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liquid wind

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Posts posted by liquid wind

  1. xenoblade has gotten a lot of acclaim but...not best ever material.

    to me it's absurd because NoA is more preoccupied with things like fortune street and mystery case files, they're literally letting the wii go out on 2 years of shovelware with only skyward sword to soften the blow. if they actually released any other halfway decent games it wouldn't be such a big deal to me, games have failed to get localized going back to the NES. but they're sitting on a complete game when they have nothing else substantial to begin with while talking out their asshole about how their focus is now on trying to provide a great gaming experience for everyone, not just the mass of non-gamers that have propelled them from last to first.

    actually that's probably what pisses me off the most about it, if they did just let the wii die with no good games as they are doing but didn't blatantly lie about their target audience, it wouldn't really make me angry. it'd be disappointing, but I can accept that nintendo has moved on to a more lucrative market, it's the double speak that makes it infuriating

  2. My problem with Mario is that one day I realized I was 26 and a super colorful game with a dinosaur that sounds like a children's cartoon character (Yoshi) and with the same plot over and over with no real character development was no longer really targeted at me. I guess being cool with kid's stuff is really in for this generation of 20-somethings, but I just get bored with Mario for the same reason I get bored with Mickey Mouse. Thanks for the memories, but I no longer feel compelled to play those games.

    EDIT: Before this enrages a bunch of Mario fans, it's not that I'm saying "You're too old to play Mario." I just don't feel like those games are being designed with older players in mind much anymore and therefore they just no longer appeal to me. If you still enjoy them, good for you, I wish I could.

    I can see where you're coming from with this. not so much with it merely being colorful, I think our attitude towards that in the west is kind of silly and is the root of half of our games being all brown and gray, it's kind of stupid that artists are pressured to make everything dark and not very colorful or else it's obviously just for kids...but the overall game design of mario galaxy didn't appeal to me in the same way SM64 did, it felt very dumbed down in a lot of ways

    and agree on yoshi's effects, for some reason this is what really bothers me with nintendo coming off as "kiddy". same with WW, the graphics aren't so much of a problem to me, but some of the things you hear when people are talking? WTF?

  3. people act like I have two heads when I say SM64 is still the best 3D mario, good to see it's not totally uncommon

    I do like galaxies somewhat, I just can't fathom being like, MARIO GALAXY 3 IS OUT TIME TO BUY THE WII U

    then again they...pretty much lost me on that one when I saw that the controller is an ipod with triggers. I barely play my DS and when I do I almost always play GBA games on it, I'm really not fond of the touch screen as a game controller, it completely ruined spirit tracks IMO which otherwise should have been one of the better zelda games of recent memory

  4. monolithsoft is a nintendo first party studio, xenoblade is also "their game". but I do agree that they probably don't want it canabalizing zelda's hype, at least something gives me that impression even though it's not a really logical thought process

    I know everyone hypes galaxies like no tomorrow but I would never consider either of those games to be reason to buy a system, meh, I guess I just don't "get" nintendo anymore

  5. mitsuda only did one song for the soundtrack

    the OST is awesome though, two unknowns did most of it but there's some good yoko shimomura work in it too

    and surprising no one, NoA is still fucking terrible

    oh well, I probably wasn't going to get a Wii U anyway but this is the final confirmation that nintendo has given up on long time gamers to me, now I know to stay away from all of their future hardware

  6. I can kinda see mother 3 because they would've had to pay a ton of royalties and the campaign to get it released didn't become very strong until the GBA was nearly dead

    there is no excuse for xenoblade not being released. I would also like to see last story and pandora's tower but especially xenoblade considering that it was already announced for NA release and never officially cancelled(under the name monado), and is going to have an english version made ANYWAY. iwata and reggie talked a lot at E3 about trying to bring back "core gamers", this to me represents a test that will show if it was serious or just an empty sales pitch

  7. you can hack your wii to do this very easily actually, as well as disabling the region locking. but I'd hope it doesn't come to that. more than anything I want the game to be released and to sell much more than expected so they don't continue doing this shit

    europe is not only getting the game but also a special edition with the soundtrack, and they have 10 million fewer wii users than the US. wtf NoA? I know JRPGs are less popular here but considering they could just use the english VA that they need to do to release it in the UK anyway, it's not like it should hurt them to release it...it's not a very competitive platform at this point anyway, it would have a year of skyward sword and kirby being the only other notable games being released

  8. 1-2 hours? That's crazy!

    Just to rearrange VG songs for piano takes me a day alone. and that's just picking out the prominent melody and adding accompiniment.

    With a proper mix you have to create your own patches (or find a lead, pad, sample that suits each part), then you have to figure out each part, program the drums to your liking, add automations, etc...

    how the EFF!?

    do a lot of one hour compos to get better at it :)

    a few of the compos we have in this scene are 2 hours and I tend to finish something like 95% in that time, a few songs for an album I'm working on are just compos I remastered slightly

    also idk about anyone else but doing an arrangement tends to take me longer than an original work, it's harder for me to be spontaneous with someone elses material

  9. LA was just an incredibly refined experience, and not a single screen, not a single item, not a single NPC was put to waste. In that sense it's a marvel in economic, tight, game design.

    this is why it pleased me when nintendo started repeatedly using the word "density" to describe their goals for skyward sword. like they finally realized that a huge world filled with NOTHING isn't a good direction to go in. it worked for SotC but that game has a totally different feel than what zelda games have traditionally gone for

