyes and you listen to the puppet master.. you're invited too it looks so cool and you'd like to just go home but there's no time so you put up some resistance the only one to keep the distance that's the price you pay for staying alive ha ha ha ha staying alive, staying alive ha ha ha ha staying alive ha ha ha ha staying alive, staying alive ha ha ha ha staying alive hear the beat hear the beat, do what you're told hear the beat, do what you're told hear the beat, do what you're told hear the beat, do what you're told hear the beat, do what you're told hear the beat, do what you're told hear the beat, do what you're told hear the beat, do what you're told hear the beat, do what you're told you're invited too, do what you're told do what you're told do what you're told don't you think that you have a chance.. and you listen to the puppet master.. their eyes their eyes their eyes their eyes their eyes their eyes their eyes the-e-e-eir eyes
  7. Yeah... y'all are using the word "sexist" as if you all agreed on exactly what it means, in every context, and as if it were a box that can be easily checked off... and I think that's a huge part of the problem here - successfully extricating a fictional character or world's characteristics from an author's endorsement of those characteristics, looking at context, avoiding knee-jerk reactions, sussing out whether scantily-clad ANYTHING can ever be okay, etc.... these all take careful analysis. Building a long list of "YES THIS IS SEXIST - NEXT!!" characters, stories, environments, etc. without context and without looking at each a bit harder... really? Too much mind-reading, too much false dichotomy; best evaluated on a spectrum, and with an open mind, not as a checkbox, with certitude. That's what art deserves, and that's what artists deserve, and by golly, if we're gonna call video games art, we should act like it.
  8. Thanks for your response; cleared a lot up, for me. I legitimately find your taking equal offense to behavior-based slurs & identity-based slurs very interesting... I don't think most people think this way, but it might be better if more did, I don't know... Another confounding factor to consider re: catharsis... in at least one study, economists noticed that violent crime decreased on the release dates of violent movies. They didn't attribute this to any sort of cathartic effect, however - their explanation was simpler: violent people tend to enjoy violent films more when violent films are released, violent people go see them, and are thus "removed from circulation" and are not out committing violent acts. So it's not a measurement of the influence at ALL, but rather a straight-up measurement of how time is spent - pragmatic, and almost completely ignored (i.e. not considered) by most experiments that focus on short-term psychological effects. It doesn't have to be a cathartic effect, it can simply be a "time as a finite resource" effect, in other words...
  9. Calling someone an SJW is like calling someone a racist, or a sexist, or a misogynist... or a "right-wing conservative fascist" or a "bleeding-heart liberal". Do you agree that those are all slurs used by speakers who have turned their brains off? Sometimes I think those labels are simply.... accurate. Reductionist, as almost all labels are, but not necessarily unfair. These are all labels that describe behavior... in the case of "SJW" the behavior is a pattern of perceived overreaction, hypersensitivity, hypocritical intolerance of competing ideological perspectives, and persecution of anything viewed as offensive. In the case of "sexist" or "racist", the behavior is a pattern of perceived bigotry/intolerance based on sex, or race. I would agree that it is usually easier to establish a "reasonable person" standard for who or what could be labeled "racist," but only because the behavior itself is easier to identify and manifests in ways that we've become accustomed to identifying - at least, MORE accustomed than other forms/labels. All of these labels are based on the perception of behavior; slurs like "kyke" and "dyke" are based on identity. I remain surprised that you would equate the two in terms of offensiveness. I think "tranny" and "dyke" DO have a long history of blood & death, because I think the underlying biological motivators for being transgender or lesbian have been around for thousands of years, and stigmatized/punished the whole time... only now have they been IDENTIFIED and labeled, but the history is there, however buried. Okay, they compared three countries - Japan, Norway, and the USA. They didn't really look at the types of countries/cultures I was talking about. I'm confused why you would find a single study "compelling" when we just finished a long conversation on how most of these types of studies are inconclusive and/or have reproducibility problems, but that's a tangent to tangent... a quote from the study in question: Works for me!! Would seem to support almost everything I've been saying... thanks for the link Keep in mind