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Spc1st

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Everything posted by Spc1st

  1. You have to decompress it first - use sfArk.
  2. Try this one.
  3. Yeh, GM is definitely still fairly popular (NI Bandstand and EWQL Collosus come to mind as some of the higher-quality GM based sample players), but I don't see a lot of support for the newer GM2 format (at least in software, I guess - I'm not too knowledgable about hardware support). You are probably right about XG (I was thinking about the now somewhat discontinued softsynth series), though I don't know if any other manufactures use the spec outside of Yamaha.
  4. Hmm, now that I think about it, you can't really "enhance MIDI" unless you are going to add more specs to it - XG, GS, and GM2 are sort of "enhancements" of (General) MIDI, but none of them have really taken off.
  5. wait, prizm's alive? no fair, i've been expecting guitar parts from him for ages. I've actually only managed to catch him once on MSN - but other than that, he does seem rather dead .
  6. I've been kinda busy with lots of other projects lately, but I finally started working on my remix again. Got some of the guitar parts from Prizm, though he couldn't do all the parts I've intended for him, so I'm going to have to rearrange some parts or whatnot. Expect to see a near-final WIP soon.
  7. Here's a nice little general tutorial about how to make stuff sound good from gamedev.net. The guy even puts up examples of how the piece sounds after each stage of production.
  8. Might it have a score/notation view? (most likely not, but I'll definitely give this a shot if it does)
  9. Try using instruments and controllers ways they are probably not "meant" to be used, and you can really create some neat textures. For example, I am always amazed by MaliceX's experimentalish GM pieces (this one, for example) - if I didn't see it playing from the MSGS sequencer, I'd mostly likely thought a lot of the FX are done from Audio. Crazy cool stuff, really. So yeh, don't take MIDI for granted.
  10. I think it's from Holst's The Planets: Jupiter - it sounds very much like one of the transitional melodic sections.
  11. I have a nice violin solo soundfont called ViolinSTR.sf2 (and "VL mf vb 2b" as the patch name). It sounds really convincing with a nice and rich vibrato, especially at the upper-middle/lower-high registers. Unfortunately, I have no recollection of where I've gotten it from, nor what it's sampled from (from the naming convention, it seems like it's part of a larger collection).
  12. Definitely not the most practical and optimized of studio set-ups, but it'd certainly be a great place to have a ball .
  13. I'm starting to get a renewed interest in my piece, mostly because come tomorrow, I'll have access to our UNI's $500G+ professional-level studio .
  14. With some luck, I should be able to more or less finish writing the piece by tonight, and some tentative mastering. Then, when PriZm finishes with the guitar parts, I'll try to wrap everything up nicely.
  15. Hey guys, I need some performers for an audition piece for cross-tranfering into the sound engineering program. Since I'm not too familiar with the repitoire these days, I'll probably just write something to accomadate any of those who are willing to participate. PM me if you are interested - thanks in advance.
  16. When's the deadline for the final submissions? I'm kinda busy with other projects at the moment, so it'd be nice to know so that I can allot fair time for working on my submission in advance. Thanks.
  17. I was trying to avoid making it too much like the original by using more abstract methods (the main "motif" and slight variations of it actually persists almost constantly throughout the piece, in one form or another), and add more variety by putting in some original parts in between them, more to suggest the mood than the music, if you understand what I'm trying to stay. Well, anyways, I tried to make the middle section more true to the original, though I don't know if you'd agree (the guitars are playing a somewhat butcher version of the bassline, while the strings are playing progressively augmenting canons of the "theme"). Here's the recording, though it's a quick bounce, not a lot of balancing and whatnot. I'd say it's probably about 2/3 finished.
  18. Hmm, I was under the impression that you were offering to play the guitar parts... As for references to the original, I'll try to make the melody for the first part sound similar to the original(I was trying to rely on the harmony and progression to suggest the original, but it might not be readily apparent). The 2nd part actually has a bit of the theme from the dungeon/boss battle parts too, if that's alright (I'm beginning to realize more and more how the original is very devoid of musicality, so I'm really stretching it). In between the sequenced parts, I'll also try to add more ambient-ish sampled sections, perhaps from the original recording itself. I'll try to get a better draft by this weekend.
  19. I ended up scrapping my previous draft and started over from scratch. So far, it's still fairly rough, and length-wise it only about hits the half-way mark. Since the balance is a mess, I've kept it in MIDI for now. And yeh, I've used a lot of guitars this time . 2nd Draft
  20. I really like the delayed/reverberated harp parts - it really adds an ethereal and evasive feel to the piece. But when the bass and amen break comes in, the mood quickly is punctured into a much more straightforward and generic feel. I'm not saying that you can't have a more conventional section somewhere in the piece, but let the first section comfortably establish itself and develop first some more before moving on.
  21. Funny you should mention that - nearly all the samples were actually from the Konkakt 2 Libary (the percussion sets used Sam Demos, and the ensemble strings is some freebie I've found somewhere). I guess it might be that I haven't quite gotten the hang of effectively using them - especially the VSL ones with their "stuffy" ambience and perhaps overly specialized articulations; I've stuck with the "sfz" ones for the brass hits for convenience, though I'll try to see if the other articulations provide for more realism. I'm using Sonar to make this, but here's the MIDI version (stripped of the non-GM percussion). As for the guitar thing, if you can pull off those chords, give it a try and we can see how turns out.
  22. Well, I'll get the ball rolling I guess - here's what I've sketched out of the Last Battle remix so far: The bright-side of insomnia
  23. Well, if you are still taking participants, I can give the Last Boss theme a shot if no one else wants to.
  24. Hmm, are you sure it's the soundfont version? I have a gigasample piano that's about that size, though it's not theGigapiano. The biggest one I've seen is this Clavinova, which is about 120mb. Sorry.
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