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Light_of_Aether

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Posts posted by Light_of_Aether

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    Finally another version! Got a lot done on this remix. The current ending is a WIP of course, and I'll be extending this even more to add a few more sections.

    To me, it sounds muddy in some areas because certain instruments are crowding a certain part of the soundspace (vague, I know). Use panning to spread them out. When the oboe and flute come in together near the end, they both sound like they're panned center. I would recommend panning one left and one right. It also sounds crowded whenever the violins come in with the double basses.

    Keep up the good work! I'm looking forward to hearing the next version.

  2. Agreed that the chimes are pretty loud, not song-killing but they could be a bit quieter.

    I lowered the volume of the chimes/bells and made a couple slight panning tweaks: https://soundcloud.com/willpisani/phendrana-drifts-redux-12-31

    I found it interesting that although it's very recognizable as Phendrana Drifts, it also very much reminds me of the style of the original Halo OST.

    I have been listening to music from the Halo series recently, perhaps some of the style rubbed off on me.

  3. Here's the link to the final version: https://soundcloud.com/willpisani/phendrana-drifts-redux-12-27.

    Thank you for all of your feedback.

    For the choir, I tried using two slightly detuned samples, but it didn't sound very good so I nixed it. I tried using a soprano soloist, but, again, it sounded off. What I ended up doing was decreasing the velocity of the notes after the first note of each phrase. I think the roboticness is less noticeable, now.

  4. Original:

    My Version: https://soundcloud.com/willpisani/phendrana-drifts-redux-12-6

    Final Version: https://soundcloud.com/willpisani/phendrana-drifts-redux-12-31

    Phendrana Drifts Redux is an orchestral arrangement of Phendrana Drifts that I'm working on for Metroid Reorchestrated. Though comments regarding arrangement are welcome, I'm mainly looking for production issues (EQ, panning, humanization, etc.).

  5. If you look at PC manufacturers like Dell or HP, pretty much all of the computers under the gaming section would work fairly well for making music.

    The specifications for a great music PC would be similar to the following:

    • a multi-core processor like an Intel Core i7-3820

    • 8 GB (or more) of ram

    • 1 TB (or more) of hard drive space

    • a video card similar to an AMD Radeon HD 7500 series

    • a sound card similar to a Creative Sound Blaster X-Fi Titanium

  6. Your remix as it stands now is good, though a bit short and slightly repetitive. Here are a few suggestions:

    • Instead of having your remixed melody come in at 0:45, use the original melody first then transition into your melody.

    • The synth you're using for the melody sounds okay, but I think it would suit the part better if you used a synth that had more bite to it.

    • Incorporate more of the source. Right now it sounds like you're only using the first 1:15.

    • Extend the choir part at 1:23 and do more with it. The male choir sounds really cool and Metroid-esque.

    • Crossfade the choir at 2:36 with the first three seconds of the intro so you have a little buildup before the fade out.

  7. I've been using EWQLSO Gold (Play version) since June and I've noticed that changing the velocity and timing of each note a little bit makes the samples sound a lot more realistic.

    I'm not familiar with Pro Tools (I'm a Reaper guy), but there should be a "humanize" tool that will change the velocity and timing for you (instead of changing each individual note by hand, which is quite tedious).

    Like dannthr said, dynamics help a TON in making the samples sound realistic.

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