this is ACTUAL pornography they're talking about, as opposed to just large-breasted background window dressing in video games... "negative reinforcement" was only referring to Andy's "reinforcement of negative cultural attitudes" - I see how that could be confusing. To me, it seems that both the social learning model AND the catharsis model have very little evidence, but the former is simply studied more... I would argue that this is because of the problem I referred to earlier - lack of political diversity in the social sciences. Too many agendas. There HAVE actually been slight cathartic effects observed in recent studies: http://www.sciencedaily.com/releases/2013/08/130826123134.htm - most of the "debunking" of catharsis theory seems to stem from an influential 1977 study. In a field of study so very far from certitude, I feel like saying that the idea of catharsis has been "debunked" so conclusively is a little... misplaced. I suspect that it's a little more complicated than that. At any rate, I was really talking about a higher-level cultural correlation than could be easily studied on an individual level. Call of Duty: Black Ops III just sold like gangbusters in Japan, and MANY Japanese games aren't exactly pacifist, and the Japanese seem to enjoy video games in general. You can look at America and see all the gun violence and point to violent video games, but how do you reconcile that with Japan? To me, the larger difference seems to be the availability of guns... eliminate the touchy topic of guns, and you've still got a much less violent culture, statistically... what to do, what to do! I liked this article: http://www.theatlantic.com/entertainment/archive/2014/02/the-wrong-way-to-talk-about-violence-in-movies/283574/
  10. You find a criticism aimed at someone's exercise of free will & their words and actions equally as offensive as a criticism aimed at someone's race? That's... interesting, to me... especially given a long history of blood & death associated with racial violence which, insofar as I'm aware, tumblr can't really match. I always thought criticizing someone's behavior & speech made the MOST sense, of all the available options... ...At any rate, I'm glad games like the Dead or Alive Xtreme series exist; they show that the medium is versatile enough to include soft-core porn! At least the characters are all "of age" - a nagging problem with many visual novels & anime. Such materials present an interesting type of intersection/overlap, where those paralyzed with the fear of offending another culture (Japanese) in the name of multiculturalism have to reconcile THAT concern with a competing concern to avoid sexual objectification, often of pre-adolescent girls... things get so very confusing when you're acting based on competing ideological drivers as opposed to personal principles! I tend to agree with your assessment of fear, though... although sometimes things just get lost in translation. Since we've all agreed that the social sciences can't really deliver the type of certitude that would support claims like Anita's, I'd just like to re-float an observation I think I made maybe like fifty pages or so ago: the countries with the most pornography & the most sexualized, objectified advertisements seem also to be the liberal countries that have BETTER track records when it comes to women's rights than the nations who are intolerant of pornography & sexualization and who - often by legal and/or religious decree - cover their women up... it's a complicated puzzle to sort out, and it's another correlation with zero causation, but when you look at the world, what do YOU see? How would you conduct an experiment to quantify the potential impact of sexual objectification and/or violence in games as an outlet, as opposed to a source of "inspiration"/aggravation? Have such experiments even been attempted? Granted, their conditions would be just as complex (if not moreso) and their conclusions just as uncertain, but I personally feel like only half of the equation - negative reinforcement - is being studied, because of the agendas/ideologies that permeate the softer sciences.
  11. You know, I liked this. A little long, but I had fun. You may too. Soundcloud says it's Act 2, but email said Act 1. -djp --- Remix link: Contact: -PERP3TUAL ---Charles Gruerio --- ---https://www.youtube.com/channel/UC5wotmqsJkq2pXJwAlw7J-g ---54782 Submission: - Sonic 3D Blast (Saturn Ver.) - Broken Puppet - Panic Puppet Zone Act 1 --- My first submission! This remix was inspired by the works of Sim Gretina and the Big Room genre. I wanted to express the aggression and animosity of situation where the song occurs. This is the base of operation for Eggman in this game and it shows; the large scope of the factory so much so that the levels below are fade into darkness, the uninvited combination of soft metallic browns and silvers and the hazardous situations that are made just to stop Sonic. I wanted to give it an oppressive tone while keeping the energetic style of Sonic music.
