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pixelseph   Judges ⚖️

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About pixelseph

Profile Information

  • Real Name
    Seph Brown
  • Location
    Decatur, GA
  • Occupation
    Audio-Visual Technician
  • Interests
    Gaming (TTRPGs, PC games, board games); music (guitar-based anything); cooking.

Contact

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Studio One
  • Software - Preferred Plugins/Libraries
    Helix Native, Spitfire LABS
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Acoustic Guitar
    Electric Bass
    Electric Guitar: Lead
    Electric Guitar: Rhythm
    Vocals: Male
    Vocals: Metal
    Vocals: Tenor
    Vocals: Voice Acting

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  1. Hi Goodman! What's here is an excellent mixdown of an immaculate vibe. Nothing I'm about to write in this vote is going to alter that opinion! I agree with Liontamer that this is a much more straightforward remix of the source, where our standards look for additional rearrangement to pass the bar. Below is my stopwatch timestamps for what I feel is source usage (which the sampled audio won't count toward). With 3m:28s (208s) of runtime, I'm looking for roughly 104s of recognizable material from the source track; ideally, it's using as much meat from the source as possible. This one is relying a lot on that Intro 3-note melodic motif while never really adding in the harmony voice from the source, nor diving into the arpeggio of the A or B sections fully. Aside from the transitional tag going from the A section to B section (@ 1:48, @ 2:19, etc), there's not much else that I can directly hear as a strong enough tie. We don't typically count bass note movement or the chord progression as source usage unless they are atypical, which is not the case here. Again, the execution of this track is undeniably good and I don't doubt that it would see success outside of OCR. It just doesn't have enough juice for me to sign off on it being above the bar. NO
  2. Hi H36T! As noted by the other Js here, this is two rounds of the A-B loop of the source with 3 bars to vamp into the second repeat around 1:26. The additional instrumentation on the second repeat is a lovely add; having it arrive earlier in the piece would be better from a personalization standpoint. The strings, choral voices, winds, and piano counterpoint line are doing some heavy lifting on that front (and the chimes!), but there's still more that can be done to bring more H36T to the table. Proph mentioned adding variation in the velocities of notes for more dynamic contrast in the writing, and I agree. Given the title of the track and the direction intended in the write-up, I agree with Wake that a more subtractive approach to your sections could improve the emotional dynamic curve. I'll add that some rubato (gentle deceleration of the tempo and holding the last note/rest a little longer than the metronome) on the ending of phrases would help break the rigidity of the structure and bring more of the emotional weight to the piece. Right now, it feels locked to the grid and mechanical. For me to sign off on this, I'd need to hear more personalization to the piece, primarily in the dynamics of voices or the dynamic curve of the piece as a whole a less locked-to-the-grid/mechanical feel to the presentation NO (resubmit)
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  5. Everyone has access to it, worst case is that it requires approval from admin but we will make it happen! Also put me down for “Theme of Laura” from Silent Hill 2. I’ve got a cowpunk version of it I started up for Xaleph’s 1-hour remix roulette that deserves more attention
  6. Oh yeah, that source is killer! Haven't gotten to check out Risk of Rain 2 yet but played some hours of the first one, very enjoyable. Opens with some dark chords on the rhythm guitar and some nice groove from the kit, with the bass coming in after with some filtered delay. The feel here is a bit looser than I'd like, and the delay on the rhythm guitar and bass make some sour notes in spots (:22, :30, etc). I'm a fan of the vibe, just there's some lacking here on the mixing execution that's holding this one back. One note about the delays on the guitars and basses - all the delay choices are mono, and when there's a walking groove going on in the bass (see @ :24), the notes start to clash. Consider ducking the delay while the bass is playing, and panning the delay to the edges of the stereo field (using a ping-pong delay or automating the instrument in one speaker and the delay in the other). :28 gives us the lead guitar, which has a nice neck pickup clean tone. Love the way the chord changes @ 1:01 set up the breakbeat change @ 1:13! This breakbeat section is incredibly muddy. The rhythm guitar is all but lost - some of it is from the amp tone and some of it is from where the chords are being voiced. Consider shifting the voicing up an octave here, or double-tracking the rhythm with a higher voice and separating them with panning left and right - they are competing directly with the bass here. I noticed earlier the drum mix was pretty bright (lots of information above 12khz) and while it's serviceable in the intro, here in the breakbeat section, the kit's sibilance buries everything else. The kick, in particular, is all beater and no body - is it being swallowed up by the bass and rhythm guitar? I'm hearing similar issues in the next few sections, though I'm now hearing the rhythm guitar is slightly out of tune after the second breakbeat passage around 2:40. I like the neck tone of the lead guitar during the calmer sections, but it lacks the leading presence during the breakbeats. Bridge pickup and a different amp tone would make a big difference here, though if the drumkit's mix isn't adjusted, it'll have trouble coming through. I'm going to echo Proph and jnWake here - there are some interesting ideas here that are being held down by the mix and stringed instrument performances. For me to pass this, I'd need to hear: A tighter recording of the bass and guitars Variation on the voicings of the instruments - chords, amp tones, etc Another mix pass to cut down on drumkit sibilance and make the delay FX not mask the source instruments NO
