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Rexy

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Everything posted by Rexy

  1. Contact info ReMixer name: Neon X Real name: Martin Höglund Email address: Websites: https://www.youtube.com/channel/UCV8NwzoUa9I9HD1YXRIXp3g https://soundcloud.com/martin-hoeglund UserID: N/A Submission info Game: Super Mario World (SNES) Name of arr: Underground City Songs arranged: Underground Theme Additional info: The game is from the Super Nintendo, original composer is Koji Kondo. Original song on youtube: Comments: Arranged by ear in Reason Studio version 5 using only PC mouse, no external/physical instrument were used. All sounds are self produced or original synthezisers modified directly in Reason. During the ongoing world wide pandemic I was drawn to music production and wanted to brand myself as a synthwave producer with strong links to the video game music universe. Since this summer (2020) I've produced many arrangements from a variety of games, especially from the SNES.
  2. Not mentioned in the email, but this track features Tiggs on vocals. -Rexy RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): FF7 Song Title: Tifa’s Love Songs Remixed: Tifa’s Theme
  3. Contact info Remixer name: Lashmush Real name: Rasmus Sorber Email: Website: lashmush.newgrounds.com User ID: 20246 Submission info Name of game(s) arranged: Prince of Persia (SNES) Name of arrangement: "The Hourglass Ritual" Name of individual songs arranged: "Jaffar's Theme", "Final Battle" Additional info: Originally composed by Toshiya Yamanaka, Tetsuya Nakan for the SNES port of Jordan Mechner's original Apple II title, Prince of Persia. Original soundtrack: https://cirrusretro.com/listen/1183-prince-of-persia-super-nintendo (Playable online) Comments: This project started as a simple training exercise to do psytrance effectwork. I've spent a few years listening to various artists to kind of reverse engineer how they create their sounds and atmospheres. I also had the idea for a while to remix the Final Battle track from PoP into a harder kind of techno thing so I used that idea as a foundation to get better at electronic genres in general. (So much automation... oof.) I realized though that the Final Battle doesn't really have much to work with so I chose to bring in the Jaffar theme that plays whenever you run into him throughout the game. It's an imposing sting and works really well. I also wanted to add a nod to the Sands of Time and subsequent titles by having a lot of time related effects like the slowdown ticking effect at the start as well as how the melody reference to the Final Battle that comes in a bit later on keeps playing a bit, then sort of reversing back and repeating, much like the gameplay as you use your dagger to reverse time. These time references also fall into the general idea of casting the hourglass spell that condemns the princess to die in 120 minutes (60 in the original Apple II game) unless she weds Jaffar. I spent quite a lot of time on this as I'm not very well versed in these genres but I'm happy with the result and hope you enjoy it. It might be a bit long and perhaps as psytrance is not always a very melody-heavy genre a bit empty of structural references to the original works but I'm hoping they come across well enough. That's up to the judges to decide. Happy (belated?) halloween.