  12. Hey there, Remixer name: Jorito Real Name: Jorrith Schaap Website: http://www.jorito.net/ Userid: 3917 Submission information: Name of Game(s) Remixed: Aleste 2 Additional Game information: System: MSX2 Developer: Compile Genre: Vertical scrolling shooter Released: 1989 Composer: Masatomo Miyamoto, Toshiaki Sakoda, Sydon Inoue Name of Arrangement: Flying High Names of song arranged: Area 1 (https://www.youtube.com/watch?v=EWKwthD7_rs) Comments about the mix: This is a remix of the area 1 song from the MSX shooter Aleste 2 that I created as a bonus entry for MnP21. It started out as an experiment with Realivox Blue, the instrument that does the vocals. I was playing around with it, it sounded quite nice and the rest of the song more or less took off all by itself. After the main part of the song was done, I added the intro and the break, giving it a bit of an ethereal, otherworldly touch. Not sure about the style name, but I'd like to dub it "Ethereal Italo". Lyrics: Flying High Through the sky (4x) Flying... Fighting for freedom Victory for Aleste Flying High Heroes of the sky Raise your battle cry Aleste will survive Flying High Through the sky (2x) Cheers, Jorrith
  13. ReMixer name: Benjaipod real name: Benjamin Watkins email address: website: https://soundcloud.com/benjaipod userid :51950 Name of arrangement: Please, please make it rain Name of individual song(s) arranged: Song of Storms, Requiem of Spirit, Song of Time. Composer: Koji Kondo Game: The Legend of Zelda: Ocarina of time Platform: Nintendo 64 Original soundtrack: https://www.youtube.com/watch?v=UtgHZaq0EGs Well, again, english is not my native lenguage so i hope i make myself clear xD. What can i say about this awesome game? The story, the music, the characters, everything... just simply amazing. I was lying in my bed playing my guitar, and suddendly i thought: "hey, this sounds like song of storms", so i went to my pc and started recording this acoustic version of this great, great song of this great, great game. This is kinda a sad tune, like a desperate cry to try to make it rain, really hard, maybe just to wash something away, wether feelings, pain, even the past. I'd really like to keep writing about this, but is kinda difficult because english is not my native lenguage and i can't put together my ideas very well xD. Hope you like it!!
  14. Hi dear Judges! Hope you're all doing well. I think I'm starting all my sub mails like this LOL Please note that this remix is part of Chimpazilla's PvZ Project. Contact Information Chernabogue Alexandre Mourey www.fflproduction.fr ID: 20943 Live violin from Jeff Ball (ID: 8601) Submission Information Plants vs Zombies Winter is Coming Grasswalk Laura Shigihara / PC and other systems This remix took a while to finish, but I'm really proud of the result. The main concept was to give the track a nice winter/chilling feel. The orchestra way was the one to go. I like doing orchestral remixes, and this one sounds quite baroque especially with the harpsichord. I'm very happy I took a different road and tried something a little different. Chimpazilla, Brandon, and Timaeus were very helpful, and I cannot thank them enough for their patience, as I learned a lot from it. Big props to Jeff Ball as well for that killer violin recordings. LINK to remix: Hope everything's okay, let me know if you need anything else.
