-
Posts
3,571 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Articles
Events
Everything posted by Rexy
-
Submission game: Secret of Mana song: The Holy Intruder composer: Hiroki Kikuta remix title: National Scar Artist Info remixer name: Dj Orange forum userid : 3683 real name: Geoff Harding comments: :O)
-
Artist Information Artist Name: Jakob Coltmyre Real Name: Jared Clifton Email: Website: https://soundcloud.com/jaycolt User ID: JColtmyre Song Information Game: Dr. Mario (NES) Arrangement: Chill Pill Original Song Title: Chill Chill Theme Original: Comments: Coincidentally, I had noticed a surge in various of my family members playing the old NES Dr. Mario game lately. It got me thinking that what I remember most about this game is the music. When I was 13, I recorded the Chill theme onto my old computer directly from an original black and white Gameboy with an aux cable plugged into the headphone port of the gameboy. I still have that recording! I used to love that song, still do! I would listen to it with headphones and loved how all the melodies fit together, each one becoming the center if you focus on it, but blending so smoothly when you view it as a whole. It was my OC-remix-loving brother who, upon showing a group of us some OC remixes, I asked if anyone had done a remix of the old Chill theme from Dr. Mario. He didn’t recall any, so I accepted responsibility. On a musical note (no pun intended), if you know what mode mixture means - you might begin to understand something. I thought this would be easy-peasy lemon-vitamin-juicy-squeezy. I played it in C on the piano, playing simple chords, but I was playing it wrong. The original theme had so much mode mixture that it was hard for me, a novice, to find the right chords and counter-melodies when I started in Ableton. That said, I’m proud of what I accomplished; it keeps the spirit alive while making worthy contributions to the original. Thank you for taking the time to vibe with me! -JC Key: C-wtfian BPM: 120 MASTERED: 03/05/21
-
Original Website https://m.youtube.com/user/Audiomancer/videos My remixer name is audiomancer, and the name of this remix is Three is a Crowd. It's a remix of the second walkabout theme from Dragon Warrior 2. I made this on my phone using an app called Caustic 3. I really like how it turned out; it makes me think of Amiga MOD tracker music, so I went with it. Thanks for your consideration. Respectfully, Audiomancer.
-
OceansAndrew, Level99, Overclocked University xenogears - singing of the gentle wind nights into dreams - suburban museum tales of innocence - snow outside the window This is Stevo and I taking all our favorite songs and putting them together in a single ReMix. Semper Saltare is probably my favorite arrangement we've done together, where it captures so much of both of our outlooks on music, and our personal touches are everywhere. Like the best collaborations, ends up being something more than either of us could do on our own. I've listened to this song hundreds of times myself, and it never fails to make me feel grateful for not only my friendship with Stevo, but also for OCR itself, and how it was able to bring me into a great community of friends. Thanks everyone, here's to 20 more years of music!
-
This starts out with the moody intro of castle center and then transitions into the more driving melody of dracula's castle. I tried to make it feel like you were approaching the castle itself, and then entered in all it's evil majesty. Suddenly, monsters surround you from all sides and it's time to DANCE! Is your footwork strong enough to SLAY and take you all the way to the top of the castle to finally face Disco Dracula? Artist is OA
-
ReMixer name: bsolmaz13 Name of game: Thunder Force V Name of arrangement: Enter Vambrace Name of song arranged: Steel of Destiny Comments: Thunder Force V has some incredible music and I thought I'd give it some love by remixing one of my favourite tracks in the game. The original Steel of Destiny has an amazing transcendent feel to it as you're leaving Earth's atmosphere while changing into starfighter 'Vambrace'. I tried to mix it up by giving the remix a driving rhythm and strong beat. It's something short and sweet where it still has the same transcendent feel, only now it's slower, moodier and grittier. Perfect for taking on the entire Sword Fleet.
