Jump to content

Bored_Man

Members
  • Posts

    53
  • Joined

  • Last visited

Posts posted by Bored_Man

  1. Let's finish this on up!

    DISC 4: PACIFICA

    UNDERCURRENT (ENCHANTED RIVERBANK GBA)

    Oh hey, Pot Hocket. I remember the piece like this that was on Voices of the Lifestream. This one is very nice and relaxing, mellowed out and overall pleasant.

    AQUATIC TRANSFORMATIONS (WATER WORLD GBA)

    So we've gone downstream into the ocean, then. This song is not as "busy" as the original, but it's definitely similar to both it and the original's base, Aquatic Ambience. Guitar work is pretty cool as well.

    HEART OF THE CAVE (CAVERN CAPRICE GBA)

    Neat little cameo from Super Metroid in the beginning. This song is quite a long one, and it takes a little while to really pick up, but it is worth the wait. Even so, when it does, it isn't over the top or noisy, but more subdued and "present".

    CRANKY'S MOJO (CRANKY'S DOJO GBA)

    This song, the intro especially, makes me think of Donkey Kong Jungle Beat, mostly because that game had you fighting different Kongs that seemed like martial artists. I can picture a montage of Cranky Kong training and sparring, trying to get back his skills from his heyday, and maybe preparing to go off on a sightseeing adventure of his own. The jazzy portion is unexpected, but pretty neat. Overall, a good pick for one of my personal standout tracks.

    CHASING WATERFALLS (CASCADE CAPERS GBA)

    I like the groove this one sets. Can't exactly think of the words to describe what I like about it, but I like it all the same.

    CORN-FED KONG (ROCKFACE RUMBLE GBA)

    I will be honest here, and say that I was never a huge fan of country music. Nowadays, I don't hate it, but it isn't my favorite genre, mostly because I have not listened to a lot of it, and a lot of it sounds very same-y. Same issue with rap. I want to think I'm getting better with both, though. Anyways, this song...it feels very cheerful and adventurous, like you're going somewhere, but enjoying the journey more than worrying about the destination.

    SPANISH JITTERS (JUNGLE JITTER GBA)

    THIS song. THIS is how you start an album flood, no question about it. I can't imagine how fun and rewarding it must have been for you all to perform with Mr. Wise and Mr. Beanland. The song itself, very very nice. I'm a sucker for jazzy, big band pieces, so this is right up my alley. I can definitely imagine this playing at a party or some other event. The "80's section" is a nice breakdown, and makes the piece that much more special. Top notch job, folks.

    SEA BREEZE CONCERTO (STILT VILLAGE GBA)

    If you look at the sprite banner for this piece, you'll see Donkey Kong on saxophone, and Diddy Kong on guitar, just like on the artwork on Kong in Concert. Ah, how time flies. Anyways, this just overall is a nice jam session. Monkey Kong, you guys are lucky getting to work with Mr. Wise, but this is really your show, and it is a great one. That said, the sax solo is very nice. I also love the ending referencing the startup theme from the original Donkey Kong Country.

    BENEATH THE MOONLIGHT (STILT VILLAGE GBA)

    I can tell just from the start, this is the album's baby right here. 9 minutes long, and all of it awesome. It's very atmospheric, and just overall an experience rather than just a song. Great job.

    DISTANT DREAMS ON STORMY SEAS (GAME OVER GBA)

    So the story ends with Dixie Kong and Kiddy Kong stranded in the rain likely to die of exposure and cold? That's rather sad :(. Also, thanks to somebody posting a certain rendition of the main theme of DKC 1 in the album thread, I can hear a certain rap artist sadly singing along to this with his..."famous" lyrics. Joking aside, this feels like a somber yet fitting ending to the album. Perhaps it's signifying the end of the SNES era as the series moved forward into the N64 era. But either way, it's the end of the main four discs, and this is a good way to send it off.

