Chaotix_Prime
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Posts
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Profile Information
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Location
South Chaleston, WV
Artist Settings
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Collaboration Status
2. Maybe; Depends on Circumstances
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Software - Digital Audio Workstation (DAW)
Reason
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Composition & Production Skills
Lyrics
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Instrumental & Vocal Skills (List)
Vocals: Male
Chaotix_Prime's Achievements
Newbie (1/14)
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Legend of Zelda: Spirit Tracks -- Sacred Song
Chaotix_Prime replied to Chaotix_Prime's topic in ReMix Requests
That's the one. I just wonder what all could be done with it. A lullaby? Soft symphony? Or maybe a quick paced remix? I don't know, but I think someone can pull off a remix. -
Considering the number of people who love the piece from the newest Zelda game and the number of fans that love OC remixes, I thought I'd request someone to experiment with the "Sacred Song" in the Zelda game Spirit Tracks. I'm sure it would be challenging, but I'm also sure that someone here can pull it off. If anyone can, an OC Remixer can.
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OCR02074 - Final Fantasy Adventure "Chivalry Begins"
Chaotix_Prime replied to djpretzel's topic in ReMix Reviews & Comments
If you saw my comment on YouTube, then most of what I have to say is already said. Most VRs (Vocal Remixs) make me turn the other way just as I hear the first verse, but there was something different to this one. I considered it shaky and a little too low at the beginning, but as he went along, I just couldn't help but sit in my seat and listen. (Man, I wish I could do that.) -
mod-review DJSoto13 - Dream In The Windmill
Chaotix_Prime replied to DJSoto13's topic in Post Your Game ReMixes!
Honestly, the only part I heard that gave the essence of the word "dream" was halfway through the song. That spacey, drifting feeling was the best part out of it all. When everything else came into play... well... it didn't keep it. I don't know if you're trying to keep it at a slow pace or a fast (almost rock sounding) pace. If you really want to keep the "dream" theme going, work around the pace where the middle of the piece plays, because that is where I'm hearing the "dream" come in. -
wip Leaves Of The Forest- Zelda64
Chaotix_Prime replied to Miearth's topic in Post Your Game ReMixes!
This is... nice. There's a lot of variety here and it's all very interesting. If this is not your best work, I wonder what it could be? The only suggestion I would give is that the end is just a bit abrupt. Maybe you could ride it out on a note or something like that? However, that's just me. It's you composition. -
wip Zelda: Haunted Windmill - Ruins of Kakariko
Chaotix_Prime replied to CodeD64's topic in Post Your Game ReMixes!
Okay. At least we're on the same page. -
Kingdom Hearts, Paper Mario, Legend of Zelda, Star Fox, Kid Icarus, Mario Kart, and Chocobos?! ARE THEY TRYING TO MAKE ME BUY THIS?! Because it's WORKING!!!
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wip Zelda: Haunted Windmill - Ruins of Kakariko
Chaotix_Prime replied to CodeD64's topic in Post Your Game ReMixes!
I'm just trying to help. I like the idea you have, really. I just needs some... oh, what's the word? You know how some music starts getting powerful and when it reaches its highest it stops suddenly and starts soft agian? I'd say something like that may give it more emotion. I understand it's a WIP and it's going to be a while until it's near perfect, but whatever the case, I want to help. Cool? -
wip Zelda: Haunted Windmill - Ruins of Kakariko
Chaotix_Prime replied to CodeD64's topic in Post Your Game ReMixes!
Yes, there is room for improvement. I'm sorry, but I have to be truthful. To start, well, it's about the start. I can't exactly pinpoint it, but there's a moment there that ruins the build-up. After hearing it, I shudder in the beginning because I know there's a point somewhere where it messes up and throws me off. I think it's around the 0:40 mark. Secondly, halfway through the piece it sounds like a power struggle for the parts. I don't feel the cooperation anymore and everything goes into disaster in my ears. If it helps, try and stop one part from playing and let the other parts of the music pick up where it left off. Then do it to another part and so forth so on to let the listener know where everything is coming from. You see, I see music as a movie trailer of sorts. Forgive me if that sounds weird, but when there's a piece made into its fullest potential, I can set up a theme, characters, scenes, action, emotion, and all that. So far, I got couple scenes, but that's it. You have taken a step in the right direction with switching what plays the melody though. I'll give you that. You just need to get a rising action, a climax, and a falling action well sorted out. I'm sure you know Luigi's Mansion. Listen to it's music for awhile and you might get at least a hint of what I'm talking about if you don't understand me. And if you don't, don't worry. You're not the first one. -
Since I recently finished the game, I can't help but keep wondering if anyone could remix these in any way, shape, or form. Spirit Tracks: Link and Zelda Duet (The Sacred Duet) And maybe Spirit Tracks: Realm Overworld I know that this game has a big fan-base over its music, but I'm willing to ask for this to be done. If anyone is willing to do this, please let me know. I'll be the first to give you some praise just for attempting to do so.
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wip Zelda: Haunted Windmill - Ruins of Kakariko
Chaotix_Prime replied to CodeD64's topic in Post Your Game ReMixes!
I like it, but it's very gets very simplistic without any change. The start of the windmill and the way it keeps repeating again and again and again and... well, you get the point, keeps to same pace throughout the piece and it messes up the melody for the Song of Storms part after a while. To me, that's the biggest problem. I would suggest stopping it at certain points and starting it back up after a certain amount of time to customize the pace. Also, maybe a change of instruments once or twice would give this a wider personality. To stick with the same thing makes it monotonous. There are quiet a few things to use to keep the spooky image while morphing it at the same time. Plus one more thing. Maybe lessen the volume at certain points to give a "sneaking up" feel and then pull it back up like a "boo" moment. I'd say that may help the "haunted" feel to it. But, of course, this is just me. If any of this help, then glad to be of service.