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WherewolfTherewolf

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  • Software - Digital Audio Workstation (DAW)
    Pro Tools
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Electric Bass

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  1. Currently a work in progress since I was a bit rushed to provide a final, but I was experimenting with a few things I don't normally try here. I know the orchestral sounds are a bit, well not a bit but just plain are, meh and I'm going to go about improving that soon enough but I'd like some feedback on this piece so far: http://soundcloud.com/wherewolf-therewolf/orchestro-vinyl-scratch-vs I really want to improve my mixing and writing in general so please I'd love whatever sort of harsh criticism you can provide for this.
  2. http://www.box.net/shared/3tjcm2b63q Currently a wip, I'd love some feedback though on how to improve the general sound-quality of the piece/the piece in general - I know at the moment it's a bit muddy and could use some clarity, especially in the background synths. Being a wip it's still missing some details to it, like reverse cymbal fade ins and that sort of thing, but I'd love to hear some feedback on the piece so far.
  3. Thalzon's avatar reminds me of Meteos, amazing puzzle game Now I wouldn't call it one of the most underrated puzzle games of all time, it definitely was a great game that received fairly little attention. It took a simple premise and reinvented it into something quite addicting and threw in enough variation to keep you hooked for a while.
  4. I don't particularly remember what's it called, but it's the ruins where you get the second(?) key that features the huge reaverbot boss in the center that you have to lower the lava levels to prevent it from healing itself, I just remember it had these floor traps in it that freaked me out the first time I landed on one for some reason. I do know it's MML 2 though
  5. Well those invisible slide-tackling robots creeped me out a bit when I first reached them (idk, was probably 13 or so when I played the game well enough to reach the lake temple) but overall the game wasn't too bad in that regard, the sequel definitely had some more "moments" like that (like the first time you make the mistake to shoot the cloaked robots or you step into a foot trap in the lava temple) but it's still not really all that creepy. It's interesting though as the temples really contrasted the overall feel of the outside world - while catalox island was upbeat and happy (even the soundtrack was cheesily happy up there), you go underground and BAM smasher robot to the face out of nowhere. I guess to sum it up really, yeah it freaked me out when I first played the game but I don't consider it that bad now, everything really has a sort of caricature art style to it, even the bosses are almost humorous in their overall form (except for final form Juno, which no one sees coming the first time they play).
  6. Sounds amazing as always TGH, you really are getting quite good at this
  7. Megaman Legends was a pretty great game that no one seems to remember, though the controls are really awkward now since most shooter type games have you used to the luxory of dual analogue stick aiming now.
  8. Been enamored with Zircon's track "Breathing you in"
  9. Thanks for clearing that up, I was a bit confused exactly how to state that - I know synthesizers create sound, so that pretty much sums up any sort of virtual instrument plugin, but as to how to distinguish between something that provides the interface of like say a Moog synthesizer that allows you to tweak the sound from scratch from something like a Virtual Orchestra which instead is more limited in the parameters that you can adjust. ----BTW---- Yes, I get it - it shows up as anal on the front page - it's funny, but it's not that funny that it needs restating over and over again. Also I'm running Windows 7 (probably should've mentioned this earlier) Seems Zebra doesn't come in RTAS for windows unfortunately Also sorry for posting in the wrong section, I don't know how I missed the production forums......
  10. Sorry if this is the incorrect section for these sorts of questions, it's not exactly an error or problem so I didn't figure it'd fit in the Help forums. For a while now, I have been using the plugins that came with Pro Tools 8 when I had purchased the DAW a few years ago, for starters they worked fine and what's more were free (on top of the limitations to RTAS plugins since Pro Tools lacks compatibility with VST plugins, which are pretty much the only format free plugins come in) but I'm starting to desire some more powerful/better sounding plugins. After using the two synths that came with the program for a while (Vacuum and Xpand!2, the first an analogue simulating plugin the second a standard soft synth that runs on soundbanks) I've come to like the control over the sound, process of creating the sound and just general sound of the analogue modeling plugin. So, does anyone know any good sounding relatively cheap analogue synth plugins? I have a limited budget, so preferable below or around $300 I've been considering Native Instrument's Massive, which also is desirable because of it's Dubstep capabilities.
  11. http://www.box.net/shared/ciy13f5pky It's a remix of another person's original song (http://ocremix.org/forums/member.php?u=42496), done in a style similar to Glitch and Ambient. I'm pretty much done, but if anyone has any suggestions on how to improve it, or further pieces, I'm willing to take them (I'd like to try and make my work sound a bit closer to studio work). Also pardon the leet speak in the name, it just seemed the most fitting for the track
  12. Yeah I was thinking that about reverb, but the problem is it sounded a bit weird when it went through the phaser/modulation vibrato part and I couldn't really think of a way to translate between the two, so I figured it's better to have it sounding a bit hollow in the intro riff, though it does kinda contribute to the 8-bit feel of the piece.
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