-
Games Arranged: Donkey Kong Country 2, Donkey Kong 64 Arrangement Name: Bavarian Kackle Individual Tracks: Haunted Chase (Super Nintendo, David Wise) Creepy Castle (Nintendo 64, Grant Kirkhope) Original Tracks: Comments: This my first submission to the site so I figure I'd submit my most crazed remix I've ever done. Haunted Chase in the style of a Bavarian polka. Normally these 2 things shouldn't belong together in a sentance...but somehow I made it so. As to WHY? I have no idea. I made it my mission to arrange my remixes in the polar opposite genre they were originally in. The main motif is David Wise's Haunted chase (played as normal in the beginning), warped to a major key (I cannot begin to tell you how difficult that was...) and polkafied into Oktoberfest oblivion. Because let's face it: We need more Polka. I also threw in Grant Kirkhope's Creepy Castle in the same way (and WAY easier to put in a Major Key). To top that off, I made a music video using puppets (That I built)...If you wish to see this lunacy feel free to. (Note the mix in the video is NOT the recent mix in terms of quality. The track attached is the HQ file. I also have it in WAV if desired) The final Mix was mastered by Mix Engineer Luis Vasquez: https://twitter.com/luisvasqmusic So credit to him for the mixing/mastering. Arrangement is by me of course. Speaking of, here is my contact info. Remixer Name: General Grunt Real Name: Chris Addolorato Email: Website: https://www.youtube.com/c/TransfatylvaniaFilms Forum ID: 16156 I look forward to the horrified reactions to a truly unnecessary contribution to humanity...
-
THIS IS FROM THE ALBUM PROJECT "Golden Sun: A World Reignited" - Figured it was worth noting Your ReMixer name: Lucas Guimaraes Your real name: Lucas Guimaraes Your website: https://twitter.com/Thirdkoopa - knew nothing better to link for this Your userid (number, not name) on our forums, found by viewing your forum profile: http://ocremix.org/community/profile/33965-thirdkoopa/ Name of game(s) arranged: Golden Sun Name of arrangement: Isaac's Only Shot Name of individual song(s) arranged: Battle! Isaac Feat: Gamer of the Winds, GuitarSVD, tibone, and StormSkuggan I did an explanation for a track that has a similar story, Mercurial Mechanisms. There? I remember collaborating with Eladar pretty clearly. Here? I haven't got a clue. Weirdest part? Of all the songs from Golden Sun: A World Reignited, this is the one that I had the most to do with. I even did the final mix! I can't even remember mixing this. I've switched computers since then, and I've tried opening it, but no luck. I think this shows sometimes that hard work can pay off. Or, that when going through finishing up graduate school while multiple hectic deadlines are coming up, that it's very easy to forget something. I always still love getting to unveil a bit of the 'magic' behind these covers. Even when I was young, I found fascination in it. I picked up this track, and boy am I happy that I did. I listened to the mix and even thought "Wow, this is better than I Remembered it" - I don't know if any other artists feel this, but whenever I feel down, I look at my old work. I'm always reminded of how far I've got, and that my journey is nowhere near over.
-
RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Ocarina of Time Song Title: Voice of Din Songs Remixed: Chamber of Sages This is another track that was made for my Legend of Zelda inspired audio drama, "Lamp of Destiny". You can find the drama here: https://www.youtube.com/playlist?list=PLhsnNwoLVWWN0Ietx6W21aE-Jgn81geaY It's also just a remix of the "Chamber of Sages" theme used throughout the series. It also has some references to the Fire Temple from Ocarina of Time.
-
Dear Judges at OCRemix, heres is my new submission. Hope you like it! Contact Info Remixer & real Name: Chris Kohler Email: Website: chriskohler.net Userid: 34798 Submission Info: Game: https://ocremix.org/game/635/pokemon-diamond-version-nds Name of arrangement: Where It All Began Original Song: The Pokemon Lab Link to Original: Best wishes, Chris
-
Contact Information Your Remixer Name: PolygonJohn Your real name: John Johnson Your email address: Submission Information Name of game(s) arranged: Super Mario World 2: Yoshi's Island Name of arrangement: Chill Times in the Garden Name of individual song(s) arranged: Flower Garden Theme The main inspiration behind this one is honestly just a drive to work with the Yoshi's Island sound track. It's one of my favorite game OSTs. In addition, I wanted something to challenge myself a little bit in terms of putting live recordings into a project, as I've always relied a lot on samples and MIDI maps. Thanks for considering me!
