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pokemoneinstein

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Posts posted by pokemoneinstein

  1. My arrangement can be heard here
    And here's the original for comparison.

    I know the drums are a big area which need improving, but I'm terrible at writing percussion. so some advice would be much appreciated.

    Other than that, I think it's mostly mastering I need to take care of, but that's also a field I'm pretty new to. I did my best, but I'm sure it needs more still, as well as any fine-tuning to the arrangement that I might not have noticed.

    Sort of in the same vein, should I pan some instruments more? Thoughts/suggestions on what could or shouldn't be panned?

     

    EDIT: New version can be found here.

  2. Stiiiiill not dead, but my life has gotten really really busy. I question when I could get back onto doing this, because I want to be able to direct this project at a decent speed, making some solid progress. I don't start something and not finish it. I'm just not that person. So once I truly get into this, I won't be disappearing like this. I just don't know when I'll have time to get to this.

    No problemo, just let me know on Skype when you're ready, man. :D

  3. Thanks for the feedback! I definitely see what you're saying. I think part of the lack of "backbone" is because I started out arranging this song a whole step lower, and when I finished, I decided it needed to sound a little more triumphant, so i transposed it up. Much appreciated! :D

  4. I don't know about Bandcamp but Smooth is on Joypad Records which handles the royalties and licensing of videogame covers and arrangements. He's also on Loudr which is sort of the same thing, I don't know if there is a collaboration between the two. Loudr also gets that music to other services like iTunes.

    Joypad Records is just Loudr under a different name. They're the same guys, same platform, etc. They're actually phasing out Joypad Records and just keeping the brand under one name, iirc.

  5. Hey Kickstarter Central! Shameless (okay, a little ashmed) promotion here for what is essentially my dream. I'm trying to fund a project called Nintendo Underdogs Reorchestrated—it's essentially like PREO and ZREO except it's not specific to one game or series.

    GGVXoam.png?1

    Nintendo’s most recognizable tunes have already been orchestrated by some group or another, so instead of orchestrating the main Mario theme, Pokémon theme, and other all-stars, I’ve decided to set my sights on some of the less famous music from Nintendo’s library. After all, fan-favorites and hidden gems all deserve their time in the spotlight... So I’m here to give it to them!

    What music will be in NUREO? There are very few songs set in stone for the album, because I have a list of over 150 songs that I'd like to reorchestrate eventually. But there really are no guidelines to what Nintendo music constitutes an "underdog." I'm digging into themes as obscure as Joy Mech Fight and themes as famous as Super Mario Bros. 2, so there's going to be an incredible variety for all Nintendo fans to enjoy.

    Why Kickstarter? Like similar fan projects, NUREO will use a library of high-quality MIDI samples to mimic a realistic, fully orchestral sound. I currently have a small library of basic orchestral MIDI instruments, which I use to create the music you can hear in the Kickstarter video above. But unfortunately, these samples can often sound too synthetic and unrealistic. The funds I hope to raise through Kickstarter will go directly towards upgrading my music software so that NUREO will finally achieve a rich, authentic orchestral sound.

    Where will the money go? I'm asking for $6000 to fund NUREO, and I'm going to use it to cover many different things. The vast majority of that money (right around $4,800 for the number people) will go towards updating my sound library with professional orchestral samples that far outclass what you've heard in the video. Amazon and Kickstarter can then take up to 10% of the raised funds as service fees, which brings my expenditures up to $5400. I've also set aside a small fallback fund, which accounts for the unlikely event that 4% of all donated pledges (which is twice Kickstarter's average) are rejected by creditors, bringing me up to $5640. The remaining $360 will go towards fulfilling backer rewards—that is, producing and shipping CDs, shirts, and the other goodies you can see in the fancy little bar to your right.

    Here's the link to the project if you want to check it out!

