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Posts posted by SlightlyOddGuy

  1. as to underail, the 8bit mm7 game was is pretty good, played a bunch of the levels, but the only thing that truly irks me about it is the maximum of 2 simultaenous inputs.

    (ie. charge+forward, jump+forward) not being able to charge, move forward and jump really sucks.

    This is an issue with your keyboard, not the game.

  2. Ya know Bleck I can't help but think this guy and the guy who did this are one and the same. If only because after a check I've noticed a plot device that was used in the first iteration and then the third iteration...

    Their style seems similar...

    Magus bases his take on the Mega Man universe off of Maelgrim's version, but there are a lot of differences in the details and the quality of Magus's writing isn't as good until his later fics.

    Regardless, their works (and Erico's) come highly recommended.

  3. The Rocket Arm is hidden where it always is, but the method of access has changed since Rush Search is out. Proto Man's locations are all the same as well, so I'm not sure why he wouldn't be showing up. The passwords don't save his encounters, just the shield, so that might be part of it.

  4. Edit: The 2nd Protoman location (Turbo Man's level) doesn't appear to be there. Also missing is Rush Search, which leads to things like the S. Adaptor upgrade not being findable (or buyable, since there are no bolts an no shop). Hopefully someone figures out the missing two upgrade spots (one passive item remains unfound, and Proto's shield is the last equip slot, presumably).

    Both the Rocket Arm and Proto Man fight/shield are in the game, I assure you.

  5. Q is Start and R is reset.

    Also, is the opening stage in this anywhere? :\

    No opening stage, no Robot Museum. Aside from that the game is a near-perfect recreation, but with the superior speed and physics of the NES titles. I'll never be able to go back to the original, myself.

  6. I see the internet still immediately goes into denial every time a Sonic game is announced.

    It isn't fake. There's no one within the Sonic community capable of or willing to do that kind of professional render, and no one outside of it gives enough of a damn to bother because Sega is quite capable of coming up with ludicrous concepts on their own.

    Also, here's another take debating whether it may be fake.

    They're trying to use jpeg artifacting as evidence of photoshopping. Never mind the absurdity of a Sonic/Fire Emblem crossover.

  7. Those teams DO look pretty stacked... But I don't remember them getting rolled. I thought they were almost drawing par with us.

    That's the funny thing about it. We got stomped on parts 1 and 2, and it wasn't until you (and...Bahamut, I think) switched over that it started feeling even. And then the whole team just suddenly started slaughtering everything that moved for a few minutes.

    Your ping issue is strange but not surprising, given Source's tendency to produce inexplicable bugs for no apparent reason.

    As for maps, I'll throw in another vote for Gravel Pit. If custom maps are an option, ctf_casbah is good fun.

  8. wheeeeeeee


    Thanks medics, you guys really rocked that game.

    I noticed that the HLstatsX now includes the kill/death images for several map. Pretty sweet, but I'm disappointed that I see less trends than I was hoping for. It looks more randomized than anything.

    Well, keep in mind that the Valve deathmaps are comprised of thousands and thousands of kills. For a single player, even a few hundred kills isn't going to result in very strong hotspots if you have any tendency to move around the map.

  9. Actually, I also switched for ctf_well as well haha.


    You are welcome to continue reading my mind if it means you keep catering to my whims and desires.

    I really want to try Payload Dustbowl. xD

    Speaking of Medics: http://www.rockpapershotgun.com/?p=1981

    Likewise, I keep hearing good things about it, but ever since I suddenly found myself employed, I haven't had the time to go trawling through TF2 maps as much as I'd like to.

    As for the medic story, well, that's why I make a point of trying to uber the guys near the top of the scoreboard. ;p

  10. Which is unusual, since my lives as a pyro usually end with lots of people on fire and no one dead but me. This was the first night I've played since the pyro pack came out though, so the removal of damage falloff might've been enough to tip my playstyle from "not quite effective" over to "useful". I also won't discount the possibility that I was just on a lucky streak.

    Or it's just a matter of the NeoGAF TF2 regulars that I'm used to playing with being a bit more...competitive. ;)

    Actually, looking at the stats, my k:d ratio with you is 1:1, so I couldn't have been torching you too badly.

  11. - Will this use the id Tech 5 engine, or will it use a tweaked version of the Doom 3 (id Tech 4) engine?

    I can't envision any scenario in which an upcoming id or id partner game wouldn't use Tech 5. The exception is the next Wolfenstein, but only because it's been in development for ages now.

  12. -Necessary disassembly and programming is done (HUGE task, much more difficult than the vector graphics trickling in now)

    I don't think you realize that this is the Sonic hacking community doing the work. Simply put, the coding is less a matter of capability and more a matter of just getting it done. Getting all of the graphics done is the real obstacle.

  13. In short, if he was fired because a company advertising on Gamespot had their game rated as average, I will truly be surprised.

    1up has a pretty good overview of the situation. Other Gamespot editors have chimed in as much as they are able. The situation appears to be that new CNET/Gamespot management cares more about money than any kind of journalistic integrity and sacked Gerstmann to set an example for the rest of the editorial staff.

  14. This is Sony following the iPod business model. Kutaragi talked about it a year ago, and everyone shrugged it off as more Krazy Ken madness. Apparently, it's turned out to be corporate policy.

  15. SSR is pretty much that kind of game already. You get all of the standard high speeds of a Sonic title, but thanks to the quasi-on rails gameplay, the camera and level design can focus more on making it look impressive without throwing the player into a wall or bottomless pit.

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