-
Hello, a new submission for OCR. (less than 10 years between them, this time ). Stuff: Your ReMixer name: tibone Your real name: Juliano Flores Your email address: Your website: http://www.classicgames.com.br Name of game(s) arranged: Pokémon Gold/Silver Name of arrangement: Beacon of Hope Name of individual song(s) arranged: Olivine Lighthouse Artists involved: tibone About the song: I created this arrangement for the Pixel-Mixers Pokémon Gen 2 album "Catch This", i started with the idea of avoiding the obviously eastern/arabic feel of the original track and trying to make it something very different. First part i arranged was actually the classical guitar part that comes later on, I know it kinda feels like a mish-mash of genres at first, but i tried to make it work by spilling a bit of elements from one genre to the next. Hopefully you'll enjoy it too. Cheers! -- Juliano "tibonev" F.
-
ReMixer Name: Cory Johnson Real Name: Cory Johnson Email: Website: coryvgm.com Forum UserID: 37245 Name of Game: StarCraft Name of Arrangement: Creep Colony Name of individual song arranged: Zerg Theme 2 Game Page: https://ocremix.org/game/220/starcraft-win I feel like it's usually Terran music that gets most of the attention when people cover this game, but Zerg and Protoss have some of the best, moody, ambient tracks in the series. That also makes it more of a challenge to cover, so I took that challenge. This was originally recorded for Dwelling of Duels's August 2019 "Free Month" and later released on my Dwelling of Duels entry compilation album called "Duels" in 2020.
-
Remixer & Real Name: Michael Hudak Game Arranged: Tales of Symphonia Name of ReMix: Perfect Day Song Arranged: Dry Trail (wow, what a boring title) Link to Original: Hello judges, hope you're feelin' fine. I've been obsessed with bass arps for years now, with finding cool sounds and writing parts for them. I have a ton of remixes in the synthwave-ish style of this one, but most I don't do anything with. With this ToS submission, I wrote a busy bass part first, and tried to wrap the rest of the song around it. Maybe a risky move to not have anything panned center for over a minute other than bass and drums, but it allowed me to really dig into the bass with multiband processing; mono subs, very small width lows, distortion on the mids and chorus on the highs. Hopefully it's interesting enough to not have the center sound too empty with everything else panned fairly far apart during the first buildup. Some of the white noise distortion on the snare crackles out now and again, but I feel like it's a nice touch, and not too distracting. As I tend to do, I arranged it like an 80s dance track, but treated it like a rock song in terms of panning and compression, because I think it's fun to replace guitars with plucks, and big airy chord stabs as crash cymbals (the intro has the synth plucking panned right but the reverb panned left, which is something Jimmy Page and Eddie Van Halen did a lot with their guitars). Little bit of real guitar at the end, though. Mid-side processing to *really* open it up, which gives space for all the reverb to move around. Chords and melody are mostly the same as the original. "Perfect Day"...you can rarely predict when they happen, and when they do, you don't want to them end. They come and go almost in a flash. Like this song, in my mind. What was a perfect day you had? Thanks, as always. = Michael =
-
RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): FF10 Song Title: Sprouting Omens Songs Remixed: Sprouting
-
Hello, my brother and I have recently created a new remix based on the main theme of Megalovania from Undertale. We would love to see our song on your website. Contact Information Your ReMixer name: Ziomeker Ziom and Marek K. Drzewiecki Your email address: Your website: mkdmusic.com Submission Information Name of game(s) arranged: Undertale Name of arrangement: You Have chosen Name of individual song(s) arranged: Megalovania Best regards! Marek Drzewiecki ----------------- mkdmusic.com
-
(updated 5/13/2022) (old version for reference only) ReMixer Name: DusK Real Name: Dustin Branscum Email: Website: http://www.itstartsatdusk.com User ID: 24328 Game: Fall Guys: Ultimate Knockout Arrangement Name: "Shred 'n' Slip" Song Arranged: "Fall 'n' Roll" Platform: Playstation 4/PC Composers: Jukio Kallio, Daniel Hagström Link to source: Comments: In late July, I took a spill on my skateboard and shattered my distal humerus. In layman's terms, I broke tf out of my arm. As a result, I lost mobility in it almost entirely, and the surgery also ended up tweaking my radial nerve, which killed all wrist, finger, and thumb extension in my left arm. I was no longer able to play guitar. Well, until about 4 months later, when my wrist extension started coming back. And just a few days ago, my fingers started gaining extension as well. I'm still nowhere where I used to be in terms of my guitar capabilities, but I was at least able to hammer out a fun little metal track. Anyway, here's hoping this one makes you move a bit.