    OVERALL IMPRESSION

    In contrast to the last disc's impression of doing the adventure again, this one feels more like an actual vacation, a hard-earned reward of relaxation. Great songs all around, especially with David Wise and Robin Beanland's involvement. It's been a great trip listening to all four of these discs, and I'm grateful to everyone who worked on the project. I'll try to do a review of the bonus disc at some point. Thanks again, everybody :).

  2. I probably should continue my review, huh? But before I do, I suppose I ought to give my opinion on the GBA soundtrack of DKC 3. It's a good soundtrack, none of the tracks are bad, but some of them don't really fit on the level they are on, and the "mood" of them is sometimes a jarring contrast to their SNES counterpart. Also, there is less music than the SNES soundtrack, which explains why Disc 3 and 4 are shorter than Disc 1 and 2.

    DISC 3: KNAUTALIS

    KNAUTILUS (TITLE THEME GBA)

    Nice piano work, I've got to say. Really sets the mood. And when the vocals come in, they further set the mood, as well as the percussion. Feels a little eerie, or haunting, but nice. Also, it's a little weird that there are two different spellings for K. Rool's submarine; you've got the one in the disc name, and then the title of this track. I dunno, just something I noticed.

    TREEHOUSE CAMPFIRE (TREETOP TUMBLE GBA)

    Got to love that acoustic guitar. It really sells the idea that you're out in the wilderness, watching the stars and maybe toasting some marshmallows with your friends. The song just feels very peaceful, and I like it. I also like the reference to Cranky's Theme (aka, the original DK theme) towards the end, and the fireworks are a nice touch, and remind me of New Year's Eve since there were fireworks going off last night over here in my town.

    PINA KREMLADA (NORTHERN KREMISPHERE GBA)

    Just think, come February I'll be old enough to actually try a piña colada if I want to. Also, I'm not sure how people type that Spanish (I think it's Spanish) N, so I have to copy the word from a webpage that has it whenever I want to use the word.

    Anywho, this song seems quite festive and chiptuney, and makes you want to dance or go for a swim.

    THUMP BROTHERS (BROTHERS BEAR GBA)

    Anyone else feel like putting on some sunglasses and driving down the street while blasting this out of your car and bobbing your head? You'll feel like you're in a music video, not to mention it'd be fun to watch if anyone actually uploaded a video of them doing this. Come to think of it, it'd be neat to hear people's reactions to any of the songs on this album if they heard them. I'd have liked to hear the planned rap collab, though this is a fine substitution.

    ACCIDENT! A MOUNTAIN RESCUE BY SKIES! GLORY! (FROSTY FROLICS GBA)

    That title is...huh. I'm not sure if it's a reference to something, but it's quite silly, and the song itself seems a little silly too. The original song in comparison to the SNES Frosty Frolics is what I meant about jarring mood differences, even if the GBA Frosty Frolics was not a bad song. This song sounds like it'd be in a musical theater production, or maybe a musical cartoon, like during a montage or something. Fun and, well, frolicy.

    PARTY'S OVER THERE (BONUS TIME GBA)

    Here, there, everywhere. You can't escape the party, it and its pink pony herald will find you. Loving the sax, as I should as a natural sax player. The rest of the instrumentation is also nice :). So maybe this party also doubles as a band concert, to reach the people and get them on their feet and moving and grooving.

    RIPSAW BOOGIE (TREETOP TUMBLE GBA)

    This song...I'm not all too sure what I think of it, actually. Sometimes it feels like a natural interpretation of the source tune, and at other times you feel it grinding down and down into a slower section, which can really throw you off if you're not used to it. Even so, it makes the song unique, much like ilp0's Mega Man 1 album.

    THE PAPER CHASE (CHASE GBA)

    My suggestion for Thump Brothers goes double for this song. Feel your car shake as you drive down the road feeling like the biggest ape on the block, and rightly so. This was one of two of my top picks for Disc 3. Diggi Dis brings the funk, the groove, and whatever else you might want to call it.

