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ParanoidDrone

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Posts posted by ParanoidDrone

  1. GM is prolly the reason that they are finally fixing this. From what he said about his Pro vs Community times, they were super butthurt about his Fungineering.

    Yeah, he singlehandedly got every Engineer item banned except for the Jag and...I want to say Southern Hospitality. Some/most of them preemptively after it became clear what kind of shenanigans he got up to.

    The whole thing was very amusing.

  2. Sorry I haven't been online pretty much at all, but my laptop's power connection thingy has turned out to be pretty loose, so while it's still functional it's out of commission on the grounds that plugging it in doesn't actually register. (Unless the cord is pressed just so, which can't really be maintained at the same time as doing anything else.)

    I may be able to play occasionally from my friend's desktop, but it'll be intermittent at best.

  3. In my opinion, it seemed like the server was doing alright 'til he showed up. Could just be coincidence, but I think it might be good to have a few more admins who are available past 11pm.

    Voteban and votekick would work alright for the unsavory folk who don't use the namechanger thing, but those don't work via SteamID I'm pretty sure.

    I'll be available late at night starting this weekend after finals finish. Chili too once his desktop gets fixed. (It got fried by a lightning strike.)

  4. So, in the wake of last night's round of Dustbowl, which you might recall left me apopleptic with rage, I've decided on a different tack.

    Anyone with demos or replays featuring Paranoid playing spy, do get in touch. Chili playing spy is also welcome, but he is not a person of interest at this time.

    EDIT: Anyone who wasn't on the server just now, you missed the most hilarious Dustbowl ever. A random pubber kept triggering scramble votes after every first round win.

    It's the little things.

    Normally I'd be able to deliver but my demo recording plugin seems to be on the fritz lately.

  5. Double post for update notes.

    Source Engine Changes (TF2, DoD:S, HL2:DM)

    • Updated client rate value to default to 30000 to improve network performance for most players
      • Rate was previously set by Steam’s Internet connection speed setting

      [*]Updated client rate value to be stored in the config.cfg file

    Team Fortress 2

    • Fixed a crash caused by a string table overflow
    • Fixed a client crash related to the freeze panel
    • Fixed a client crash related to ragdolls
    • Fixed a client crash related to the Mann vs. Machine upgrade panel
    • Fixed a client crash related to Mann vs. Machine stats
    • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
    • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
    • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
    • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
    • Fixed the Mann vs. Machine victory dialog getting stuck on the screen
    • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
    • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
    • Updated upgrade icons to remove numbers
    • Fixed Sentry Busters picking disposable buildings as valid targets
    • Fixed an instance of the Sentry Buster sound looping endlessly
    • Updated the backpack image for Archimedes to fix an alpha channel problem
    • Updated the colors for The Battery Bandolier
    • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
    • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
    • Removed console spew related to missing movement warnings
    • Updated the matchmaking ConVar tf_mm_strict
      • A value of 2 will hide the server from the server browser but will still allow direct connections

      [*]Updated Mvm_Mannworks

      • Adjusted clipping on left side drop down where bots may become stuck
      • Fixed lighting seam near base
      • Fixed vphysics prop error in console
      • Minor clipping pass on areas players may become hung up on

  6. Like Sombrero, Lale and I (and some friends) avoided the matchmaking by creating our own server. Then Lale's TF2 crashed, which D/C'd all of us, but it was fun while it lasted.

    I fully expected Spy to be worthless, but an upgraded Sapper can be quite helpful, and armor piercing for the giants is a definite plus. HP regen + Dead Ringer = glorious. Add some fire resistance and Pyros can't touch you unless you get careless. Was enjoying a net HP gain while running away from one earlier.

  7. So my internet's been down for most of the past few days and TBH I'm not hopeful it'll stay up now that it's on again. Though I will say that the new Sapper sounds incredibly sexy and I can't wait to get my hands on one.

    Also according to the Wiki the new Pyro item crits vs. Jarate, Milk, and anyone standing in any amount of water, plus anyone who's dripping with water after coming out of a deep pool. So it's a Bushwacka on steroids.

  8. It's not in any way dependant on the thanix cannons -- in fact I don't think I've ever heard suggested that the thanix cannons are responsible.

    Rather, it's due to all the time shepard has spent around reapers and reaper artifacts.

    Remember in ME2, it was established that even a dead reaper can indoctrinate.

    I believe the exact words used were "Even a dead god still dreams." Very Lovecraftian, from what little I understand of his works.

    On an unrelated note, remember that creepy-as-fuck area on the derelict Reaper where the scientists impaled themselves on those spikes, and the whole area was set up like an altar? (It's right before the area where Legion snipes a Husk behind you.) I remember getting a cutscene with Shepard and co. observing it and offering commentary, but it hasn't happened again during any of my subsequent playthroughs. Did I just make that cutscene up in my mind or is there a trick to making it play?

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