
Aeronaut Members
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Posts posted by Aeronaut
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Yeah, that's what I meant. I think every RPG should take a nod from TWEWY and have an adjustable difficulty level.
iOs does not necessarily equal casualized. When you think about it, TWEWY is like the ultimate hardcore/casual game already. You can make it pathetically easy, have the PC control your sidekick if you want, and ignore all the pin grinding. Or, play for keeps, make your level really low, and go for all the pins.
Oh I don't mean difficulty-wise; I'm just referring to the (in my opinion) inevitable dumbing down of the game's mechanics. I have yet to see a game on my iPhone with precise-enough controls to pull off what TWEwY did with just about all of the DS's capabilities (and on two screens at once to boot). I can't see how they're going to match that in a way that will even remotely compare to the original, I guess.
For the record, though, it was very refreshing to start Pin-collecting on Hard/Ultimate and then have to backtrack on Easy/Normal to complete the drop list.
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Apparently this leaked from the Square Enix e-STORE and was quickly removed.
However, there's always the chance something else will be revealed on Sunday when the countdown ends. I am suspicious of the site's metadata that translates roughly to "It's a Beautiful World 2..."
What possible point could there be to hyping up a casualized version of a game like TWEwY?
In my opinion, the only people that will actually get the reference in the first place are the gamers that played or otherwise heard of the original and will therefore be a lot less inclined to get a dumbed-down phone version of it.
They'd better bring something good to the table with this, as I'll otherwise be extremely disappointed.
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Some good strategies here:
http://wiki.teamfortress.com/wiki/Mann_vs._Machine_strategy
What "builds" have been working for you guys as far as teams/equipment/upgrades go?
I've personally been favoring Spy when the rest of my team is composed of distance-attackers like Engineer, Sniper, Demoman, and Soldier. Getting up close and collecting money is extremely easy when the bots don't fire at you, and being able to sap priority targets and swarms alike is great.
It's also great fun completely disregarding the knife upgrades in favor of Sapper, HP regen, and defenses, which work great with the standard Invisibility Watch. Can't help but think that the Dead Ringer would undoubtedly be more helpful in MvM, but I don't have one due to my adamant refusal to use it in PvP.
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All of my hype.
I just finished re-playing this a week or so ago and would love to hear news of a sequel or related development. The original is fantastic!
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All of my hype. I have nothing constructive to add.
In unrelated news, I'm mostly done with my move and am now living with Chili and some other friends.
Also, does Gray Mann remind anyone else of Spy?
He appears after stabbing two Engineers and the first thing he says is "Gentlemen."
Yep.
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http://www.teamfortress.com/mvm/
CO-OP MODE.
All of my time in Dungeon Defenders and Left 4 Dead 2 is going to pay off in Team Fortress 2!
...Somehow!
Megahyped by the video. Watched it four times already.
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Aeronaut is obviously Gray Mann.
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It begins!Gray has always existed in TF2 alongside Red and Blu. Spectator team, uncaptured points, basically any neutral element has always been gray. I don't think there's some special new gray team or 'horde' mode approaching. Just Valve lore-ifying some existing neutral element in TF2. I'm sure Valve has something in the TF2 pipeline, but I think people are reading too much into the 'Gray' thing. -
fuck. Yeah.
...but what's season 2 going to be about? Figured it would be about korra rediscovering her bending. Going to be interesting to see where they go with this.
No idea, but that finale was amazing.
...and now I want to go back and watch the entire series knowing who Amon is.
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Image courtesy of kamikaze, originally from I-don't-know-where-on-the-internet-but-my-god-this-is-amazing.
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Could just be that the mask has a voice modulation device in it.
They were able to produce cars and electrocution batons/gloves, so why not those as well?
That said, I'll just wait and see what the series brings to the table.
The last episode was freaking amazing.
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I'd recommend avoiding koth_drogentote_1 for a little while then. I wouldn't be surprised if it was just that particular map that had issues.
I was able to successfully download pl_cashworks_prefinal, but I couldn't join the server while it was on that map.
The download finished and then the connection hung on "Retrieving Server Info".
