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Everything posted by Chimpazilla
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This is indeed an eclectic mix! Filtered intro is cool but simplistic and it drones on a bit. It could be more fun with a few crackles or unexpected filtered noises but what's here works. I like the strings (they have a disco vibe) and guitar although as Larry said they sound fakey. The straight simplistic grid-locked writing all the way through the intro didn't help. I also like the doubling of the melody with the bell in the second half of that first guitar section. The guitar at 1:27 sounds clean and cool. The snare is too loud and isn't the greatest snare sound I ever heard. At the very least, this snare doesn't match well with this soundscape. Whistle lead at 1:48 is neato. The soloing at 2:29 is awesome! The e-piano/organ underneath that soloing fits very well. At 3:11, the soundscape sounds annoyingly empty. Another solo or strong lead instrument would have been nice but whatever is here trying to carry the lead melody is waaaay too soft and weak (could this just be a soft pad?). This section almost feels like you hit mute on your lead writing by accident. There are some moments in the piece where the harmonies aren't working the best they can, for example at 1:22-128 where the strings, bass, and guitar clash here and there, melodically. Also from 1:50-2:09 there is some clashing I can't quite put my finger on. At 2:42-2:50 during the soloing, there is more harmonic dissonance. Perhaps a J more versed in music theory can help me explain this. At 4:02 the bells play a chord that sounds very off to me. I do like the varied mix of sounds used in this mix and the creativity of the arrangement. I love the vocal clips. Overall the mixing is adequate but things could be better balanced and eq'd so that everything is more easily audible. Outro feels cut off at an awkward point since the writing just ends in mid-line, i.e. the writing was duplicated and meant to continue into another section but just came to a stop instead. Would have been better to either write the final portion into a legitimate outro (just altering the very last notes into a finale would do the trick) or let the writing roll on and do a full fadeout. This is a cool little beat with a small section of excellent guitar soloing. None of what I said above is a dealbreaker on its own, but a lot of little things together are causing me to be less sold on this arrangement than my peers. NO (borderline, resubmit)
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Larry is right, there is something off with the timing in the intro. The track is 100bpm, so I have lined it up on grid with my metronome, and it all seems to fit except from 0:00-0:07. After 0:07 it all lines up. I wonder if just one note was left out, in the intro, causing this timing difference? It does make the flow of the track feel disorienting. Ok so I just clipped the first seven seconds in Cubase and moved them back one beat and duplicated a note just before 0:07, and now it sounds normal. I wonder if this should be corrected before posting? In addition to this timing issue, I'm going to guess that the timing feels stilted to Larry even further than 0:07 simply due to the odd nature of the arpeggio that plays throughout the tune. The notes jump around in a way that can be hard to follow; the note progression aka "melodic contour" is a little awkward and unnatural. Add to that the timing error in the intro and many listeners may be feeling "off" throughout the entire piece. Other than ^this^ issue, this is a very cute and well crafted remix. Nothing groundbreaking, but cute and varied, and surely captures the feel of the original source tune to perfection. None of the instrumentation is wowing me but the arrangement is fun and creative. I like the inclusion of the underground theme into the arrangement. I agree with Larry, that outro is disappointing. It is the same arp from the intro, wrapping up with one snare roll and then... nothing. Some kind of ending or even a "ta-da" thing would have been fun and a nice conclusion. But yeah I like it. YES (not a conditional, but I'm curious if others want the intro timing corrected)
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OOOOOOO PSYTRANCE... one of my favorite genres, and a perfect choice for the cave theme of Doki Doki Panic aka SMB2. Thank you Larry for the source timestamp because beyond having the feel of the source it feels light to me as well. I love this arrangement. I feel like some of the sounds used are on the vanilla side, for example the pluck at 0:21, the synth at 3:18, and I'm also not a fan of the synth guitar. The production is really very good, other than a few weakish timbres. But that's a massive nitpick. There are also excellent elements; all the drum work in the piece is top notch and the track is loaded with ear candy. This arrangement has so much creativity and variation and energetic shifts and dynamics all through the piece. I love the vocal clips. I love arrangements that set a mood and tell a story. The writing variations on the original theme are awesome. The outro is so different from what came before that it feels a bit tacked on. But I love this overall. YES
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Welp, that which you set out to do, you accomplished. Very cool dystopian sounds used here. I had not heard this source before, and I was surprised at how droning it was. I actually prefer your version, as I like dark feely weird tunes. Production is loud and somewhat grungy which is completely appropriate here. Let's do this. YES
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WHAT, I CAN'T HEAR YOU LARRY OVER THAT ENORMOUS KICK DRUM ok I do love a meaty kick. I agree with Larry that there are a lot of fun ideas in this short little remix. Love the storm sfx. The piano is indeed fake but with those fast note being played, who cares? The crash samples and white noise are not the greatest and they are quite loud and a bit cheesy. I do like the spooky intro and the heavy beat when it begins. This is a cute little remix, arrangement is interesting and there's enough variation and ear candy to keep things fresh. The trucker's gear shift at 1:16 is a nice touch. Let's do this. YES
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This remix has many issues but I am paneling it because I checked and this remixer posted this as a wip and never got any feedback at all. I'd like to get him some real feedback. I like his creative idea of the intro saw sounding like airplane engines! His arrangement ideas are good generally.
