Jump to content

ParanoidDrone

Members
  • Posts

    1,086
  • Joined

  • Last visited

Posts posted by ParanoidDrone

  1. For the record, i didn't have a problem with banning GM from playing engineer on Nucleus, since he did that little trick pretty much EVERY time he played on it.(Sorry GM, just drives me nuts :) )

    You know, I doubt anyone would have cared if you did a /slay Gamemaster in an attempt at negative reinforcement.

  2. Yeah, sorry, the ending is pretty much five minutes of "Are you fucking kidding me." Even if you liked where they went with it thematically, it still provides no closure at all and invalidates everything you accomplished.

    Pretty much this. I don't have any inherent problem with the choices you're given, but they come out of fucking nowhere. And the lack of any sort of epilogue or explanation of what happens to galactic society as a result of your decision leaves the whole thing feeling unfinished.

  3. I don't think I've ever touched Insanity. I've done Tali's recruitment in ME2 on Hardcore for the Geth Pulse Rifle, but otherwise I stick to Veteran. I have better things to do.

    I finally unlocked the Asari Adept in the ME3 demo and holy fuck Stasis is broken. Granted only 2 Cerberus enemies actually use Armor, and one of them (Turrets) is stationary anyway. But it completely trivializes Phantoms. And if you max out force, Throw can stagger an Atlas.

  4. That being said... it's super hard to avoid spoilers this close to release. I know some people already know who the DLC character is, but I want to go into the game on the 6th with completely fresh eyes (I've gone so far as to not play the single player demo at all, and have avoided EVERY trailer for the game, only seeing ones that my GF has pre-viewed to verify for no spoilers). Staying on the internet and avoiding ME3 spoilers are becoming more and more mutually exclusive.

    Sometimes I'm glad I don't care terribly much about spoilers since it means I don't have to worry about any of this, plus I love the speculation phase that inevitably follows a leak. (Well, minus the legion of "RUINED FOREVER" posts.) Then again it's been ages since I've played through a game without at least a vague idea of upcoming plot twists. Bit of a double-edged sword.

  5. I'm sure I'm not the only person who is/has been/will be scrambling to complete some form of an "ultimate" run through of ME1/ME2 for importing to ME3. But have the new dodge controls, unlimited and easier-to-steer running, and weight-based cooldowns spoiled anyone else?

    ME3: 1.5 second Singularity cooldown, yes please.

    ME2: WHY YOU TAKE SO LONG TO RECHARGE?

    ME1: Too different to be worth commenting on. Although biotics in general were broken as hell.

    Also does anyone else have issues with Shockwave not always working properly? I swear about a third of the time it will just pass harmlessly through the target. Biotic effects won't detonate, guardians won't stagger, etc. I suspect it's related to lag or other network issues, but I can't be sure.

  6. The dying mechanic infuriates me. I get the idea of having a brief period where a teammate can revive you after you die, that's fine. But the fact that they expect you to do some literal button mashing to say alive longer -- unless an enemy happens to be nearby (which they will be, because they just killed you), in which case they'll just execute you anyway -- is stupid. It just means that it's not worth the bother of saving a teammate unless they happen to fall right at your feet. It's smarter to just finish off the enemies and bring them back for the next round than it is to risk getting yourself killed trying to save them, which renders the entire feature frustrating instead of entertaining.

    Bind the command to your scroll wheel and laugh.

    Re: weak guns, I had a similar issue with the Viper rifle. It was weak enough that it wasn't killing the basic mooks on a headshot. Switched back to the Mantis soon after. (On a related note, Tactical Cloak + Mantis can kill pretty much anything on a headshot. Can't wait until I get the Widow.) My other preferred classes (Adept and Engineer) don't care about guns as much so it's not as big a deal.

    Re: DLC it turns out I'm getting it as part of the digital deluxe edition. (Don't judge me! I just decided to treat myself. Also robodog in the Normandy.) I agree it's kind of a dick move to charge for day 1 DLC though, especially given the apparent plot significance.

