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Magellanic

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Posts posted by Magellanic

  1. So so good. Very impressed when I heard this one :)

    At 1:15 when the wub joins the party, it sounds phat but just really narrow compared to the textures and mix before. It sounds just abit odd to me. Its fine once the other synths come back in though. Don't want it muddying everything else.

    The build-up that ends around 2:23 kinda goes to no where. The track keeps going up and up and then.....it just kinda carries on. And not in the "Ahhhhh, gotcha" kinda way. I reckon you give that build up the climax it deserves. It left me feeling cheated :-(

    Love it round the 3:00 min mark. Kicks into Launch base perfectly!

    And yeah........such a good mix. In my humble (and not especially great experience) this is pretty much there, though I reckon you got the skillz to polish this one up just a bit more. I think the mix/production is fab and the fusion of both themes is done really well and expertly.

    Edit: HAPPY BIRTHDAY DOOD!

  2. Thanks a lot for the feedback again guys. Its been really useful. I was gonna post an update about 2 hours ago but after reading what you said, you confirmed what I thought. So....this is a complete and finished version that I'm gonna put as mod-review.

    Source:

    Remix: http://soundcloud.com/lidawg/super-sonic-fireballz

    I was getting fed up of the chiptune parts not sounding quite right so I've replaced most of them with parts I wrote in a tracker. I think they're a lil more authentic sounding and suit the mix better. The chip/synth solo has been completely re-written. It was too....boring. Anyway, as always, feedback is appreciated.

    ...but I'd still like to see more variation in terms of the actual chords. It's up to you though.

    I think I've remedied that some more with the new solo, but hey let me know what you think. I am happy with the arrangement now :)
  3. Thanks a lot for your feedback Timaeus. I tried out basically all you said and kept what worked. I've also tried out a couple of new things myself. The only thing I haven't had a mess around with is the drums at the end but I think I'll do that next.

    I've re-recorded the solos but they still need more practise as they're still not quite in time. Also, there's not a recorded bass instead of samples.

    Remix: http://soundcloud.com/lidawg/super-sonic-fireballz-3

    As always, feedback is greatly appreciated :)

  4. Its sounding much better than the previous versions. Bein a guitarist ,its probably just me being picky, but I think you need to perhaps be a bit more sparing with the squeals on the lead. If you like em' then leave 'em but if you're wanting to keep the listener believing that the guitars are real, ease off of them a tad. The drums do sound weak to me. For the style of the guitars, I feel like there should be more of the click on the bass drum hits. The snare is barely comin' through. The cymbals sound very distant from the mix.

    You said you have no bass, but the thing with guitars is that in the lower range - mud is a very real problem. By cutting the low-mid and putting a beefy bass in, you will get a lot more power from your guitars. Part of the secret to a great rhythm tone is the bass tone. Your mix will also sound much clearer.

    I think the guitars could do with a lil information around the +600hz/mid range. They sound a little too scooped to me, but that's just personal preference.

    Seriously, the arrangement is great. The style is great too. I just think there needs to be a little bit more tweaking to your eq and balance. Once you got that nailed, this will really be the best it can be. There's more potential in this mix to be realised :)

  5. Thanks for the feedback guys. Really appreciate it! I've had a lil' more feedback, so I'm gonna post this update as finished. I'll just let it settle in my mind and then come back to it fresh in a few days to add the final polish for mod-review. I'm still torn 50/50 as to whether I need to get the chords/arrangement changed up a bit. I'll decide by seeing if I get struck by inspiration!

    Wow, this is pretty cool! I knew it was going to be awesome as soon as I heard those drums at the beginning :)!!

    Love you for this Kuo!

    For the mean time, one update: http://soundcloud.com/lidawg/draft-super-sonic-fireballz

    I've had another go at the mix and removed some of the mud and scooped the guitars some more. I think they sound better/more powerful. But hey, what I hear is probably just make-believe haha.

    Much love

  6. FF XII just really didn't grab my attention. The story seemed a bit thin and pushed to the background compared with previous games. The characters were also forgettable and I didn't care for the music either. Gameplay-wise, I thought it was pretty good as was the battle system. Its a game I've tried to like but just never could. I definitely see what people do like about it though.

    Anywho, I digress!

    Until I see the hardware specs that allowed this to be done in-engine, in real-time, this may as well be pre-rendered footage.

    Until then, I'm skeptical of any claims of real-time.

    I kinda agree with you. Also, it doesn't really reflect as to how the engine/hardware would cope with that level of detail if it was gameplay. I mean ultimately, its great but the whole feat of having such impressive graphics is to show what can be achieved during gameplay, not as a cutscene.