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This is Audiomancer, and this is a remix of the first stage music from 1943, Battle of Midway for the NES. I've always liked the game and the music in spite of the fact that P-51's we're not at that particular 1942 battle. Thanks for your consideration ahead of time! Original below, remix attached.
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Your ReMixer name: Biggoron Your real name: Logan Tucker Your email address: Your website(s): https://biggoron.bandcamp.com/ UserID: 38369 Name of game(s) arranged: Mischief Makers Name of arrangement: The Floor is Lava Name of individual songs: Volcanic, Opening Title Additional information about game: Composed by Norio Hanzawa for Treasure, released on Nintendo 64 Comments: I leaned heavily into an industrial vibe which gives way to a full blown 90s house vibe. The source material is so catchy and was stuck in my head for weeks after recording. Most instruments were played live on keyboard.
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OCR04423 - *YES* Pokémon Red Version "Club Lavender"
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I love me some Lavender Town, and this remix is so weird and cool! This is a wonderfully eclectic mix of sounds; playful and energetic. The vocal clips add interest and energy. The drops are clean and cool, sidechaining is just right. The master is very loud but I don't hear any overcompression artifacts. I am slightly concerned about repetition, but as far as I can tell there are variations in the repeated sections. The two buildups are nearly if not identical. The drops are also very similar, but not total copy pasta. I would have preferred that there be even more variation, but what is here works well enough. This is a fun remix. YES -
ReMixer Name: Rux Ton ReMix Title: Club Lavender (Theme Of Lavender Town, Composed by Junichi Masuda ) Real Name: Dustin St. John E-Mail: My Page: www.flowcode.com/page/rux_ton My Userid: 33757 Hi there! My name is Rux Ton (Dustin St. John) and I remixed Lavender Town from Pokemon Red (Or Blue, but I had Red growing up). Its kind of surreal for me to be sending this e-mail actually because I have been following OCRemix ever since i was 8 years old (I am 30 now) and I was inspired by so many incredible artists here to the point where I wanted to make music and start remixing! In the beginning my work wasn't that good and MEGA shoutouts to the community for being so nice to me and I actually was told by someone who was a mod (the name has completely left me unfortunately but I hope you know that your advice was the best advice I was ever given) to start working on originals to help develop a style because I was struggling with that at the time. So with "Club Lavender", a slightly generic name I must admit, seems to be the only fitting title for this. I actually have struggled with ever wanting to make a remix again because I got really into making "EDM" music and this whole identity I created for myself was making heavy bass music. After a while I realized its a little hard to just shoe-horn a videogame melody into this kind of music and I didn't think its something i'd be able to do. But because of that I finally one day made it a challenge and this was the result! These days I make a lot of Speed House and Hard Dance music. This track very much so touches on my roots of what I used to make when I was much younger and this project started to feel special because I was remembering all of the unique ideas I heard on OCReMix as a kid and how i still have a massive playlist i listen to on the daily (shoutouts to my Wife for not only putting up with this playlist all the time, but for seeking more remixes on here of her favorite songs!) The real challenge here was realizing that this song has a very interesting melody that can either be destroyed if done wrong, or just sound awkward. I like to think I played it out pretty well. This song features 2 drops (pretty common with this kind of music, because of playing it out when I perform or others, i like to give people options in the form of 2 differing drops.) The first drop is more of an original idea, where I wanted it to be super minimal and eerie just like the original melody was. Drop 2 I wanted to have more familiarity and actually used the infamous Lavender Town arpeggio as the bassline, which I didn't think would work as well as it did but I am very glad I did it! It felt like the missing puzzle piece! All in all I have to say I am pretty proud of this remix, and i'm stoked to be able to share it with you all! Its time to get spooky and to bounce that booty! Thank you so much for listening, and for reading! I do plan to put this track out, i'd love to see how the judges fair with this and I will time it accordingly if it gets accepted! Originally I had planned to release this on the 29th but I am in no way shape or form married to that date currently. Shoutouts to all the judges and OCReMix fam! Love you all, have a wonderful day/night! Love, Rux Ton