  6. Not yet. Haven't been able to talk to pokemoneinstein.

    I've been fairly busy and will be up until around summertime when it'll begin to settle down a bit. I'm still planning on making this happen, but for the moment I'm not digging myself into it because I've got quite a few other things I need to take care of first.

    I'm hoping everyone is still interested in this; I'd rather it not die out again.

    Pretty much the same deal for me. Life went to hell in a handbasket a few months ago, but things should be smoother in just a few months.

  7. No, that's all set up just fine. The problem is how the External MIDI instruments that route to the different MIDI channels process information. They're each reading the proper samples and playing different instrument sounds, but for some reason, all the volume, panning, etc. data is being sent back to the instance, which then tries to read it all at once. Unfortunately I'm too illiterate with this stuff and this process is too new to me to understand exactly what it is, technically speaking, that's happening.

  8. the problem is there are far too many iconic tracks to hold it at a track list amount between 16 and 25. we can easily pull off 32, but cutting it to somewhere between 16 and 25 is HARD when we're going for the whole shabang.

    Honestly, I think you're overestimating the importance of each individual track. I remember thinking the same thing when I was organizing Road Rage two years ago and coming to the realization that Mario Kart has maybe one "iconic" song per game, at best. Maybe two or three more "good" songs per game each.

    But a lot of what you have to consider here as a co-director of this album is what goals we can realistically achieve and what sacrifices we have to make to have a finished product we can be proud of. Idealism is great and all, but you have to be able to recognize when goals are getting too big. And if you let the dream of having a gigantic project interfere too much with the goal of actually getting the project done, both ideas are going to fall through and we'll be left with nothing at all.

    Beyond that, you're clearly looking at this with the mindset that there are specific iconic themes. That means that unless you pick out the tracklist for people to claim ahead of time, rather than allowing ReMixers freedom to choose their own source material, you're going to be disappointed with the selection of music no matter how big it is, because the musicians' favorite songs from the series isn't necessarily going to align with your own idea of what's "iconic."

    But seriously dude, please add me on Skype. We've got to talk this through more directly.

  9. I like the original idea of one "best of"album that would cover all the games. An "all star" approach like this doesn't need to cover all the sources, nor does it need to equally cover each game. If you think the first four games will be more popular remix choices, then you could simply have more mixes from those games. That's even more reason to not do a part 1 and part 2, if you think the second four games will draw less enthusiasm. Just one album that covers highlights from all the games is good. So it could kind of be like "Maverick Rising" that covered all the MMX games, but focused more so on the earlier games. People will always complain about certain sources not being covered regardless of the album approach. Just my two cents.

    Fully agreed on all of this.

    And I think pokemonstein meant 78 sources would be covered by the medley approach. NOT 78 individual tracks.

    Yeah, I thought it was quite clear there would be ~22 tracks in our project. 78 songs' worth of source material would be remixed into our album, but our album would not feature 78 individual tracks.

    But just to be clear, I don't think we should be the ones to say which tracks are better or more beloved than any others, because that limits remixers' freedom to choose their favorite tracks and makes it a lot harder to arrange an album. Furthermore, I think it's extremely hard to place a value on the soundtracks of inidividual games in the series. Different fans are going to prefer different things. That's why I think we should try to spread the attention pretty evenly to all games instead of trying to pretend that a certain few are more important entries than others.

  10. The problem I see with jnWake's idea is that it kinda devalues the album as a celebration of the series and makes it seem more like just a push the shove a bunch of random remixes onto the site in a much less cohesive way than a single album would. What I really value is the ability to point to a single, unified collection of music and say "this is the fruit of our love for the Mario Kart series."

    I've counted up the number of songs in the plan to do it as one album with a few medleys. The tracklist that I outlined a few posts back covers 78 tracks of source material. What I'm not understanding is how seventy-eight songs to remix is somehow not enough. And it's not like that suggestion was inflexible to additional songs. I just don't see why there's any need to keep lingering on this part of the production process. I think we should move on to the next step.

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