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Posts posted by SnappleMan
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What happened to 38? Can't even get the track numbers right, this project sucks!
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You should also consider spicing up the drum sequencing as well. There are a couple of spots where the drums would sound great in 3/4 time. Keep the rest of the track in 4/4, but sequence the drums in 3/4, do this for 12 beats, it'll even out very well.
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Sounds good, except your drum track is too boring, and poorly mixed.
Your bass drum is completely buried. Sounds like you're using DFHS, and the kick sounds like either the DW2 kick or the Premier kick, both of those have a very "pumpy" quality to them, what you have to do is boost the low end, about 3-6dB in the 50-65hz range. Scoop a 3-6dB hole in the mids at about 250-750, and boost 1db at 1500-2000k, then give a high shelf of about 8db from 4500khz-16000khz. And don't be afraid to compress it, but first I'd add a noise gate with a threshold around -40dB to catch the unwanted rumble, if you're gonna be boosting EQ and compressing then you definitely want to gate the kick.
Also, the snare eludes me, sounds like the Ludwig 1 snare, or maybe the Tama 1 snare, either way, it needs to be compressed a little more, and EQed to boost the mid-highs.
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You're not planning to buy shit, you're just a troll.
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I would actually be inclined to say that would pass on the panel.
HAHAHHAHAAHAHAHAHAHAHAHA!
<3 ambient
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Hi
First, I would like to say that I absolutely love the album! It couldn't have been done better if you tried. It really made me realise how awesome the music (and the game) actually were...
Second, I am planning to make a 'tribute' version of the game, programed in flash. It is going to be my first major project and I'm still not sure whether I am going to go through with it or not yet. I was wondering if I could use the project chaos remixes for the background music for the game because project chaos is also a tribute to s3&k. The game would also be a good way to promote Project Chaos.
Andy Davies
You're the 500th person to claim they're making a remake of the game and asking to use the music...
And yes, you can use it, just please be sure to credit us properly. Other than that, I hope you have good luck working on your game and please post it here when you're done! I'd love to play it
!
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If you can afford the RP6 RP8, get those instead of the RP5s. I use RP5s, and while they're great, the 6 and 8 models have more accurate bass response.
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constructive criticism much appreciated
What's not constructive about it? I told you that your drums were too compressed.
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Are you seing double or something?? It says 100=p
Learn to read, also, 100 does NOT equal p.
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$1000? That's totally unnecessary for an amateur home studio. There are many excellent options for $400-$600/pair. Too bad KRK discontinued their V series, those were incredible.
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A general rule is that you want to stay away from anything that has "Bass Enhancer" as one of the features. You're best off mixing on the most flat set of speakers you can find. And you need at least a 5" woofer to get somewhat accurate bass response, preferably 6" or 8".
Stick with headphones till you can afford something like KRK Rokits.
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Yeah, considering you have 0 credibility, you should stop acting like a douchebag. At least until you get a few songs accepted and have been around for a couple years.
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Well, the way I do things is very simple. My kick drum lives in 20hz-165hz, cut at 250-750hz, then starts up and boosts at 4k-8khz. Bass guitar starts at 125hz, guitars start at 225hz. They are all shelved pretty heavily to start at those frequencies. The key for me is to get the defining factor of the sound isolated, that way once you hear it you will automatically locate the rest of the elements that make up that sound, and the mix will sound clear and punchy.
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This sounds awful
Those drums are beyond compression, they're squashed!
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Whoa whoa whoa, slow down there, people. All of you are talking about MIXING, not mastering. Mastering is a completely different process than mixing.
You use lots of compression, EQ, reverb, dildo recordings etc. when you're MIXING a song. Mastering is when you're analyzing it for frequency, RMS, phase errors, doing SLIGHT compression and limiting along with SLIGHT EQ and fixing any other problems the track might have.
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Care to explain what do you mean? Or do you have a better place to get them from..?
I have given up on trying to find good free samples. Some are good but most are complete shit. I have never found any good sounds at Hammersound. You can buy relatively cheap soundfonts from Sonic Implants, and they're all a hell of a lot better than any free stuff you'll find.