    FUNKY'S TRICKS (FUNKY'S GAME GBA)

    Groovetastic, and funky like its namesake. Feels pretty tropical, maybe like you're out on a lake or ocean on a speedboat, or just driving by it with the top down and relaxing.

    ALL MIXXED UP (HOT PURSUIT GBA)

    From what I've heard, this track was called Jangle Bells in the GBA OST, which I find strange if that's true. Since it quite obviously is not a Christmas themed bonus song, and it is a song to keep you on the move, zykO brings the appropriate atmosphere. I must confess that I love zykO's work, especially on Serious Monkey Business. A lot of his songs feel the same, yet very different. I know that's a strange description, but that's the best way I can think to put it. This is one of the longer songs on the album, and it does kind of overstay its welcome some, but if you listen to it long enough, new elements are introduced to keep your attention.

    ARICHNOPHOBIA (ARICH BOSS)

    Okay, so, I think Arich Boss plays for bosses of nature, and Boss Boogie GBA plays for mechanical or man (err, Kremling) made monstrosities. That's the best explanation I have as to why some bosses have one theme while others have another. Anyways, as my second pick for Disc 3, this one brings the fight straight to you, as a mix of what I think is techno and rock. As proven with my mix-up in Disc 1, I'm not exactly the most knowledgeable about music genres, so I apologize if I mislabel something. At any rate, this is an energetic song to pump you up. Also, an aside note, but I've noticed some people have been playing Double the Trouble songs on Audiosurf, myself among them, though I'm not very good.

    VEXT (POKEY PIPES GBA)

    I'm not too sure what to think of this song...it feels funky and atmospheric at the same time, which is a bit of an odd combination. I like how it retains the sound effects from its source song, which makes it feel like an evolution of said source song.

    POST-APOCALYPTIC SOCIETY (BOSS BOOGIE GBA)

    And here are the above mentioned Kremling-made monstrosities! What better to go with metal bosses than metal music? Nothing quite like headbanging while you take down a juiced up and ax crazy snowman in a snowball fight to the death.

    NUTZ IN THE HEAD (NUTS AND BOLTS GBA)

    This song, man...I have to pick it as a third standout track for Disc 3. Those vocals in the beginning are awesome, and the mood is deliciously dark and fearful. zykO strikes again, and what a strike back it is. Guitar work is awesome, and the overall atmosphere just feels frenzied, like you're trying to get out of this hellish environment before Crack Shot Kroc lives up to his name and strikes you dead.

    TANGERINE FEVER (MILL FEVER GBA)

    And then there was Mazedude. This song, kind of like Vext, kicks the original song up a couple notches. You know what it's based on, but when you go back to the original, you realize it's just not the same before Mazedude worked his magic, his tangerines, and his fever all over the song.

    OVERALL IMPRESSION

    This kind of feels like a "what-if" scenario, if K. Rool really did try and work his plot. It starts out innocently enough, with happier songs in the beginning, but towards the end, it gets darker, like you missed something and now you need to take care of it before it ruins your day. Of course, once you do take care of what you missed, it sets the stage for the fourth, final, and fantastic disc.

  3. Now I'm getting a little self-conscious as to whether my review is any good, or if it's bare bones :(

    Also, I edited Part 2 of the Disc 1 review, having realized that I mislabeled / misdescribed a song

    THE MIGHTY JUNGLOL (CHASE)

    That spoken intro...it's both silly, yet fitting, and I like it. Once the song gets going, it's very catchy, and I like the nature noises throughout. The sprite banner for this song gets the mood right too, it makes you feel like you're on a ride downstream in the jungle, speeding through the dangers and nodding your head at the beat. And if you forgot what you're listening to for some reason, the narrator is happy to remind you.

