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XZero

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Posts posted by XZero

  1. The rape scenes were all from movies, though I don't remember which ones specifically.

    I was actually very disappointed when they revealed that the rape victim that the trailer alluded to was Indy and not a South Park character. They already did an episode about George Lucas ruining movies (Season 6- Free Hat), and while the joke was sort of funny about Indiana Jones being raped, it was more suited to a one-shot thing rather than a running gag, or worse, the whole subplot being based on it.

    The first act was brilliant in my opinion, but the second and third were the same jokes as the first. Act 1 had Cartman waging war on the Chinese to prevent them from attacking us, which basically continued through Acts 2 and 3. It also had the Indy rape reference and the Butters shooting the guy in the d*ck, both of which were really funny the first time, and really abused the second and third times.

    I actually thought they'd have an Emmy-quality episode last night. I was sure Butters would be raped by a Chinese person and Cartman would use that as an excuse for waging war on an entire race. The emotional payoff of the boys leaving Butters behind would have been worthwhile, and Cartman could have been used in much more creative ways (kind of like his Season 8 Hitler sequence in "Passion of the Jew").

    I give last night's episode a 6/10. It was really funny for the first ten minutes, but the jokes being repeated didn't work out.

    As an aside, I didn't see Indiana Jones 4. Was it actually that bad?

  2. I know it was mentioned in the first post, but 'The Best is Yet to Come' from Metal Gear Solid almost made me cry. The first time I played through any MGS game was back in March when I was looking for something to play and glanced through the section of GameCube games that I own and have never actually played, which, as a side note, is small compared to the PS2 games I own and have never played/opened. I saw MGS, thought about all the hype at work over MGS4, and figured I'd give it a chance. I was obsessed for about a week of playing, but the real payoff was the day I finished it (at about 6:30 pm, though I beat Liquid about 5:30). This song playing just after the message about the nuclear warheads appearing was a beautiful ending.

  3. I first got Legends in its N64 incarnation. I got myself hyped up for it by playing through Mega Man 6 and Mega Man X (I don't think I owned any of the others at the time; this was in January 2001, and my collection vastly expanded thereafter). When the fateful day came, I rushed out to EBX after getting out of school early on a half-day to pick up my reserved copy. I got home, popped it in, and sat back with my controller. The game looked ... alright, though I was kind of expecting it to not look so hot since I knew it was a PS1 game. Then those voices. Oh god, those voices. I had these memories of Ian Corlette from the cartoon, so I figured he would sound somewhat like that. I was so disappointed. Nothing was like I expected it to be. The music was terrible, sacrificing the amazing melodies from the classic and X series for this wannabe RPG garbage that had no place in Mega Man.

    Anyway, I played it for a few hours that day, not really getting too far. I gave up, only to come back to it two or so weeks later. After I beat the first big boss in the city, there was this point where I just wanted to keep playing. I was suddenly hooked, almost enlightened. These terrible departures from my expectations made sense all of a sudden. I now own the original PS1 release (as well as its underrated sequel), and I really cherish those games. I'm actually listening to my Legends soundtrack CD right now.

    While I'm still a bigger fan of the classic games (1-6, kind of 7, and 9) and the early X games (1-4), Legends will always have a place in my heart as the game that grew on me and caused me to love it.

  4. With regard to the downloadable content that is forthcoming, I agree that it should have been in the game to begin with. There's an interesting episode of "Bonus Round" on Gametrailers.com where they talk about the future of the industry and the downloadable content is mentioned. Using it, a game that starts at $40 costs $60 or even more by the time the "full game" is compiled. I may get the Protoman pack, but as a rule, I don't support miscellaneous downloadable content that should have been included in a game to begin with. Even without that stuff, Mega Man 9 is fine on its own.

    On another note, how many of you downloaded MM9 the second it was made available at 12:00 today? It took about 0:30 to download, and I'm wondering how many 'copies' were sold by 12:01.

  5. After an hour of trying, I finally managed to beat a boss (Concrete Man). Came really close to beating Splash Woman, but kept dying against her. At any rate, despite being ridiculously hard (Mega Man 2 hard, not Mega Man X6 unfair-infatuation-with-spikes hard), Mega Man 9 is probably the best $10 I ever spent.

    Best post I saw on GameFaqs this afternoon:

    Poster # 1

    I just fell in a pit and died on Plug Man's stage :(

    Poster # 2

    I wish I could fall in a pit and die on Plug Man's stage :(

  6. My first thought was the same as everyone else's: Toonami died with Tom. That having been said, I haven't watched Toonami since 2003, so I guess I really don't care. For me, Toonami was over once DBZ ended. I have such fond memories of Season 3 of DBZ's opening from 1999 when I watched the Frieza Saga for the first time. You know, "On earth when you call the dragon, all kinds of crazy stuff happens. For one thing, the sky gets completely black." ...