-
Hi. Here’s my latest submission. Hope you like it. It’s a remix of the two temple themes from »The Legend of Zelda – The Adventure of Link« enclosed by the »Lost Woods«-theme from »The Legend of Zelda – Breath of the Wild« Contact Information Your ReMixer name: Gaspode Your real name: Peter Köller Your email address: Your website: – Your userid: 26608 Submission Information Name of game(s) arranged: »The Legend of Zelda – The Adventure of Link« »The Legend of Zelda – Breath of the Wild« Name of arrangement: Secret Labyrinths Name of individual song(s) arranged: »Temple« and »Great Temple« from »The Adventure of Link« »Lost Woods« from »Breath of the Wild« Additional information: Zelda, NES, Music by Akito Nakatsuka Zelda, Switch, Music by Yasuaki Iwata & Manaka Kataoka Link to the original soundtrack: Bye, Peter (Gaspode)
-
Genesis1983 Gavin Lee 36629-genesis1983 Streets Of Rage Moon Synth Beach 83' Streets of Rage 1 Moon beach Originally composed by Yuzo Koshiro I grew up in the 80s and as such came into the 90s playing video games as a teenager, i remember the first time playing Streets of Rage on the Sega Megadrive and a friends house and the Moon beach level music being just became stuck in my head constantly, it made me think of sleazy 80s summers in california or miami and being a badass walking down the street with my jeans, sneakers and leather jacket on kicking ass. I've always wanted to do a basic synthwave remix of this track for nostalgia reasons and I feel happy with the outcome considering I'm not a musician. Hopefully you will consider this track as a submission. Thanks in advance Genesis1983
-
Link Hi, Here's my submission of a track from Valkyrie Profile 2: Submission information: Game: Valkyrie Profile 2 Arrangement Name: Inside the Gate Song arranged: A Thoughtful Strategy Contact information: ReMixer name: infinitytone Real name: Karol Kosacki Email address: charles@infinitytone.com Website: https://www.youtube.com/infinitytone userid: 34463 Additional info: This track is part of "Nibelung Valesti", a tribute to the Valkyrie Profile series by Pixel Mixers. Hope you have fun listening and have a great week! Best regards, --- Karol (Charles) Kosacki | Infinity Tone https://www.youtube.com/c/infinitytone http://infinitytone.com
-
Submission game: Secret of Mana song: Rose and Ghost composer: Hiroki Kikuta remix title: Dry Towns Artist Info remixer name: Dj Orange forum userid : 3683 real name: Geoff Harding comments: ...
