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Doni

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Posts posted by Doni

  1. well, I dunno.

    I have no idea what OCR is looking for. They are big on changing the melody whilst keeping it "sameish"... but many times the changes that people make sound forced. What I do is try to build little pieces of songs that weren't there but fit into the original theme and then try to awesomize the rest.

    Maybe I'll submit something if it gets a bit more attention. I just want people to enjoy my music, so I don't think being OCR sanctioned will change anything

  2. Thanks Mirby and Gario,

    The intro is a bit longish, but I've designed it to fit between something a bit more banging in a DJ set. A bit of a breather of sorts...

    Gario, what are you listening on? I respect your opinion... but I hardly think it's "very, very stale". At any rate, it sounds how I would like it, but I just never thought it would be labeled as stale.

    The track is meant for a flat eq, so depending on what you are listening on the highs might come through more sharply. I listened on a pair of rather "tinny" (super high frequency) headphones and it didn't sound that bad. But I think I could take down the high end pretty safely on that lead because it's centered around more of a high-mid range frequency

  3. Hey all,

    I've cooked up a little remix that I believe fans of Earthbound and fans of music will like. The source track is "Lost Underworld" from the aforementioned Earthbound (as known in America) or Mother 2 (as known in Japan). The game itself was essential for me this was one of my favorite tracks. Perhaps hard-core's will find this to be an odd choice considering the amount of great material from Earthbound, but somehow this one just worked out well with my style.

    The source is based on organic instrumentation and arrangement, while the remix coats everything in a thick layer of acid (the illegal to distribute and ingest kind). Anyways, just have a listen, and please give me your feedback. This version is about 99% complete, but if somebody has something to add that I feel is worth addressing, I will consider that. Thanks all!

    The Remix:

    http://www.youtube.com/watch?v=6Vb385OSemY

    The Source:

  4. No one's mentioned that you can isolate each of the eight sound channels in an SNES chiptune through the Winamp/Chipamp plugin (each will likely be monophonic) and export to .WAV if you wish to study further. Skip the MIDI. Can't be difficult to transcribe from there, but I don't know the level of laziness we're talking about.

    EDIT: TA-DA! I even did all the work for you. Tracks 1-3 are the meat of the composition; Track 7 missing because it was silent.

    http://www.bronxrican.com/misc/Star%20Fox%202%20-%20Eladard%20-%2001.mp3

    http://www.bronxrican.com/misc/Star%20Fox%202%20-%20Eladard%20-%2002.mp3

    http://www.bronxrican.com/misc/Star%20Fox%202%20-%20Eladard%20-%2003.mp3

    http://www.bronxrican.com/misc/Star%20Fox%202%20-%20Eladard%20-%2004.mp3

    http://www.bronxrican.com/misc/Star%20Fox%202%20-%20Eladard%20-%2005.mp3

    http://www.bronxrican.com/misc/Star%20Fox%202%20-%20Eladard%20-%2006.mp3

    http://www.bronxrican.com/misc/Star%20Fox%202%20-%20Eladard%20-%2008.mp3

    You truly are a gentleman and a scholar! Profound thanks. I'm all about saving time, because I have very little of it. Thanks again

  5. On a somewhat tangential note, this flash cart will NOT run Star Fox 2, because Star Fox 2 used the Super FX 2 enhancement chip, which is unsupported by all (that I know of) flash carts/copiers.

    The only way to get Star Fox 2 on actual hardware is to grab a copy of Super Mario World 2: Yoshi's Island (though apparently any Super FX donor cart will work), de-solder the rom, and re-solder a compatible eprom that you have programed Star Fox 2 on.

    I've never tried it myself, but this thread contains many success stories.

    ... Hmm, the next time I have 30-40 bucks to spare, I may just have a go at it myself.

    Interesting... But that would be much more difficult than tabbing out the song! ;-)

  6. Someone who speaks the truth. If you're going to do something, do it right. Don't take the easy way out because the end result may/will suffer, regardless of what you're doing (music, visual art, editing, writing, etc.). Perhaps you're not interested in making a lot of remixes, or maybe you are. Either way, it's good advice.

    Saving time is a good thing, but so is not having to rely on something being there to help get you started. Namely, because it won't always be. I've never used a MIDI in my life, namely because I learned to play by ear. So to me, using a pre-made MIDI as a base just seems off. Backward basically.

    I know not everyone (anyone?) will agree with me, but that's all just my opinion. Take it or leave as you see fit.

    There's a concept called tone, I didn't like how it was used against me, so I called him out.

    As for your music creation process, it's yours. I have my own way, and others have their way. Which one is right? The only thing I asked for was if anybody had a link to a midi file... I wasn't really into a getting into a big debate about "how remixes should be done".

    I've said it before, I'll say it again: I can sound out the notes, it's not that hard if you've been playing music since you were 10. I work about 60 hours per week and I just wanted to save myself some time. I see no correlation between the creative process and sounding out the notes to a song.

  7. Once upon a many years ago, I wanted to play SNES tunes on my gba with homebrew, and seeing as how pogoshell was only capable of playing only some basic mod/midi/it/tracked music I took it upon myself to find out how to convert spcs into something I could play.

    So I searched and searched the internet, and everything I found (including various spc->midi converters) sounded like crap, or was too complicated for stupid-younger-me.

    But it occurs to me that you don't necessarily want something that sounds good, but rather want something that reproduces the notes well.

    I think one of the programs that I used can be found here

    Anywho, your mileage may vary, seeing as how it was 2002 or 2003 when I last did any searching involving spc conversions. Good luck!

    Also, there is another program called SPC Tool that is also apparently pretty powerful and allows for spc->midi conversion, but it is also a DOS program, and is likely hard for just about anybody to use these days :D

    Most excellent! I'll give this a try. Many thanks!

  8. yeah, it definitely helps to be able to do it without midi ... using the midis can hold back your creativity. Well, it holds back my creativity, I don't know what it'll do to you.

    Anyway, Star Fox 2 is probably one of my favorite SNES games. I might even like it more than SF64, maybe if it was physically available. Some day I'll figure out how to get roms onto cartridges, just so I can play this game on a real system. That's my dream.

    So I'd totally be down to check out your mix if you do figure it out. I don't know anything about modes, but I can tell you it's in D flat ... the chord progression's not too crazy so you shouldn't have too much trouble, should you get over your laziness ...

    I can definitely do it, if I had the midi it would just save me a bit of time because I've got a good idea of where I want to go creatively with it. I'll post it up in the WIP section when I'm done, probably within a month (it won't take that long, but I'm in the middle of 2 tracks I want to finish first)

    I had never heard about this game, but reflecting back to my nintendo power days, I think I can remember it. It has a couple of choice tunes, a sad waste for an unreleased game.

  9. I like this. A slice of realness that will never get accepted but should. The unfortunate thing about OCR is they have a strong bias for what they like, or so it seems. Anything "weird" or intentionally detuned I find flies right over their heads.

    I like the crackles, but I'd find some way to keep them in the intro but kill them after. I'd like something like a filtered intro that runs for 8 counts, maybe 16, that has the crackle and then breaks it down into that sound that you've got here

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