  7. Sheesh, that source material is like 90% A section, 10% B section. :P The opening has some evolving synths, putting the A section melody in the bass with a low-pass sweep. There are lots of small changes across the sound spectrum despite maintaining the actual A section for 2 and a half minutes - the filter sweeps, adding the ride cymbal to the drumkit, then ride bell for time-keeping, side-chain choral synth. There's an over-reliance on drum fills here, like Proph mentioned - I do hear different fills in places, but the majority of this early section uses that same tom run-down. I am a fan of slow burns, but I'm feeling like the piece is dragging hard by the time we reach the break @ 2:33. The change up to the B section here is great, though I can't help feeling like it's arriving late from a macro sense. The drums in the second act of this sound noticeably different, which is another welcome change, though they suffer from the same issue the earlier drum kit does in that these are one-shot samples that are static throughout. In a shorter piece, this would be less grating on the ear - 2 minutes for each section, and the snare sounds basically never change throughout, makes the whole groove feel plodding. @ 4:22 we get a more exploratory section that focuses on the side-chain choral element, feeling much more like another B section from the source. We add some sweet bends @ 5:05, and it trucks through into the outro and out. There are elements here that are working great - it's super easy to grok different instruments from one another even with the mix being loud, and I do really enjoy the filter sweeps and sidechain bounce! However, I'm in the same boat with jnWake and Proph - this one suffers a lot from overly long and repeated sections, which exposes the static nature of the sound palette. For me to sign off on this one, I'm going to echo Proph specifically and say: less repetitive drum fills, and a more compelling composition shorter sections would be preferable, but more interesting rhythmic or dynamic changes in each section would also work. NO (resubmit)
  8. Hellllllll yes! There’s a One-Ups album I keep coming back to (Songs for the Recently Deceased) that is super inspirational for this! Not sure what piece I’d do yet but it would be in the same vein as that record for sure
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  10. I'm a Norvak novice, and I can certainly see things to love in this work! Everything in the source is represented in this track and then some, like the key change around 1:21 and the brief polymeter phrasing around 2:52. Nice little shuffle on the hats starting @ :31 to play with the grid established by the basses at the start of the track. The change-up @ 1:21 is refreshing, though I wonder how much more dynamic shift could have been attained there - @ 2:31 gives us our first taste of a break from the oppressive beat and I would have prefered to have it a minute sooner. Just a minor nitpick, though. That syncopated bell synth @ 2:52 is cool as hell, hitting us with some 9/8 against the 4/4, and is easily my favorite part of the track. Recap of the A section @ 3:15 feels good with the additional leads on top to fill the space. Trucks around the tried-and-true "root | 4th | root | 5th | 4th | root" blues motion before dropping us into the outro @ 4:20. I'm not a fan of the lack of prep on the out, given how much time is dedicated to working around the blues harmonic motion, but it doesn't sink the whole track for me. Like proph said, we don't judge based on potential but on what is. The production is loud but clean, the arrangement is clever, and the oppressive Doom vibe is on lock. YES
  11. Happy to see this one come back around! On the previous vote, I wanted to hear the rhythm guitars' forwardness get reined back and hear the drumkit EQ tweaked to get more kick attack and more snare body. There wasn't any doubt about arrangement cleverness or source usage there or here. :-) I can hear substantially more kick in this mix, and more snare body - it sounds like layering a kick and snare to shore up what wasn't caught by the live mics. There's less overtone ring from the original snare, but I'm glad to hear it still. Part of a good beach vibe is that ring on the rimshot and it's there where it counts! I can hear some sidechaining applied to the bass guitar so that the kick comes across more in the space as well - subtle but effective! The lead guitar is more present in the mix now with the rhythm guitars pared back to the edges, which I'm in alignment with Liontamer that they could stand to come back another dB or so. This is a minor nitpick rather than a must-have - Siolfor's leads shine more now! Happy to sign off on this one now. It's not perfect, but it's comfortably above the bar now with the changes. Pardon me, I need to find an empty green shell and a lime... YES
  12. Let's Playlist! A series on making playlists for the OCR catalog. Let's get together and put something cool together! This session's theme is driving at night.
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