  4. Your ReMixer name Mellow Sonic Your real name Sandro Kreher Your email address Your website www.mellowsonic.de Your userid 29600 Name of game(s) arranged Ratchet & Clank Name of arrangement Droid Station Name of individual song(s) arranged Gemlik Base Composers David Bergeaud
  5. Hello, I'm writing to submit a track for OCRemix. The track is title "Mako Power," it is a metal arrangement of "Mako Reactor from Final Fantasy VII and was featured in the Pixel Mixers Final Fantasy VII Remake tribute album, "Beneath the Stolen Sky." Contact Information: ReMixer Name: Yuki K Website: youtube.come/yukik UserID: 37024 Submission Information: Game Arranged:Final Fantasy VII Submission Title: Mako Power Source Title: Mako Reactor Original Composer: Nobuo Uematsu Link to Source: https://youtube.com/watch?v=nswfLcROs-0&ab_channel=Cloud183 Featured Artists: Yuki K, GuitarSVD (https://ocremix.org/artist/17052/guitarsvd, youtube.com/guitarsvd)
  6. CONTACT INFORMATION ReMixer name: Obscure Reference Band (O.R.B.) Band members: Joseph Brenneman - clarinet Liz Woolley - electric piano Nicholas Terelle - guitar, mixing Matt Murphy - drums Bradley Mellen (userid: 18643) - electric bass, arrangement SUBMISSION INFORMATION Name of game(s) arranged: Sonic the Hedgehog (Sega Genesis) Name of arrangement: Green Hill Samba Name of individual song(s) arranged: Green Hill Zone (Recorded October 2019)
  7. Much like Schala's theme itself, this track is simple in its overall design and utilizes source components to create a composition that doesn't outstay its welcome. All melodies got used straight yet personalized within this mesmerizing EDM setup, with the CT and Gato themes getting their respective appropriate roles as closure and breaks. I love how there are moments aplenty where that familiar arpeggio got used on two separate instruments with one instance running at double-time - they both naturally gelled to me. I would've wanted more moments where the drums did the filling in and transitions to the next section rather than relying on sweeps and bells for most of the time - but they still work for catching this mellow atmosphere you went for, and I can't discredit that. Going into the mixdown, what first got my attention was the insane amount of sub-bass! I feel it takes the attention away from the mid-frequencies carrying the melodies and other pads - but at the same time, it's needed for the sweeping bass, absolutely, and it fits the euphoric direction. Talking of sweeps, the amount of attention to articulations and effects on your synths makes things feel lively, and it's not just the bass with its pitch bending and swells. The sweeps and arpeggios had volume fades utilized well, the side-chaining is tastefully light, and I also sensed tasteful use of delay, reverb, and even distortion to add life to the mix. Top that with a clean mixdown despite the low-end bias, and I feel this is a very fitting debut. If you're looking to make VGM arrangements with EDM arrangements, you ticked off all the right boxes on that first submission. A groove can come in many shapes and forms, so I hope you'll find ways to keep building on that in the future - but for now, it's worth showcasing here as a fresh take on a common source. Nice going, Kris! YES
  8. Hello, ReMixer name: Jack Forceman Email address: UserId: 28858 Name of game arranged: Sonic the Hedgehog 3 (SEGA Genesis) Name of arrangement: Azure Trance Name of individual song arranged: Azure Lake Theme Additional comment: Track was arranged way back in 2012, and put away in a "time capsule". Now I decided to put it out for public enjoyment, as I currently spend more time composing music, although still as a hobby.
  9. This arrangement is another example of the source material having so little to work with and yet getting plenty of mileage. It's also all about the textural variations - it starts with referencing the same piano and brass writing as the source, then going straight into metal-city from 0:37 onwards. From that point, I can flick anywhere in the track and recognize melody use on the guitar, melody in the background during a guitar solo or the chord progression - dominant yet the varied rhythm guitar and drum writing helps keep everything fresh. There are two little nitpicks I have in this one, though. Firstly, part of the guitar solo at 1:22 had details strayed away from the established chord progression. Those lead arpeggios went through F and G chords as the backing went with G and D. Technically, they're all in key, but the notation isn't very complimentary - and luckily enough, the problem only lasts for a fleeting moment, so it's no dealbreaker. I also would've liked another break in the track like you did at 1:48 so the second half doesn't drag on energy-wise, but the textural changeups help mitigate any impact, so it also feels fine as it is. I did have to go back and forth over the production values, though. The best part of this mixdown is easily the recording quality and tight performances between both yourself and TBR - they've all been mixed to a tee with such raw power and are so well synergized with each other that it's