    Finding masks is fun, and most of them are legitimate rewards that make the game better for finding them (like the all-powerful bunny hood).
    bunny hood best thing ever, it's amazing that they managed to miss on having an item like that in TWO games following MM. obviously the hood itself may not make so much sense as WW and TP don't have the surrealist themes that MM did and having the hero wear bunny ears everywhere would be out of place, but damn nintendo, give us SOMETHING
    It's unheard of, especially in a Nintendo game, to have characters like that. TP tried to be dark and "deep", but MM blew it out of the water.
    especially for the simplicity and eloquence that the heavy themes were handled with. TP tried to be closer to a JRPG having a lot of long conversations and it just doesn't produce the same impact as actually interacting with the characters and watching their day to day lives as MM allowed. MM still has a lot of my biggest "awwww" moments in gaming like romani and cremia's last dinner
    WW's greatness comes from the sense of freedom and exploration you have
    I really don't see it this way, you have a big wide open area but you need to stop constantly to change direction, and you don't travel all that quickly, there's a lot of just sitting and waiting. I think the game encourages you to stay on a linear path because of this, you can explore, but it barely rewards you for doing so and makes it more difficult than it should be
    the dungeons, while on the easy side, are nonetheless expertly designed and plenty of fun
    I never really got anything out of WW's dungeons. they're probably the least intricate of all the 3D zelda's, least challenging, really have a weak sense of atmosphere to me compared to the other games...but then again none of them are as bad as the first few in OoT so at least it has some consistency to it
    Plus, the story of the game is, as was said, "tragic" in a way I didn't ever think a Zelda could be. There is a lot of nostalgia being tugged at in WW, and the sense of loss over the old world of Hyrule probably made all of us shed a tear on the inside ;;
    agree with this, the visits to old hyrule are amazing, the first time you go there and the end of the game...
    But hey for all we know the likely thing is that the next Zelda game will render the DS games out of place, canonically, or in the "timeline" or something like that.
    I would really like to see PH recanted like the CD-i games but I don't think it will happen :/
  10. What the hell, I haven't disagreed with Bleck once in this thread.

    Going off of Charlemagne, I'm really excited for Skyward Sword because it seems like they're fixing all of those issues. The battle system is basically broken in TP, and to be fair it always was broken, because using the shield is essentially the same as activating god mode. No one can touch you when you've got your tiny shield up. And if Link's got a combo going, well, the enemy is pretty much screwed. Even though the Darknuts could cause Link to stagger, they never took the opening given to them, they'd just make Link step back a little bit and then stand there waiting while Link gets his shit together. The stamina gauge fixes all of this, so that's good.

    Though where's the magic meter? Why'd they do away with that?

    SS does seem to be fixing a lot of issues that have been with the series for a long time now, but this makes me a little worried about its battle system

    http://www.youtube.com/watch?v=TZVEF5l-WPk

    this still seems very broken to me...

  11. I wasn't hooked by WW either, though it is quite beautiful. It's one of the few Zelda games I didn't beat. I tried to go back to WW a couple weeks ago and I couldn't get into it, but I did go back to Ocarina a bit ago and I was able to pickup right where I left off. I guess it has to do more with nostalgia and familiarity with the latter. I wish I had the time to start Wind Waker anew, but I just continued off an old save.

    you should finish it, the near end of the game triforce fetch quest is a pain but everything after it is great, maybe the best ending in the series. I don't think the game is amazing overall and I think it started a lot of negative trends the series is still reeling from, but the ending is great

    There's something about Link's Awakening that I have always found kind of interesting.

    In Link's Awakening, the characters,the bosses, the temples you visit... they all warn you that the island is the dream of the Wind Fish. The Owl tells you that once you defeat the final Nightmare, the Wind Fish will awaken and then the island, and all its inhabitant, will cease to exist. You know this so much, and in the end... you do it anyway.

    I have to wonder if anyone just decided to not finish the game and left the island to continue existing.

    LA is amazing. it's probably my third or fourth favorite zelda game, it's hard for me to get into it and play it because of the gameboy limitations(if you could equip 3-4 items at a time...), but it probably occupies a more special place in my heart than any of them except majora's mask, and I got it in 2006

    it seems like I have the most love for zelda games in which link stumbles into some strangely familiar but alien land that isn't hyrule

  12. not everyone cares about that exposure, I for instance have no intention of having a music career, it's just a hobby that I do for my own entertainment. funnily enough I legally own all of my software, there are people in this thread openly admitting to piracy while condemning it at the same time

  13. idc if they update the graphics but I might actually consider getting it(if I get a Wii-U) if they fix it so you can use the analog stick instead of the dpad

    I really don't like the playstation dpad

    speaking of which, this seems to have the same sticks that the 3DS uses, which seems very different from their past designs. not having a 3DS, what could I expect from this? better, worse, no difference?

  14. It is inarguably wrong, we might as well ask the question: Why not rape a prostitute? I don't feel like coughing up the money, and if we drug her up, she won't remember anyway.

    her pimp might kill you :P

    if we're debating ethics why bring up prostitution anyway, isn't prostitution wrooong to begin with?

    It is not needlessly antagonistic, it is insufficiently antagonistic.

    what are you gaining by spewing vitriol at people over an internet forum? if you want to say it's wrong that's one thing, but you use such angry language and harp on the same issue post after post, it makes it seem very personal

    how can it be insufficiently antagonistic when people will continue doing it no matter how loudly you shout at them? actual penalties deter people, not words of anger

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