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About DoctorDisaster

  • Rank
    King Hippo (+15)

Profile Information

  • Location
    Athens, GA

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
  • Composition & Production Skills
    Arrangement & Orchestration
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Acoustic Guitar
    Electric Guitar: Lead
    Electric Guitar: Rhythm
    Vocals: Male


  • Occupation
    Graphic design
  1. v.6 is up I wasn't entirely confident I was interpreting your feedback correctly, so there might be a bit of flailing in this version's arrangement changes. Any babies mixed in with that bathwater? I think I figured out what Will was referring to with his comments on the bass. If I'm right, he was talking about the source's bassline, which I had swapped onto a synth in the low mids and then doubled on the fast section's synth bass. I've put it on a new instrument which is much less prominent and occupies higher frequencies. Let me know if you think the new synth is too gentle on the outro, f
  2. Not at all, Willrock -- the entire reason I bumped it up a level is because the feedback seemed to be flagging a little. The pickier the critique, the better! A major reason I decided to start submitting stuff here was to improve my production, which seems to be one of the site's primary bugaboos. I did boost the treble a bit on the piano -- I wanted it to occupy the higher frequencies while the guitar settled in a lower range. This also gave it, for lack of a less obvious descriptor, an icy quality that I liked. There's also a loop lurking in the piano delay that might be causing it to feel
  3. Annnnnnnd as promised, I'm bumping this and switching it over to Mod Review.
  4. Here's the source -- from the oft-overlooked Rocket Knight Adventures, for the Genesis. Great game, great soundtrack. Pick up a ROM if you've never played it. Here's my version. Unlike with the last mix, I started by carefully transcribing the original, so I think I may have gotten a little too enamored with the original arrangement. I'm posting this very, very unfinished version hoping that you guys can point me in a few good directions for departures. Thanks!
  5. Everyone but me is probably bored with this, and even I'm already starting work on what will probably be my next mix. (Apparently we haven't got anything from Rocket Knight Adventures? For shame!) So unless there's a sudden outpouring of feedback the next step is probably mod review. I went a little stir crazy on version 5 and made a composition change. The formerly subdued horns that heralded the tempo change are now a lot less subdued. They still play the familiar melody, but now I've added totally unfamiliar harmonies, culminating in an aberrant major chord that dissolves into the breakdow
  6. Absolutely love the perc loops and the mallet instrument. The main melody leads seem almost too straightforwardly synthy after that, though. Maybe try subbing in some different instruments? I don't mind the pads, though, so it could be less a case of synth vs. acoustic and more a case of those particular leads.
  7. To give the strings more life, I would probably fiddle with the ADSR. Granted, you want them to sound synthy -- the issue (I think) is that they're dynamically flat. A nice long decay, a reduced sustain, and perhaps a slightly longer attack will give them something to do over the course of those whole notes. Dropping the sustain could also put them a little more behind the pizzicato and the flutes, making it less of an issue -- if not, I might pull back on the level a bit as those staccato elements come in. On another note, this is probably me being a little too "harder better faster stronger
  8. BUNP Changes in version 4 are mostly polish. I've beefed up the treble a little on the whole mix to combat muddiness, added stereo separation on the drums, threw some LFO panning on the piano delay, and played with levels a bit. I also added one (1) extra beep to the tempo shift transition. So, yeah, mostly production stuff. But please make more fundamental suggestions if they occur to you!
  9. From now on, every time I beat a Mario game, I'm just going to pretend it faded to black and play this song.
  10. FYI: this is a huge problem with mixing in Reason, and any time something sounds out of sync, it probably is. I can't see waveforms for anything I record. Please do bring these up! I've moved the sound a tiny bit earlier; let me know if that helps. Which means, yes, version 3 is here. To build a sense of continuity, I've tried to move as many motifs as will sensibly fit onto the opposite side of the tempo change. Mainly this means more horns earlier and more piano later. I've tried to have more bleed over the transition itself to make it less harsh, which is trickier than it sounds. I sto
  11. I'm recording through a pod into Goldwave, which I just use to trim the length of files, and mixing in Reason. The "bass" track from the slow sections is getting its reverb and delay from the pod, you're right. Any changes there will have to be re-recorded, which in hindsight was a brilliant move. The reverb on the guitar solos is handled in software, thank god. For v.3 I might cut it entirely and see what the pod-only tracks sound like. I'm totally self-taught, so bear with my slow responses as I look up acronyms like "daw."
  12. Oh god the number of replies tripled while I was writing. Sonic: the reverb is on an aux send from the soundboard. There is (was) an awful lot of sound being sent, though. That's been reduced in v.2 along with the decay. Let me know if you think it needs more, as I'm not sure how drastic to be. I'll take a look at the transition for v.3. EDIT: Oh, and what's the advantage of soundcloud? I happened to have a domain lying around and figured that would be fine...
  13. Thanks for the feedback, guys! Big change for the second version: I decided that the first 32 bars (!) weren't doing much for me, and cut them. Now it starts on the lonely delay piano -- what used to be the bridge. I think this makes the piano conclusion and the tempo shift make more sense, because the sections with the sloppy bass are no longer "home," so to speak. I've pulled back a bit on the reverb... possibly not enough. Let me know what you think. The change in the arrangement might help this, too. Are there specific instruments/sections that sound too muddy? I'm sad to report that th
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