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Hammersound... HAHAHAHA
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I've used almost everything at one point or another, with the exception of Digital Performer. I haven't touched the later versions of Logic or Pro Tools, but the former always seemed counterintuitive to me and the latter has lacked strong MIDI functionality for years.
I'm a Cubase man. For me, it offers the best combination of power features and ease of use. I need a traditional linear track view, so Fruity's basically out, I need plug-in hosting and tempo/time-signature modifications, so Reason's out, and as far as Sonar goes... I'm playing around with 6 and find it usable, but the interface still feels... uncertain to me. That's the best adjective I can describe: I think I'm using it correctly, but things feel wishy-washy whereas with Cubase when I perform an edit it seems more decisive, the controls and overall interface more responsive and logically arranged.
As I'm writing this, I'm finally upgrading to Cubase 4. I bought two copies for both of my studios. I'll be posting a separate thread on my thoughts, if I don't just dedicate a blog entry on it. SX 3.x is my favorite over anything else at the moment, regardless, so hopefully 4 will only increase the margin.
I feel pretty much the same way. I am still "test driving" Sonar 6, and while it's got some really cool features it still doesn't support VST properly. I load DFHS in it and I only get 6 audio output tracks and the mono tracks are hard panned. The way I see it, I can either spend an hour learning how to remedy that or I can spend that hour writing music in Cubase.
I'm using SX3 at the moment but I'm JUST about to order Cubase 4. Since Steinberg finally got at least one update for it I feel better about going that route. Though, SX3 has been acting up lately (most likely because not everything I use is... legit... yet, so I get dongle errors...
). Other than that, I'd say that Cubase SX3 is the most straightforward, streamlined, and insanely powerful DAW I've ever used. Pro Tools is still the standard in most places so I keep up to date with it, but for my personal music my entire studio is controlled by Cubase.
Anyway, I'd appreciate a review on Cubase 4 as soon as you get your hands on it. I'm still gonna buy it, but I'd like to get myself and my studio ready before it arrives (AKA, not get my hopes up).
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Origin of my name is Greek. I'm half Greek and half Yugoslavian.
But yeah, it's not the people who make the videos, they credit me most of the time. It's people on YouTube and other sites claiming to be me and taking credit for my work.
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Dude, feel free to hit me up on AIM. I'll see about getting you hooked up with some better sounds.
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The mixing in this new version is TERRIBLE. Same for the vocals (though the lyrics are hilariously awesome). You got a long way to go before calling this finished.
The guitar tone is really bad also. Are you just using a metalzone through line in?
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Many people don't even know what EQ actually is. I mean, yeah, you can know what it is in technical terms but that doesn't mean you know how to apply it to music.
The best way to learn about what the purpose of EQ is in music is to learn about a full orchestra and what it's composed of. Every instrument in an orchestra has a specific range, no other instrument in it's particular family (woodwinds, strings etc.) shares that exact range. This means that those instruments are naturally made to fit between each other and fill gaps in the frequency range we humans can hear.
Now, applying that to EQ is simple. Since electronic instruments don't always have a designated range, and with processing we can change the frequencies and characteristics of the sounds, we have to EQ things so that they fit together without overlapping too much. Most people here use EQ as en effect to make it BOOM TSSS, and the main problem this place has in terms of quality of music is that most of the people don't bother to use Google and learn about what makes music work on a technical level.
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I started using Cakewalk back in the 90s. Then I used Sonar when that came out, then a couple years ago I switched to Cubase because it worked better in almost every way.
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Ughh, I've been getting a few requests from YouTube users to "Prove" that my account there is actually me from here. Seems that a lot of people are taking the music I made for this project and making videos out of it, and other people with the screename "SnappleMan" might be taking credit. So yeah, my YouTube username is my name "AndreasKotsamanidis". Anyone else on YouTube claiming to have created the music is lying.
Need some help getting started.
in Music Composition & Production
Posted
Furrymaster