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fxsnowy

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Posts posted by fxsnowy

  1. Cheers. FL user here, so a project file wouldn't work, you'd have to create stems of all your instrumentation and upload a .zip file somewhere.

    Should I include automation when I export all the tracks? also should I break down the drum track into separate tracks, one for hi hat, snare, etc?

  2. Mmm, interesting, I seem to be lacking a download button, yet it's been downloaded 8 times.

    I kinda like this. I like what you've done to the melody in the intro. I'm digging the vibe.

    My beef through most of this song though is there are parts in which you have too much going on for my liking. Less can certainly be more and could make the overall song less heavy sounding.

    Weak ending, forget the fadeout and just cut it after the end of a pattern, let the delays ride it out.

    Sorry for not getting too technical with the critique, but what did you use to produce this, and would you be interested in collaborating? I'm thinking rather than typing out all the little areas in which the tune could improve I could go over the project and smooth things out myself. If you're not interested I'll try and find some time to list the suggestions in more details.

    Wow I just realized you are Skrypnyk, Exit Row from the DKC2 Serious Monkey Business album is one of my favorite remixes ever. The drums of that track are out of this world...

    Tindeck is weird like that, I think it counts each play as a download.

    Anyways I agree that there is too much going on in the song, and I would love to collab so you can smooth it out. I used Logic Pro.

  3. 1) I think the biggest problem of the song is the fact that there are too many high treble frequencies, so it gets annoying quick.

    2) The fakeness of the keys is also an issue, it should be more humanized, varying the velocities and length of each note. But even then, I think all the instruments you chose don't sound real. Which would be fine, but the fact that the song mostly focuses on the keys makes it so that it has to sound realistic imo.

    3) like you said, the overall texture is a little stagnant, so I think the instruments have to have enough emotion and realism to pull that style off.

    Another thing is that this is more of a remake than a remix. It is too close to the source for it to be a remix. But it is still a good start, keep working on it man!

  4. Other than one of the best remixes of all time? No idea - it really is a good source. (gotta pimp out Mutherpluckin' B when I can).

    One of the big issues is the dry presentation. Get some reverb in here - it just sounds hollow and unrealistic without at least a little. The samples are alright, but I think a little more humanization would help this quite a bit (it sounds like you put the effort into it, but then copy pasta some parts when they repeated, making the sequencing more noticeable).

    It's a good idea, but it's not quite a postable OCR track, yet. Keep workin' at it, bro.

    thanks a lot for the advice. I have been playing music for years (im 17) but I never really understood what reverb actually is. I looked it up but still don't understand, is it like making the notes sound longer? like a pedal in a piano?

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