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Crowbar Man

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  1. About GC game support: Can definitely be done, hackers already had it working with on Wii U homebrew methods long time ago (Virtual Wii,not native Wii U) However the L/R triggers are an issue, because as mentioned not only is there a 2nd click (once fully depressed, you can click even further) but the triggers are also full analog. For some reason, Wii / Wii U never used analog triggers at all (a pretty common convention), only digital. Kinda disappointed the Wii U didn't have them at least. Would of made GameCube support easy and racing games more enjoyable. Better for 3rd party support... when they had it at least. If they made more and sold more GC adapters/controllers, or released an updated Pro with Analog triggers, problem solved! Still, amazing intro prices for Nintendo. You can't really beat some amazing Wii games for just $10. Too bad its only temporary That and they are starting to play with Cross Buy with DK Tipping Stars... though I wish it were with a more interesting game (I liked the DK 98 & DKvsM (GBA) style, not the mini's puzzle style they've switched to) Now. them pulling the plug on Club Nintendo really rubs me the wrong way. Lets just hope this means better things are in the works Anarox: Z on GC controller, if I remember correctly, Nintendo was trying to cheap it out with the GC controller by not only not having extra triggers at the top which had become standard (they wanted just L/R triggers), but also they were even contemplating not having the classic iconic d-pad, their own major contribution to the gaming world. all to save some money on the controller (just a few cents!). In the end, they caved in to pressure and added the dpad (probably one of the worst dpads on a Nintendo console though), and gave the fans the "Z-trigger" they loved so much with the N64 by adding an uncomfortable awkwardly placed button. Worst parts of the controller :/
  2. Alright, so so far we've seen two small glimpses of the next Zelda game. So, thought I'd open a thread: 1) A prescripted trailer a while back (E3 2014): (at the 1:36 mark)2) A live demo by Shigeru & Aonuma at The Game Awards 2014 last night: (Nintendo's version with Reggie stripped out) (From The Game Awards)So far what the dev's have mentioned/shown about the game: Visual style that looks somewhat like a next gen Skyward Sword art style, with a little shading Open World, with large environment to traverse The Sail Cloth for gliding from Skyward Sword is returning (which was also like the leaf ability Link had in Wind Waker) Horse (Epona?) seems to maybe control like Agro from Shadow of the Colossus, moves somewhat independent of player control, but even more so. It wont run into trees, and at some points Aonuma didn't even have to put his hands on the controller Because of this auto control, Link's crossbow aiming while horseback is much easier to control/multitask Additionally, Link can do a Bullet Time style move with his crossbow by leaping off his horse (shown in real game play in the new clip) It wasn't shown in this new trailer, but previously it was mentioned that dungeons are not supposed to have any particular order, and the dungeons can be entered a few different ways, or a puzzle itself to even enter. Akin to the original Zelda for NES
  3. Are the times on the front post still correct? Sorry I haven't been keeping this up to date.
  4. This thread is about Sonic Boom? Where did this argument even come from? All I said is Nintendo still makes amazing Mario games (and games in general), so you can't say being aimed at a general or younger audience you should expect a game to be bad. That was my statement. To counter this, you'd have to point out a Mario game as bad as Sonic Boom...which doesn't exist. While you are welcome to your opinion, what colorful platforming games (outside of the indie scene) do you see on the market that outshine such polished and amazing games like Mario Galaxy and 3D Land/World? I mean, this thread is about Sonic Boom for goodness sake. Probably the worst game since Sonic 06, which is regarded as one of the worst games ever. Knack, a new IP for the next generation, was also terrible. Ratchet & Clank as I mentioned are still around but kinda a shadow of their former selves. Not Sonic/Knack bad though. What new game are you saying is currently better than 3D World? I'd love to play that! Regardless if you don't think Galaxy & Mario 3D Land/World are fantastic (you'll be pretty alone on that opinion), there is no way on earth they are not a good games. Being aimed at a general audience did not hinder them. Which shouldn't matter anyway, Sonic is always aimed at a general audience, and up until Sonic Adventure 2, all the games were great/amazing. I'm one that actually enjoyed SA2 too. Its just been... super downhill from there. :/ The few games that weren't aimed at a general audience were some of their worst (Shadow, Sonic '06 (kinda))
  5. Rexy: Well, if you can't enjoy an amazing & well done game like 3D World, Sonic Boom being pretty much complete garbage certainly isn't going to sell you a Wii U either. Sooo I'm not entirely sure what the argument is. My entire point was being aimed at a general audience doesn't mean the game should be bad.