worth the price of admission. TBR also did well with opting for some poppier snare and tom tones, though, especially to poke through the low-end emphasis. Said skewing could get attributed to the down-tuned guitars - but I'm able to identify all the parts in the mix, so it all checks out for me. I agree with Larry regarding the opening 30 seconds and rigid sequencing, leaving a rough first impression. The piano's delay and reverb on the brass helped add some life, but that stiffness remains. They're only super prominent for that initial stretch and the ending, so it's not too bad - but it's worth experimenting with articulations, humanizations, and layers in the future. The sudden cut-off at the end of the track would need to get fixed before posting, but I'm sure either you or any of us staff can sort it out. It's a track with a few small flaws, especially regarding pacing and synth programming - but the pros easily outweigh the cons. The source went through plenty of textural shifts, your performance and recording quality are top-notch, and there had been some careful decisions in the mixdown to find frequencies that complement each other. It all adds up to a great OCR package, and I hope the feedback in the overall thread will help you out on future projects! YES
  10. Yeah, source usage was never a problem, to begin with - and adapting it to an unusual time signature drew my attention on first listen. The adaptation had a lot going for it right out of the gate - fitting the opening piano riff to establish an early groove, then the A section's melody at 0:44 and letting it shift among the soundscape. It relied on manipulated direct audio for 13 seconds at 1:13, which I can put aside as it's very brief - then building up more of the groove via variations on that intro riff. The break at 1:54 was welcome, allowing the bells to bring in the B section within the sea of gratuitous detuning - and once gone, there's this return to the established riff and some last-minute noodling on the top, before returning to melody A to close it out. It's one of those examples where not all resources got used, and those that did are some background ones hardly anyone would expect - but everything picked out appropriately fit this minimal lo-fi direction to a tee. I was more on the fence with the production values, but it has more merits than flaws. The sound palette chosen is fun, with great use of echoed bells, plucked synths, mellotrons, and pitched-down percussion. Yes, there is a fair amount of distortion involved, and the mixdown leans towards some warm sounds with hardly any high-end presence and risk of burrowing instruments that use source fragments. But when paired with the intentionally staggering drums and use of detuning, it gives me the idea that those decisions were intentional. Even with the warm mixdown direction, I still felt able to hear the parts with their roles in the mix and feel they've been balanced with care while confining to genre norms. Overall, I heard a creative take both on the arrangement and production side, with techniques that may throw the casual listener into a loop. I love the 5/4 and genre adaptations more than the presentation aspect myself, but I can see others appreciating it from different angles - and well worth making an impact on the front page. Great work, Jordan! YES
  11. Hi, Here's my submission of a track from Final Fantasy VII. Submission information: Game: Final Fantasy VII Arrangement Name: Black Suits Song arranged: Turks' Theme Contact information: ReMixer name: infinitytone Real name: Karol Kosacki Email address: Website: https://www.youtube.com/infinitytone userid: 34463 Collaborator: subversiveasset Email address: Andrew contributed his fantastic saxophone skills to the track. Hope you have fun listening and have a great week! Best, --- Karol (Charles) Kosacki | Infinity Tone https://www.youtube.com/c/infinitytone http://infinitytone.com
  12. This track is an interesting one - you may have said it's a more cerebral track, but source use is straightforward to spot in reality. I can flick just about anywhere in the audio, and I'd hear either the B section's chord progression, the synth pattern from that same segment, or the BGM's primary bass riff. Many of the arrangement qualities come from the underlying textural shifts from underneath, with the source anchoring their meandering progression. For a track that aimed to focus on sudden momentum changes, much of the composition feels surprisingly logical and non-jarring, with moments like sudden texture appearances and dropouts, brief gaps of silence (1:31), and expected volume shifts (0:21, 2:17) providing the bulk of it. Even the unusual 7-semitone-up key change mid-way got a fitting segue with the field recording use at 1:41, transitioning into the use of volume fades to bring the new synth tones in gradually. To put it simply, it's classic Michael, and I can't argue with these ideas. As expected from your musique concrete driven works, the sound design is both delicate and immaculate at the same time. You allowed for a dynamic mix, rarely relying on the audio file's ceiling or any limiter