  7. So I've been eager to see how this would turn out after reading up about the game and seeing screenshots over the last few months. After seeing the E3 demo it has gotten me really excited as the focus seems to be on exploration/survival. I'm loving the atmosphere and to me, has a similar atmosphere/vibe to the Walking Dead (minus zombies but with the addition of weird mutant, infected guys). The focus is on the characters it seems.

    Anywho check it out:

  8. Well, gamers are spoiled these days. When you look back at how games looked 20 years ago. The thing though that I loved about the older FF games (and I think many other fans did) were the stories and gameplay. In my humble opinion since FF XII, Square Enix has failed to excite and engross me in a Final Fantasy.

    Having said that, the tech demo is unbelieveably impressive and very enjoyable to watch. I always love me a bit of eye-candy!

  9. So I'm at a difficult point where I dunno quite what to do with the mix. I'd like to say the arrangement is finished but I get the feeling it might be too repetitive. The ONLY thing I'll say is that the guitar solos need more practise but besides that I'd really appreciate feedback. What needs improving? What needs taking out or revamping? All feedback received will earn you a Magellanic +1 love point. Let me know guys :)

    Remix: http://soundcloud.com/lidawg/wip-super-sonic-fireballz-1

  10. I reckon there is more potential to unlock in this mix. I think the arrangement is pretty damn good. There's a good amount of personalisation but still retains the feel of the original very well. My feedback is going solely off your latest version.

    The drums are at a good level but the leads and other synths kinda need to be beefier. They're getting a tad lost/overpowered by the drums. You could do with some more EQ to get rid of some of the muddiness (scoop out some of those mids). It'll help with getting the leads etc. to stand out more and be clearer. I'd like to just make it clear, I don't think the drums need to be quieter, its just the leads need more presence/fatness.

    At 1:10 you really need to have at least a crash hit to emphasize that mini-drop.

    Other than that, I reckon with the intro you could get some more interest going with panning the high-pitched accompaniment part left and then right. Just a suggestion to give some more motion to the soundscape.

    Honestly, I really think this is a great arrangement. Do more! :)

  11. Its been a really great competition and great to see such interesting and close matchups. Just started to listening to the current round's mixes and I'm certainly impressed so far (just listened to AMT's and Brandon's)

    Definitely lookin' forward to seeing the ending to this saga of bitter defeat and triumphant victories. Keep the ear orgies comin' guys!!

  12. I think even on a smaller/individual basis there could be some cool collabs between music and visual artists. There are many here on OCR with their own Youtube channels, websites etc. and so need some kind of cover art for either individual tracks or collections. Think of it as a mutual pimping. Not only do you get to look at some great art work, but also hear some cool musics whilst you do.

    Perhaps, a means of bridging the gap in getting artists to communicate is to have a sticky topic in one of the forums (recruitment?) with contacts for artists that are wanting to collab with someone here. I'm sure you guys are just like many of us on OCR who are looking for practise as well as to share and express their art to someone.

    In response though to your opening post, the art is really kickass. It's great to see appreciation for games in another medium.

  13. God I love this game and its soundtrack. I'd definitely put Price of Freedom on my to-do list if remixing music I love was the sole criteria. The thing is.....I can't imagine anything better so I wouldn't even attempt it. Perhaps some talented soul will blow our minds in the near future :)

  14. I started working on it when round 2 began. I was considering following the compo as though I'd managed to stay in and do a mix each week but unfortunately other stuff got in the way :(

    In honesty, I reckon I would've failed hard as I've found Starlight Zone really difficult to meld into other melodies and keys whilst retaining its character, but hey ho! All good fun :D

    Thanks for the encouraging feedback. It definitely gives me motivation to finish this one up. Here's a mini update, its the last until I finish the arrangement :)

    Remix: Link removed

  15. I wasn't sure about posting this, but then workshop forums are for gettin' feedback on WIPS so voila:

    Remix: Removed - see latest post

    Source:

    I've spent no time on the production but I've done what I can to give a good impression of what is to come.

    To do:

    • Re-record guitar parts and record the other missing ones
    • General Mixing/EQ
    • Sort out some of the parts towards the end as some of the rhythms conflict with each other quite badly.
    • Refine the drum parts and mix them properly
    • Finish off the actual arrangement...I'm about half way through completing the structure.

    The sonic remix comp really got me in the mood for some classic sonic tunes. I'd forgotton how awesome Lava Reef is, so thought I'd give it a bash. Also I've been getting withdrawl from remixing. Too many things have been getting in the way and its been a while since I focused on anything of my own so I hope you enjoy. Feedback is really appreciated as I'm always bound to miss something. I'll be extra appreciative for feedback now as I had to replace my amp for my speakers so am having to re-learn those :banghead:

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