  7. Finally got around to playing the demo, just singleplayer so far. (Username: ParanoidDrone. It's good having an unusual name so no one can steal it.) Some of the ways you can upgrade your powers are downright sexy. Am I the only one who spent a good 15 minutes at the start of the second demo mission examining all the possible power evolutions? I also kept trying to use spacebar to bring up my list of powers. That didn't end well.

    And now that it's been made clear that carting around half an armory with you neuters your recharge times, I'm officially going to pack light in the game proper and go for a rapidfire powers build.

  8. That's true, but critical hits still do a lot of damage through the DR. I know I've died to Backburners before while holding it out. Especially if you're covered in Jarate (and thus visible) and everyone and their mother is blowing hot lead at you.

    It's not perfect, but it's better than being nullified entirely.

    Edit: A crocket does what, 270 damage? That's 27 through the DR, over 20% of the Spy's max HP. </numbers_and_math>

  9. Double post for the bump because I want people's opinions on this. What do you think of these proposed Enforcer stats?

    +20% damage

    Cannot see enemy HP.

    All incoming minicrits become full crits.

    This isn't my idea, but I really like it. The net result would be a Spy that's capable of holding his own in a fight, but at the expense of valuable tactical knowledge. In addition, turning incoming minicrits into full crits creates clear counters to this particular breed of Spy, namely Jarate and the Buff Banner, neither of which are exactly uncommon.

  10. For the record, the last line in the update notes is ROT-13 for "Updated the localization files."

    The Sandvich nerf simply prevents a Heavy from dropping it for a quick 150 HP at a moment's notice for an effective 450 HP. Other players can still pick it up for health, but if you try to pick up your own it'll just get returned to you. You need to eat it properly with M1 if you want to heal yourself.

    The promo item is a rather spiffy looking Knife reskin for the Spy called the Black Rose that I refuse to care about unless it has unique stats, while the Snapped Pupil is a picture of the Demoman's eye taped over his eyepatch. Something Special for Someone Special is a $100 ring that you can gift to someone else, who can then accept or reject the accompanying proposal. If they accept, it gets broadcasted to the entire TF2 playerbase, similar to the golden wrenches.

    </infodump>

  11. Did I beat Powerlord to the punch announcing a TF2 update?

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added Something Special For Someone Special
    • Added The Snapped Pupil
    • Added a new promo item
    • Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.
    • Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles
    • Updated the in-game trading system to use the Steam trading menus
    • Updated these items so they can be traded and crafted:
      • The Warsworn Helmet
      • The Bolgan
      • The Bolgan Family Crest
      • The Merc Medal
      • The Battle Bob
      • The Bushman's Boonie

      [*]Updated cp_gravelpit

      • Fixed z-fighting on the fan in the Red spawn building
      • Fixed Red Engineers building inside their spawn room

      [*]Hcqngrq gur ybpnyvmngvba svyrf

  12. Yeah, on Coldfront there's still glass, but it's only just high enough so you can't walk onto the point. (You can still jump over it no problem, so IDK what the point is.) Never saw it become an issue though.

    There's also a pair of glass walls the attackers can use for cover that I don't remember being there on Coldfront, but my memory's a bit hazy.

  13. It's Coldfront without the snow, plus the right side of point 2 / left side of point 4 have been raised up and can be seen from the point itself (it used to be they were lower). Spawn room #2 is also raised up because of this.

    Honestly, I prefer Coldfront.

    Of all the things to change...

  14. What's really fun is when I play spy and I'm doing OK-but-not-awesome, then Paranoid and Chili or equivalent show up. Then I really feel useless. :banghead:

    ParanoidDrone Leveled Up!

    ParanoidDrone's Ego increased by 1!

    I rarely bother taunting for the killcam. For one, it leaves you perfectly stationary and I'd wager that I know the dangers of that better than most. I'll make an exception for people who act like they're tough shit or otherwise get on my last nerve (ragepyros, "lol noob spy" after my nth backstab, etc.) but that's pretty rare. I'll never understand a) why Necro taunts for me all the time and B) gets away with it too. (Actually I think the answer to B is because I'm hardly ever with my own team as a Spy.)

    Also Chili you need a new way to turn "warm and fuzzy" into something disturbing. Swallowing kittens is so passe.

×
×
  • Create New...