  6. Galaxy 1 & 2, 3D Land, and 3D World are amazing. The level designs, polish, music, gameplay, etc. You won't find many opinions or reviews that say otherwise. NSMB Wii & U are excellently made products that are polished and very fun. They just aren't very good compared to OTHER Mario games, but they are LEAGUES above the terrible Sonic games as of late. Are you really trying to say Sunshine, Galaxy 1 & 2, 3D Land & World, and NSMB1,2,Wii & U are somehow not on a whole other level compared to Heroes, Shadow, Sonic '06, Sonic 4 Ep 1 & 2, and now Sonic Boom? Half the time, the newer Sonic games are flat out broken, unplayable, unfinished, and/or unfun messes. There is a MAJOR gap in quality. Metas: Super Mario Sunshine (92) Super Mario Galaxy 1: (97) Super Mario Galaxy 2: (97) Super Mario 3D Land (90) Super Mario 3D World (93) New Super Mario Bros U (84) New Super Mario Bros Wii (87) Sonic Heroes (72) Shadow the Hedgehog (~50) Sonic the Hedgehog (2006) (~45) Sonic Unleased (60) Sonic 4 (~60) Sonic Lost World (63) Sonic Boom (38 ) Heck, the best Sonic games released in a long time, Sonic Generations & Sonic Colors, are 77 & 78 material. So my point is, aiming at a general audience doesn't mean it has to be a bad game. Look at OTHER series besides Mario & Sonic too. Crash was great (until Naughty Dog stopped making them) Spyro was great (until Insomniac stopped making them) Klonoa was great Zak & Daxter was great. Hopefully not a dead series Ratchet & Clank i think is still a good running series. Way better than Sonic at least. etc etc. Sadly most of these games are phased out because everything has to be "mature" and grizzly "adult" action these days, but being a game aimed at a general audience isn't an excuse to be bad.
  7. I don't think he necessarily means as a lead character, but a major character. There's been TONS of major female characters in Final Fantasy (Rosa, Rydia, Terra, Celes, Aeris, Tifa, Yuffie, Rinoa, Garnet, Yuna, Lightning, etc etc) that you can have in your party. There are TONS of RPGs with female characters that if not in lead position have some importance to the story and in your party as playable. Its so much the norm, I can't think of a single game off the top of my head that has an all male cast. This one seems to be focusing around 4 male characters in battle and that's pretty much it... now, this could be just the beginning of the game and things change later on, but it is an oddity to not have any female in battle at all right from the beginning. FF has been doing it since at least FF2, if not the first game depending on your opinion of the gender of the White mage. Its not a game breaker obviously, but it is REALLY strange. So far, this game seems to be going for a FF8 / 13 style with its design and characters, which I'm not a super fan of either one of those games. I still have hopes that it'll be good based on the KH team working on it, but I really really wish they would stop trying to impress us with graphic tech demos. NOBODY CARES SQUARE, show us more of the gameplay / battle mechanics / story, etc. I don't care that you've figured out how to do rain and lighting (woop de doo, welcome to modern graphics?) I don't care about 4 guys driving around in a realistic car, looking at "realistic" environments. The only interesting parts in those clips are the enemies, and they don't even fight them in the 15 mins that pass. The focus on graphics is what's been holding BACK your games as of late. STOoooooop
  8. Hate to say "Called it" because it seemed obvious a Sonic game, even with this TERRIBLE redesign, was going to be bad. But yeah... both game and cartoon are pretty abysmal. Like... really bad. Really really bad. Maybe next round Sega... just, make an entire game like the Classic stages of Generation, or heck like the Sonic stages in SA1/2, why is this so hard? :/ Thankfully, they already said Boom was kinda its own thing, and not the direction of the series as a whole... which since this one is so bad, I hope it gets no sequels unless it massively improves upon the formula in every area possible (and give the game POLISH this time around, what rush job this one was) http://www.penny-arcade.com/comic/2014/11/14/a-ring-and-a-prayer Well, given Sonic's pedigree as of late, it should be expected that a Sonic game be bad, but any Sonic fan always holds on to the hope of it not turning out that way. They keep hoping for a good game and getting disappointed. (queue Sonic cycle) Also Sonic is kinda always aimed at a general audience, like Mario is. Sonic used to be good though. Not so much anymore. Mario is aimed at a general audience, and is still amazing. Sega just doesn't know how to make a good game anymore, they lost all their talent through the years and it shows. Though I'm not sure Sega can be fully blamed for this one, since Red Button or whoever they are supposed to be are the ones who handled the game primarily. Sega still gave it to them to do as they pleased. Sadly it seems Nintendo's publishing was wasted on this, and this isn't something that will help the Wii U's image at all.