    This: http://www.youtube.com/watch?v=VrvpbJ718wY

    I remember hearing the song from 7:11 in this video: http://www.youtube.com/watch?v=SWPbnJZv-nw

    immediately after the intro. The opening was kind of like ... alright, here it comes; the recap music was when you're really back into the feeling of it, then the episode starts and I was in total-DBZ mode. I think that was when I was in 8th Grade, but even now I can't get enough of that nostalgic stuff.

  7. If it's a project I'm really into, then I'll usually make an album cover. I have some Mega Man CDs that I put together with various tracks that I love from throughout the series. In each of those cases, I went and made album art (can't get enough Mega Man artwork). I used a program that came pre-installed on a Windows ME computer my family has; I don't remember what it is specifically, but after playing with it a bit, I got really good at making artwork. Despite not having a preset for it, I learned how to print the U-cards (back labels) back-to-back, meaning that if I have a clear disc tray, you can see the artwork on the inside of the case under the disc on the same sheet as the outside work appears. I was so proud of that accomplishment because it took hours upon hours of trial and error to get just right.

  8. On the first day of law school they told everyone to delete their Facebooks, MySpaces, etc. as a precautionary measure. Even if you have a totally professional page, a link to your friend's page where there's a picture of you enjoying life in an intoxicated state or a mention of your promiscuity is not a legal bar to employment, but it can definitely be considered. I have personally never utilized any variation of a personal page, so the only things with my name on them in Google are college-related. It's just safer that way.

  9. I'm not sure how well it will do as a Greatest Hits version. I think most people who wanted it already have it, and thus there is no need for it. This isn't like Ratchet and Clank where people can discover the series much later and go back to buy the rest; it is a one-shot masterpiece that most who embraced already own. I'm probably over-generalizing, though.

    On the bright side, those first-edition copies (especially copies with the preorder item) will probably be valuable eventually.

  10. You know, it's funny you mention Legendia. I literally bought my PS2 for that game (roughly two months before Abyss was announced). I actually enjoyed it a lot, though it wasn't even close to Symphonia, Abyss, Phantasia, or my personal favorite, Eternia. Then, I finished the game and the guide said about doing character quests. I was like, sure, I can spend another 10 hours with this game. Then I realized the voice acting was absent from that part of the game. I played for about a half hour more, gave up, and haven't touched it since.

    Vesperia looks great, but I don't have a 360, so I won't be getting it. I'll probably get Symphonia 2 in November, though. Vesperia has a great soundtrack, by the way. I love Motoi Sakuraba's soundtracks.

  11. This does not surprise me at all. The only time to limit one's studies is when there is a very specific field that a degree can practically guarantee employment, and unfortunately for today's college students, the only such degrees tend to be achieved in the post-college world of Med-school, law-school, and other professional areas. This assertion is not to be misunderstood as indicative of a belief that a college degree with specificity is worthless, but the reality is that colleges where students are not exposed to material beyond their specific degree tend not to have as much pull in the employment world. Exceptions abound, of course, and this is by no means the rule, but it is the trend.

    As a five-year GameStop employee, I have worked with a number of people who aspire to be in the video game industry on the production side. Several of them went to a community college that offers a game design major, and all but one either did not finish the program (it's not as fun as it sounds to a kid just out of high school) or were unable to get a job (no surprise that Nintendo wasn't hiring). One did manage to get a job with some company, but I haven't spoken to him in a while, so I'm not sure what he does, or even what company it was.

    I remember one of the arguments between my parents and myself when I was in 9th grade; I was playing Majora's Mask at the time, and my dad was complaining that I wasn't putting enough effort into school (largely because I had 7 A's or B+'s and 1 B- since I absolutely suck at math). He said that games weren't going to earn me any money in the future, so I shouldn'd dedicate as much time in playing them; I, of course, disagreed. He was partially right (I'm kind of divorced from the gaming world at the moment thanks to school), and partially wrong, given my tenure with GameStop. My point in this story is that a lot of others probably had a similar argument, but never came to the same conclusion, that games could not be the dedication of their lives.

    To those who pursue the "dream job" of game designer, I commend you, and I especially commend you on your efforts to get a degree in that field. I would caution you, like the article above, that a specialized degree will be meaningless without some Liberal Arts material in there as well. Pursue the dream, but do so within the confines of reality.

  12. Saw this thread a while back, but didn't post anything in it. Now, I figured I'd post some results I had with my own health endeavors this summer. On May 17, 2008, I weighed 186 lbs, which, according to my Aunt who is a professional nutritionist, is approximately 25-30 lbs overweight for someone of my height and build.

    From May 18 to May 22, my family and I were in Disney World, where I ate healthy foods and sweated considerably from 10 hours daily of walking around the park. On May 22, I weighed myself to discover that I was down to 181 lbs.