-
Remixer name: Bluelighter (ID 21840) Real Name: Guillaume SAUMANDE Mail: Game & Songs: Muppets RaceMania & Funfair and Museum Composer: Andy BLYTHE and Marten JOUSTRA https://www.blythe-joustra.com Hi OCR, Here is an electro arrangement of two themes of Muppets RaceMania. This game contributed a lot to my interest in video game music. Played by a real jazz band, this OST is funny and well represents Muppets' universe! Original pieces were yet well produced (with a real band player). An arrangement in orchestral style or piano would not have been adapted IMO. So I've tried another way, occasion to make sthg different from my usual works on OCR. More than electro sonorities, I've used some orchestral elements (brass and timpani). But it's in background, I didn't want to split me in too much styles. A soft intro announces the main melody and the rhythm in progression. After a transition at pt2, the main melody of funfair is played from part 3 to part 5, with a more marked rhythm. At part 6, I introduced museum theme. The original tempo was quicker than Funfair. So I've rethought the rhythm of the melody. At part 8 and 9, return to the funfair theme (with introducing of the chromatic scale that makes the identity of the original track IMO). Part 10 is the natural following of the funfair theme with ML3 (cf. breackdown). But I realized it well married with ML7 of Museum theme, with similar harmonies. So, I've used these two melodic lines. After, there is a repetition of funfair theme more developed. The mix concludes by the outro, similar to the intro. Enjoy Guillaume Originals Funfair 0'00 intro - Melodic Line 0 0'04 ML1 0'18 ML2 0'33 ML3 0'48 ML4 1'01 ML1 1'40 ML1 + ML4 Gallery 0'00 ML5 0'25 ML6 0'48 ML7 1'10 variations Breakdown 0'00 Intro 0'25 Melodic line 0 0'30 ML1 0'44 ML2 + synthe impro 0'59 ML3 1'16 ML5 1'30 ML5 + ML6 (ML1 in background) 1'45 ML0 1'51 ML2 + ML4 2'06 ML3 + ML7 2'22 ML1 + ML2 + ML4 2'37 outro
-
Name: Michael Hudak Name of Game: Command & Conquer: Tiberian Sun Name of Song Arranged: "Lone Trooper", by Jarrid Mendelson (https://www.discogs.com/Frank-Klepacki-Jarrid-Mendelson-Command-Conquer-Tiberian-Sun-Soundtrack/release/585794) Name of my ReMix: "Hypervigilance" Link to OG: Aside from brief stints with Roller Coaster Tycoon and the first Sims, the Command & Conquer series were the only PC games I played growing up in the 90s and early aughts. My family didn't have a gaming PC, just a basic Gateway something-or-other we got in 1998. Peripheral controllers were over my head, but my next door neighbor showed me the first C&C: Red Alert one day after school, and I loved how you could micromanage everything with just a mouse and couple shortcut keys (kinda like a DAW, now that I think of it...). I was then hooked on the whole series for years. I loved the music; not only did Frank Klepacki compose full tracks for each game with unique titles and intro-chrous-verse structures that you might hear on rock radio, but you could select what track you wanted to hear from the pause screen, which was a first for me. I loved Frank's stuff from these games, but there were a handful of tracks in Tiberian Sun that really stood out amongst the others. They were more synth-heavy and quite melodic, more 80s soundtrack-y and less 90s industrial metal. After some digging, I found out that these songs weren't Frank's at all, but were composed by someone named Jarrid Mendelson. Apparently he never did much game music, but I really love what little wound up released, especially Lone Trooper, which could pass for a somethingwave track today. If he's out there somewhere, I gotta say thanks for the cool tunes, because they made teenage me really happy. Big ups to Frank too, of course. No sleight on him. Anyhow, this ReMix was an experiment in combining uncomfortably close noises with equally uncomfortable and threatening distant sounds. There's not much in the middle ground; If there's reverb on anything, there's a lot of it. I wanted to convey the feeling of a soldier alone in a vast and extremely inhospitable environment, where almost everything is trying to kill him. Or get him killed, as is the case with his radio orders near the start. I was actually thinking of the guy on the front of the TIberian Sun box, with his helmet acting as a comms radio before it gives out, and then he's truly alone. I feel like the original tells a similar story, so maybe my ReMix is a kind of reboot as well. There's a lot of compression on the impact sounds here. Adding compression to explosions or gunshots is a common practice for sound designers in war films and FPS games to make everything that much more intense, so I wanted to try that here. In many cases, I