  9. I tried really hard but yeah... i can't hear anything similar between those two.
  10. Brandon: I'm ashamed to admit, but I've had a level 11 kill me over and over with a shotgun to the face...somehow even a level 3 killed me a few times. So while leveling up means you have access to different skills and weapon in PVP, it doesn't mean you auto win at higher levels. Also keep in mind, past 20, there aren't any different weapons/armors that you can't wear/level up, so the light levels (21-30) make no real difference in normal crucible PVP. HoboKa: Yeah, I remember I first went to the level 8 strike to help a friend level up a 2nd character, thinking I could destroy everything with reckless abandon with my 20+ character. I was the first one to die. :/ Even the lowly level 2 beginning mission enemies can wallop you if you don't pay attention. Then again, I wouldn't say I'm good at ... anything
  11. Well, in the Crucible, your levels don't matter, its just your skills / weapon ability. That will change with the upcoming PVP event, Iron Banner, where stats will count. I'm mostly terrible in PVP regardless. http://www.bungie.net/en/Legend/2/4611686018434020353/2305843009217776866 Some how I've managed to make it this far
  12. CrowbarManZero, for anybody else that also wants to contact me on PSN too (probably nobody)
  13. Destiny & PS4 here. If we get some people going I'll join!
  14. I dunno, the moment you mention pulling out a soldering iron sounds like a heavy modification to me. There are several ways to accomplish getting the extra sound, such as modifying a Famicom->NES adapter, and running an audio cable out of the adapter and manually coupling it with the NES's RCA jack, bypassing the need to directly modify the NES itself altogether. The motherboard mod looked something like this: http://www.54.org/sage/condev/NESMods/NESMods_Sound_Input_On_Pin_18.jpg. This is on top of a FC->NES adapter modification. That is quite a heavy modification IMO. Either way, any method you choose requires extra tools and soldering, something your average person is usually not capable of at all. My point was, a vanilla NES has no native capability of playing these extra sounds. A vanilla Famicom to NES adapter won't do the trick. You will need to do some solder work and a lot of work arounds to get the extra sound off real hardware Thankfully most modern emulators support the extra memory mappers / sound chips, so you can run these games (maybe not 100% accurate) with their extra sound with a good emulator.
  15. Of course they both sound "like chiptune", they are by definition "Chiptunes"! However, if you can't hear the difference between the default NES sound on CV3 and the improved VRC6 version, you should listen closer. Famicom/VRC6 version sounds so much better than the NES version, every track has a deeper richness to it awarded by the extra channels. And if you can't hear the completely different new (warbly) instrument between the NES versionss of FDS version, you really aren't listening. That thing sounds weird, but sometimes makes things sound better... sometimes not really. Different for sure Yeah, Lagrange Point does NOT sound like an NES game at all. Pretty amazing feat that one. Some nice tunes as well! Easily sounds like Genesis, or at the very least PC-98 / MSX2 with FM add ons.
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