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Aeronaut

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Posts posted by Aeronaut

  1. Nintendo has evidently sent out four (4) Smash Bros Demo early-access codes to this past year's Club Nintendo Platinum status members via email.

    ...but only, apparently, if you had enabled emails from Club Nintendo.

    Naturally, the whole Club Nintendo site is now so bogged down with traffic that it's practically impossible to change the relevant setting.

    The public demo will evidently be available on the 19th.

  2. So very old. And so huge too.

    Anyways update on Greninja's moveset. Or at least one move.

    greninja.PNG

    Is it bad that I didn't even know Greninja could learn Shadow Sneak until that image was posted?

    Regardless, I'm mostly hyped for the Substitute move shown in the trailer and I'm really not sure why.

  3. Hey so when I said that it's really easy to get through the game while switching people out? It's true until Victory Road.

    Then people one shot you for fun and you're all like 'not cool dude'

    Also the GTS is the dumbest. Every pokemon you search for everyone wants an articuno or one of the new legendaries. Then you wonder trade a couple of times and get like an eevee or a froakie for a pokemon you didn't want in the first place.

    You can hit a little button in the bottom-left (I think) of the GTS's main "seeking" screen and it will bring up the option to filter out "Special Pokémon" requests. This doesn't help with the Articuno from what I've seen, but it gets rid of everyone asking for Xerneas and Yveltal. It's quite helpful.

    Not sure if the patch is required for this to work.

  4. Wait, is it just me, or did they replace/take out some of the music?

    They haven't removed anything as far as I could tell, and they did give a lot of biomes their own music.

    That said, "Rain" music seems to overwrite an awful lot of the surface stuff when it happens.

  5. The point of the mapcycle would be to eliminate rtv and nominate, as I understand it. Baha feels they're being abused.

    A good example is Egypt. The only time it gets played is when !! nominates it to troll the server, and it happens to show up in the F1 slot. He has admitted that's the only reason he does it in the past.

    A more controversial example is Degroot. Some people who play here really, really like it. Others really, really don't. Most people fall somewhere in the middle, but will tolerate it when it comes up. The issue is that it gets played every. Single. Night. When you bring in that kind of polarizing experience on a regular basis, you drive people away.

    And maps that were just played are ineligible for nomination, but the refresh time is just too low in practice. It's only 5 or 6 maps later I think.

    Of the 50(?) or so stock maps that exist, I can name only two, Badwater and Frontier, that were played "just about every night" as of a week or two ago. We play on Harvest, Upward, Thunder Mountain, and several other maps pretty frequently, but unless the crazy resurgence in Degroot Keep you're describing has only happened recently, we hardly play it "every single night". Hell, I'd estimate that the server rolls through about 5-6 maps on a typical night depending on what's played. The only monotony I directly recall with regard to map votes is Frontier magically winning more than I'd care to play it.

    If map voting doesn't automatically happen at the end of every single map, nominating will only even matter if half the server chooses to RTV off the current map. I don't think we'd see nearly as much abuse of the system if that was the case.

    As for the "recently played" list of maps that can't be nominated, I'd completely agree with lengthening it enough to prevent the same group of maps from being played over and over, but sometimes everyone just wants to play cplrtf_dustrushbadbowlgoldwater.

  6. I'd totally be on board for the return of a map cycle as long as the "rtv" and "nominate" functionality remained intact.

    As an alternative suggestion using our current system, I'd enjoy seeing some kind of plugin that would just instantly auto-nominate the next map in the "cycle" and make it the first choice for voting. That way there's always that one choice (and it's the first choice, to boot) that isn't able to be a silly map or something that was "just played".

  7. https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

    SteamPipe is here! Hooray/Damnit

    Well, this is ultimately a good thing. But the conversion process might be...rough. I'm hoping I'll have the server working fine 'n' dandy by primetime tomorrow.

    I converted to the Steampipe Beta last week because my game kept trying to validate itself on launch (a bug with the apparent fix of "reinstall the game").

    The startup time and loading in general is greatly reduced. It's great.

    As for the conversion itself, it took me about an hour to finish it up. The greater part of that was evidently "updating" something in the game, and then I had to redownload a few gigabytes of files. Worth it, though.

  8. I'm just sad that they sort of abandoned this game. It would've been so easy to expand Terraria to the point it had at least the same amount of depth as minecraft, with a bigger emphasis on fighting and bosses, of course. Too bad, because as-is, it is enjoyable to play through once or twice, but the game just sort of stops at a certain point. There's nothing to be achieved or beat anymore. Lazy developers, I say.

    They're releasing a console version of it some time in the (near?) future, and the main developer has stated that they're working on a huge update for PC as well. I'm looking forward to it, though at this point I don't know if Starbound or the update will get released first.

  9. What exactly is there to do after you complete the campaign?

    As far as I know, there are free DLC teams you can fight--some of these pit you against pretty damn strong promoted units.

    You can also grind out your team to make it hell for anyone you happen to Streetpass.

    ...or do what I did and begin another file with the opposite-gendered player character to see the results. I happened to choose Hard/Classic on both files, but I'm sure others would enjoy raising the difficulty level in subsequent playthroughs as well. I'm also somewhat interested in seeing a lot of support conversations.

  10. They aren't DLC characters.

    They're recruited from within Paralogues, just like other characters in the game. The only difference is that these Paralogues are obtained for free via the Bonus Box. So the levels themselves are SpotPass levels.

    I felt that because they're not purchased (and there's only six or so of them) along with the fact that they're recruited from within a side-chapter as opposed to being a skirmish on the world map was enough to differentiate them from the DLC characters I mentioned as not being able to support anyone.

    In addition, I didn't really want to mention the fact there are recruitable characters within those Paralogues because I try to keep my reviews spoiler-free and that might be considered a spoiler. :\

    The way you phrased it in the review made it sound like no characters obtained from Spotpass, Streetpass, or DLC could Support: "In addition, characters earned through means other than the game itself (SpotPass, StreetPass, and DLC) cannot support at all." Again, this is really minor and I don't honestly think that it in any way detracts from the credibility of the review!

    I tend to mentally lump free DLC in with other DLC for certain games, this one among them, if I feel/know said content won't be available indefinitely. I've grown to dislike said variety of free DLC largely due to the Pokémon series. Apologies for any confusion! :P

  11. I find myself agreeing enthusiastically with the vast majority of the review, especially regarding the soundtrack. I'm glad you've chosen Conquest as an example to represent the game's soundtrack, as I feel as if that's one of my favorite tracks. The gameplay is extremely deep in a great way, and I find myself playing through a second time even now just to experience different Supports and unit classes.

    That said, I'm not a fan of the "DLC" content model, but they really don't make it necessary in any way to use it to complete the game. It's supposedly possible to over-level your own crew using DLC battles, but I never did so during my first playthrough and I enjoyed the game immensely nonetheless. It is definitely possible without DLC, and I encourage those looking for a bit more of a challenge to go for it. As a minor correction to the review itself, there are in fact quite a few DLC characters that can support the player-created unit. You can see their silhouettes by scrolling down to the bottom of said unit's support list.

    Other than that, fantastic review! In retrospect, I agree that I would have totally bought a 3DS for this game alone. I've beaten it on Hard Classic and I will likely continue to play it for many more hours to come.

    I felt like I might have missed something, though...

    Kellamnotfound_zpsdd229962.png

    Huh. Guess not. Just kidding, he's pictured in the cover art underneath Marth's feet.

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