to carry the instruments through, the louder ones being low-end driven. On top of taming your transient clicks to fit them into the mix, you've thrown in so many significant effects, including reverb, reverse effects, volume envelope, pitch shifts, and EQ filters. The only instrument in your palette that confused me is the lush sounding choir at 2:17, and in comparison to the rest of your parts, it's very rigid with no articulations in place. It's more of a pad-based instrument at that point and making it more of a criticism than a dealbreaker, but it can be worth experimenting with your VST's envelopes and settings in future works if you feel confident in doing so. I feel every time I hear a piece of work from you, you're keeping on pushing the boundaries to see what kind of artform-like tracks belong on OCR, and that's what I like about you. Here, the arrangement and sound design carried both a shining mixpost quality as well as your vision on how nothing in your immediate life can get taken for granted. Cool stuff, Michael! YES
  13. Larry got the approach analysis spot on - it was more of a case of breaking down the different patterns in the source, then using them in a unique build altogether. I was a little concerned when from 0:29-1:29, I didn't hear any of those source fragments at all - but from that point, the motifs became way more recognizable and dominant. The intro allowed a modified arpeggio from the A section to lead into the beat-building area at 0:29 - a role to play in the track despite no source use. That beat-builder section leads into a breakdown and the first appearance of the original bass riff. Pretty much from there on, you're heading into more straightforward EDM territory that primarily uses that bass or the B section's wailing lead (2:43) to ground the arrangement while using other small fragments of the source as shapable layers. For you to manipulate the bits and pieces into an entirely different composition like this is a working promise that shoots the arrangement aspect over the bar with a hop, skip, and a jump. Your chosen synth textures here fit your idea of "modern Streets of Rage remake" well - with a lot of 90s-sounding synths densely packed with layers and parameter shaping to maintain interest. As Joel said, you've also got great use of panning to let complementary sounds occupy opposing sides of the stereo field. However, the mix skews towards high-frequency EQs in the mixdown, with your synths' harmonics and effects taking more prominence over their fundamentals. This aspect sounds like it's affected the crazy -13db RMS average, making it a challenging track to present over YouTube on posting due to its lower RMS recommendations. They aren't dealbreakers in the slightest, though - as the way the synths got mixed is in such a way that there's minimal overlap, and YT recommends -14dB anyway, so you weren't too far off with that. With all the creativity taken towards both the arrangement and the sound design, I feel more than confident to approve it for the front page - and of course, any opportunity to see SoR on the front page is always a great one. Stellar work, Parker! YES
  14. I'm afraid I'd have to disagree with Brad regarding interpretation - it deserves a lot more credit for what it set out to do. Everything that wasn't a melody or a chord sequence got thrown out of the window, not leaving much room for interpretation. It's a simple structure - bookends with the A section, with the two B section melodies having the second half of A attached to the end plus a callback in the ending. These segments have brief original performance transitions between them, utilizing arpeggios (0:35), scale descents (1:13), and delicate rubato passages (1:49). The realization on the harp gives the melodic passages life, for sure - but by stripping down the accompaniment writing to something with way less bounce than the original, you've created a fragmented take with a more ethereal mood to it - and that's very clever all on its own. The overall aesthetic is very similar to your posted vocal performance work in the past. Instead of your voice riding on top of the new age pads, we've got your lever harp in play - and assuming you used the same microphone to record it as you did your vocals, the cleaner recording quality pleasantly surprised me. The mixdown is serviceable, and you got the lead instrument's presence in the mix for sure. Yet, I feel the harp sounds a touch too warm and would blend in too much with lower notes on the pads at times - but considering the tonal spread, it's not an easy instrument to emphasize what works. It all adds up to a pleasant package - one that strips the source down and works well with what's left, one that uses its delicate qualities to carry the backing track forward, and one that made me question why you hadn't recorded a live harp sooner. It's a pleasant take that sees both the arrangement and production values over the bar for me - charming work! YES