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OCR04540 - *YES* Final Fantasy 7 "Fantasy Fighting"
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Initial impressions: well produced mix, screechy lead timbre, repetitive arrangement. -
Your ReMixer name: Pixel Pirates Your real name: Tobaunta Torkelsson & Fredrik Vinterstjärna Your email address: Your website: pixelpirates.nu Your userid: 37469 Name of game(s) arranged: Final Fantasy VII Name of arrangement: Fantasy Fighting Name of individual song(s) arranged: Those Who Fight Your own comments about the mix, for example the inspiration behind it, how it was made, etc: When it was announced that a remake of Final Fantasy VII was in the works I got really hyped and had the fighting music in my head for days and that is how this song was created. Was a hard tune to remix since it can't be done in normal 4x4 but after a lot of work we are happy with the result.
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Initial impressions: Interesting mix of orchestral, chip and synth elements. Cute, fun arrangement. Heavy on the master compression. Is Tetris remix.
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hello, I'm French and don't speak English very well, this is my third submission, I hope my request is correct. Thanks Link to my submission : Re Mixer : Onirik Dreamer real name : Karim Ajroud email : website : https://onirikdreamer.com Link of vidéoclip : https://www.youtube.com/watch?v=W8uT54Ajfsk user id : 38210 Name of game arranged : Tetris (Nintendo GameBoy) Name of original track : Theme A (composed by Hirokazu Tanaka) Name of my track : Crazy Tetrominos OD remix Additional information about game : Nintendo 1989 (GameBoy) Link to the original soundtrack : https://www.youtube.com/watch?v=hc9ATIE17GA Your own comments about the mix : I love this piece and I wanted to add electronic and dynamic, cool and energic touch to it, i hope you like it.
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Initial impressions: Cute little remix, weird dry vocal clips
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(will need original title if it passes - Chimpa) Hey OCRemix! A friend of mine forwarded me to your channel, and I had no idea a place like this existed. Super cool. lol I'd love to submit a track I covered recently. ReMixer Name: System Glow Real Name: Michael Schadow E-mail: USER ID #: 38326 Website(s): https://linktr.ee/systemglow Name of Game - STAR FOX Name of Arrangement - "CORNERIA"
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OCR04587 - *YES* Chicory "Dear Wielder..."
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Initial impressions: This is COOL, could probably be a DP but just want more thoughts on it. Super unique mix of instrumentation. Chill, yet groovy. -
hi djp & judges! considering it's been like ten years since i submitted anything to ocr, i figured i needed a good reason to request that ya'll pllllease change that horrible picture of me that's up on my artist page. ❤️ (i've attached a replacement if that helps). THUS, i'm submitting a new remix~! (i'm a bit rusty at this so lmk if i missed anything?) Game Arranged: Chicory: A Colorful Tale Song Arranged: Supper Woods Composer: Lena Raine Remix Title: dear wielder... Remixer name: navi Userid: 6328 Additional Musicians: Ryan Buell (guitars) @rbuellmusic Klopfenpop (assorted percussion) @klopfenpop Please credit Ryan as a co-remixer, but keep Klopfenpop in the description only ❤️ About the Remix: Chicory: A Colorful Tale is a coloring book RPG about artists antagonized by their feelings of inferiority - how your demons can be a greater foe than anything the world can throw at you. While art-making can often lead to the highest highs, it can also lead to blocks, stress, self-doubt, and emptiness. How do you grow through that, learn from it, and keep going? I have the unfortunate joy of having my first attempts at musicmaking ~ nearly 20 years ago! ~ mummified on this site for the world to hear. Back then, i would blaze through ideas and move on without any real thought towards the sustainability of that practice. As i am very older now, i'm constantly working to balance and tame the more extreme natures of my creativity and its effects on my mental health (ie: how to properly harness a spark of inspiration and resolve it in a way that's both satisfying and healthy). This song takes the themes (melodic and otherwise) presented in Chicory and reimagines them as an internal conversation between an artist and their idea: from the spark, to the doubt, to the flowstate, to the afterglow...an arc of inspiration and resolution~ or maybe it just a song. idk, take what you want from it. ❤️ anyways, have a good one! ~navi ps: i didnt see anything on the submissions about file name formatting, so if i need to reup w/ a specific file name lmk?
