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  • Location
    Warrenville, IL

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Instrumental & Vocal Skills (List)


  • Real Name
    Kyle Condon

Kylethedarkn's Achievements


Newbie (1/14)

  1. Here's an updated version: https://www.box.com/s/833ef06664d6c9eea677
  2. https://www.box.com/s/1133bbd920a6af8ab3eb Right now it has a bit too much reverb and the mixing is a little off, but mostly I'm looking for composition and arrangement feedback. I'm interested in how the song makes you feel and what sort of atmosphere you are getting from it.
  3. I actually have all of the melodies of the original in this remix, they are just pretty well hidden in by various tweaks. Also the genre is kind of limiting in nature. It has to be repetative. I haven't gotten around to adding all the little sounds and changes that make the songs more enjoyable so I will be getting to that. I don't know about adding more of the source to it without it clashing with the style. The mixing still needs a fair bit of work, but I'm at a difficult point. All I have is a decent pair of sennheisers and some decent but crappy creative computer speakers. I need something with more bass range clarity so I can keep that clubby thump but have the range to mix properly.
  4. Added some more to it. Did some slight mixing. http://soundcloud.com/kylethedarkn/progressive-house-stone-tower
  5. I noticed a surprising lack of Progressive House Zelda music. So I'm making some. Here's what I go so far. https://www.box.com/s/fac72a647b7e637e9540
  6. Sorry for the double post, but I wanted people who already viewed the topic to see that I've updated the song. Changed the part that came in at around 0:41 seconds, thought it didn't hold together too well with the rest of the song. Here is the update: https://www.box.com/s/899fef6f1b3e6116d703 Orchestrated it on headphones, still need to touch it up but here's the rough mix: http://www.box.com/s/81579419506e0c3878dd
  7. Spent a good solid 8 hours yesterday just working on the composition of this. Writing and rewriting the same chunk for hours. I think it all paid off in the end though. This is a work in progress so right now the song is just using Microsoft's midi rendering synth, but I plan to use fancy pants samples when I finish the song. http://soundcloud.com/kylethedarkn/encountering-destiny Update: https://www.box.com/s/899fef6f1b3e6116d703
  8. Still onboard for Ice Water? https://docs.google.com/document/d/1bCLR3NYOQMvNJjJZq7nZwC5s2M3Cz_EKCWzNv8eu6WM/edit?authkey=CKOhkIML

    Tryin' to get it an official project forum by the end of the month so we can get rollin', if you're still interested.

    Sincerely with Thanks,

    Hunter "Rubix" Short

    a.k.a. nintendude794

  9. To me the music is far more important. This song still invokes the same emotions to me now as it did when I wrote it in midi and played it through the Microsoft Midi Synthesizer, just like it would do the same in 8-bit. Don't get me wrong a good mix and good production sound good and enhance composition and arrangement, but production is just the cherry on top of the delicious ice cream. Just look at pop music for example. That stuff is produced out the ass, but it's practically worthless as music in most cases because there's no focus on emotion via the composition and arrangement. Although, I would probably at least attempt some sort of good production quality beyond what I normally do in my music if there were any way for me to learn how to do so. As of now none of the mixing/mastering tutorials I've found have been worth a damn. They all give these vague ideas about mixing and mastering without explaining how to do any of them. For example I don't know how many times I've seen you have to use EQ to cut out a space for each instrument. Well that's fine and dandy and a good concept, but how do you actually implement it without causing it to sound horrible, and what if you want multiple instruments in the same frequency range. It's all a huge pain in the ass, for such a slight difference. That being said, if somebody was willing to mix and master my tracks professionally I'd definitely jump on that. But it's not very important to me.
  10. Wow, awesome review Rozovian, and you managed to not comment on the production. Thanks to everybody for the reviews as well. I agree for the most part, and I have to say I wasn't really shooting for a genre or anything. I just started going at it and that's where I ended up. I definitely agree with a lot of what's been said and am going to work on the track a bit. I'll be sure to post back here when I do that. Also here is a link to the mp3. Sorry bout the .wav I just like frequencies. http://www.box.com/s/mkd7an758qaa8m39jg4l
  11. This is a piece of music I wrote for a video game that will never be released. The feeling I was going for was that of ruins being overgrown by vegetation and being re-inhabited by wildlife. Think of crumbled giant pillars covered with moss and surrounded by mist. Let me know what you think of it. http://www.newgrounds.com/audio/listen/463577 Though I do ask that you keep in mind that production quality is minimally important to me. As long as you can listen to it and hear the music the mixing/mastering isn't much of a factor for me.
  12. Alright, so this is a remix I made a while ago that I've always considered submitting to OCRemix. Before I do any work touching it up at all in terms of mixing and stuff like that, I'd like to get some feedback on whether it's far enough away from the source music to get approved. Now I always have a hard time posting here because of the bias you guys have towards dynamic well produced music that seems to overwhelm any notice of any composition. So I ask nicely, that you keep the focus on the composition and the arrangement and completely ignoring the production quality. It's minimally important to me, and I would only do any real work on it if I thought it might get accepted to the site if I did. http://soundcloud.com/kylethedarkn/song-of-storms-remix
  13. The VSTs I'm using are 64bit Kontakt Players. I have to upgrade soon I think Core 2 Quad just isn't good enough anymore. :/ And yes I do have ASIO, but it doesn't help much at all, and it's annoying to switch back and forth to and from.
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