  15. Not sure on title, since he wasn't -djp --- Your ReMixer name SpudSpudson Your real name Adam Shaw Your email address Your website adamspudshaw.wordpress.com Your userid (number, not name) on our forums, found by viewing your forum profile http://ocremix.org/forums/member.php?u=54796 Submission Information Name of game(s) arranged Journey to Silius Name of arrangement (I am unsure how to answer this - metal genre?) Name of individual song(s) arranged The Silius Underground - Metal Madness Remix Additional information about game including composer, system, etc. (if it has not yet been added to the site) SpudSpudson - composer System - NES Link to the original soundtrack (if it is not one of the sound archives already available on the site) http://ocremix.org/game/154/journey-to-silius-nes Your own comments about the mix, for example the inspiration behind it, how it was made, etc. I am thrilled to do this remix. My friend and I have talked about covering the music for this game in the style of metal. I decided to put something together that makes it obvious that it is Stage 2 of the game, but I wanted to add somewhat of a twist to it. I used a lot of accents, and I used a 7-string guitar, since it relies heavily on the B5 chord. Enjoy! -Adam ------------------------------
  16. So eighties! Dat bassline... I dug it, hopin' yall do, too. -djp -- Contact Info ReMixer name: Just Coffee Real name: Gian Descallar Email Address: Website: n/a User ID: 54742 Submission Info Game: Megaman 8 Arrangement Name: Aerobotics Songs arranged: Stage Select, Opening Stage Overworld My comments This track was inspired by the cheesiness in 80s new wave pop, often associated in the late 90s as montage or workout tracks. Hence the name, which is a wordplay on "aerobics" and "robotics". As to why I thought robots would even need to do cardio, I have no idea. There's quite a bit of reverb going on because I wanted to get that "shiny(?)" aestheticism which I thought was key to the 80s. I might be wrong in that assumption but it was pretty fun doing this genre so I just went with it. As this is my first submission to OCR, I hope I haven't broken any rules with the submission since I've already posted an early version of this track on soundcloud and shared it on the Workshop's Game Remixes forum. I've added minor tweaks to this version such as panning the rolls a bit and adjusting the reverb levels. I've attached a wav file in addition to the soundcloud link in case the it doesn't work. If I need to do anything else or provide more info, please let me know. I look forward to hearing valuable feedback! Cheers, Gian -----------------------
  17. I liked it and thought it was fun. -djp --- 1) Remixer Name- Yoshiblade 2) D L Forum ID) 52832 1) Game Being Arranged- Castlevania: Portrait of Ruin 2) Name Of Arrangement- Hail to the Present 3) Name Of Arranged Song- Hail From the Past 4) Original Composer- Michiru Yamane 5) Oxford University, Suite 1987 Oxford, England Dec 5th, 1936 "Esteemed colleges, I present to you the most peculiar occurrence I can recall in all my years. Approximately 10:31 P.M. I attempted to reach Cairo Relay Station. I felt it best to contact, Dr. Carter and report on our current situation, when as quickly as I have ever seen, an errant sandstorm blew in from the East. Our radio produced nothing but static on frequencies I know to be valid, until I heard the most haunting sounds that, I should think, have ever existed. My immediate reaction was to engage my personal wire recorder and capture these bizarre sounds. The wave like squelching seems to be a warped radio signal, yet I clearly hear a violin and drums that beat with a rhythm I found to be irresistible and drives with a spirt I have not yet encountered in my travels. There seem to be an interaction between a one Jonathan and Claire and a yet unknown female ( who’s voice is like that of a siren to my ears) The strange effects, which I can only deduce are of an electronic origin (which are of no discernible origin, at least no current origin) clip and stutter, twisting the waveform of these fantastical sounds, as if one were fumbling with a tuning knob, which is very apropos, due to the nature of my interaction with this erie encounter, the likes of which may very well change not only how we Egyptologist understand this mysterious place, but our very understand of the past, present and future” Prof. Harker PhD. Esq. MD. Rev. LMNOP Original https://www.youtube.com/watch?v=fg1PDaOnU2Q
  18. Cuts out entirely for a bit; creative sound design as always, need dat arrangement analysis. -djp REVISED VERSION (silence removed, upfront source usage added) ORIGINAL VERSION --- Remixer name: Redg Real name: Brent Wollman My website: https://soundcloud.com/redg-sound UserID: 41181 Game arranged: Metroid Name of arrangement: Lucre Name of individual songs arranged: Ridley's Lair (https://www.youtube.com/watch?v=xcRXxqFd9d0) Remix link: The dragon lies ruined in his lair, but the depth of his lust will form new incarnations. I could never truly see until I strained to view the perfect shadows he languished. My eyes were open wide to find their value in a pitch black eclipse. Ears deafened by the screaming vacuum, his dying rage. Source usage is straight up . . . Opens with the main melody and persists with arp figure