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Any realistic shred of credibility this may have had in my mind disappeared when the Blappeture link showed Gabe Newell's face near the end of the audioclip.
Still, 'twould be neat if it was true.
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I'd join up, but alas, I'll be too busy graduating from college to make it.
From what little I played on the server today, it seemed to work splendidly.
...despite the Machina's shot particles inexplicably becoming swarms of giant red X's.
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Doing things that way also has the effect of dicking people over who were just messing around or honestly didn't realize how annoying/disruptive they're being. I think a warning first is a better idea in all but the most extreme cases.
Warnings are, in my opinion, perfectly fine as long as they're issued once. I don't play the game to hear people try to barter their way out of a kick/ban with sideways logic and "borderline" rule interpretation.
I can't speak for others, but I feel as if arguments of any kind between admins and "wrongdoers" completely suck the fun out of the game and replace it with needless drama. If someone's warned by an admin--any admin--then I believe that admin should follow through accordingly and immediately if the warned person refuses to comply.
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...Scouts?
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I'd really like to keep the "No sticky-camping opaque spawn doors" rule there as well if possible.
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Rock/Flying/Fighting would work as a trio in the same way as Fire/Water/Grass, wouldn't it?
Either way, I'm curious as to how these games are going to start.
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Double post for the bump because I want people's opinions on this. What do you think of these proposed Enforcer stats?
+20% damage
Cannot see enemy HP.
All incoming minicrits become full crits.
This isn't my idea, but I really like it. The net result would be a Spy that's capable of holding his own in a fight, but at the expense of valuable tactical knowledge. In addition, turning incoming minicrits into full crits creates clear counters to this particular breed of Spy, namely Jarate and the Buff Banner, neither of which are exactly uncommon.
I personally prefer what I believe was the Beta change of adding half a second to decloak time on top of the "cannot see enemy health".
Mini-crits becoming crits would hardly matter if you have the Dead Ringer active, just like the current in-game "downside" doesn't matter at all in the same situation.
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Steam Mobile is out of Beta
Basically, it's an independent Steam chat app for iOS and Android.
You can also see what the latest deals are on Steam (although you can do that from the web) and buy things from your Steam account.
Note: They don't sell mobile games on it, just regular Windows/Mac games for your computer.
I'm sure it's only a matter of time before they start selling apps and mobile games.
But that said, Steam Mobile's been a bit buggy on my phone. It hasn't crashed (surprise!), but it's not displaying notifications and I'm fairly sure it changes my status to "offline" whenever I swap networks. It is still quite neat having access to Steam Chat on the go, though.
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Good lord, this is fantastic. Thanks for sharing.
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ICO and Shadow of the Colossus both hit home for me despite how sparsely their respective storylines' details were scattered. Shadow of the Colossus was especially wonderful to complete given how it ended and ESPECIALLY what was shown in the ending credits. Neither is really an RPG, though, so...
Baten Kaitos: Eternal Wings and the Lost Ocean
This one has an especially wonderful storyline. It also has one of the strangest, most amazing plot twists I've ever seen.
Shin Megami Tensei: Persona 3
This game's story is one of only two at which I've actually cried. The game itself is, incidentally, my favorite game of all time.
Odin Sphere
This one is rather unique. The game itself is somewhat repetitive, but it does have RPG elements and you are able to play as several different characters in sequence. Each character's story interacts with all the others and creates what I believe is a pretty amazing experience.
It looks like almost every other game I'd like to have mentioned has already been mentioned, so there's that.
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I invited a few myself, but only !! took the bait. And necro seemed a little annoyed.
(I only sent one invite to a given person. I'm not a jerk.
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Sorry about not showing up; a few of us (myself included) were playing on a Terraria server at the time.
I'd really like to see more games starting on OCR, but the last time I played on BLU the game rubberbanded like it was nobody's business. More so than it regularly does.
copyright notice on Youtube ?
in General Discussion
Posted
I uploaded an Audiosurf run of a song once and got a copyright notice over the audio.
The only thing that happened (that I'm aware of) is that the video was tagged with the artist's name and the song title. Maybe it has ads for them running, too, though I wouldn't know with Adblock enabled.