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ParanoidDrone

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Posts posted by ParanoidDrone

  1. Only the charged shot, and it does piddly damage to buildings. The charge also can't be stopped once you start, so if you hit Mouse 2... you're in for that charge for the three seconds, along with the slower movement rate while you charge. The charge attack does mini-crits to all player targets... and also sets them on fire for some reason.

    Both laser effects are reflectable.

    I saw a minisentry take 2 charged shots and several regular shots before blowing up. Quite amusing.

    The problem right now with the new primary (and this is purely from observation and what others have said):

    1. Limitless supply of ammo.

    2. Has 5 shots before reloading, rather than 4.

    3. Does the same (or more) damage as the normal Rocket Launcher.

    4. Has an alt fire that shoots all 5 charges at once (after a short charge time). That shot not only does mini-crit damage, but disables nearby buildings and sets anyone in its splash radius on fire.

    It's downsides are:

    1. No random crits (and this is *after* Valve removed that attribute from a shitload of other weapons)

    2. Does less damage to buildings.

    In other words, this is almost a straight upgrade to the rocket launcher. I expect nerfing to occur quite quickly.

    Ye gods.

    Lose the extra shot and the afterburn on charged shots (seriously, why is that even there?) and come up with a more creative downside than nocrit. (Inability to rocket jump would be hilarious, dunno if it's going too far though.)

    Also the projectiles for the damn thing have somewhere in the neighborhood of 4k polygons. (For reference, the Pyro has around 4.5 k when rendered at maximum detail.) That's on top of the giant particle effects flying everywhere. YAY OPTIMIZATION!

  2. I'm going to wait until I see them in action to make a final judgement, but my first impression is hilariously OP. "It's weak against buildings! But still shuts them down for 4 seconds! That's a weakness!"

    Also the charged shot does over 100 damage and ignites the target.

    From what I understand, they have a recharge timer. Or at least there was a HUD element thingy that downloaded in the server files for an energy meter.

    It does. From what I hear there's enough energy for 5 shots before it empties, while a charged shot takes up the whole meter.

  3. I'm going to go out on a limb and guess that the reason all the dispensers had ERROR signs flashing around them was due to a pony model my client didn't download due to my settings saying not to download anything, and that the conspicuous lack of any music near said dispensers was the result of the same.

    Y/N?

    (Also, Brushfire traded me a Strange Knife. Yay!)

  4. Don't really need a Blighted Beak... I've already got one.

    Sadly, the Strange Knife is apparently highly sought after, driving up its value. Particularly since it appears to have a much lower create drop rate than, say, the Strange Ambassador.

    kajfkldjfalsd;jfkaskdlfa;js

    Back to saving up metal, then.

  5. Just an FYI to admins: You can't directly play IP bans in the admin menu, but you can change a ban from a Steam ID ban to an IP ban in the SourceBans Web Interface. However, it won't kick players by itself when you do.

    I changed one of the bans on yesterday's problem user with the multiple Steam accounts to an IP ban.

    Thank you.

    So the proper order of events would be to change the ban to IP-based, then /kick the player?

  6. I heard crate series 23-25 are dropping (Scout, Spy, and Pyro crates respectively).

    If anyone gets a Strange Knife from a series 24, I'll trade you a Strange Shotgun or something else for it (I have an extra Enforcer or Splendid Screen iirc).

    Seconded, although I have little to trade in return except for some assorted metal and a Blighted Beak.

  7. I was looking at Kagami's directory to find a demo from Lakeside last night where Frogg got me with a tauntkill, but the latest demo is from May 13.

    Come to think of it, I don't remember seeing Kagami at all lately, and May 13 is shortly after the Replay update went live. That would make sense.

  8. to make certain we're up to date there, so that we can quickly enter bans from the web, as opposed to having to launch TF2......

    (nope, bark didn't forget his password..... nope, not at all.......)

    oic

    I still know my password, but I don't know how to ban someone from the website yet. Something to research.

  9. ATTENTION ADMINS

    All admins need to get their admin passwords updated for source bans as we have had increasingly amounts of the type of hacker that changes his name over and over to escape bannings. Please talk to Fireslash or Powerlord, whichever has the ability to do so.

    <confusion>

    What do players who change their names to escape bans have to do with changing admin passwords on SourceBans?

    </confusion>

  10. I'm aware of that, which is why I wouldn't put it past Valve to have a sale on them. I'm not sure where you got the impression that I didn't know about them.

    Personally, I think they're a waste, as the weapons in them tend to be the achievement unlocks.

    Your wording made it sound like you expected them to push them out along with the Steam sale or somesuch.

  11. Well, Winter Crates were crates that had a much higher chance then normal to drop hats... and they gave everyone a free holiday crate key.

    However, I wouldn't put it past Valve to have a sale for new players to buy starter packs for every class.

    Which of course happened over a period of time where the only computer I had access to couldn't run TF2 beyond 10 FPS, so I missed out on the whole thing. </bitter>

    There are already starter weapon packs in the Mann Co. store btw. 2-3 weapons and a hat for each class.

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