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Initial impressions: Loud, buzzy, busy mix with quite a few sources. Instrumentation and energy stays consistent throughout, fatiguing.
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Your ReMixer name: Pixel Pirates Your real name: Tobaunta Torkelsson & Fredrik Vinterstjärna Your email address: Your website: pixelpirates.nu Your userid: 37469 Name of game(s) arranged: Megaman X Name of arrangement: Pixelman X Name of individual song(s) arranged: Stage Start - Storm Eagle - Spark Mandrill - Boomer Kuwanger - Launch Octopus - Zero's Theme - Ending Your own comments about the mix, for example the inspiration behind it, how it was made, etc: Megaman X is one of my most played games from my childhood and really could not deside on what song from the game I would remix so desided to make a medley styled remix with a collections of my favorite songs from the game and it is a lot.
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Initial impressions: Starts out 100% piano cover, then adds cello and violin. Orchestration is lovely, not too bad for using modeled instruments. Arrangement is still extremely conservative. Warning, there's one reeeeeally high violin note at 3:25, if you're on headphones, please beware, it's a brain-piercer.
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Hello OCR Team, on to my second submission, again with Final Fantasy. Remixer Name: sui Profile ID: 24063 Game: Final Fantasy X Name of the arrangement: Yuna at Zanarkand, Her Mind on Lost Friends Name of the original song: To Zanarkand (https://www.youtube.com/watch?v=6fp81GzKarQ) Download link: I my quest to improve my counterpoint writing I arranged FFX's "To Zanarkand" for piano trio, in this case piano, violin and cello. There were several challenges during the writing process: * No one wants to listen to the original songs just with an added cello base note and the violin playing the melody. This is supposed to be an exercise in counterpoint writing, so all instruments should be interesting to listen to. * There are only 3 instruments to work with, so you better make every note count. * Give every instrument and every instrument combination their time to lead and shine. * Make the two iterations of song sufficiently different. Copypaste is not allowed. * Keep everything humanly playable, especially the violin's multiple stops. In mean, the 4 octave jump in the piano's left hand at 3:07 should still work at that speed, right? All instruments are modeled, i.e. synthesized at runtime and not recorded samples. This was my first time handling this kind of instrument, so getting to understand their behavior and reworking MIDI CC automations accordingly actually took up most of the production time. And even then I feel that at some points getting out of the uncanny valley required too difficult of a climb for me. The advantage of modeled instruments is that they do exactly what you tell them to do, so you are never held back by the recorded samples from creating the sound you want. However, the flip side of that advantage is that they only do what you tell them to do, so you better know how to exactly draw in those CC curves to play the vibrato like a human would. In the end I think I still got it into a presentable state. If you can imagine Yuna breaking into sobbing at 2:57 and screaming her heart out in tears at 3:05, then I believe I've done an ok job. Kind regards Alex
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*NO* Falcon Patrol 2 "Orchestral Mix"
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Initial impressions: This is an impressive orchestration done by a young student. The arrangement is conservative but includes some great variations on the chord structure and writing personalization. Instrumentation isn't all that realistic and mastering is quiet. -
needs real title if pass - Chimpa Dear Jury! I am Nadin Varga, 17 years old student of composition and I would like to submit a musical composition. Game details: Falcon Patrol II Commodore 64 Original C64 music: Dave Lee The game was published by Virgin Games in 1984. The arrangement was made for the 2022 Arok Party competition. I uploaded the remix to my youtube channel, here you can listen to the original music before the arrangment: https://youtu.be/4JImL9ZuF1M The music was made with CuBase. Thanks for the opportunity. Nadin Varga