  15. Your selection of segments to interpret seems interesting - you based the entire groove based on its B and D sections, only going into the A section at 4:02 while closing out. You kept the textural shaping varied throughout, with the hard side-chain intro, the established four-on-the-floor groove at 0:34, the calm at 1:25, the fast pushing kicks in the pad-heavy section at 1:43, the drop to the kick drum and whole-note bass at 2:34, the closure from 2:51 onwards reprising the intro, and the calm piano wind-down ending from 4:02. This track relies more on backing arrangement and pattern shaping more than the melodies - something very unusual for Toby Fox's compositions while also shaping such a suspenseful original in a calming light. What made me go back and forth, however, was the recapitulation at 2:51. For the next 70 seconds, it repeats everything from 0:17 onward, almost note for note. Thankfully, the chill section before the drop at 3:08 had a minor textural variation with the white noise sweep and more further cymbal prominence, and the groove-based variation utilized different transitions. And 3:42 onwards dropped the keyboard part while its counterpart at 1:08 kept it in play. So after combing through, I saw past the repetition and saw some subtle textural adjustments that rightfully justify the writing on display. The mixdown isn't bad either - a little on the quiet side for EDM, but the limiter's limit parameter is the main reasoning for that. Despite all this, I hear clarity among the parts, they're all balanced well, and the way the pad and backing synths weave back and forth through the mix gives it the engaging soundscape it needed. I also felt the low impact on the kick drum, as Larry pointed out - it sounded like you chose only one low-mid-influenced sample and stuck with it. For future works, think about going for a layered kick if you return to this style. You may find a layer with some sub-bass boom, another with some defined sibilance, or combine multiple characteristics of either. It's worth experimenting and seeing what happens. As it stands, the track feels so melodically minimal, but the writing underneath provides the technical prowess and the source interpretation needed to carry it over the bar. Excellent debut there, Deion! YES
  16. Oh, I agree with Wes here for sure. When I heard the track via the inbox, I looked out for all criticisms I wanted to see get addressed. I detected the more varied beats and fills, some new synths with some fantastic modulations that shape their way through the mix, and a considerable cleanup effort that brought out your backing parts more. Not only did my main issues get checked there, but you threw in that bonus of the tempo shift at the end! I wasn't expecting my silly comment about making the ending sound more like "War Pigs" like you intended to get looked at, but that alone flat out made my night - so I appreciate you even looking into the small details! It's still not all perfect on the production values, though. Your kit's overhead is now more robust in energy, but it can be borderline almost too over-powering on the crashes at times, and a quick volume adjustment would've been nice there. Similarly, with the pulsing bass getting low-mid EQ cuts to accommodate other parts, it's now lost some bite and feels pushed to the back. None of those irks are dealbreakers, as all instruments now have a defined presence, a role to play, and suitable articulations to keep everything moving. As you can tell, Schneider, I am so happy you decided to return to this one. The technical presentation is now up there with the vision on the arrangement, and I'm very keen to see it get onto the OCR front page. Excellent work! YES
  17. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): FF7 Song Title: Over the Horizon Songs Remixed: Ahead On Our Way This one is quite conservative, but I figured I’d give it a shot!
  18. ReMixer Name: The Good Ice ID: 36903 Email: Game: Sonic Unleashed Song: Jungle Joyride (Night) Composer: Sega Sound Team, Kenichi Tokoi Arrangement Title: Rainfall Rush Hello! My friend and I are thrilled to be launching our new music project, The Good Ice. What started as a quick and dirty chill trap sketch eventually blossomed into this 6+ minute thing, which we hope will be the site's debut track for Sonic Unleashed. I've never played the game myself, but upon introduction to the source I was immediately hooked by the atmosphere. A dark jungle kissed by twilight, the rays scattered by rivers and waterfalls. An ancient temple silhouetted against the horizon; a hog of hedges and memes. This piece is quite the departure from our normal fare, both technically and creatively. I could not even begin to list all the new techniques we attempted, compounded by being on the literal opposite ends of the country mid-quarantine, but we're very happy with the result so far. We hope to bring more music in the future! Thanks and enjoy, The Good Ice