    On May 23, I acquired a copy of Wii Fit. I have done the body test every day for the last 97 days, as of this morning, and have actually done the Wii Fit exercises for approximately 9 hours. I also played quite a bit of tennis throughout the summer, ate healthily, and jogged for 10 minutes per day, followed by 20 minutes of walking per day.

    When I weighed myself two weeks ago, which was kind of the unofficial end of summer for me since I started law school at that point, I was down to 159 lbs. I have recently been hovering around 161 lbs, and have maintained that for these two weeks.

    The biggest influence in all of this was Wii Fit, which compels me to come back every morning between 6 and 8 and weigh myself to see where I stand. It's really cool to see that graph of your weight loss, a visual depiction of how much weight I lost. I recommend Wii Fit to anyone looking for some assistance in their weight loss efforts. I now actually use it every day for 30 minutes per day so as to ensure that all of the studying I'm doing does not make me start gaining the weight back. I'm in the best health I've been in since grade school, and it's thanks in no small part to Wii Fit!

  13. I really liked this track in the game OST; the way it played out was creative and unique for a boss battle song in a Zelda game, which typically relied upon a more brass approach.

    Your version is different, and it really sounds excellent in my humble opinion. Definitely reminiscent of the Donkey Kong Country 2 soundtrack, particularly 'Stickerbush Symphony,' and that is never a bad thing. Get some more feedback before submitting to see if it would pass; were it my decision, it definitely would belong on OCR.

  14. Mine's reflective silver, and I can assure you that every copy at the GameStop I work for, as well as all of the other ones in my area, are silver. Since it's reflective, have you considered that it might be the lighting? Like, if you go into a GameStop and the display cases are higher up, depending on the light situation and the relationship between where you are and where the cases are, the light might reflect differently off the package. Again, I've never seen a 'dark' one, so I'm not sure if this helps, but I'm fairly confident it's a lighting thing.

  15. You know, as much as people criticize, I can assure you that a bunch of those who dislike vg mixes solely because they are game music still would be able to recognize the first seven notes of the Super Mario theme. Everyone knows the Mario theme, and a logical extension of such widespread popularity of a piece of music is the arrangement thereof. In pop music, a song that is really good (or even really mediocre) gets covers from other artists, or reversions from others in the industry. They start with a song they like and rearrange it. The same applies to OCR, but the source material is different. Should that make such a difference as to render this music without purpose? No. I think the only purposeless music is that which espouses views demeaning women and glorifying the drug/violence culture. Some people like it, but I have the same feelings about that as those who dislike VG music in all of its iterations.

  16. That is remarkably close. I know Hans Zimmer scored Gladiator and was involved in the production of the first Pirates soundtrack, and Klaus Badelt co-wrote many of the themes with Zimmer. I'm honestly surprised by this. Not having seen Gladiator, does that song reappear throughout the score, or is it a simple tune used once and forgotten? If it's the latter, then it is possible that Zimmer wanted to expand upon the existing theme, thus elevating it to its level of primacy in the Pirates trilogy.

    Edit: Skummel Maske, you beat me to my conclusion. I have to learn to type faster... :(

  17. If anything's deserving of a remix, it's Schala's Theme. Someone should get on that. Oh, and Corridor of Time! No one's ever done that before!

    Edit: Meh, heard the album (friend got it from iTunes I think). Not that impressed overall. Some good stuff, but a lot of the mixes on this site and in the Project Majestic Mix album were better. Good try, Square-Enix.

  18. For a 16-year old kid's first *functional* "game," it's really good. As a game (as opposed to a "game") it sucks. I remember an AVGN video where the Nerd realized he couldn't even die in a game to end the section he was on; that was how I felt when I was attempting the break the targets game. The patterns are so eratic, and the controls so bad, that it really takes a huge dump all over the SSB namesake upon which it is based.

    The game was terrible, yes, but I have to admit that the only thing I have done that was better was an RPG maker game that actually didn't suck, though it took no talent in terms of programming or flash manipulation to create, so it probably doesn't count. You know, as much as we mock this, that kid's probably going to be a game designer in the future if he keeps working at it. All I'll end with is this: good first attempt.

  19. I liked all of the original Mega Man games (though I never cared as much for 2 *dodges stone*), but the GCN controller never quite worked for the Anniversary Collection. The GCN SNES style controller was perfect for the X collection (you could also set it up to play like the Zero games when played through the GB Player), but the 1-8 collection was uniquely bad compared to the PS2 and XBox versions of the same.

    At any rate, I will be downloading Mega Man tomorrow if only to show support for future Mega Man releases on the Virtual Console. Mega Man 2 should be next month, as well as Mega Man 9. I'd love for Inafune to release a Mega Man X9 in the Mega Man X1-3 style at some point if Mega Man 9 goes over as well as it probably will.

    Short version? Support such Capcom releases to secure even better future ones.

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