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Everything posted by Speeeven

  1. I use Kontakt with Sonar 7. There are two ways to go about this: the easy way, and the hard way. Hard Way: Set up a blank audio channel and blank midi channel. Load Kontakt into the Audio track, and then link up the midi track. The first midi channel will correspond to the first instrument in Kontakt, and so on like that. Be warned: Using this method sucks sometimes because Sonar does this weird thing where it wipes your settings for all your Kontakt plugins. Fail. Easy Way: I only figured this one out last week, and I'm so happy I did. Start a new project, delete all the default audio and midi tracks. Go to "Insert" and then pick Kontakt from "Soft Synths". It will load a folder, a synth track, and the MIDI track, which will already be linked to Kontakt. It's a one-step process to get going. From there, you can put in new MIDI tracks as you like, corresponding to their slots in the Kontakt player. The great thing about this method is that it automatically saves all your custom settings in the Kontakt player so when you load the project, you're ready to go right away. So to directly answer your question, each instrument in Kontakt matches up to the corresponding MIDI channel. If you want to have 8 instruments in Kontakt, you'll just need MIDI channels 1-8 If you want to start adding effects and filters, you'll need a new Kontakt player for each track with an effect.
  2. Hey, I just ordered this book off Amazon, I was wondering if anyone has read it and could let me know how helpful you found it. I've been composing for about 8 years, but have never really received any formal education beyond the basics of theory. I'm hoping this book can help with orchestration techniques, and just overall making my MIDI (with vst plugins) sound better. Thanks! http://www.amazon.com/gp/product/0240814134/ref=oss_product
  3. How long does it need to be? What type of game would you like it to sound like? (NES, SNES, modern games?)
  4. I tested it in the iPhone speaker and it sounds surprisingly clear, but I see what you mean with taking a little off the brass. And for sure, I need to work the rest of the orchestra in there. Those flutes and oboes gotta have their love, too-- do you think a good time to introduce them would be after the big part with the brass sections, where the strings come in together? Thanks a lot for the suggestions!!!
  5. Hey guys, I'm working on an iPhone game with some people and we want kind of an epic Super Mario Galaxy kind of feel to it (without sounding too much like it). The first level is supposed to have a "brand new adventure" feel. The song ends abruptly, I know, but I'm pretty much just going to wrap it back around to the beginning to make it loop from here. Any suggestions on how to make it sound better overall? Thanks! http://www.upload-mp3.com/files/235931_rqnwv/Happier%202-1.mp3
  6. Amen to that!!! One of my favorite game soundtracks of all time, endlessly remixable, too.
  7. Thanks a lot for the feedback. Next time I work on the song I'll fix those things. I openly admit that my weakest area at the moment is actual production/engineering. My tools were pretty limited until recently when I purchased Komplete 7. Now I'm like a kid in a candy store with all my options, but I'll have to really dedicate some more time to learning all the technical things. Again, thanks!
  8. Yeah, I agree-- I'm thinking of speeding it up for the main melody, adding a beat, making it all more interesting overall.
  9. Hey everyone, I'm new to the forum/remixing. I'm not very good yet, but I decided my first remix will be one of my favorite songs from DKC2, Stickerbrush Symphony. The song is only in its beginning stages, but I'm wondering if people like the direction it's going. Thanks in advance for the feedback! Click here to listen to Stickerbrush Symphony2.mp3
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