    X-Y-X-X, B-A-B-Y (CRYSTAL CHASM)

    These stages got HARD when you almost had all the Banana Birds. I like that the original sound effects are used throughout the song, and the beat is pretty cool. Source is easily recognizable, and taken up a notch. And then you finally free that Banana Bird at the end, yay.

    BREAKING THE CRYSTAL KEY (MAMA BIRD)

    Hmm...this one does sound a bit "moody", I wanna say. Ambient might be the better word, but either way, you feel like you're in the sky, in the presence of a mighty bird. Song really picks up towards the second minute, and man, someone's going crazy on those drums. So yeah, overall, neat song.

    AFTERBURN (ROCKET RUN)

    THIS song; as my first stand-out track for Disc 2, it's gotta be something special, and it is. This level was one heck of a ride in the original game, and the music matched that. This version of it takes things to the next level, but as it is Sole Signal, is it really a surprise? It's hard to describe what I like about this song, but it's catchy, got a good mix of electronic and guitar work, and matching background percussion. Don't hit anything on your way up!

    BRING THE NOISE (BIG BOSS BLUES)

    Baron K. Roolenstein, one of the Kremling King's crazier disguises. But it made for a fun, if different, boss fight. This song kind of feels like a mix of electronic, rock, and orchestra. Drums feel very prevalent here, which make the song more intense and "final boss" like. And then you land that last hit, and DK and Diddy are free.

    FRIENDSHIPS THROUGH DARK AND LIGHT (CRAZY CALYPSO, CRYSTAL CHASM)

    A triumphant reprise of the menu theme, done orchestral, and it is awesome :). The transition into Crystal Chasm is very neat as well. Overall, this song is appropriate for the section after the climax of beating K. Rool yet again as things are still left to do, but you're almost finally finished freeing the Northern Kremisphere of his mess.

    RETURN TO KONG, BYE-BYE BADDIES! (BADDIES ON PARADE)

    So at last the day is won. The first minute is rather calm, but then things pick up, and things seem quite happy and joyful. The instrumentation is good, and the overall vibe is one of celebration for having won the game.

    'TIL WE MEET AGAIN (GAME OVER)

    My second stand-out track for Disc 2, this one gets props for remixing a 15 second song into a 3:45 one. When I think "Game Over", I usually think that someone has failed, but I don't really get that here. Well, I suppose it could be that K. Rool has failed, and maybe he's plotting his revenge for Donkey Kong 64. It's a nice chilled tune, one of reflection and relaxing after a hard day.

    OVERALL IMPRESSION

    Disc 2, in contrast to the first disc, is more adventurous and dark going in, but once K. Rool is beaten, things return to light-hearted frolic and fun. A good continuation from where Disc 1 left off, and a nice closure to the SNES soundtrack. Up next is the GBA soundtrack, which can be considered K. Rool's second attempt at taking the Northern Kremisphere and getting those blasted Kongs.

  4. DISC 2: KREMATOA

    K'REMISPHERIC PRESSURE (NORTHERN KREMISPHERE, KREMATOA KONCERTO)

    Some good chiptuney goodness from halc, sounding deceptively moody as if signaling you're going in deep and leaving the island fun behind. The transition into Krematoa Koncerto is good as well. Combining the two source tracks into one ReMix makes sense, since you could say the latter is a remix of the former, as both sound very similar.

    WONDERFALL (CASCADE CAPERS)

    A personal note, but I'm a little wary of albums using the same source more than once, since that either runs the risk of a song not getting covered, as is what happened with Mega Man 9: Back in Blue, or ends up with a source getting used too many times at the expense of others, which I kind of noticed in Mega Man X: Maverick Rising. But, as all the songs in both OSTs are present and accounted for in this album, having repeats in this one is A-OK.

    ANYWAYS, the monkey sounds add an interesting touch to this song, and sounds very "nature-y" and enjoyable. It's a very good alternative to Kingfisher's Stream.

