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davidbloop

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  1. Thanks for the feedback mate. I guess something I've got to come to terms with deviating further from the source as I was a bit scared I'd ruin it if I lost that spark that made the original so great. Do you have any suggestions for what I could do to expand on it? I didn't just put a beat over it and I did spend quite a long time recomposing the melodies to fit within the structure I was looking for. Perhaps it would have been wise for me to spend some time adding extra elements that could compliment the mix or add extra depth or character to what was already present. You're correct though in that the sequencing is too stiff. That was one of the elements I would like to improve on next time given a bit more time to work with it. I appreciate you taking the time to let me know your thoughts and I'll definitely take it on board for my next project.
  2. I really enjoyed this one, it captures the spirit and tone of the original well. I also really enjoyed the drums and the way they entered. I especially like all the pieces of background percussion, theyve been adjusted and distorted just right to make it fit, they're great. Unfortunately I can't make any comments on the mix itself as I can only listen through my headphones at the moment, but what I heard, I enjoyed.
  3. Hi guys, I'm a part of an Australian Hip Hop record label and as part of an initiative for extra content for our youtube channel I decided I'd like to tackle some video game music remix's that I remix into hip hop instrumentals. For my first proper remix I picked one of my favourite pieces of all time with Aquatic Ambiance. When I made this, I really wanted to keep the feel of the original intact. Part of what made the original piece of music great for me was the style and atmosphere it embodied so I tried not to stray too far away from that. Unfortunately I believe the kick drums especially could have used some extra mixing work as they are way too loud imo but the deadline arrived before I had a chance to fix it. There are also some other issues with the mixing I'd have liked to address. One thing I've been tackling is that, compared to when I normally make a hip hop beat, for video game music I find I need to get the melodic sections a bit louder, as they're the recognisable part of the track. I think I may have taken it a bit far though. I'll be doing these remixes quite regularly and I thought getting feedback from this community would be invaluable for me to improve as this is my first proper attempt at doing something like this. (I've done one other beat but that was just a straight ripped sample and was a quick one so I'm not counting it) Source:
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