created sounds from layering multiple samples, but adding different compression settings to each layer, rather than grouping them to a buss and using the same settings on all of them. Tons of high frequency sounds, but hopefully filtered back enough to prevent ear fatigue for the layperson. I reigned the panning in a little from some of my previous work to keep the beat moving, but there's almost no sidechain compression as I didn't want this to come off as danceable. Less fun, more sheer mortal terror, please. (I also think SC compression is starting to sound a little dated). There is some manually drawn volume automation ducking here and there to keep a pulse, but with slightly randomized slopes of db reduction, so no two instances are exactly the same. Breakdown: The original song drones in C for a whole minute before it gets going. For my arrangement, I really wanted to keep the original keys, so the subs are in C1 at first, which is honestly too low for most music, but I think it works for how heavy I wanted this remix to be. 0:00 - 0:33 in source = 4:22 - 5:17 in remix. 0:44 - 0:51 in source = 1:39 - 1:47 in remix. 1:00 - 2:01 in source = 0:38 - 1:38 in remix. 2:19 - end in source = 2:03 - 4:21 in remix. I love how this turned out. Time to end this long write-up. Thanks a ton to all the judges, as always. Very much appreciate all the feedback, positive and negative.
-
Contact Information ReMixer name: SilverFox Jams Real name: Marianne Markham Email address: Website: I don’t have an up-to-date website of my own, but I frequently upload a lot the music I create at https://soundcloud.com/sfjmusic; both original and remix arrangements. I also upload and share my music on the Newgrounds site at https://silverfoxjams.newgrounds.com/ OC Remix Forum User ID Number: 31871 Submission Information Name of game arranged: Darius Twin Name of the game’s original arrangement: Narukini Name of remixed arrangement: Narukinians at War Extra information about the game: Super Nintendo (SNES) game, a spaceship shooter 2D side scroller, published in 1991, developed by Taito. The game music was composed by Hisayoshi Ogura and Shizuo Aizawa. Link to the original game soundtrack from the archives on the OC Remix website: https://ocremix.org/chip/6407 My Commentary About This Remix I was inspired to create this remix, soon after getting a good Newgrounds.com review on my first Darius Twin Remix; of the main boss theme. I titled the remix “Killer Hijia.” It’s a cool listen in my opinion. It’s available to listen to on my SoundCloud and Newgrounds pages. The track has an alarm siren, with reverbing my own voice as a combat commander’s voice while putting in a male robot voiceover part for the pilot’s lines for the very beginning. However, I’m going to eventually maybe redo the remix, since I went overboard in places in the composition. “Killer Hijia” was just not good enough to submit to OC Remix! This one, “Narukinians at War”, is better put together, well paced, and mixed better. In fact, I think it sounds better than the original. I’d consider this both a remix and remake. I surprisingly got this done within about a week, instead of a month as it usually goes! Maybe because it's just easier to compose a track on Rytmik Ultimate than on Acid Pro. I'm not sure, but I know I was very picky about the lead melody, the brass and male vocal harmonies, and the drums. (I couldn't imagine straying from those military sounding beats.) The gritty, distorted and growly basslines weren't too tricky to figure out. Keeping a reference video of the original music track open also helped some in laying out the basic structure of the composition. I remember the brass part and the main lead by memory for the most part. When I was a kid, I played those two together on a Casio keyboard. Although it never hurt to double check! Around the middle of this track, the second time the more original framework from the original Narukini theme starts, I mouthed out a "wow" when I came up with the arp melody to go with that bass! I think that sounds amazing! I've surprised myself when constructing and inserting my own melodies to go with the original ones. I didn't want to stray too far from the original energy and heart of the song. I just could not do it with this track. It wouldn't have felt right. Professional style mixing is one of the things I enjoy the most about Rytmik; the easy to use volume and panning adjustments. Towards the end, it was very cool and fun to just mix things up apart from the first and second rounds of the original game music’s structure. I love this track to bits, and I find this one to be great enough to upload onto the Overclocked Remix website. I'm excited about it.