    WINTER (FROSTY FROLICS)

    Dat flute. It makes this song. And the xylophone (at least, I think that is what I'm hearing) along with it gives that song that "winter" feel. The percussion gives it a nice groove, though, so you're not just sitting there shivering, but keeping on the move, maybe to get out of the cold.

    LOW LIFE (TREETOP TUMBLE)

    So you're low...in the top of the trees, which is high...makes perfect sense. The song sets itself up quite nicely, and then at 1:56, WUB WUB WUB. Crank that bass up to eleven and it cleans my dishes on a microscopic level, YEAH! *breaks coffee mug*

    It calms down a little later, only to come back and build on what was before. Can't really see why people would say this doesn't qualify as music; you can hear tones, and it doesn't cover everything else up.

    BLAST BEATDOWN (NUTS AND BOLTS)

    This song sets itself up almost off the bat, and you KNOW something's coming, something big. Especially with the buildup at 0:57, which leads us to 1:23, with that crazy time signature change being introduced (which is AWESOME, by the way). Pity there's not the signature guitar riff that was in the original Nuts and Bolts, but this song quite handily establishes its own identity, so it's nowhere near a dealbreaker.

    INTOXICA (POKEY PIPES)

    In contrast to the previous track, which was a bit of an "in your face" dark, this is a more "all around you" dark. I'm actually somewhat reminded of "Clouded Mind and Ringing Ears" from Kong in Concert, even though this has a lot more going on than that track did.

    WATER WARPED (WATER WORLD)

    GSlicer, I hope from your description that you don't have first hand knowledge of what that synth supposedly sounds like, cause that isn't nice. The song feels very...electronic, I want to say, even though that's probably a little vague. A good alternative to Deep Sea Lights, giving two good different interpretations of an already good source.

    CAN'T BOSS US AROUND (ROBOT ANARCHISTS FROM HELL MIX) [bOSS BOOGIE]

    First off, man, that's a mouthful. Second off, that recurring riff at 0:32 doesn't exactly sound "bossy", but it's a good part of the song nonetheless, and the song overall does give the impression you're up against a boss that needs to be taken down. I like how this song, in contrast to "Boiling Point" and "The Apes of Wrath" is more electronic / techno than straight rock or metal. I like the section at 2:02 from 2:32 quite a bit, really lets the source track shine through.

    KREMATOA INFERNO (MILL FEVER)

    I like how you're expecting a piano-centric song up until 0:25, when the dubstep comes up yet again and quickly dissolves you of that notion. The song itself, I'm not sure if it really invokes the image of an inferno raging around you, but it does sound pretty nice and tense. Makes you feel you've got to get out before your goose...err, ape, is cooked. And then the piano comes back in at the end as you've made your escape, and look at the sad scene behind you.

    WRINKLY'S NIGHTCAP (WRINKLY 64)

    So how about that Super Mario 64 album that's been in production for the last century or so? But seriously, I'm patient enough for that and all the other albums in progress. This song...it really does sound like a good old lullaby. I'm more receptive to piano songs than most, probably because I myself am a musician and because my mom is a piano teacher. I can't pretend to know exactly what you're doing here on the piano, as I was never that great at playing piano myself (I can't wrap my head around the concept of using both hands at once and playing two or more notes at the same time), but I like it a lot. Feels very peaceful and calming, so yay for piano goodness :).

  5. EPIC BANANAS (TREETOP TUMBLE)

    So Treetop Tumble gets what I shall call the "Sole Signal" treatment, since this song reminds me of Castle Crescendo in a way. Better get up that tree in a hurry, because it sounds like now there's a forest fire a-blazing! Source is recognizable, and the song is energetic and sets an intense mood.

    DON'T DRINK THE WATER (ENCHANTED RIVERBANK)

    I'll be honest, I was holding out for "Enchanted", so I had wondered what song would replace it. And that wonder turned into an urge to get down or throw a rave party. EDIT: I'm not sure why I thought this was dubstep, I now realize it's more electronic / techno. Must not have been thinking clearly when I posted this.