  19. Hello, I am submitting an original remix mashup of Chrono Trigger. I’m titling this “Zeal”. The style is melodic progressive house and is a mashup of several Chrono Trigger Songs, mainly Schala’s and Crono’s theme, with Gato’s theme as a lick. I started producing about 4 months ago and I’ve been loving it so far. I have several inspirations, but this remix was inspired by my love for melodic and progressive house music. This song takes you on a slow, progressive, and melodic journey that eventually builds up to an epic end. One of my goals is to make videogame remixes with EDM elements and I want people to groove out to tracks like the one I have created. Anyways, I hope this is OCR quality. Have a listen. IThanks for your consideration! ReMixer name: ymK Name: Kris Camago Website: https://soundcloud.com/kris-camago Email: Userid: 36996 Best, Kris Camago
  20. Original decision Good Evening! Thanks loads for the feedback, and for the encouragement! We hope both are reflected in this resubmission (also attached). (also, I've tidied up our submission information some, the devil is in the details after all!) SUBMISSION INFORMATION Game: Starwing Arrangement title: AFD Song Arranged: Corneria Theme AFD (All Fucking Day) is dedicated to all key-workers. James Bartlam (Cyber-Byte) - Beatbox Andrew Bell - Bass, Production Chris Binding - Guitar Steve Brunton (B Stephens) - Arrangement Graeme Cooper (x Critical Strike x) - LSDJ Thanks once again! Steve
  21. The production values are indeed lovely - with a well-performed violin part, powerful articulations on the backing parts, and careful attention to the levels and dynamics. The mastering direction feels crisp and clear but a touch heavy on the high shelf and making it feel stuffy. As long as I can hear the part-writing, it's all fine. As Brad pointed out, the similarities in style, chord progressions and pacing make the arrangement way too problematic in comparison. The structure going from source to source like this doesn't help things either, as it hardly leaves room for further interpretation of the individual sources. But - and a positive but - I heard a personalization attempt, all thanks in strength to the backing orchestration. It starts with some part swaps for the first two Morrowind iterations and the more march-like subtractive writing at 1:07 that combines the Oblivion version's backing feel and the Morrowind melodies together. The Oblivion end section at 1:50 also involved some additional part writing with the backing harp adding a cameo of the next source in sequence - "The Road Most Travelled" - and string ensemble doing fast eight-note runs. That mentioned source was a more subdued original, which in turn had a more dramatic build at 2:15, favoring a busier string and percussion section. The Skyrim version also has a thicker brass section providing a pad and a countermelody at the same time, something that, again, the original didn't have. So from what I heard - modifying the backing composition, utilizing transitions, differing in dynamics, and briefly using two sources in tandem is indeed a great start that complements the strong production values. But at the end of the day, it still sounds like a bunch of enhanced covers strung together, which makes it miss the mark here on OCR. It'll be nice if you take a look at the arrangement guidelines, see which of the techniques you could use to offer your unique spin on the source(s), and utilize your studio magic as you did here. Vladimir, I'm all for seeing you on board as an artist in the future should you go in that direction. NO
  22. Original Decision Contact Info: ReMixer name : Schneider Souza Real name : Schneider Ferreira Reis de Souza email address : Website : https://www.youtube.com/user/SchneiderSouza / schneidersouza.com UserID: 36702 Submission Information: Name of game: Chrono Trigger Name of arrangement : The Journey to the Darkest Depths Name of individual song(s): Ocean Palace ( or Undersea palace) All the information about this song is included in the site My own comments: Ps. This is a resubmission after fixing what was asked in the reviews. Thanks, Schneider Souza
  23. If the track passes, it will need a new title. -Rexy Hi, I'd like to submit my arrangement of Lone Trooper from the Command & Conquer Tiberian Sun score. The original was by Jarrid Mendelson. Contact: Artificial Eye Fraser Jennison https://artificial-eye.bandcamp.com/ 31156 Game: Command & Conquer Tiberian Sun Track: Lone Trooper Composer: Jarrid Mendelson Thanks, Fraser
  24. ReMixer name: dPoten Name of game(s) arranged: The Legend of Zelda: Ocarina of Time. Name of arrangement: "It's Dangerous To Go Alone" Name of individual song arranged: "Zelda's Lullaby" userid: 36989 Damian Potenzoni | Composer | soundcloud.com/damianpotenzonimusic | email: | site: dpotenmusic.com
  25. Your ReMixer name : Artem Bank Your real name : Artem Bank Your website : abankmusic.com Your userid : 19758 Name of game(s) arranged : Final Fantasy III Name of arrangement : Cosmic Ocean Name of individual song(s) arranged : The Boundless Ocean For the FFIII project that's being done currently! I wanted to drift into the chill lo-fi inspiration because of that flute-synth lead from the original game, and make the lead more flutey (woo for the mini DiZi vst), double down on the lushness of the strings toward the end, and really push the ending really big. Hopefully I did it justice!
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