  19. Is this drumstep? Sounded like big beat, to me. Would love to know the difference. Lead gets repetitive, but there IS a respite. Could use the feedback. - djp --- CONTACT INFORMATION: Remixer Name: SEVEN MARTYR Real Name: Chris Salmon Email Address: SUBMISSION INFORMATION: Game: The Legend of Zelda: Majora's Mask Name of Arrangement: Deku Palace The (Drumstep Remix) Song Arranged: Deku Palace Theme hello i would like to amend my submission (i'm autistic so sometimes i get confused) the name of my arrangement is called "escape unnoticed" sorry for any inconvenience
  20. Some definite issues, but some definite strengths as well, will hopefully benefit from feedback. -djp Hello! Here’s my submission: Super Mario World “Storm the Castle” Castle Theme This is a mainly a orchestra arrangement, focused primarily on epicness. It combines classical orchestration with modern movie score and just a hint of rock)mainly form some of the drum rhythms) Choir is also very prominent, I worked very hard on making it sound as realistic as possible with sample, the choir takes on words multiple singing parts. Enjoy! LunarEFX Daine Jordan https://www.youtube.com/user/LUNAREFX1 54763
  21. VERY interesting take on the source; not something I would have thought would work, but it does, & fairly well I'd say... I dig it, personally. - djp - Contact Information (Collaboration) Fxsnowy Adrian Bureu https://soundcloud.com/fxsnowy 44433 Skrypnyk Andrew Skrypnyk http://skryp6.com 6278 Submission Information Name of game arranged - Donkey Kong Country 2 Name of arrangement - Madcap Magma Name of individual song(s) arranged - Hot-Head Bop ------------------
  22. Strikes me as a repetitive, but does evolve, and has some nice textures. - djp --- Hi OCR, I am sending my recreation of Destiny's Deconstruction attached. Honestly, I don't really like the game, but love the music. Marty is the man and this track really surprised me when I heard it in the game. So peaceful, you don't hear this often in "hardcore" FPS games. I wanted the remix to keep the atmosphere of the original track, which I hope I achieved. I cut the track into several samples and used its pieces throughout the remix. I was going for a little dirty sound, so please don't get scared with a bit of noise and crackle Contact information: Promyst Lukáš Kunce user ID: 54752 Submission information: Destiny Promyst Reconstruction Deconstruction I hope all the information is ok Have a great day Lukas ------------------------------------------------
  23. Very odd; gets better as it goes along, then the beat drops halfway through and never comes back. Interesting. -djp --- Remixer Name: APZX Real Name: Austin Simons E-mail Address: User ID: 30429 Game Arranged: Final Fantasy VIII Name of Arrangement: Serene Pastures (link to download & listen) Song Arranged: Blue Fields Additional Game Information: Out Run's original composer was Nobuo Uematsu. A quick link to the original in case anyone is not familiar with the original track, Blue Fields. So, Final Fantasy VIII was actually the first Final Fantasy game I ever beat. Then one day as I was reminiscing over bygone days, I decided to give a listen to the OST and then I heard the overworld music. I cannot even count the amount of hours I had probably listened to it originally, but I thought to myself, "Hmmm, this could be interesting if sped up and given a more driving beat." The initial version was kind of lackluster and some issues with the low end. However, after some clever but heavy revisions it turned out into this track that starts of with a ton of energy and then transitions off into what I wanted to be an angelic bit. But then I completely screwed that last part up and instead it becomes more grand in overall presentation. Overall a fun remix that I feel is both faithful and quite different at the same time. --------------------------
  24. Sounds pretty hot to me, but I don't know the Mass Effect scores too well. Considerable epicality at ONLY two minutes... - djp --- Link: Contact Information ReMixer Name: Kaiyoti Real Name: Paul Chen Your website: http://www.kaiyoti.com Userid: 29283 Submission Information Name of the Games Arranged: Mass Effect 1, Mass Effect 3 Name of arrangement: Saving Earth Name of the individual songs arranged: Mass Effect 1 "Main Theme", Mass Effect 3 "Leaving Earth", Mass Effect 3 "An End Once and For All" Original Composers Sam Hulick, Jack Wall, Clint Mansell https://www.youtube.com/watch?v=yVm_ljDSdwA, https://www.youtube.com/watch?v=KGHA9oO1Ybg, https://www.youtube.com/watch?v=x5JvbD2Zc9I The track features a modified riff from Mass Effect 1 Main Theme (at 1:00) mixed with "Leaving Earth". 0:33 is original material that adopts the same/similar chords from "Leaving Earth" and "An End Once and For All". The final theme is heard 1:13 to the 1:44. The riff from the beginning returns to end off the track with a beat.
×
×
  • Create New...