    BANANA REVOLUTION (LIVE IN KONGCERT) [CRANKY'S SHOWDOWN]

    This song...it sounds like something one would hear on the radio nowadays. I don't know if that's a good or bad thing, but that's just what I think. It's the voice that makes me think so, it reminds me of other songs. The lyrics also contribute to that impression. That said, the song isn't bad, just a little unexpected, I guess I could say.

    PERMAFROST (FROSTY FROLICS)

    I'm not sure if this is just me, but this song, while I like it, doesn't really seem to go anywhere. It kind of sounds the same throughout. There is that calmer portion around the first minute or so. Nice use of the DK 64 sound clip, though.

    KINGFISHER'S STREAM (CASCADE CAPERS)

    This one takes a little while to establish its groove, but once it has, it's quite catchy. I can't really describe the sound, but it's one I like, and keeps me going.

    DEEP SEA LIGHTS (WATER WORLD)

    With all the dubstep elements I can hear, I'm glad that the piano stays front and center. It might not be quite the remix I was hoping for, but it provides a neat experience for one of my favorite DKC 3 tracks.

    EXPLORATION C (CAVERN CAPRICE)

    Hmm...I don't know how to put the mood this song sets, but it's one I like. Sounds dark, or atmospheric, or however you want to call it. And again, the sprite banner shows an example of a level that would have been interesting, an underwater cave.

    SHENANIGANS BANANIGANS (JUNGLE JITTER)

    Feels like I either walked into a cartoon or an orchestra performance session. I don't know if those are live instruments or not, but I like the sound regardless. Feels a bit chaotic, as shenanigans should be.

    CLIFFSIDE CLAMBER (ROCKFACE RUMBLE)

    As my other pick for stand-out track on Disc 1, I like the atmosphere this one sets. The wind instruments make you feel like you're really up climbing a mountain, and when the guitar kicks in, you feel like you see the wide open space and how high you are, and it is exhilarating. I like the reference to Voices of the Temple from DKC 1, it took me a few listens to properly catch that.

    MOJO GOGO (JANGLE BELLS)

    Feels like I'm at a Christmas party, or maybe a really upbeat church service. Love the sax, since I myself am a sax player (tenor and baritone, though I want to try alto sometime). A good closure to Disc 1, but as Disc 2 will show, the party will have to end for a while, for we'll be getting into deeper and darker trouble.

    OVERALL IMPRESSION

    As a whole, I think the first disc gives an "island" or "vacation" vibe, which given the title of the disc, is fitting. Some of the songs take a few listens to truly appreciate, and some inevitably get more listens than others, but as a starting point for the album, Disc 1: Kremisphere does its job in introducing us to what's yet to come.

  6. Let's get back on track and start talking about the DKC3 album folks, not one person's opinion of it.

    What he said. I was going to comment on all of this, but you all have pretty much said what I was going to, so I won't add to the clutter. And now that I have the time, I can start my own review of the album. In contrast to Tenucha's "first impression" review, mine will be what I think of them overall, having listened to them a couple times. Also, something to note; I tend to listen for the original track, but it's not a dealbreaker if it is hard to find. Anyways, on we go.

    DISC 1: KREMISPHERE

    ROAD TO DOUBLE TROUBLE (FANFARE)

    The fact that the intro to the title screen gets remixed was a good sign for me. It sets the tone for things to come, and it sounds nice on its own.

    LET IT BEAT (DIXIE BEAT)

    The classic DKC drum beat, followed by some pretty mellow laid-back guitar work. Granted, I'd seen this coming since I heard this song in the preview videos. And then at 1:47, I hear the DKC 1 Bonus Theme, which is what the original track's title screen was based on. Overall, nice handle of the title screen; not overtly energetic or lacking of energy, but lets you know this album is gonna be different than the rest.

    JOE ELM (CRAZY CALYPSO)

    A problem with menu songs is that most players aren't going to hear much of them, since they're rushing through to get to the main game. Even so, I liked the original track, and I like this version of it too. Sounds like Dixie's just lounging for a bit and soaking up the sun before having to saddle up and track down DK and Diddy.

    UNBEARABLE (BROTHERS BEAR)

    So apparently Brandon Strader is a spiritual medium, because he's channeling Stevie Ray Vaughan. Also, according to Wikipedia, SRV was a founding leader of, wait for it...Double Trouble. Intentional? Anyways, the song itself, very rock-n-roll and bluesy.

    THE SUBMAP EMISSARY (SUB-MAP SHUFFLE)

    "The adventure is only beginning for our young simian heroes...as they look over the horizon, they know in their hearts that this quest will not be an easy one, but will be an experience like no other..."

    Anyways, nice cinematic-like take of the sub-map theme. Awesome song in itself, even if the source is somewhat hard to pinpoint at times.

    PUREWATER PRESSURE (STILT VILLAGE)

    I'd named this one of my stand-out picks for Disc 1, mostly because that flute is awesome. Added in with everything else, it makes it hard to resist moving your head side to side. And with the source easily recognizable, but used in a new way, this is a hit for me :).

    BASH THE BASTARDS! (BONUS TIME)

    Based on the song title, I'm not sure what I was expecting, but something straight out of The Lion King or other Disney movie was not one of my top choices. Even so, the song identifies itself as pleasant, and when the voices come in, it makes it that much more special and dares you not to crack a smile at what you're hearing.

    FUNKY'S JOINT (HANGIN' AT FUNKY'S)

    55e.gif

    ...Ahem. Questionable title aside, the song feels laid-back, and makes you just want to stop for a bit and chill out. I don't really have anything I can compare it to, but I like the song, and don't mind the song title as much as I had initially when I first saw it in the album thread.

    UNFINISHED BUSINESS (SWANKY'S SIDESHOW)

    Considering the fact that some players might not have even heard this song when they played the game, this take on it makes you feel like you're at some kind of carnival, and makes you wanna take in the sights and play some games to lighten your wallet. And Swanky only LOOKS suspicious, honest! Guitar work is nice, and establishes a good groove. And that backing DJ work completes the picture.

    THRILL OF THE CHASE (HOT PURSUIT)

    I've always loved the vehicle levels in the DKC games, and the music for them in DKC 3 was sufficiently blood-pumping enough to get you to focus and not crash into somebody's house with your tearaway toboggan. Not to mention the swarm of bees hounding your tail in Riverside Race. As for this version, it feels slower in tempo, but no less energetic. Also, the sprite banner for this track shows a scenario that would be a blast to play.

    (Second half of Disc 1 in next post)

  7. Now that I've listened to the album more thoroughly, I can share my thoughts. I HAD a larger post typed up, but the site suddenly decided I wasn't logged in anymore, and undid all my typing when I tried to go back.

    I liked all the discs, but on the SNES ones, I kind of agree with SwordBreaker that some of the songs did sound same-y. Not bad, but some tracks are not as memorable as others, so I have to give them a listen so I'll have them in my head to reference or talk about. My stand out tracks are as follows

    Disc 1: Purewater Pressure, Cliffside Clamber

    Disc 2: Afterburn, 'Til We Meet Again

    Disc 3: The Paper Chase, Arichnophobia

    Disc 4: Cranky's Mojo, Spanish Jitters, Sea Breeze Concerto, Beneath the Moonlight

    My only complaint is that Enchanted, AkumajoBelmont's take on Enchanted Riverbank from the SNES soundtrack, isn't present on Disc 5. Any reason why that is the case?

    All in all, a great album, and a good way to finish the trilogy. It's just too bad we couldn't have gotten Eveline Fischer / Novakovic on board, but hopefully she likes the album if she gets to hear it.

×
×
  • Create New...